@Derra
Though everyone saying it’s about counter play almost always means his own counter play, never the one for the opponent...
sadly there is None left for the others. As if sorc wasn't been able to use DD in fights with the already existing mechanics in the game and now we see a flat buff
But that´s the point. Why should there be counterplay to sorcs resource mechanic when there is absolutely 0 to the other classes.
Sorc isn´t even remotely close to being top dog in actual combat aswell.
Well for templar it's not dying. Nbs can't get resources back when you Los them.
DK have to waste ult or have an exchange rate of atleast 1:3 for stamina meaning you can LoS the dk and his resources mechanic won't work because he doesn't get any ult.
Sorc can force to use its resource mechanic and even more with the next patch. And when morrowind launched the only argument sorcs brought up why DD wasn't nerfed was because you could interrupt it guess what won't be possible with the changes.
I´m talking about infight usage of said mechanics.
With los literally nothing changes regarding dark deal so it´s 100% irrelevant to the argument.
To the morrowind point: Yet every class uses their resource mechanic even in pve. Sorcs don´t.
If darkdeal is really that overperforming compared to other resource mechanics why is it the only one that does not get utilized in pve combat?
Sorcs can use DD infight by getting away from the fight your enemy is still alive and you still want to kill him.
We don't bring PvE to a PvP discussion or we could ask why stamdk isn't the best class in PvP if it has the highest ST damage or why magwarden is so bad in pve although it's one of the best specs in pvp or why People don't use ground dots in pvp as much as they use them in PvE.
Because they behave differently, in PvE 1 sec of casttime is not doable, in pvp it's easy useable as your burst mattters and not your DPS over 3 min
Joy_Division wrote: »Emma_Overload wrote: »Id be fine if the immunetime was 3s, same as the cooldown to use the skill again, but 7s is a joke, for any of the cast time skills/spells, but with dark deal its ridiculous.
If you have 60%+ health when you gain the immunity and you have resources to cast dark deal (as a stamsorc) 3-4 times during that time you will be back to full hp and full stam within that time....the kicker is...theres nothing the oponent can do about it except stand and watch as he spams deal.
LOL, what would be the point of setting the cooldown AND the immunity to 3 seconds... the Sorc would NEVER be able to complete a cast of an interrupted spell!
Channeled spells should always be interruptible. Period. End of discussion. Please stop the bad players from casting in my face.
If you can’t get a spell off, seriously L2P.
You get streak. You get major or minor expedition with lightning form/hurricane. You can withdraw and LOS. You can dodge roll. You can CC the other guy with rune cage. You can resto ult and enjoy a few seconds of god mode while you escape. There is so much counterplay that we don’t need the immunity window. Stop it!
If you are a Sorc that cant channel it is your fault alone.
it's not that simple. Because everything is interruptible, I rarely see Templar using Dark Flare or Healing Ritual. Well, Healing Ritual still will be bad but I can at least cast this dodgeable long-travel Dark Flare safely. When you casting, you vulnurable, and it's not *my* fault. Should I only strike from rocks and walls like now? I actually don't like such a niche skills.
You know I play a Templar. Do you think we should be able to Jesus Beam in people's faces when the one big counterplay we screamed was available in the hundreds of "RD OP" threads is no longer there?
I think ZoS went the wrong way here. They are trying to make Channeled skills viable not by making the spells good or desirable to cast, rather by removing essential counterplay to them.
I think Dark Deal on live is fine as is to be honest. I'm not sure why ZOS decided to include DD in its list of skills that gain immunity after interrupt, it makes no sense. You want to create intelligent counterplay, not simple counterplay with limited time windows. You can use DD so effectively on live, if you learn to LOS properly, take the Boundless Storm morph, especially as a medium armor build. Use shuffle to get out of snares, and with major expedition for 7s, you easily create distance between you and your opponent to use Dark Deal freely. This is smart counter play. Not the current bs that is on PTS right now. Honestly...I don't think ZOS employees ever play their game outside of public showings.
Joy_Division wrote: »Emma_Overload wrote: »Id be fine if the immunetime was 3s, same as the cooldown to use the skill again, but 7s is a joke, for any of the cast time skills/spells, but with dark deal its ridiculous.
If you have 60%+ health when you gain the immunity and you have resources to cast dark deal (as a stamsorc) 3-4 times during that time you will be back to full hp and full stam within that time....the kicker is...theres nothing the oponent can do about it except stand and watch as he spams deal.
LOL, what would be the point of setting the cooldown AND the immunity to 3 seconds... the Sorc would NEVER be able to complete a cast of an interrupted spell!
Channeled spells should always be interruptible. Period. End of discussion. Please stop the bad players from casting in my face.
If you can’t get a spell off, seriously L2P.
You get streak. You get major or minor expedition with lightning form/hurricane. You can withdraw and LOS. You can dodge roll. You can CC the other guy with rune cage. You can resto ult and enjoy a few seconds of god mode while you escape. There is so much counterplay that we don’t need the immunity window. Stop it!
If you are a Sorc that cant channel it is your fault alone.
it's not that simple. Because everything is interruptible, I rarely see Templar using Dark Flare or Healing Ritual. Well, Healing Ritual still will be bad but I can at least cast this dodgeable long-travel Dark Flare safely. When you casting, you vulnurable, and it's not *my* fault. Should I only strike from rocks and walls like now? I actually don't like such a niche skills.
You know I play a Templar. Do you think we should be able to Jesus Beam in people's faces when the one big counterplay we screamed was available in the hundreds of "RD OP" threads is no longer there?
I think ZoS went the wrong way here. They are trying to make Channeled skills viable not by making the spells good or desirable to cast, rather by removing essential counterplay to them.
@Joy_Division
Well. I agree, that's why situation doesn't have simple solution. I do like channels have its power (undodgeable) and weakness (interruptible). I'd put Radiant Destruction in the "revive ally' category, so you can bash it any time.
But I hate cast time spells in this game. Why do they exist in the most fluid MMO? Why here, where bash is simple, cheap and popular? Maybe we should get rid of all cast times and reduce overall efectivness for DFlare, DDeal, etc? Or make a new proc mechanic (ZOS likes proc) that gives us a chance to cast all these spells instantly? It will look like a homogeniization though.
I really don't know, but this chosen direction seems wrong to me too.
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
God forbid the class becomes actually good again
I think you can contribute just as much to stamsorcs bein top pve dps currently and the changes to heavyattacks/off balance being a massive buff for playstyles not utilizing 1h shield that are not nightblades.
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
God forbid the class becomes actually good again
I think you can contribute just as much to stamsorcs bein top pve dps currently and the changes to heavyattacks/off balance being a massive buff for playstyles not utilizing 1h shield that are not nightblades.
Whats not so funny is they are currently all out dmg builds that rely on dark deal, I bash 9 out of 10 deal that they atempt now, and they die, but next patch when the counter is removed it will be 1 out of 10 deals that I can bash. Is this rly good for the game?
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
God forbid the class becomes actually good again
I think you can contribute just as much to stamsorcs bein top pve dps currently and the changes to heavyattacks/off balance being a massive buff for playstyles not utilizing 1h shield that are not nightblades.
Whats not so funny is they are currently all out dmg builds that rely on dark deal, I bash 9 out of 10 deal that they atempt now, and they die, but next patch when the counter is removed it will be 1 out of 10 deals that I can bash. Is this rly good for the game? Are stamsorcs rly gonna be alowed in a position where they dont need any other sustain to their build then DD.
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
God forbid the class becomes actually good again
I think you can contribute just as much to stamsorcs bein top pve dps currently and the changes to heavyattacks/off balance being a massive buff for playstyles not utilizing 1h shield that are not nightblades.
Whats not so funny is they are currently all out dmg builds that rely on dark deal, I bash 9 out of 10 deal that they atempt now, and they die, but next patch when the counter is removed it will be 1 out of 10 deals that I can bash. Is this rly good for the game? Are stamsorcs rly gonna be alowed in a position where they dont need any other sustain to their build then DD.
Same can be said about stamina heavyattacks vs any player not utilizing 1h + shield.
It´s basically impossible to prevent resource gain from that and they can just heavychannel in your face - which ironically also gets buffed next patch.
I fail to see the difference in that case (unless you play 1h shield with a lot of sturdy). Atleast the stamsorc isn´t dealing dmg to you when they darkdeal.
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
God forbid the class becomes actually good again
I think you can contribute just as much to stamsorcs bein top pve dps currently and the changes to heavyattacks/off balance being a massive buff for playstyles not utilizing 1h shield that are not nightblades.
Whats not so funny is they are currently all out dmg builds that rely on dark deal, I bash 9 out of 10 deal that they atempt now, and they die, but next patch when the counter is removed it will be 1 out of 10 deals that I can bash. Is this rly good for the game? Are stamsorcs rly gonna be alowed in a position where they dont need any other sustain to their build then DD.
Same can be said about stamina heavyattacks vs any player not utilizing 1h + shield.
It´s basically impossible to prevent resource gain from that and they can just heavychannel in your face - which ironically also gets buffed next patch.
I fail to see the difference in that case (unless you play 1h shield with a lot of sturdy). Atleast the stamsorc isn´t dealing dmg to you when they darkdeal.
Chilly-McFreeze wrote: »How many seconds do you need to kill someone in front of you that doesn't fight back and does nothing but using a 4k heal every 1.4 seconds?
Chilly-McFreeze wrote: »How many seconds do you need to kill someone in front of you that doesn't fight back and does nothing but using a 4k heal every 1.4 seconds?
Something a little funny, I can already see quite alot of rerolls to stamsorc on PCEU.
God forbid the class becomes actually good again
I think you can contribute just as much to stamsorcs bein top pve dps currently and the changes to heavyattacks/off balance being a massive buff for playstyles not utilizing 1h shield that are not nightblades.
Whats not so funny is they are currently all out dmg builds that rely on dark deal, I bash 9 out of 10 deal that they atempt now, and they die, but next patch when the counter is removed it will be 1 out of 10 deals that I can bash. Is this rly good for the game? Are stamsorcs rly gonna be alowed in a position where they dont need any other sustain to their build then DD.
Same can be said about stamina heavyattacks vs any player not utilizing 1h + shield.
It´s basically impossible to prevent resource gain from that and they can just heavychannel in your face - which ironically also gets buffed next patch.
I fail to see the difference in that case (unless you play 1h shield with a lot of sturdy). Atleast the stamsorc isn´t dealing dmg to you when they darkdeal.
With the small difference that a heavy attack won't heal you afterwards and takes almost 2x the time for 1/2 of resource gain.
I agree that heavy attacks should be interrupteable again but only if you get the resources no matter if your enemy is blocking or not.
How about changing DD into a resource gain over time to prevent it from being abused to get way too much resources?
Chilly-McFreeze wrote: »How many seconds do you need to kill someone in front of you that doesn't fight back and does nothing but using a 4k heal every 1.4 seconds?
Thankfully vigor, rally, crit surge+ hurricane give you healing even while doing other things
My main point in the interrupt-changes on pts. Is that people wont have to make rounded builds because one mechanic (dark deal mainly) looses its counters.
So stamsorc builds on live atm who speccs solely for dmg and relies on DD has a counter, bash, if you know how to counter it you will effectively punish them hard...for having a weakness to their build. On pts that weakness is changed into one of their strengths. Balanced?
Chilly-McFreeze wrote: »How many seconds do you need to kill someone in front of you that doesn't fight back and does nothing but using a 4k heal every 1.4 seconds?
Thankfully vigor, rally, crit surge+ hurricane give you healing even while doing other things
That's a lot of healing skills you have to slot though.
I've got mixed feelings about Dark Conversion on stam (bow) sorc (having tested it on PTS). While the sustain portion is awesome and lets me pretty much spam BoL, the heal part is kinda lackluster at only 4k/cast.
I was looking for a Rally substitute (with the caveat of it having a cast time, but providing sustain), didn't really find one
Dunno if that says more about Rally being crazy strong, or Dark Conversion being weak'ish in comparison.
My main point in the interrupt-changes on pts. Is that people wont have to make rounded builds because one mechanic (dark deal mainly) looses its counters.
So stamsorc builds on live atm who speccs solely for dmg and relies on DD has a counter, bash, if you know how to counter it you will effectively punish them hard...for having a weakness to their build. On pts that weakness is changed into one of their strengths. Balanced?
Where are the counters to heavyattacks for stam, rune focus, betty netch, battleroar, siphoning attacks?
Just a hint: A nb spamming lightattacks with siphoning heals for more hps than a sorc spamming dark deal. Just some food for thought.
If at all dark deal should be changed to return hp + resources over 4s to prevent abusive spamming (not that this is imo problematic as it does not kill you - but ppl are gonna whine i guess).
My main point in the interrupt-changes on pts. Is that people wont have to make rounded builds because one mechanic (dark deal mainly) looses its counters.
So stamsorc builds on live atm who speccs solely for dmg and relies on DD has a counter, bash, if you know how to counter it you will effectively punish them hard...for having a weakness to their build. On pts that weakness is changed into one of their strengths. Balanced?
Where are the counters to heavyattacks for stam, rune focus, betty netch, battleroar, siphoning attacks?
Just a hint: A nb spamming lightattacks with siphoning heals for more hps than a sorc spamming dark deal. Just some food for thought.
If at all dark deal should be changed to return hp + resources over 4s to prevent abusive spamming (not that this is imo problematic as it does not kill you - but ppl are gonna whine i guess).
Chilly-McFreeze wrote: »My main point in the interrupt-changes on pts. Is that people wont have to make rounded builds because one mechanic (dark deal mainly) looses its counters.
So stamsorc builds on live atm who speccs solely for dmg and relies on DD has a counter, bash, if you know how to counter it you will effectively punish them hard...for having a weakness to their build. On pts that weakness is changed into one of their strengths. Balanced?
Where are the counters to heavyattacks for stam, rune focus, betty netch, battleroar, siphoning attacks?
Just a hint: A nb spamming lightattacks with siphoning heals for more hps than a sorc spamming dark deal. Just some food for thought.
If at all dark deal should be changed to return hp + resources over 4s to prevent abusive spamming (not that this is imo problematic as it does not kill you - but ppl are gonna whine i guess).
A 1k HoT for 4s with a 1.4s channel time? Even with the resource return this sounds like something I'd think twice about even slotting. I've got too much class skills on my stam sorc anyway.
Yes i dueled as a sorc (stam and mag) and against sorcs (stam and mag) on PTS, lost and won due to lag but the tendency was that when i removed DD from my bars i felt how much of a buff the new changes are