If you run trials, you get just one coffer of crystals per character per week. "Well, that's easy! Just run all your alts through normal trials!"Ihatenightblades wrote: »Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.
What is then? Dont say vdsa or vma you only get 5. And doing randoms gets you 1 LOL. And i never said something is holding me back i asked is it intended and will they ever balance it because its a fact you earn them faster in PvP.
So whats fastest way for pve?
Weekly coffers from doing trials, they even drop on normal. Shouldn't really be a need though, if you run content that warrants a trait change you should have plenty. If the hardest content you do is vet dungeons then you can by just fine with off-meta traits.
Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.
Shardan4968 wrote: »What's the problem? If PvPing is easier to farm crystals then why you aren't in Cyrodiil right now? What about ZOS will give infinite loading screens for PvE players to fix the "balance" in gameplay? I hope that this will bring more players to PvP, because right now it's a bit empty. Less whinning, more farming.
Dude, we get the load screens too...
https://www.youtube.com/watch?v=iSjS-iCPeW8So you need to do PvE to get some, seems balanced.As a pvper its nice to have something..
But with only 5k gold to my name and no mats, I don't actually have anything to transmute!
It's to give an illusion that a large population actually plays bug ridden lagadil when people are actually pvping for pve
It's to give an illusion that a large population actually plays bug ridden lagadil when people are actually pvping for pve
We have a winner - they sunk so much into that mess in the center of the map, they can't just let it sit there regardless of whether the majority of the players actually enjoy the content, so they find ways to 'encourage' players to spend time in content they do not enjoy simply for the rewards (or for stam characters, basic skills).
I think the distribution should be roughly equal, to suit both audiences. But I suppose the forum holy warriors can't be satisfied by that kind of thinking.
Nyghthowler wrote: »
Ihatenightblades wrote: »3 dailys that take 45 min lets say total you will earn up to 12 MAX. Thats 4 in each pledge return which i have never gotten so thats being nice.
If i pvp for 45 min - 1 hr i will make over 20 easy. What gives? Most pvp players can buy the gear they need from traders and ap usage. Its the pve players that need more of changing traits imo.
Is there ever gonna be a balance between two or will it stay @zos? It doesn bother me that much just sucks knowing im getting less doing pve.
Its honestly a BIG difference in how many you can earn in pve/pvp i wonder if this is intended
vamp_emily wrote: »Where is the respect for all the men and women that defend and die for your fraction? We get paid pennies compared to what PvE players make. PvP players need more rewards.
Joy_Division wrote: »Ahh yes, because the devs have completely neglected PvP for over three years, it must be a problem that there is one system in the entire game that might encourage people to PvP.
Got to have things consistent, right?