@AbstraqtJust scrolling through and thought of throw in my opinions, I only play mag nb so I hope it helps (they are just opinions, run whatever you like I'm just saying what I personally think)
Spinners is a waste, go warmaiden
Wizards reposte is a waste, you get the same thing from fear and shade (I saw the "what if you've got 5 people on you?" Argument and let's face it, you're dead either way.)
All you need is necropotence, willpower and a monster set
Dual wield does work but it's only alright for duels
Shacklebreaker is also really good
Whatever you're doing you need between 1.8-2.2k regen
Stacking into max mag is your best bet as it's super easy on a NB
Amber plasm > lich
Spell damage doesn't matter just get high max mag
Skoria or infernal for monster set
If you go destro get the masters inferno staff
Light armour all the way, heavy armour nb's had their time but it's gone now
If you want to go one piece undaunted sets just stack max mag again
The new gold clockwork city food or witchmothers brew for food/drink
Atro mundus
2k - 2.5k crit resist
Soul tether or soul harvest for ult front bar & resto ult back
Spam cripple to control people
Questions? I have various build vids on my channel and lots of vids showcasing them in various situations.
I play on ps4 EU so my answers are tailored for the players on that system, feel free to ask questions
v - one of my vids.
https://youtu.be/PBTT7-yQAUM
Good insight! Just a few points I wanted to bring up.
1. Heavy armor magblade is quite strong still, ESPECIALLY in duels. You should give it a try
2. "All you need is necro wp and a monster set" I'd love to see you manage stam on that. Not saying it isn't a strong duel setup, but open world, 0 stam regen tools and light will get you killed very fast. Necro willpower is absolutely not an open world setup.
3. Soul harvest is outclassed by incap even on magblade, and that's it. Nothing more on that. It does about the same damage AND it has a stun. Incap is the better choice EVEN if you run war maiden.
4. Infernal is a mediocre monster set no matter the setup. It's time has simply passed. What you should've said is "skoria or shadowrend or troll king".
5. I disagree on amber > lich. Lich can be one barred, amber can not. Amber gives stam sustain but lich gives like 3 times the mag sustain. You can't compare apples to oranges.
6. Wizard riposte is not a waste, it's a god set for open world. First of all, shade is single target. Secondly, fear's uptime on maim is negligible at best. Thirdly, having 5 people on you doesn't mean you're dead. It really depends on their skill, 2 experienced players alone can kill you np while 10 scrubs could be an easy target for you.
I'm sure that what you said works for you, all I'm saying is that you should probably be a little more open minded about different play styles and ideas when you come in a THEORYCRAFTING thread. This thread is meant for brainstorming and tips, not for "do this and nothing else because I said so".
Ps. Shackle willpower monster set > necro willpower monster set
@AbstraqtJust scrolling through and thought of throw in my opinions, I only play mag nb so I hope it helps (they are just opinions, run whatever you like I'm just saying what I personally think)
Spinners is a waste, go warmaiden
Wizards reposte is a waste, you get the same thing from fear and shade (I saw the "what if you've got 5 people on you?" Argument and let's face it, you're dead either way.)
All you need is necropotence, willpower and a monster set
Dual wield does work but it's only alright for duels
Shacklebreaker is also really good
Whatever you're doing you need between 1.8-2.2k regen
Stacking into max mag is your best bet as it's super easy on a NB
Amber plasm > lich
Spell damage doesn't matter just get high max mag
Skoria or infernal for monster set
If you go destro get the masters inferno staff
Light armour all the way, heavy armour nb's had their time but it's gone now
If you want to go one piece undaunted sets just stack max mag again
The new gold clockwork city food or witchmothers brew for food/drink
Atro mundus
2k - 2.5k crit resist
Soul tether or soul harvest for ult front bar & resto ult back
Spam cripple to control people
Questions? I have various build vids on my channel and lots of vids showcasing them in various situations.
I play on ps4 EU so my answers are tailored for the players on that system, feel free to ask questions
v - one of my vids.
https://youtu.be/PBTT7-yQAUM
Good insight! Just a few points I wanted to bring up.
1. Heavy armor magblade is quite strong still, ESPECIALLY in duels. You should give it a try
2. "All you need is necro wp and a monster set" I'd love to see you manage stam on that. Not saying it isn't a strong duel setup, but open world, 0 stam regen tools and light will get you killed very fast. Necro willpower is absolutely not an open world setup.
3. Soul harvest is outclassed by incap even on magblade, and that's it. Nothing more on that. It does about the same damage AND it has a stun. Incap is the better choice EVEN if you run war maiden.
4. Infernal is a mediocre monster set no matter the setup. It's time has simply passed. What you should've said is "skoria or shadowrend or troll king".
5. I disagree on amber > lich. Lich can be one barred, amber can not. Amber gives stam sustain but lich gives like 3 times the mag sustain. You can't compare apples to oranges.
6. Wizard riposte is not a waste, it's a god set for open world. First of all, shade is single target. Secondly, fear's uptime on maim is negligible at best. Thirdly, having 5 people on you doesn't mean you're dead. It really depends on their skill, 2 experienced players alone can kill you np while 10 scrubs could be an easy target for you.
I'm sure that what you said works for you, all I'm saying is that you should probably be a little more open minded about different play styles and ideas when you come in a THEORYCRAFTING thread. This thread is meant for brainstorming and tips, not for "do this and nothing else because I said so".
Ps. Shackle willpower monster set > necro willpower monster set
1. Heavy armor is garbage especially in duels
2. Necro is the BiS for magblade hands down
3. It doesnt do the same amount of dmg and Soul harvest is also undodgeable which makes it superior
4. Why on earth would you use shadowrend or trollking on magblade over IG? Thats just nonesense
5. Amber > every single day of the week and twice on a sunday
6. Wizards is only good in group play. Other than that its not very good and takes away far too much dmg.
I very much doubt by your opinions that you can play a magblade very well. I know for a fact abstraqt can.
Few highlights from the big ps4 EU dueling torny which was hosted last night, it showcases my current build of 5 necro 3 willpower & a monster set of your choice, I had to follow the torny rules so couldn't use any damaging monster sets
These fights were against some very good players so it proves magicka nb can still be very competitive with basic gear.
Thought I'd post this here if anyone was looking for some gameplay of a high end magicka NB build, this is just one of my set ups I like to use
https://youtu.be/15dzrg_9lBM
Sorry mate, no offense, but that's not "high end gameplay" by my opinion.
To me, that's "standard", weaving a pve dps style rotation in a duel...everyone does that/has done that.
High end would be killing & surviving with a minimum of 2-3 opponents on you. At least confusing/juke/kite them as a joke if they are too strong all at once.
Knootewoot wrote: »After reading through this thread it's become pretty apparent to me that magblade needs class access to at least one of the following:
1. A burst heal
2. Snare removal (or suppression)
Magblade is hamstrung by needing to rely on resto for a burst heal (frankly a crappy one anyway), and 2H for snare removal.
Although I agree, we must be careful here. If magblade has access to these, so will the stamblades.
Knootewoot wrote: »After reading through this thread it's become pretty apparent to me that magblade needs class access to at least one of the following:
1. A burst heal
2. Snare removal (or suppression)
Magblade is hamstrung by needing to rely on resto for a burst heal (frankly a crappy one anyway), and 2H for snare removal.
Although I agree, we must be careful here. If magblade has access to these, so will the stamblades.
Not necessarily. You could build the snare removal into something like path of darkness, or blur. Though stamblades could use these abilities, they are not cheap and stamblades need to use their magicka to cloak and fear.
As for the burst heal they could repurpose (again) Malevolent Offering to be some sort of burst heal that costs magicka, which would be usless for a stamina NB.
Knootewoot wrote: »After reading through this thread it's become pretty apparent to me that magblade needs class access to at least one of the following:
1. A burst heal
2. Snare removal (or suppression)
Magblade is hamstrung by needing to rely on resto for a burst heal (frankly a crappy one anyway), and 2H for snare removal.
Although I agree, we must be careful here. If magblade has access to these, so will the stamblades.
Not necessarily. You could build the snare removal into something like path of darkness, or blur. Though stamblades could use these abilities, they are not cheap and stamblades need to use their magicka to cloak and fear.
As for the burst heal they could repurpose (again) Malevolent Offering to be some sort of burst heal that costs magicka, which would be usless for a stamina NB.
I'd like to see a little addition to 2nd morph of nb's evasion (not the Double Take one). Just add some snare removal on cast. Minor resistances from this morph doesn't make sense at all.
@AbstraqtJust scrolling through and thought of throw in my opinions, I only play mag nb so I hope it helps (they are just opinions, run whatever you like I'm just saying what I personally think)
Spinners is a waste, go warmaiden
Wizards reposte is a waste, you get the same thing from fear and shade (I saw the "what if you've got 5 people on you?" Argument and let's face it, you're dead either way.)
All you need is necropotence, willpower and a monster set
Dual wield does work but it's only alright for duels
Shacklebreaker is also really good
Whatever you're doing you need between 1.8-2.2k regen
Stacking into max mag is your best bet as it's super easy on a NB
Amber plasm > lich
Spell damage doesn't matter just get high max mag
Skoria or infernal for monster set
If you go destro get the masters inferno staff
Light armour all the way, heavy armour nb's had their time but it's gone now
If you want to go one piece undaunted sets just stack max mag again
The new gold clockwork city food or witchmothers brew for food/drink
Atro mundus
2k - 2.5k crit resist
Soul tether or soul harvest for ult front bar & resto ult back
Spam cripple to control people
Questions? I have various build vids on my channel and lots of vids showcasing them in various situations.
I play on ps4 EU so my answers are tailored for the players on that system, feel free to ask questions
v - one of my vids.
https://youtu.be/PBTT7-yQAUM
Good insight! Just a few points I wanted to bring up.
1. Heavy armor magblade is quite strong still, ESPECIALLY in duels. You should give it a try
2. "All you need is necro wp and a monster set" I'd love to see you manage stam on that. Not saying it isn't a strong duel setup, but open world, 0 stam regen tools and light will get you killed very fast. Necro willpower is absolutely not an open world setup.
3. Soul harvest is outclassed by incap even on magblade, and that's it. Nothing more on that. It does about the same damage AND it has a stun. Incap is the better choice EVEN if you run war maiden.
4. Infernal is a mediocre monster set no matter the setup. It's time has simply passed. What you should've said is "skoria or shadowrend or troll king".
5. I disagree on amber > lich. Lich can be one barred, amber can not. Amber gives stam sustain but lich gives like 3 times the mag sustain. You can't compare apples to oranges.
6. Wizard riposte is not a waste, it's a god set for open world. First of all, shade is single target. Secondly, fear's uptime on maim is negligible at best. Thirdly, having 5 people on you doesn't mean you're dead. It really depends on their skill, 2 experienced players alone can kill you np while 10 scrubs could be an easy target for you.
I'm sure that what you said works for you, all I'm saying is that you should probably be a little more open minded about different play styles and ideas when you come in a THEORYCRAFTING thread. This thread is meant for brainstorming and tips, not for "do this and nothing else because I said so".
Ps. Shackle willpower monster set > necro willpower monster set
1. Heavy armor is garbage especially in duels
2. Necro is the BiS for magblade hands down
3. It doesnt do the same amount of dmg and Soul harvest is also undodgeable which makes it superior
4. Why on earth would you use shadowrend or trollking on magblade over IG? Thats just nonesense
5. Amber > every single day of the week and twice on a sunday
6. Wizards is only good in group play. Other than that its not very good and takes away far too much dmg.
I very much doubt by your opinions that you can play a magblade very well. I know for a fact abstraqt can.
Are you guys referring to live or PTS? They changed it on PTS, supposedly it's easier to use now but I haven't checked it out. Hopefully they haven't messed it up.
@AbstraqtJust scrolling through and thought of throw in my opinions, I only play mag nb so I hope it helps (they are just opinions, run whatever you like I'm just saying what I personally think)
Spinners is a waste, go warmaiden
Wizards reposte is a waste, you get the same thing from fear and shade (I saw the "what if you've got 5 people on you?" Argument and let's face it, you're dead either way.)
All you need is necropotence, willpower and a monster set
Dual wield does work but it's only alright for duels
Shacklebreaker is also really good
Whatever you're doing you need between 1.8-2.2k regen
Stacking into max mag is your best bet as it's super easy on a NB
Amber plasm > lich
Spell damage doesn't matter just get high max mag
Skoria or infernal for monster set
If you go destro get the masters inferno staff
Light armour all the way, heavy armour nb's had their time but it's gone now
If you want to go one piece undaunted sets just stack max mag again
The new gold clockwork city food or witchmothers brew for food/drink
Atro mundus
2k - 2.5k crit resist
Soul tether or soul harvest for ult front bar & resto ult back
Spam cripple to control people
Questions? I have various build vids on my channel and lots of vids showcasing them in various situations.
I play on ps4 EU so my answers are tailored for the players on that system, feel free to ask questions
v - one of my vids.
https://youtu.be/PBTT7-yQAUM
Good insight! Just a few points I wanted to bring up.
1. Heavy armor magblade is quite strong still, ESPECIALLY in duels. You should give it a try
2. "All you need is necro wp and a monster set" I'd love to see you manage stam on that. Not saying it isn't a strong duel setup, but open world, 0 stam regen tools and light will get you killed very fast. Necro willpower is absolutely not an open world setup.
3. Soul harvest is outclassed by incap even on magblade, and that's it. Nothing more on that. It does about the same damage AND it has a stun. Incap is the better choice EVEN if you run war maiden.
4. Infernal is a mediocre monster set no matter the setup. It's time has simply passed. What you should've said is "skoria or shadowrend or troll king".
5. I disagree on amber > lich. Lich can be one barred, amber can not. Amber gives stam sustain but lich gives like 3 times the mag sustain. You can't compare apples to oranges.
6. Wizard riposte is not a waste, it's a god set for open world. First of all, shade is single target. Secondly, fear's uptime on maim is negligible at best. Thirdly, having 5 people on you doesn't mean you're dead. It really depends on their skill, 2 experienced players alone can kill you np while 10 scrubs could be an easy target for you.
I'm sure that what you said works for you, all I'm saying is that you should probably be a little more open minded about different play styles and ideas when you come in a THEORYCRAFTING thread. This thread is meant for brainstorming and tips, not for "do this and nothing else because I said so".
Ps. Shackle willpower monster set > necro willpower monster set
1. Heavy armor is garbage especially in duels
2. Necro is the BiS for magblade hands down
3. It doesnt do the same amount of dmg and Soul harvest is also undodgeable which makes it superior
4. Why on earth would you use shadowrend or trollking on magblade over IG? Thats just nonesense
5. Amber > every single day of the week and twice on a sunday
6. Wizards is only good in group play. Other than that its not very good and takes away far too much dmg.
I very much doubt by your opinions that you can play a magblade very well. I know for a fact abstraqt can.
If you say so, I'm sure you're a great player. As good as this abstraqt guy.
Should somebody tell him soul harvest being undodgable is a bug that's being fixed next patch...
I "almost" feel bad for breaking the news
SRASinister wrote: »Should somebody tell him soul harvest being undodgable is a bug that's being fixed next patch...
I "almost" feel bad for breaking the news
I was so disappointed to see this on the pts notes because I thought it was intentional since incap had the stun.
Are you guys referring to live or PTS? They changed it on PTS, supposedly it's easier to use now but I haven't checked it out. Hopefully they haven't messed it up.
@AbstraqtJust scrolling through and thought of throw in my opinions, I only play mag nb so I hope it helps (they are just opinions, run whatever you like I'm just saying what I personally think)
Spinners is a waste, go warmaiden
Wizards reposte is a waste, you get the same thing from fear and shade (I saw the "what if you've got 5 people on you?" Argument and let's face it, you're dead either way.)
All you need is necropotence, willpower and a monster set
Dual wield does work but it's only alright for duels
Shacklebreaker is also really good
Whatever you're doing you need between 1.8-2.2k regen
Stacking into max mag is your best bet as it's super easy on a NB
Amber plasm > lich
Spell damage doesn't matter just get high max mag
Skoria or infernal for monster set
If you go destro get the masters inferno staff
Light armour all the way, heavy armour nb's had their time but it's gone now
If you want to go one piece undaunted sets just stack max mag again
The new gold clockwork city food or witchmothers brew for food/drink
Atro mundus
2k - 2.5k crit resist
Soul tether or soul harvest for ult front bar & resto ult back
Spam cripple to control people
Questions? I have various build vids on my channel and lots of vids showcasing them in various situations.
I play on ps4 EU so my answers are tailored for the players on that system, feel free to ask questions
v - one of my vids.
https://youtu.be/PBTT7-yQAUM
Good insight! Just a few points I wanted to bring up.
1. Heavy armor magblade is quite strong still, ESPECIALLY in duels. You should give it a try
2. "All you need is necro wp and a monster set" I'd love to see you manage stam on that. Not saying it isn't a strong duel setup, but open world, 0 stam regen tools and light will get you killed very fast. Necro willpower is absolutely not an open world setup.
3. Soul harvest is outclassed by incap even on magblade, and that's it. Nothing more on that. It does about the same damage AND it has a stun. Incap is the better choice EVEN if you run war maiden.
4. Infernal is a mediocre monster set no matter the setup. It's time has simply passed. What you should've said is "skoria or shadowrend or troll king".
5. I disagree on amber > lich. Lich can be one barred, amber can not. Amber gives stam sustain but lich gives like 3 times the mag sustain. You can't compare apples to oranges.
6. Wizard riposte is not a waste, it's a god set for open world. First of all, shade is single target. Secondly, fear's uptime on maim is negligible at best. Thirdly, having 5 people on you doesn't mean you're dead. It really depends on their skill, 2 experienced players alone can kill you np while 10 scrubs could be an easy target for you.
I'm sure that what you said works for you, all I'm saying is that you should probably be a little more open minded about different play styles and ideas when you come in a THEORYCRAFTING thread. This thread is meant for brainstorming and tips, not for "do this and nothing else because I said so".
Ps. Shackle willpower monster set > necro willpower monster set
1. Heavy armor is garbage especially in duels
2. Necro is the BiS for magblade hands down
3. It doesnt do the same amount of dmg and Soul harvest is also undodgeable which makes it superior
4. Why on earth would you use shadowrend or trollking on magblade over IG? Thats just nonesense
5. Amber > every single day of the week and twice on a sunday
6. Wizards is only good in group play. Other than that its not very good and takes away far too much dmg.
I very much doubt by your opinions that you can play a magblade very well. I know for a fact abstraqt can.
If you say so, I'm sure you're a great player. As good as this abstraqt guy.
Should somebody tell him soul harvest being undodgable is a bug that's being fixed next patch...
I "almost" feel bad for breaking the news
SRASinister wrote: »Should somebody tell him soul harvest being undodgable is a bug that's being fixed next patch...
I "almost" feel bad for breaking the news
I was so disappointed to see this on the pts notes because I thought it was intentional since incap had the stun.
So what is the meta? Seems kind of murky. I'm trying to figure out how I can hit some of the numbers mentioned and Im now running 5 shackle, 5 necro, 1 Grothdar (don't have domi still. PvE Sucks) destro/resto and I'm sitting at 40k magicka with shade out, and just under 2k spell damage unbuffed, 2200 magicka recovery. Weapons are gold, gear is purple, enchants are purple. I'm running health plus mag regen food since my health sits at around 17 k without it (in cyrodiil)
Should I Go a little more spell damage and less regen?
As far as skills go; Im running all ranged most of the time and my big burst combo usually is get assassins will proc, flame reach>meteor>Assassins will>impale. Great when it works but there seems to be too much time from when flame reach hits to when meteor does where some are up and blocking before it lands. If I try meteor first then the KD; often flame reach is blocked as well.
I have been debating using fear to land the combo but that means I need to get in close and at that point; am I better to just go full melee and use soul harvest/incap in a combo more often rather than meteor? (I back bar the resto ult)
And advice is welcome.
So what is the meta? Seems kind of murky. I'm trying to figure out how I can hit some of the numbers mentioned and Im now running 5 shackle, 5 necro, 1 Grothdar (don't have domi still. PvE Sucks) destro/resto and I'm sitting at 40k magicka with shade out, and just under 2k spell damage unbuffed, 2200 magicka recovery. Weapons are gold, gear is purple, enchants are purple. I'm running health plus mag regen food since my health sits at around 17 k without it (in cyrodiil)
Should I Go a little more spell damage and less regen?
As far as skills go; Im running all ranged most of the time and my big burst combo usually is get assassins will proc, flame reach>meteor>Assassins will>impale. Great when it works but there seems to be too much time from when flame reach hits to when meteor does where some are up and blocking before it lands. If I try meteor first then the KD; often flame reach is blocked as well.
I have been debating using fear to land the combo but that means I need to get in close and at that point; am I better to just go full melee and use soul harvest/incap in a combo more often rather than meteor? (I back bar the resto ult)
And advice is welcome.
I've been thinking of going riposte/shackle/1 domi for open world on destro/resto (or even 2h/resto).
I have a few problems I'm trying to solve first though.
First, I can't decide whether to use master staff and riposte backbar or vMA resto and riposte frontbar. Both have their benefits really.
Secondly I still can't decide over amber or shackle, but I guess I shackle's better cause of the full undaunted passives.
So what is the meta? Seems kind of murky. I'm trying to figure out how I can hit some of the numbers mentioned and Im now running 5 shackle, 5 necro, 1 Grothdar (don't have domi still. PvE Sucks) destro/resto and I'm sitting at 40k magicka with shade out, and just under 2k spell damage unbuffed, 2200 magicka recovery. Weapons are gold, gear is purple, enchants are purple. I'm running health plus mag regen food since my health sits at around 17 k without it (in cyrodiil)
Should I Go a little more spell damage and less regen?
As far as skills go; Im running all ranged most of the time and my big burst combo usually is get assassins will proc, flame reach>meteor>Assassins will>impale. Great when it works but there seems to be too much time from when flame reach hits to when meteor does where some are up and blocking before it lands. If I try meteor first then the KD; often flame reach is blocked as well.
I have been debating using fear to land the combo but that means I need to get in close and at that point; am I better to just go full melee and use soul harvest/incap in a combo more often rather than meteor? (I back bar the resto ult)
And advice is welcome.
I've been thinking of going riposte/shackle/1 domi for open world on destro/resto (or even 2h/resto).
I have a few problems I'm trying to solve first though.
First, I can't decide whether to use master staff and riposte backbar or vMA resto and riposte frontbar. Both have their benefits really.
Secondly I still can't decide over amber or shackle, but I guess I shackle's better cause of the full undaunted passives.
Yeah; Riposte/shackle is another way I have ran but do you run annulment with that? Felt like I could get away without it there but it didn't hit quite as hard as running necro obviously going from defense to offensive set yet I felt like I need annulment with necro. I was double barring riposte which I probably didn't have to but I currently don't have any of the 1 piece weapons so no real difference I suppose.
So what is the meta? Seems kind of murky. I'm trying to figure out how I can hit some of the numbers mentioned and Im now running 5 shackle, 5 necro, 1 Grothdar (don't have domi still. PvE Sucks) destro/resto and I'm sitting at 40k magicka with shade out, and just under 2k spell damage unbuffed, 2200 magicka recovery. Weapons are gold, gear is purple, enchants are purple. I'm running health plus mag regen food since my health sits at around 17 k without it (in cyrodiil)
Should I Go a little more spell damage and less regen?
As far as skills go; Im running all ranged most of the time and my big burst combo usually is get assassins will proc, flame reach>meteor>Assassins will>impale. Great when it works but there seems to be too much time from when flame reach hits to when meteor does where some are up and blocking before it lands. If I try meteor first then the KD; often flame reach is blocked as well.
I have been debating using fear to land the combo but that means I need to get in close and at that point; am I better to just go full melee and use soul harvest/incap in a combo more often rather than meteor? (I back bar the resto ult)
And advice is welcome.
I've been thinking of going riposte/shackle/1 domi for open world on destro/resto (or even 2h/resto).
I have a few problems I'm trying to solve first though.
First, I can't decide whether to use master staff and riposte backbar or vMA resto and riposte frontbar. Both have their benefits really.
Secondly I still can't decide over amber or shackle, but I guess I shackle's better cause of the full undaunted passives.
Yeah; Riposte/shackle is another way I have ran but do you run annulment with that? Felt like I could get away without it there but it didn't hit quite as hard as running necro obviously going from defense to offensive set yet I felt like I need annulment with necro. I was double barring riposte which I probably didn't have to but I currently don't have any of the 1 piece weapons so no real difference I suppose.
If I run it with master destro I will go with annulement, if I don't I'll swap out annulement for mutagen. That's what it's such a hard choice imo, both are good setups I know that a magblade named Heresya, one of the best magblades in PC EU runs/used to run this setup with resto backbar but idk really.
Honestly, I've been running the 2 hander forward momentum build & am really having fun.
5 war maiden front bar, 5 riposte back bar, 1 chudan, 1 kena, but if I had 1 domi I would replace kena
I swapped blessing of restoration out for refreshing path as it gives some healing, some damage, and some minor speed boost; so it's generally been working. Also using incap on front bar.
Sure I die a little more than my tanky build, but I'm melting almost all classes except warden.
To answer the question above, i believe you should hit meteor then flame clench/reach them before the meteor hits them; it's just a timing thing you have to practice.
@Subversus you guys are talking about what I would consider a really low damage build because you're not running a 5 piece damage set, I would definitely say master's staff to help you get kills faster. If you focus too much on survivability, then can you really say the build is all that different than these perma-blocking tanks? Yes there is an absolute need for good mitigation, heals, and resources, but I just don't see enough damage w/o master destro.
Honestly, I've been running the 2 hander forward momentum build & am really having fun.
5 war maiden front bar, 5 riposte back bar, 1 chudan, 1 kena, but if I had 1 domi I would replace kena
I swapped blessing of restoration out for refreshing path as it gives some healing, some damage, and some minor speed boost; so it's generally been working. Also using incap on front bar.
Sure I die a little more than my tanky build, but I'm melting almost all classes except warden.
To answer the question above, i believe you should hit meteor then flame clench/reach them before the meteor hits them; it's just a timing thing you have to practice.
@Subversus you guys are talking about what I would consider a really low damage build because you're not running a 5 piece damage set, I would definitely say master's staff to help you get kills faster. If you focus too much on survivability, then can you really say the build is all that different than these perma-blocking tanks? Yes there is an absolute need for good mitigation, heals, and resources, but I just don't see enough damage w/o master destro.
Honestly, I've been running the 2 hander forward momentum build & am really having fun.
5 war maiden front bar, 5 riposte back bar, 1 chudan, 1 kena, but if I had 1 domi I would replace kena
I swapped blessing of restoration out for refreshing path as it gives some healing, some damage, and some minor speed boost; so it's generally been working. Also using incap on front bar.
Sure I die a little more than my tanky build, but I'm melting almost all classes except warden.
To answer the question above, i believe you should hit meteor then flame clench/reach them before the meteor hits them; it's just a timing thing you have to practice.
@Subversus you guys are talking about what I would consider a really low damage build because you're not running a 5 piece damage set, I would definitely say master's staff to help you get kills faster. If you focus too much on survivability, then can you really say the build is all that different than these perma-blocking tanks? Yes there is an absolute need for good mitigation, heals, and resources, but I just don't see enough damage w/o master destro.
Do you run a shield with your 5 war maiden 5 riposte?
Honestly, I've been running the 2 hander forward momentum build & am really having fun.
5 war maiden front bar, 5 riposte back bar, 1 chudan, 1 kena, but if I had 1 domi I would replace kena
I swapped blessing of restoration out for refreshing path as it gives some healing, some damage, and some minor speed boost; so it's generally been working. Also using incap on front bar.
Sure I die a little more than my tanky build, but I'm melting almost all classes except warden.
To answer the question above, i believe you should hit meteor then flame clench/reach them before the meteor hits them; it's just a timing thing you have to practice.
@Subversus you guys are talking about what I would consider a really low damage build because you're not running a 5 piece damage set, I would definitely say master's staff to help you get kills faster. If you focus too much on survivability, then can you really say the build is all that different than these perma-blocking tanks? Yes there is an absolute need for good mitigation, heals, and resources, but I just don't see enough damage w/o master destro.
@kaithuzar
Thing is that master destro doesn't really boost your damage at all, almost. Only thing, damage wise, that it does is give you like 2k bigger tooltip on an ability that should be used once every 6 seconds. Meanwhile vMA resto gives you very good sustain which in turn lets you play with the glyphs a bit more, focusing more on damage as opposed to sustain.
Honestly, I've been running the 2 hander forward momentum build & am really having fun.
5 war maiden front bar, 5 riposte back bar, 1 chudan, 1 kena, but if I had 1 domi I would replace kena
I swapped blessing of restoration out for refreshing path as it gives some healing, some damage, and some minor speed boost; so it's generally been working. Also using incap on front bar.
Sure I die a little more than my tanky build, but I'm melting almost all classes except warden.
To answer the question above, i believe you should hit meteor then flame clench/reach them before the meteor hits them; it's just a timing thing you have to practice.
@Subversus you guys are talking about what I would consider a really low damage build because you're not running a 5 piece damage set, I would definitely say master's staff to help you get kills faster. If you focus too much on survivability, then can you really say the build is all that different than these perma-blocking tanks? Yes there is an absolute need for good mitigation, heals, and resources, but I just don't see enough damage w/o master destro.
@kaithuzar
Thing is that master destro doesn't really boost your damage at all, almost. Only thing, damage wise, that it does is give you like 2k bigger tooltip on an ability that should be used once every 6 seconds. Meanwhile vMA resto gives you very good sustain which in turn lets you play with the glyphs a bit more, focusing more on damage as opposed to sustain.
Yea man, if by using that resto staff you can swap a glyph for more spell damage that's probably preferred, i still think i would go with 1 reduce cost & the other 2 spell damage; i feel the 1 reduce cost just allows you to sustain so much better.