xiZeroPointix wrote: »According to eso head the dark conversion tooltip states 8k health return at a 3200 stam cost. Its a 1 sec cast time then another 1 sec to recieve the health. Im not sure if percent amps are figured in or not i am at work and cant check with a return of around 2200-2500 magicka. Considering most magsorcs have around 9 to 10k stam this is roughly around 3 conversions and you are empty giving you an effective 24k health return and an additional 6 to 7 seconds where you would be out of combat and vulnerable to attack. You are then out of stam so no blocking or roll dodging incoming attacks. So dd or dc is not advisable in an in fight situation. So LL would be a better health recovery option as its a dot and you can still shield or go offensive while passively gaining health
xiZeroPointix wrote: »According to eso head the dark conversion tooltip states 8k health return at a 3200 stam cost. Its a 1 sec cast time then another 1 sec to recieve the health. Im not sure if percent amps are figured in or not i am at work and cant check with a return of around 2200-2500 magicka. Considering most magsorcs have around 9 to 10k stam this is roughly around 3 conversions and you are empty giving you an effective 24k health return and an additional 6 to 7 seconds where you would be out of combat and vulnerable to attack. You are then out of stam so no blocking or roll dodging incoming attacks. So dd or dc is not advisable in an in fight situation. So LL would be a better health recovery option as its a dot and you can still shield or go offensive while passively gaining health
Darkdeal heals for ~4300 per cast on my magsorc and can´t crit at 2k stamina cost.
Siphoning attacks heals for 980 per lightattack and can crit on my magblade at 9xx mag cost.
xiZeroPointix wrote: »xiZeroPointix wrote: »According to eso head the dark conversion tooltip states 8k health return at a 3200 stam cost. Its a 1 sec cast time then another 1 sec to recieve the health. Im not sure if percent amps are figured in or not i am at work and cant check with a return of around 2200-2500 magicka. Considering most magsorcs have around 9 to 10k stam this is roughly around 3 conversions and you are empty giving you an effective 24k health return and an additional 6 to 7 seconds where you would be out of combat and vulnerable to attack. You are then out of stam so no blocking or roll dodging incoming attacks. So dd or dc is not advisable in an in fight situation. So LL would be a better health recovery option as its a dot and you can still shield or go offensive while passively gaining health
Darkdeal heals for ~4300 per cast on my magsorc and can´t crit at 2k stamina cost.
Siphoning attacks heals for 980 per lightattack and can crit on my magblade at 9xx mag cost.
So so looks like the tooltips was erroneous. Thank you for the clarification
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
xiZeroPointix wrote: »xiZeroPointix wrote: »According to eso head the dark conversion tooltip states 8k health return at a 3200 stam cost. Its a 1 sec cast time then another 1 sec to recieve the health. Im not sure if percent amps are figured in or not i am at work and cant check with a return of around 2200-2500 magicka. Considering most magsorcs have around 9 to 10k stam this is roughly around 3 conversions and you are empty giving you an effective 24k health return and an additional 6 to 7 seconds where you would be out of combat and vulnerable to attack. You are then out of stam so no blocking or roll dodging incoming attacks. So dd or dc is not advisable in an in fight situation. So LL would be a better health recovery option as its a dot and you can still shield or go offensive while passively gaining health
Darkdeal heals for ~4300 per cast on my magsorc and can´t crit at 2k stamina cost.
Siphoning attacks heals for 980 per lightattack and can crit on my magblade at 9xx mag cost.
So so looks like the tooltips was erroneous. Thank you for the clarification
The tooltip was probably correct it's just that the heal is reduced by Battle Spirit.
Emma_Overload wrote: »
[/quote]deepseamk20b14_ESO wrote: »Emma_Overload wrote: »
Yeah, you’re right. Why reward skillful gameplay. All these savvy players as you say, should just learn to stand there and let it happen!
deepseamk20b14_ESO wrote: »Emma_Overload wrote: »
Yeah, you’re right. Why reward skillful gameplay. All these savvy players as you say, should just learn to stand there and let it happen!
Emma_Overload wrote: »deepseamk20b14_ESO wrote: »Emma_Overload wrote: »
Yeah, you’re right. Why reward skillful gameplay. All these savvy players as you say, should just learn to stand there and let it happen!
Turning the bash key into an "I win" button has nothing to do with skillful gameplay.
Emma_Overload wrote: »deepseamk20b14_ESO wrote: »Emma_Overload wrote: »
Yeah, you’re right. Why reward skillful gameplay. All these savvy players as you say, should just learn to stand there and let it happen!
Turning the bash key into an "I win" button has nothing to do with skillful gameplay.
Emma_Overload wrote: »deepseamk20b14_ESO wrote: »Emma_Overload wrote: »
Yeah, you’re right. Why reward skillful gameplay. All these savvy players as you say, should just learn to stand there and let it happen!
Turning the bash key into an "I win" button has nothing to do with skillful gameplay.
Having to decide when and where, strategically, to use a channeled skill against an enemy IS skillful gameplay.
Ragnarock41 wrote: »Emma_Overload wrote: »deepseamk20b14_ESO wrote: »Emma_Overload wrote: »
Yeah, you’re right. Why reward skillful gameplay. All these savvy players as you say, should just learn to stand there and let it happen!
Turning the bash key into an "I win" button has nothing to do with skillful gameplay.
except the dark deal is an ''I win'' button, when there is no way to stop it. Its not meant to spam in front of your rival's face.
Its already very strong with the proper use of Line of sight, which is something sorc is already good at.
But who needs reasoning when any counterplay against sorc is op and should be removed, right?
Eh, doesn't even matter. the patch will release in its current state probably, and sorcs will get another nerf because it will be outrageously strong. I just feel bad for stamsorcs. Gonna play one myself till they get destroyed with the nerf hammer tho.
The more I think about it, the more I think, Dark Exchange and morphs should simply be changed.
Instead of emphazising spam, which becomes uninterruptable, it needs to restore ressources over time.
The more I think about it, the more I think, Dark Exchange and morphs should simply be changed.
Instead of emphazising spam, which becomes uninterruptable, it needs to restore ressources over time.
If that would be the case the timer would have to be extremely short for it to be comparable to other classes resource mechanics or heavyattacks (3 to 6s maximum) or it would have to be buffed.
The more I think about it, the more I think, Dark Exchange and morphs should simply be changed.
Instead of emphazising spam, which becomes uninterruptable, it needs to restore ressources over time.
If that would be the case the timer would have to be extremely short for it to be comparable to other classes resource mechanics or heavyattacks (3 to 6s maximum) or it would have to be buffed.
I wasn't done with the commentI was just unsure how to continue.
What I wanted to say, is that the amount of ressources restores does not remain the same per cast. Instead, it's adjusted to be sligthly less than what it is now. I think it restores 4600 magicka every 1,5s now, roughly. So how about 1500 magicka every 1 second. Which is less than what it is now, but you don't have to spam it and can attack or defend yourself instead. Perhaps 1500 magicka/stamina every second for 6 seconds.
Chilly-McFreeze wrote: »The more I think about it, the more I think, Dark Exchange and morphs should simply be changed.
Instead of emphazising spam, which becomes uninterruptable, it needs to restore ressources over time.
If that would be the case the timer would have to be extremely short for it to be comparable to other classes resource mechanics or heavyattacks (3 to 6s maximum) or it would have to be buffed.
I wasn't done with the commentI was just unsure how to continue.
What I wanted to say, is that the amount of ressources restores does not remain the same per cast. Instead, it's adjusted to be sligthly less than what it is now. I think it restores 4600 magicka every 1,5s now, roughly. So how about 1500 magicka every 1 second. Which is less than what it is now, but you don't have to spam it and can attack or defend yourself instead. Perhaps 1500 magicka/stamina every second for 6 seconds.
So 9k mag over 6s for 2400 stamina.
Or 9k stam over 6s for 3200 magicka.
What about the heal? With or without cast time?
The more I think about it, the more I think, Dark Exchange and morphs should simply be changed.
Instead of emphazising spam, which becomes uninterruptable, it needs to restore ressources over time.
If that would be the case the timer would have to be extremely short for it to be comparable to other classes resource mechanics or heavyattacks (3 to 6s maximum) or it would have to be buffed.
I wasn't done with the commentI was just unsure how to continue.
What I wanted to say, is that the amount of ressources restores does not remain the same per cast. Instead, it's adjusted to be sligthly less than what it is now. I think it restores 4600 magicka every 1,5s now, roughly. So how about 1500 magicka every 1 second. Which is less than what it is now, but you don't have to spam it and can attack or defend yourself instead. Perhaps 1500 magicka/stamina every second for 6 seconds.
The more I think about it, the more I think, Dark Exchange and morphs should simply be changed.
Instead of emphazising spam, which becomes uninterruptable, it needs to restore ressources over time.
If that would be the case the timer would have to be extremely short for it to be comparable to other classes resource mechanics or heavyattacks (3 to 6s maximum) or it would have to be buffed.
I wasn't done with the commentI was just unsure how to continue.
What I wanted to say, is that the amount of ressources restores does not remain the same per cast. Instead, it's adjusted to be sligthly less than what it is now. I think it restores 4600 magicka every 1,5s now, roughly. So how about 1500 magicka every 1 second. Which is less than what it is now, but you don't have to spam it and can attack or defend yourself instead. Perhaps 1500 magicka/stamina every second for 6 seconds.
Roughly what i´d suggest aswell - maybe a little less.
I´d prefer that BUUUT i think the vehement anti darkdeal lobby would soon realize that this would be a way preferable mechanic compared to infight spam - as that would allow sorcs to counterattack more.
Im still not sure why people argue for dark deals and dark conversion. What the hell happens when potatoes start spamming dark flares and snipes in ur face and the only thing you can do is start dodge rolling like a monkey.
Im still not sure why people argue for dark deals and dark conversion. What the hell happens when potatoes start spamming dark flares and snipes in ur face and the only thing you can do is start dodge rolling like a monkey.
Doesn´t the rolldodge/block part happen ever since WB/dizzy got the uninterruptable treatment?