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Pvp earns wayyyyy more transmute crystals than doing pve

  • SoLooney
    SoLooney
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    as a 90perc purely pve player, farming daily dungeons gets really boring and tedious. even on vet hard mode, geodes can drop only 1, big slap in the face for the time spent. if you pug vdailies, thats even worse

    farming crystals in pvp is fresh air. just lfg or follow a zerg and ap usually swims in. not only are you getting crystals, but the ap is nice, esp now that the golden vendor can offer all overland and dungeon. and if you make leaderboards on 30 day campaigns, 50 crystals, easy money.

    so yea. id mucg rather farm crystals in pvp than bore myself to tears in vdailies. and i refuse to farm vma for crystals
  • Pele
    Pele
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    I'm a PvEer, and I think the current system is fine because of PvP's dynamic nature. Also, PvP build flexibility, diversity, and range requires more gear than PvE.
  • code65536
    code65536
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    Danksta wrote: »
    Danksta wrote: »
    Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.

    What is then? Dont say vdsa or vma you only get 5. And doing randoms gets you 1 LOL. And i never said something is holding me back i asked is it intended and will they ever balance it because its a fact you earn them faster in PvP.

    So whats fastest way for pve?

    Weekly coffers from doing trials, they even drop on normal. Shouldn't really be a need though, if you run content that warrants a trait change you should have plenty. If the hardest content you do is vet dungeons then you can by just fine with off-meta traits.
    If you run trials, you get just one coffer of crystals per character per week. "Well, that's easy! Just run all your alts through normal trials!"

    But that's not the content that I do! Most people who do endgame trials run them on vet, and run them on just one character. Group composition and the consistency of that composition between runs is important, which is why people usually don't bring many alts to raids. Yes, we can run normals where composition is unimportant and where we can bring our alts, but that's not something we like doing and not something we want to waste our time doing.

    But for PvPers, they get crystals for just doing what they do normally. Even if ZOS eliminated the RotW-on-alts loophole, you are at least time-gated to once per day per character, not once per week per character.

    And the coffer crystals are the only ones that are guaranteed. Most of the time, when a final boss dies, noboy in the group gets crystals off of the boss itself.

    If ZOS simply took the crystals out of the stupid weekly boxes and put them in the final boss loot, that would solve everything, and nobody would be complaining. In fact, this is exactly what they did for vDSA and vMA. So why not the other trials? Makes no sense. Seems silly that you're guaranteed 4 from each run of vMA, whereas something like vHoF guarantees only 5 once per week, and vHoF not only takes longer to clear than vMA, but it also requires coordinating the schedules of 12 people whereas you can jump into vMA whenever you want.
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  • Huyen
    Huyen
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    Danksta wrote: »
    Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.

    Actually it some things are. If I dont play the Meta for example. Or simply dont have intrest in getting slaughtered every 10 seconds. Or if I dont want to be fed up with the (supposed) constant lag in Cyrodiil. Most of us play for the PvE content. Either make the rewards equal, or improve pvp by 1000%.
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  • Beardimus
    Beardimus
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    If this encourages more people into PvP to commit to a campaign then great. Larger Pop is a good thing.
    Xbox One | EU | EP
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  • Shardan4968
    Shardan4968
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    Danksta wrote: »
    What's the problem? If PvPing is easier to farm crystals then why you aren't in Cyrodiil right now? What about ZOS will give infinite loading screens for PvE players to fix the "balance" in gameplay? I hope that this will bring more players to PvP, because right now it's a bit empty. Less whinning, more farming.

    Dude, we get the load screens too...

    But I don't get loading screens in PvE during combat and then don't wait 5 minutes until it ends, unlike in Cyrodiil. For me farming transmute crystals in PvP is faster, because it should be at least small compensation for things such as LS and lag.
    And seriously If it's easier for you (not you Danksta), then why do you complain instead of farming? PvP needs more planning and there's fear of getting ganked everywhere on map. It's fair enough and complaining about it may only cause nerf for PvP. Just to clarify, I don't identify as only PvPer nor PvEer, I'm both equally on the same character and this war on forum between these two factions disgusts me.
    PC/EU
  • Mazbt
    Mazbt
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    I like it the way it is but maybe buff stone gains slightly in the pve side. Otherwise I vote for status quo.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
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  • Kel
    Kel
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    Can anyone point me to a official link that says you need to be tier 3 to get the 50 crystals at the end of a 30 day campaign?
    I'm asking because, first, I've Googled it and cannot find it.
    Second, I've PvP'ed the last two campaigns as far as tier 1 and each time I got the 50 crystals at the end.
    To be clear, asking for a official link...Patch notes, something other than another forum post, unless that post contains a link.
    I don't know if getting 50 crystals at tier 1 is some bug I need to report, or tier 3 for 50 is just misinformation at this point, but love to clear this up.
    Thanks in advance for any help.
  • Dojohoda
    Dojohoda
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    Of course pvp earns a lot, there is much effort, please join us.

    https://www.youtube.com/watch?v=iSjS-iCPeW8

    ...................
    Edit:
    The car is a PVP build.
    Edited by Dojohoda on December 16, 2017 8:22PM
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  • Ashamray
    Ashamray
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    I hope you guys understand that PvP'er has different builds because PvE meta is transparent, and PvP isn't. You can have different sets for more tankiness or more damage, for solo or zerging >>> way more crystals needed.
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  • Biro123
    Biro123
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    As a pvper its nice to have something..

    But with only 5k gold to my name and no mats, I don't actually have anything to transmute!

    Minalan owes me a beer.

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  • RouDeR
    RouDeR
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    PvP is the real END GAME content and it sould be rewarding.
    Joke asside , for people like me that are constantly changing builds on all (for me 16 characters) the crystals are not nearly enough . In pve you just equip your BIS and this is it , while a PvP builds are way more versitile.
  • Mureel
    Mureel
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    I am mainly pve and I love it this way! Go flip flags in IC! Telvar, XP and gold and ap! Love it! Sometimes I get my arse handed to me, but not enough to stop me!
    Edited by Mureel on December 16, 2017 11:45AM
  • ValkynSketha
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    And it is a good things, you as pver, already pveing and loving it, and there is two choices either pve the instance you want to get your weapon from or pve other instances to get your crystals over a couple of days to trans your weapon that you pved for in that instance but it does not have the trait you want, take it as yo dawg, however pvp players already need alot of pveing to get themself ready, it wont harm if they got goodthings once in a decade. : )
  • phileunderx2
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    I am also mostly pver but going to pvp land isn't that bad. Yes I get killed, I get teabagged and I also tick the enemy's off too when I'm on my warden healers and I am there to keep alive the guys who are better at fighting than I am. Also like running Siege. It's fun to hit a big zerg and watch the damage numbers pop up.
  • zaria
    zaria
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    Biro123 wrote: »
    As a pvper its nice to have something..

    But with only 5k gold to my name and no mats, I don't actually have anything to transmute!
    So you need to do PvE to get some, seems balanced.
    Edited by zaria on December 16, 2017 12:50PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Karmanorway
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    I think thats fair, in pve u could make a mil gold a day, in pvp not so much. So that makes it only fair
  • vamp_emily
    vamp_emily
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    Where is the respect for all the men and women that defend and die for your faction? We get paid pennies compared to what PvE players make. PvP players need more rewards.

    Edited by vamp_emily on December 19, 2017 8:35PM

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  • Egonieser
    Egonieser
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    Yeah, and doing PvE gives you better and more rewards in almost every other aspect of the game. You don't see me moaning about it. PvP is more action packed and intense and requires more effort and knowledge of the game than steamrolling brain-dead NPC's.
    I see it only fitting that just for once, we actually get rewarded better for it. Not to mention it is much more prominent (trait-swapping, multiple sets and weapons) in PvP. While in PvE you can mostly get by with 1 set unless major changes to the core game are made. Thus less need for transmute stones in general.
    Sometimes, I dream about...cheese...

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  • Dawnblade
    Dawnblade
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    aliyavana wrote: »
    It's to give an illusion that a large population actually plays bug ridden lagadil when people are actually pvping for pve

    We have a winner - they sunk so much into that mess in the center of the map, they can't just let it sit there regardless of whether the majority of the players actually enjoy the content, so they find ways to 'encourage' players to spend time in content they do not enjoy simply for the rewards (or for stam characters, basic skills).
  • TequilaFire
    TequilaFire
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    Dawnblade wrote: »
    aliyavana wrote: »
    It's to give an illusion that a large population actually plays bug ridden lagadil when people are actually pvping for pve

    We have a winner - they sunk so much into that mess in the center of the map, they can't just let it sit there regardless of whether the majority of the players actually enjoy the content, so they find ways to 'encourage' players to spend time in content they do not enjoy simply for the rewards (or for stam characters, basic skills).

    Misinformation as there are plenty of players that enjoy PvP.
  • JamieAubrey
    JamieAubrey
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    Enter 30 day PvP campaign, Get enough AP for lvl 3 rewards do this for all 14 alts ( if you have them ) and get 150 x 14 at the end of the 30 days
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Ohtimbar wrote: »
    I think the distribution should be roughly equal, to suit both audiences. But I suppose the forum holy warriors can't be satisfied by that kind of thinking.

    It really shouldn’t PvPer are forced to run PvE for good gear just like at the gear you can buy it’s mostly trash. PvEer have to enter PvP only when they are stamina builds for a heal and large AoE.

    PvPer need to PvE for Undaunted, monster sets (farming them is much faster then waiting to see if they are for sell one a week), unlock vampire, make gold to buy potions, farm reagents to make potions (reagents drop in Cyrodiil is nearly none), level to unlock powers and passives (yes this can be done in PvP without being maxed out it’s a turkey shot), gear, skill points(Skyshards, quest rewards, first run dungeon reward and group challenge reward) and of course leveling crafting cause once we put it on only we can make it purple or gold.

    So PvE don’t earn as many as PvP but after you get the traits you like on the gear you like why keep running the dungeon? You would get tried of speed runs and then that’s it with no gear to chase you have nothing to do.

    PvPer have been fighting the same fight in the same places vs the same people for three years PvEer think new dungeons every three months is too far apart. So who would give my crystal that cut farming time to?
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  • Joy_Division
    Joy_Division
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    Ahh yes, because the devs have completely neglected PvP for over three years, it must be a problem that there is one system in the entire game that might encourage people to PvP.

    Got to have things consistent, right?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Jade1986 wrote: »
    Well, pvp is also far more strenuous and unpredictable.....so, the reward is higher, becaus the risk is higher.

    WHAT RISK? Please enlighten me.

    You do know you don’t gain AP from dying right?
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  • Insandros
    Insandros
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    3 dailys that take 45 min lets say total you will earn up to 12 MAX. Thats 4 in each pledge return which i have never gotten so thats being nice.

    If i pvp for 45 min - 1 hr i will make over 20 easy. What gives? Most pvp players can buy the gear they need from traders and ap usage. Its the pve players that need more of changing traits imo.

    Is there ever gonna be a balance between two or will it stay @zos? It doesn bother me that much just sucks knowing im getting less doing pve.

    Its honestly a BIG difference in how many you can earn in pve/pvp i wonder if this is intended

    Wasn'"T that bad on patch release, but since 2 maintenance away and small patches last week or so, it got worse as pledge, avergage 1-2 crystals per geodes, versus ltos of 3 and 4 when they release it... they love giving us candies for limited tme and when people bought their *** they lower RNG. Of course one would say, not much difference between 1-2 and 3-4, well.... it's mostly the double pledge needed now. That is a *** load of doing same *** contents. Of course content could be more big if all DLCs could be doable with casual players when you pug, but, who pug them? no manny.. so limited to all the same boring dungeons, cuz my fav ones are DLC'S, but pugging them, almost out of the question.
    Edited by Insandros on December 16, 2017 2:11PM
  • altemriel
    altemriel
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    Danksta wrote: »
    Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.



    well no, your first sentence is not a fair statement at all. pvp and pve should give equal chance/amounts of receiving crystals!!
  • Mureel
    Mureel
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    vamp_emily wrote: »
    Where is the respect for all the men and women that defend and die for your fraction? We get paid pennies compared to what PvE players make. PvP players need more rewards.

    And to learn the difference between faction and fraction. :trollface: xD
    Edited by Mureel on December 16, 2017 2:16PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Ahh yes, because the devs have completely neglected PvP for over three years, it must be a problem that there is one system in the entire game that might encourage people to PvP.

    Got to have things consistent, right?

    Come on you have been here long enough to know that if PvE can’t have it 100% to themselves that’s it’s unfair and it’s just ZoS giving everything to their favorite system PvP...

    Like when we got vigor and PvEer got both it’s slot lowered and the amount of AP needed to get lowered just so they could get it faster. Now they demand Caltrops and Vigor be moved to a PvE skill line cause they a having the requirements lowered twice is just not enough.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    altemriel wrote: »
    Danksta wrote: »
    Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.



    well no, your first sentence is not a fair statement at all. pvp and pve should give equal chance/amounts of receiving crystals!!

    But why they don’t give equal chances to get sets, monster set, gold or reagents for potions. So why should this one thing be equal when nothing else is?
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