Actually considering trying out a dw/resto 5 necro 5 overwhelming 2 valkyn set up for OP pressure and burst lol.
With overwhelming giving concussed and proccing valkyn constantly and necro giving me sustained dps, I think this set up could work.
Ive been using transmutation with necro mostly cause shadow image is bugged and survivability is poor without it, but with shadow image fixed next patch I think i can make do without transmutation again.
With mag recovery glyphs and Siphoning plus argonian racial I should be fine for sustain too. If needed I'll slot atronarch though.
Tell me what you guys think?
Actually considering trying out a dw/resto 5 necro 5 overwhelming 2 valkyn set up for OP pressure and burst lol.
With overwhelming giving concussed and proccing valkyn constantly and necro giving me sustained dps, I think this set up could work.
Ive been using transmutation with necro mostly cause shadow image is bugged and survivability is poor without it, but with shadow image fixed next patch I think i can make do without transmutation again.
With mag recovery glyphs and Siphoning plus argonian racial I should be fine for sustain too. If needed I'll slot atronarch though.
Tell me what you guys think?
I like the idea of using overwhelming; what are you talking about "slot atronach" did you go into sorc mode or did you mean swap for the mundus?
I have largely stayed range but I am working on a melee build just swapping destro for 2h for momentum and reach for fear, then replacing meteor with soul harvest and I am finding it more necessary when I run into DKs, Wardens, or streaking sorcs where I need to keep gap closing and keeping it in the dressing room. Finding the melee has more applications in small scale, but go back to range if it winds up being zerg vs zerg.
What I am debating now is removing cripple on my range build; then using lotus fan to dot and snare in stead for the better snare, then shadow imaging back when it is fixed.
Anyone else doing something similar?
Same here. Magblade was the first ever character I made when I started playing way back around launch, but with the current meta of insane burst stacking playing without shade in light is suicide. If it's not fixed I'm rerolling to mag sorc full time.
GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
Lot of those Stam toons you mentioned is not just vigor. 7th + troll king + lingering health potions happens a lot. All 3 are getting nerfed/fixed on PTS. The next thing will be pirate skeleton and purge the debuff which probably is unintended
GreenhaloX wrote: »Lot of those Stam toons you mentioned is not just vigor. 7th + troll king + lingering health potions happens a lot. All 3 are getting nerfed/fixed on PTS. The next thing will be pirate skeleton and purge the debuff which probably is unintended
Damn.. more nerfing. Guess it's too much to ask them dev to quit nerfing and buff instead. Yeah, I'm certain they're pushing all things ESO to be in groupies. Since Warlord and Magician and other passives gone and nerfed, the Vigor is pretty much the saving grace for stam toon (sololy.) All they had to do is buff Vigor for mag toons, for the balance. More nerfs for PvP just means more crap gaming experience in PvE; same old crapshoot.
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out man
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out man
By the way you melee magblades out there what's your bar set ups like?
Mine are;
Dw bar: concealed, Cloak, Merciless, crippling grasp, mass hysteria
Resto: Entropy, healing ward, shadow image, Siphoning strikes, double take
By the way you melee magblades out there what's your bar set ups like?
Mine are;
Dw bar: concealed, Cloak, Merciless, crippling grasp, mass hysteria
Resto: Entropy, healing ward, shadow image, Siphoning strikes, double take
My bars for 2h/resto magblade are
2h: mercy, FM, cloak, concealed, lotus. Incap ult
Resto: Healing ward, SiphoN strikes, fear, Soul swallow, cripple. Resto ult
I'm still pretty scrubish is on it but I run it as a burst/sustain type. Weave with resto from range then gapclose for combos
Dont forget cripple also gives major expedition for the duration...something I find VERY important especially on a melee magblade.
Same here. Magblade was the first ever character I made when I started playing way back around launch, but with the current meta of insane burst stacking playing without shade in light is suicide. If it's not fixed I'm rerolling to mag sorc full time.
Yep I literally have to run a defensive set (transmutation) because of it. Before the patch I could rely on surviving through just shade mobility and cloak and use two damage oriented sets.
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out manGreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out man
Why on earth would you EVER use blessing of restoration on a magblade, class that's known to struggle with bar space? O_o 1k resists, that's like 100 less damage from a hit. If you think that's worth a bar space....
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out manGreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out man
Why on earth would you EVER use blessing of restoration on a magblade, class that's known to struggle with bar space? O_o 1k resists, that's like 100 less damage from a hit. If you think that's worth a bar space....
Because it's also a "burst heal", something our class lacks.
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out manGreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out man
Why on earth would you EVER use blessing of restoration on a magblade, class that's known to struggle with bar space? O_o 1k resists, that's like 100 less damage from a hit. If you think that's worth a bar space....
Because it's also a "burst heal", something our class lacks.
By the way you melee magblades out there what's your bar set ups like?
Mine are;
Dw bar: concealed, Cloak, Merciless, crippling grasp, mass hysteria
Resto: Entropy, healing ward, shadow image, Siphoning strikes, double take
jimijac0me wrote: »Note: I will probably swap Mist back to Shade next patch with it working properly again, it is so good for avoiding damage
By the way you melee magblades out there what's your bar set ups like?
Mine are;
Dw bar: concealed, Cloak, Merciless, crippling grasp, mass hysteria
Resto: Entropy, healing ward, shadow image, Siphoning strikes, double take
My bars for 2h/resto magblade are
2h: mercy, FM, cloak, concealed, lotus. Incap ult
Resto: Healing ward, SiphoN strikes, fear, Soul swallow, cripple. Resto ult
I'm still pretty scrubish is on it but I run it as a burst/sustain type. Weave with resto from range then gapclose for combos
See I'd love to run lotus over cripple but you don't have a Siphoning skill for 8% mag I noticed?
By the way you melee magblades out there what's your bar set ups like?
Mine are;
Dw bar: concealed, Cloak, Merciless, crippling grasp, mass hysteria
Resto: Entropy, healing ward, shadow image, Siphoning strikes, double take
My bars for 2h/resto magblade are
2h: mercy, FM, cloak, concealed, lotus. Incap ult
Resto: Healing ward, SiphoN strikes, fear, Soul swallow, cripple. Resto ult
I'm still pretty scrubish is on it but I run it as a burst/sustain type. Weave with resto from range then gapclose for combos
See I'd love to run lotus over cripple but you don't have a Siphoning skill for 8% mag I noticed?
Yeah the builds not by any means perfect. I'm rather uncomfortable in melee range
GreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out manGreenhaloX wrote: »GreenhaloX wrote: »The more I think about it the more I feel like 1 pirate + 1 chudan is great but only one of either is nothing =/
(for light armor builds, maybe in heavy armor builds it matters more)
3k seems like a lot but I was leagues better off dueling a magdk when I was using grothdar so since I'm so dmg heavy I'm going to try grothdar open world again.
I think the amount of pressure it allows you to put on people(when you have a dmg heavy build) is the best mitigation of all ie... them running away & not dpsing you
I feel like resistances are more worth while the closer you are to cap. Meaning that if you have 25k and you do something to add another 3k it seems worth it but if you're at 10k and you add 3k it just feels meh(blah)
If you're just running around light or medium with 10-13k resistance, I'm not too certain you will fair too well against a MagDK or a StamDK who keeps on spamming Dizzying Swing and Executioner. If you're a MagBlade sporting 25k resistance with heavy, that's impressive, but then, how's the spell damage or dps? You're likely sacrificing some other resource pool to get that high of resistance. I haven't got my MagBlade down yet, but still working on it. It's hard to find a good balance build where you can have maj close to the 40k and Spell dmg in the 2k, while having sustain in the 2k. For me, I have to sacrifice recovery so to have my maj pool and damage up. You may be able to sport a build with 40k majicka and 3k recovery, but you're likely jabbing the enemy with an unsharpened knife.
I've done well against dk's even with having 10-12k resistances because i've been using refreshing path, forward momentum, grothdarr, and keeping fear up on their cc immunity cooldown
With the 25k+ resistance build I was wearing 5 light with that one too
but you're right damage was sacrificed a small amount
It's really not hard at all to get the stats you speak about, what's hard is getting penetration, sustain, and damage on heavy armor; but I listed a build above that should cover it.
I'm not sure how or what sets/build you are using that is giving you 25k+ resistance with 5 x light. That is just impressive that you say you have that stat. PvE-wise, I'm pretty much a heavy (HA) armor guy and run all HA sets on all my toons, both mag and stam. It's just because I mostly solo PvE, except for trials, of course. Even then, my best stam has about 22k spell and 18k physical, with all maxed class passives. I've tried light and medium sets, but the spell/phys resist are just horrible; for soloing, at least. I'm barely breaking 15K with medium. Particularly, in PvP, where you are practically using all impen, I can't bite how a light set is getting that high of resist. Unless, you're using that crazy CWC set, what is it, Temper Brass, I think, or Pariah. Those are the only two comes to mind which can offer high resist. However, with such high resist, you're sacrificing other resources pool, like majicka, damage and recovery.
Actually, I have 6 stam toons (that include a StamBlade) that made it to Legionary. Well, I'm not really, I guess you can say hardcore, or an avid PvPer. I practically just took those toons into PvP to get Vigor and Caltrops. So, all are just sitting as Legionary. I like the Stamblade, so, I decided to create a MagBlade just for giggle and grins. I also have mag and stamsorc which both are brutal for PvEing. So, I figured, a MagBlade shouldn't be that bad. Well, my current MagBlade has so far gone farther in PvP than any other of my toons. I have so far made it to Lieutenant with this MagBlade. Again, I'm practically a soloist for PvP. Of course, you have to join in a zerg when you run into one, but, while traveling about, I'm a soloist. So, when I run into those other soloist or smaller gank group, I have killed and also been killed.
I'm still no way considered a good PvPer, but this thread has helped me out and gave me some ideas to better myself. The problem I see with MagBlade, at least for me, is self-healing and maj recovery. I have tried many different builds. I had ran with one that has over 2k maj recovery, but sacrificed my maj pool to around 35k. I practically had to enchant all gold maj recovery glyphs, so, my spell dam was really low, though. I wasn't killing much, and was getting my ass handed back to me a lot. After playing with different sets and build, I am currently running all all spell dam glyphs and a set combo that gives just maj and spell damage passives. I'm sitting around 41k maj and 2.2k spell dam (unbuff), but my maj recovery is crap. My spell resist is around 20k and phys around 17k (unbuff.) However, I find that I am surviving more and winning a bit more duels with this setup.
The only problem I have is against DKs. I know, because I run stam and MagDK in PvE, and the only diff for PvP, is you're sporting impen versus infused/divines for PvE. Particularly, those 2H and running HA sets. I been losing more to this DKs, although, I would win here and there. Usually, though, when I'm winning, they would just scamp away. I hate it when other toons/players run away chicken when they are losing and about to die. Anyways, a lot of those DKs, I'm not sure what build they are sporting, though. The ones, I mean, I popping Lotus Fan, Concealed Weapon, Piercing Mark, Incap strikes, Soul Harvest, Mass Hysteria; you name it, all the arsenal that a MagBlade has. I'm also throwing the kitchen sink at them, but they seem to survive. Particularly, when they pop that Vigor. That's pretty much gets me. I'm almost depleted my maj pool throwing everything at them and almost killing them, then they pop that damn Vigor.
Damn, stam can get a good 12-14k healing back; plus the Rally or Momentum they pretty much are back at full health. However, a MagBlade, we only getting about 5k back. I'm also popping Swallow Soul, but getting health recovery doesn't fair as well as I would like. I tried using Refreshing Path; oh sure, it's great for a zerg or a group, but doesn't help much when you're fighting one or two by yourself. I have been able to take out one or two other toons by myself, but I always seem to have trouble with the DKs, because of the good damn stam-based Vigor. My death recap, I'm seeing 5k Dizzying Swing and 7k Executioner and other 6k hits. With strike stats like that from the 2H, and their good self-healing, how the hell are you suppose to win with a MagBlade? I mean, damn, I'm killing world bosses by myself in PvE, but one DK is a freaking handful in PvP. There is something not right about PvP. Ha ha.
Bottom line.. what I'm seeing in PvP is, sure good sets/build helps and higher recovery may aid as well, but it all comes down to who has the higher damage outputs with better self-healing. I mean, with my StamBlade with the Vigor, Ambush, Surprise Attack, Shrouded Daggar, Piercing Mark and Poison Injection, I was tearing up DKs. However, with this MagBlade, because of it lower self-healing, I'm not fairing too well against toons with high resistance.
I think you may have misunderstood me, when I say 25k+ resistance I mean fully buffed.
I explained it earlier in this thread, gotta read everything man. 1 pirate, 1 chudan, blessing of restoration, 8% damage mitigation from cloak, and shadow passives; thow back bar wizard riposte on top & it's pretty tanky in 5 light.
For damage, 2k unbuffed is generally enough.
By the way, you're using refreshing path wrong, you gotta stand in it so the heals will tick on you and it will also damage your opponent if they come near you.
What platform do you play on? If pc na I can definitely help you out man
Why on earth would you EVER use blessing of restoration on a magblade, class that's known to struggle with bar space? O_o 1k resists, that's like 100 less damage from a hit. If you think that's worth a bar space....
Because it's also a "burst heal", something our class lacks.
The 'burst heal' in my case is and has always been healing ward. I have so much hps that it's usually more than enough. If it works for you, however, then why not! What did you drop to make room for it?