It´s basically impossible to loose both pets on a petsorc against a single opponent. If you did you made a mistake.
However if you have one pet it´s not possible for the opponent to kill said pet without the sorc recasting their other pet. As soon as you get attro up you should be able to recast all you want.
I don´t think fragments is even remotely required on petsorc nowadays. The skill is absolutely obsolete since it no longer stuns. Same goes for fury. Fury is the skill i deslot first for anything resembling a dueling situation even on "normal" sorc builds.
That being said. I respecced away from pets again bc those little idiots are nowadays worse than they ever were open world.
They get simply stuck on rocks and take sometimes 5+ minutes to reappear even through multiple passive/attack cycles.
Whoever designed them in their current form should be fired.
Emma_Overload wrote: »Id be fine if the immunetime was 3s, same as the cooldown to use the skill again, but 7s is a joke, for any of the cast time skills/spells, but with dark deal its ridiculous.
If you have 60%+ health when you gain the immunity and you have resources to cast dark deal (as a stamsorc) 3-4 times during that time you will be back to full hp and full stam within that time....the kicker is...theres nothing the oponent can do about it except stand and watch as he spams deal.
LOL, what would be the point of setting the cooldown AND the immunity to 3 seconds... the Sorc would NEVER be able to complete a cast of an interrupted spell!
Channeled spells should always be interruptible. Period. End of discussion. Please stop the bad players from casting in my face.
If you can’t get a spell off, seriously L2P.
You get streak. You get major or minor expedition with lightning form/hurricane. You can withdraw and LOS. You can dodge roll. You can CC the other guy with rune cage. You can resto ult and enjoy a few seconds of god mode while you escape. There is so much counterplay that we don’t need the immunity window. Stop it!
If you are a Sorc that cant channel it is your fault alone.
it's not that simple. Because everything is interruptible, I rarely see Templar using Dark Flare or Healing Ritual. Well, Healing Ritual still will be bad but I can at least cast this dodgeable long-travel Dark Flare safely. When you casting, you vulnurable, and it's not *my* fault. Should I only strike from rocks and walls like now? I actually don't like such a niche skills.
Joy_Division wrote: »Emma_Overload wrote: »Id be fine if the immunetime was 3s, same as the cooldown to use the skill again, but 7s is a joke, for any of the cast time skills/spells, but with dark deal its ridiculous.
If you have 60%+ health when you gain the immunity and you have resources to cast dark deal (as a stamsorc) 3-4 times during that time you will be back to full hp and full stam within that time....the kicker is...theres nothing the oponent can do about it except stand and watch as he spams deal.
LOL, what would be the point of setting the cooldown AND the immunity to 3 seconds... the Sorc would NEVER be able to complete a cast of an interrupted spell!
Channeled spells should always be interruptible. Period. End of discussion. Please stop the bad players from casting in my face.
If you can’t get a spell off, seriously L2P.
You get streak. You get major or minor expedition with lightning form/hurricane. You can withdraw and LOS. You can dodge roll. You can CC the other guy with rune cage. You can resto ult and enjoy a few seconds of god mode while you escape. There is so much counterplay that we don’t need the immunity window. Stop it!
If you are a Sorc that cant channel it is your fault alone.
it's not that simple. Because everything is interruptible, I rarely see Templar using Dark Flare or Healing Ritual. Well, Healing Ritual still will be bad but I can at least cast this dodgeable long-travel Dark Flare safely. When you casting, you vulnurable, and it's not *my* fault. Should I only strike from rocks and walls like now? I actually don't like such a niche skills.
I think ZoS went the wrong way here. They are trying to make Channeled skills viable not by making the spells good or desirable to cast, rather by removing essential counterplay to them.
Joy_Division wrote: »Emma_Overload wrote: »Id be fine if the immunetime was 3s, same as the cooldown to use the skill again, but 7s is a joke, for any of the cast time skills/spells, but with dark deal its ridiculous.
If you have 60%+ health when you gain the immunity and you have resources to cast dark deal (as a stamsorc) 3-4 times during that time you will be back to full hp and full stam within that time....the kicker is...theres nothing the oponent can do about it except stand and watch as he spams deal.
LOL, what would be the point of setting the cooldown AND the immunity to 3 seconds... the Sorc would NEVER be able to complete a cast of an interrupted spell!
Channeled spells should always be interruptible. Period. End of discussion. Please stop the bad players from casting in my face.
If you can’t get a spell off, seriously L2P.
You get streak. You get major or minor expedition with lightning form/hurricane. You can withdraw and LOS. You can dodge roll. You can CC the other guy with rune cage. You can resto ult and enjoy a few seconds of god mode while you escape. There is so much counterplay that we don’t need the immunity window. Stop it!
If you are a Sorc that cant channel it is your fault alone.
it's not that simple. Because everything is interruptible, I rarely see Templar using Dark Flare or Healing Ritual. Well, Healing Ritual still will be bad but I can at least cast this dodgeable long-travel Dark Flare safely. When you casting, you vulnurable, and it's not *my* fault. Should I only strike from rocks and walls like now? I actually don't like such a niche skills.
You know I play a Templar. Do you think we should be able to Jesus Beam in people's faces when the one big counterplay we screamed was available in the hundreds of "RD OP" threads is no longer there?
I think ZoS went the wrong way here. They are trying to make Channeled skills viable not by making the spells good or desirable to cast, rather by removing essential counterplay to them.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »So they are removing the only kind of counterplay which you have against a class which is already insanely strong in duels (petsorc)...
Realisticly dueling with specific dueling builds should not play any role in balancing efforts.
Petsorc is utter trash even below garbage tier for any pvp that does involve more than 2 players and/or does not revolve around flat terrain around a flag.
Literally the only thing someone has to do to never die to a petsorc open world is run away in a straigt line past some kind of environmental obstacle. Done.
If it´s problematic in duels - so what? It´s banned in any competetive format i´ve ever heared of since pets got buffed and it´s not like anyone forces you to duel petsorcs.
They´re irrelevant to any argument made about balance bc there is no encounter where they´re problematic.
By that logic the game would be perfectly balanced because every class can play a draw against every class by using line of sight. I strongly disagree that petsorc is trash if more than 2 players are involved, the only reason why petsorc struggles open world is because the pets tend to stuck often, otherwise the build would be strong there as well.
There is a difference between not balancing around duels (I believe that giving every class the chance to beat every class is a better approach for good balance than these 1vX nonsense arguments but whatever) and ignore duels at all. Enabling builds which can't be beaten (and exactly this will happen to petsorc if you can't bash them anymore) is just unnecessary and is bad game design.
some healing over time
It´s basically impossible to loose both pets on a petsorc against a single opponent. If you did you made a mistake.
However if you have one pet it´s not possible for the opponent to kill said pet without the sorc recasting their other pet. As soon as you get attro up you should be able to recast all you want.
I don´t think fragments is even remotely required on petsorc nowadays. The skill is absolutely obsolete since it no longer stuns. Same goes for fury. Fury is the skill i deslot first for anything resembling a dueling situation even on "normal" sorc builds.
That being said. I respecced away from pets again bc those little idiots are nowadays worse than they ever were open world.
They get simply stuck on rocks and take sometimes 5+ minutes to reappear even through multiple passive/attack cycles.
Whoever designed them in their current form should be fired.
Yeah, the point to kill a pet sorc is killing the matriarch, so you the sorc can no longer heal and will die from residual damage that broke the shield. Atro can help to recast the pet but true player will interrupt you. People seems to forget I'm an experienced pet sorc and the things I'm affirmating that strong are things I've tested for hours. Not things about a class I don't know well and I thing that's true.
Emma_Overload wrote: »
Because it costs stamina that magicka Sorcerers do not have unless you do some crazy build that can't kill anyone anyways.
Emma_Overload wrote: »
Because it costs stamina that magicka Sorcerers do not have unless you do some crazy build that can't kill anyone anyways.
What a load of crap. My build (exact copy from Malcolm's) has 18k stam and I'm pretty sure I can kill plenty of people with 40k mag and 3.2k spell dmg.
I love it when people read 1/10 of the patch notes, then starts whining without knowing a ***. typical ESO player...
if you interupt my dark deal, my dark deal will be on a cooldown, aka I cant use it while I'm immune too your ***, becaus you INTERUPTED that ability. ***, people QQ about the most useless crap.
WillhelmBlack wrote: »Prepare for the return of Dark Flare also.
I love it when people read 1/10 of the patch notes, then starts whining without knowing a ***. typical ESO player...
if you interupt my dark deal, my dark deal will be on a cooldown, aka I cant use it while I'm immune too your ***, becaus you INTERUPTED that ability. ***, people QQ about the most useless crap.
Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
the same way birds and shalks are fine because you can LoS them, (which you can't because shalks ignore walls, heights etc and birds are delayed enough to hit you atleast 2 times behind walls)
or the same way destro was fine when they buffed it, fine like stamwarden, fine like proc sets and poisons?
Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
the same way birds and shalks are fine because you can LoS them, (which you can't because shalks ignore walls, heights etc and birds are delayed enough to hit you atleast 2 times behind walls)
or the same way destro was fine when they buffed it, fine like stamwarden, fine like proc sets and poisons?
Waffennacht wrote: »Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
the same way birds and shalks are fine because you can LoS them, (which you can't because shalks ignore walls, heights etc and birds are delayed enough to hit you atleast 2 times behind walls)
or the same way destro was fine when they buffed it, fine like stamwarden, fine like proc sets and poisons?
Compared to a "couple" of free power lashes, compared to unblockable 30k NB combos, compared to Perma Protection Templars, Compared to Zaan, compared to as you pointed out any Warden, as compared to Defile + CP,
Compared to that, yes it's fine
Waffennacht wrote: »Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
the same way birds and shalks are fine because you can LoS them, (which you can't because shalks ignore walls, heights etc and birds are delayed enough to hit you atleast 2 times behind walls)
or the same way destro was fine when they buffed it, fine like stamwarden, fine like proc sets and poisons?
Compared to a "couple" of free power lashes, compared to unblockable 30k NB combos, compared to Perma Protection Templars, Compared to Zaan, compared to as you pointed out any Warden, as compared to Defile + CP,
Compared to that, yes it's fine
Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
the same way birds and shalks are fine because you can LoS them, (which you can't because shalks ignore walls, heights etc and birds are delayed enough to hit you atleast 2 times behind walls)
or the same way destro was fine when they buffed it, fine like stamwarden, fine like proc sets and poisons?
Dark deal does not kill you. All the examples you made actually kill enemies. Dark deal is a defensive actions.
It just replaces other defensive cooldowns.
I can maybe see it being problematic on stamsorc but then - not really bc stamsorc as a whole isn´t that good at the moment.
On magsorc? Whats the difference for you? They´re getting stuck casting defensive cds wether its darkdeal or shields and they won´t run out of magica doing either.
Joy_Division wrote: »Emma_Overload wrote: »
Because it costs stamina that magicka Sorcerers do not have unless you do some crazy build that can't kill anyone anyways.
What a load of crap. My build (exact copy from Malcolm's) has 18k stam and I'm pretty sure I can kill plenty of people with 40k mag and 3.2k spell dmg.
That's a lot of stam
Shackle + tri food + amber?
Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
Joy_Division wrote: »Emma_Overload wrote: »
Because it costs stamina that magicka Sorcerers do not have unless you do some crazy build that can't kill anyone anyways.
What a load of crap. My build (exact copy from Malcolm's) has 18k stam and I'm pretty sure I can kill plenty of people with 40k mag and 3.2k spell dmg.
That's a lot of stam
Shackle + tri food + amber?
Shackle domi tri food actually ^^
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=39087 Here's how I run it on live, except for the bars which I changed up a bit since overload is clunky af when you're being chased by 20 people... I'd swap the last regen glyph for a spell damage as well but I tend to duel at times and oversustaining benefits that environment quite a bit.
It's literally the best build I've ever played on her since I made her in TG. No wonder it's been theorycrafted by (imo) one of the best sorcs to ever touch this game.
Tell us how this won't be a Problem?Waffennacht wrote: »The big take away for me is:
Dark Deal etc is not an issue (as in, no it's not OP)
Sorcs are not OP
Sorcs are not going to be OP.
Simple really
the same way birds and shalks are fine because you can LoS them, (which you can't because shalks ignore walls, heights etc and birds are delayed enough to hit you atleast 2 times behind walls)
or the same way destro was fine when they buffed it, fine like stamwarden, fine like proc sets and poisons?
Dark deal does not kill you. All the examples you made actually kill enemies. Dark deal is a defensive actions.
It just replaces other defensive cooldowns.
I can maybe see it being problematic on stamsorc but then - not really bc stamsorc as a whole isn´t that good at the moment.
On magsorc? Whats the difference for you? They´re getting stuck casting defensive cds wether its darkdeal or shields and they won´t run out of magica doing either.
Dark Deal will kill me aswell, there won't be DD in my death recap but the sorc won't die and can reset the fight as long as he wants, for zerglings this means the sorc will just stay alive with full resources until his zerg arrives to kill me. Against a good sorc i can either try to pressure him until I'm out of resources and then he can kill me because as you said they won't run out of resources spamming shields+ DD or i leave him and he can try to kill me until he finally succeeds.
Stamsorc is decent atm not at the level of stamwarden or stamnb but in a good enough spot to be pushed into op country with these changes