As a trade guild GM, let me set a few things straight:
The amount of taxes a guild gets from sales is just 3.5%. Guild leaders have no control over the tax rate. When you list an item, you pay a 1% listing fee that simply disappears from the game. When your item is sold, an additional 7% is deducted from the sale. Of this 7% (which the game labels as the "House Cut"), only half actually goes to the guild. The other half disappears from the game.
So you lose 8% on every sale. 3.5% goes to the guild. 4.5% goes into ZOS's gold sink.
Taxes only cover a fraction of the bid costs. So let's say you have a guild in a capital city. Something like Wayrest. The guild might do something like 30 million per week in sales. This translates to just a bit over 1 million in taxes at the 3.5% rate. Weekly bids of around 5 million or so is not unheard of for capital cities. So with taxes covering 1 million of that weekly cost, you need to extract 4 million from your members each week.
There are various ways to do this. Member donations. Raffles. Auctions. And yes, member dues. How each guild handles this fundraising is up to the leadership. Some guilds can sustain entirely off of voluntary contributions. Some cannot. Some only require mandatory dues if members don't sell a lot or don't participate in the other fundraisers. Some just keep it simple and just require a mandatory fee.
On PC/NA, fees are uncommon. This is in part a cultural thing (it's harder for a guild to justify fees when most other guilds on the server don't have fees) and in part because addons make guild management easier--you can see how much people sell, how much taxes you have coming in, and there are addons to manage raffles which make them easier options to pursue.
Traders in sub-prime locations are generally cheaper to maintain. Lesser cities get only a fraction of the foot traffic, but the bids there are also much less. Taxes will be able to cover a greater share of their bid than prime locations like Rawl, Craglorn, or the capitals. Casual players probably should seek these kinds of guilds out instead of trying to land themselves in a Rawl guild that has higher upkeep costs.
The high costs of the trader bid system is intended design. A lot of people talk about how insane the bid costs are, how this means the economy would be better served by an auction house, etc. But it's actually a sign that the system is working as intended.
Why are bids so high? Because guilds can afford it. If a would-be rival can afford a 4.5 million bid, then you need to be able to bid 5 million to maintain your spot. But why can guilds afford such high bids? Because there is so much gold sloshing around in the economy. ZOS has added so many gold spigots to the game, and most of their gold sinks don't keep up with the level of gold sloshing around the economy. And many of their biggest gold sinks are 1-time costs. Once you've bought that manor, once you've maxed out your bank space, then those gold sinks are plugged.
But not the trader bid system. The trader bid system is the one gold sink in the game that automatically increases in size as there is more gold sloshing around. And as the general level of gold wealth has increased in the game, the amount of contributions to guilds have also increased, driving up their ability to bid and in turn increasing the amount of gold that is flushed down the trader bid black hole each week. No other gold sink in the game has the ability to scale up as the economy scales up. Which is why ZOS will never change the trader bid system--because it is one of the biggest and most effective gold sinks in the game, and without it inflation will skyrocket.
The high costs of the trader bid system is intended design. A lot of people talk about how insane the bid costs are, how this means the economy would be better served by an auction house, etc. But it's actually a sign that the system is working as intended.
Why are bids so high? Because guilds can afford it. If a would-be rival can afford a 4.5 million bid, then you need to be able to bid 5 million to maintain your spot. But why can guilds afford such high bids? Because there is so much gold sloshing around in the economy. ZOS has added so many gold spigots to the game, and most of their gold sinks don't keep up with the level of gold sloshing around the economy. And many of their biggest gold sinks are 1-time costs. Once you've bought that manor, once you've maxed out your bank space, then those gold sinks are plugged.
But not the trader bid system. The trader bid system is the one gold sink in the game that automatically increases in size as there is more gold sloshing around. And as the general level of gold wealth has increased in the game, the amount of contributions to guilds have also increased, driving up their ability to bid and in turn increasing the amount of gold that is flushed down the trader bid black hole each week. No other gold sink in the game has the ability to scale up as the economy scales up. Which is why ZOS will never change the trader bid system--because it is one of the biggest and most effective gold sinks in the game, and without it inflation will skyrocket.
Taleof2Cities wrote: »F_16C_VIPER wrote: »Taleof2Cities wrote: »F_16C_VIPER wrote: »Can someone explain to me how a guild could consistently get a prime trader stall without charging any dues? I highly doubt they could maintain it through donations alone.
Find a guild that doesn’t charge dues and see for yourself ...
So you don't know then?
I’m in two of them ... so I know.
dodgehopper_ESO wrote: »Even more than Guild Dues I generally find raffles an abomination that I've only seen in this game. I hate gambling and I have a general mistrust of authority. Trust is earned not presumed and if a leader does not place themselves in a position where they can be scrutinized I find it troubling. This also requires good judgment on the part of members as well to see through BS and to weigh and assess things. I put up with Raffles in guilds I've been in but I agree with the general sentiment that I do not like them. I Enjoy events within the setting of a Guild but the 'weekly raffle' I find to be a waste of my time. I come to games like these to fight things. Thing of it like playing digital basketball. If I show up to play basketball with friends and discover they're all playing poker to decide who will be on what team, and divvying off knockoff Rolexes I'll be thinking wtf and so would most of the other players. That's the nonsense in all of this.
dodgehopper_ESO wrote: »Even more than Guild Dues I generally find raffles an abomination that I've only seen in this game. I hate gambling and I have a general mistrust of authority. Trust is earned not presumed and if a leader does not place themselves in a position where they can be scrutinized I find it troubling. This also requires good judgment on the part of members as well to see through BS and to weigh and assess things. I put up with Raffles in guilds I've been in but I agree with the general sentiment that I do not like them. I Enjoy events within the setting of a Guild but the 'weekly raffle' I find to be a waste of my time. I come to games like these to fight things. Thing of it like playing digital basketball. If I show up to play basketball with friends and discover they're all playing poker to decide who will be on what team, and divvying off knockoff Rolexes I'll be thinking wtf and so would most of the other players. That's the nonsense in all of this.
Out of curiosity, why did you join a trading guild if you came here to fight things? The trading guild would be the main reason to hold raffles and auctions to support bidding for the trader. No trader bids, no reason for a raffle.
The one guild I have does nothing as far as selling or trading. No raffles, no auction, no dues, no donations required. We just group and fight things.......
It's just a way to take advantage of members. None of the guilds that ask for dues actually need them to keep their trader or to keep the guild running. It's just a form extortion really , oftentimes for the benefit of RL $$.
LiquidPony wrote: »It's just a way to take advantage of members. None of the guilds that ask for dues actually need them to keep their trader or to keep the guild running. It's just a form extortion really , oftentimes for the benefit of RL $$.
Uh, what?
On XB1, the good trader locations run 5 million gold easily, often more than that for spots in places like Rawl'kha and Mournhold.
500 members paying 5k weekly dues doesn't even come close to covering the cost of winning the bid on a good trader.
As a trade guild GM, let me set a few things straight:
The amount of taxes a guild gets from sales is just 3.5%. Guild leaders have no control over the tax rate. When you list an item, you pay a 1% listing fee that simply disappears from the game. When your item is sold, an additional 7% is deducted from the sale. Of this 7% (which the game labels as the "House Cut"), only half actually goes to the guild. The other half disappears from the game.
So you lose 8% on every sale. 3.5% goes to the guild. 4.5% goes into ZOS's gold sink.
Taxes only cover a fraction of the bid costs. So let's say you have a guild in a capital city. Something like Wayrest. The guild might do something like 30 million per week in sales. This translates to just a bit over 1 million in taxes at the 3.5% rate. Weekly bids of around 5 million or so is not unheard of for capital cities. So with taxes covering 1 million of that weekly cost, you need to extract 4 million from your members each week.
There are various ways to do this. Member donations. Raffles. Auctions. And yes, member dues. How each guild handles this fundraising is up to the leadership. Some guilds can sustain entirely off of voluntary contributions. Some cannot. Some only require mandatory dues if members don't sell a lot or don't participate in the other fundraisers. Some just keep it simple and just require a mandatory fee.
On PC/NA, fees are uncommon. This is in part a cultural thing (it's harder for a guild to justify fees when most other guilds on the server don't have fees) and in part because addons make guild management easier--you can see how much people sell, how much taxes you have coming in, and there are addons to manage raffles which make them easier options to pursue.
Traders in sub-prime locations are generally cheaper to maintain. Lesser cities get only a fraction of the foot traffic, but the bids there are also much less. Taxes will be able to cover a greater share of their bid than prime locations like Rawl, Craglorn, or the capitals. Casual players probably should seek these kinds of guilds out instead of trying to land themselves in a Rawl guild that has higher upkeep costs.
The high costs of the trader bid system is intended design. A lot of people talk about how insane the bid costs are, how this means the economy would be better served by an auction house, etc. But it's actually a sign that the system is working as intended.
Why are bids so high? Because guilds can afford it. If a would-be rival can afford a 4.5 million bid, then you need to be able to bid 5 million to maintain your spot. But why can guilds afford such high bids? Because there is so much gold sloshing around in the economy. ZOS has added so many gold spigots to the game, and most of their gold sinks don't keep up with the level of gold sloshing around the economy. And many of their biggest gold sinks are 1-time costs. Once you've bought that manor, once you've maxed out your bank space, then those gold sinks are plugged.
But not the trader bid system. The trader bid system is the one gold sink in the game that automatically increases in size as there is more gold sloshing around. And as the general level of gold wealth has increased in the game, the amount of contributions to guilds have also increased, driving up their ability to bid and in turn increasing the amount of gold that is flushed down the trader bid black hole each week. No other gold sink in the game has the ability to scale up as the economy scales up. Which is why ZOS will never change the trader bid system--because it is one of the biggest and most effective gold sinks in the game, and without it inflation will skyrocket.
xenowarrior92eb17_ESO wrote: »
At least on pc-eu its an sort of union of trade guilds who agree to not fight over each others traders all the time.The ignorance on this thread is breath taking.
Try have a top guild trade spot on XBOX NA without having guild dues and raffles that make extra money. Never going to happen. My guild dues are 10K a week. They should be 20K.
1. At least in my trading guild the officers and the guild leaders spend so much time administrating the guild it is like a job for them. My trade guild is really 6 guilds. One of the best on XBOX NA.
2. The cost of a trader on XBOX NA is outrageous in some of the prime spots. Way into the millions of gold a week to hold these spots.
My trade guild has a guild hall for each of the separate guilds with a fully stocked guild hall with all the mundus and crafting stations for each armor set.
There is no way they accomplish all of this with no dues.
Will there be bad guilds out there that are really just trying to take advantage of people? Yes. Will this be the majority? Not by a long shot.