Maybe add robust and arcane jewels to sets like black rose as was done with physic.
Old good time when sewers were overpopulated coz new lvl cap mats seems wont return anyway.
https://forums.elderscrollsonline.com/en/discussion/327221/imperial-city-feedback-and-suggestions
If you have some suggestions, please post them here.
But it's ZOS choice, why would they work old DLC that people already bought , when they could work on future DLC and make money ?
They just need to apply the Telvar bonus to the sewers, and make us able to buy gold mats even if this cost a lot of telvar, and buff the telvars that you get from mobs cause currently ( as I ) it's better to just farm boss alone.
VaranisArano wrote: »The Imperial City DLC has always appealed to a small amount of players: that rare breed that likes to mix PVP and PVE.
Well IC and IC sewers are heaven just for one playstyle - ganking. Lots levels, lots of LoS options, its perfect area for NBs to gank and run, this is why new players are avoiding IC. Nobody likes to farm for a half of an hour and get killed to loose 15 minutes of playing without chance to fightback, the only execptions are NBs who don't risk anything and hardcore PvPers who are not afraid of gankers
Nelson_Rebel wrote: »The sewers are a ganking NB’s dream home.
This place is without a doubt the best possible location for the NB playstyle. Not very many people can survive a NB’s initial burst and it’s a frustrating experience when only experienced and powerful players can successfully counter Gankers.
No one goes there because no one wants to deal with that crap other than opposing NB’s
who just gank each other there.
Nelson_Rebel wrote: »The sewers are a ganking NB’s dream home.
This place is without a doubt the best possible location for the NB playstyle. Not very many people can survive a NB’s initial burst and it’s a frustrating experience when only experienced and powerful players can successfully counter Gankers.
No one goes there because no one wants to deal with that crap other than opposing NB’s
who just gank each other there.
Which is also quite off putting to us nightblades, being super squishy and all. You don't have to be a NB in IC to burst from crouch though.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »The sewers are a ganking NB’s dream home.
This place is without a doubt the best possible location for the NB playstyle. Not very many people can survive a NB’s initial burst and it’s a frustrating experience when only experienced and powerful players can successfully counter Gankers.
No one goes there because no one wants to deal with that crap other than opposing NB’s
who just gank each other there.
Which is also quite off putting to us nightblades, being super squishy and all. You don't have to be a NB in IC to burst from crouch though.
Correct, but no class is nearly as capable as hitting as hard from stealth and successfully executing within seconds or 1-2shots thanks to the incredibly powerful Ult that is also a : Gap closer, knowckdown, stun, major defile, minor beserk, and reduce damage of target. All in one convenient package cheap Ult.
With any decent player, you will kill anyone with correct gear and skill setups, bar the occasional exceptional player who is capable of surviving, recovering, and countering. To manage all that after a NB’s burst skill setup is incredibly difficult to do for the other classes by design
Emma_Overload wrote: »The sewers were full of players when Willpower/Agility jewelry was desirable. These sets need to be buffed, and new sets need to be introduced.
Only good for telvar farming at the time. There isnt a set that player really want in there. Also the telvar gain needs to be changed. Player should not lose there stones when they get killed, because stones are the reasons for whar they are there. It will also good if for emp the districts flags are also needed or an other effect have on the campain.
Emma_Overload wrote: »The sewers were full of players when Willpower/Agility jewelry was desirable. These sets need to be buffed, and new sets need to be introduced.
Only good for telvar farming at the time. There isnt a set that player really want in there. Also the telvar gain needs to be changed. Player should not lose there stones when they get killed, because stones are the reasons for whar they are there. It will also good if for emp the districts flags are also needed or an other effect have on the campain.
Oh it's dead? Good news for PvEers like me that don't touch PvP with a bargepole, gonna give it a look tonight and hopefully get some quests done.
I do feel for you PvP lot tho, there doesn't seem a lot for you to do.
tinythinker wrote: »I don't mind mixing PvE and PvP but there have to be trade-offs. The sewers were made for ganking because the devs thought people would want to do lots of hunting. But hunters tend to want to hunt prey, not other hunters. And there isn't much to lure in prey. That's what it all comes down to in the end.
- If it is an item that is BoE prey will purchase it.
- If it is an item that is BoP prey will get friends or a paid escort until they get what they want then won't return.
- If it is an item that is BoP but that must be reacquired regularly prey will periodically return.
- If it a fun/rewarding experience prey will find ways to regularly visit
JerzeeDevil wrote: »Those District Flags ruined Imperial City. Period.