Just wondering if the problem is caused by users with pre-made groups, I am certainly not having a problem joining a random group via the group queue
starkerealm wrote: »Still borked. Though, I now have a fun stupid group finder-style story that happened IN GUILD. So, there's that.
VaranisArano wrote: »VaranisArano wrote: »CrazyWolf712 wrote: »Zenimax, you should’ve never messed with the dungeon finder in the Tamriel One update. It worked fine before that! And now, getting into a dungeon with friends is nearly impossible! I say revert all patches to the dungeon finder post Tamriel One and make it function like it had before. It was never broken then and there is no reason we should be forced to deal with this stupidity now.
Before One Tamriel, there were half as many dungeons. You think that might have had something to do with the complexity of it?
Half as many? They only added 2 since then lol.
Before One Tamriel, you had the Version 1 (normal) and the Veteran dungeons (now version II). Now you have Normal and Veteran versions of both dungeons. So it may not quite be half as many, but they certainly added more than just Horns of the Reach.
http://elderscrollsonline.wiki.fextralife.com/Dungeons
Correction, by my math, prior to One Tamriel there were 24 base game dungeons, split between normal and veteran difficulty. After One Tamriel, every dungeon got a normal and veteran mode, so that means the number of base game dungeons doubled, yes?
stuff12002 wrote: »starkerealm wrote: »Still borked. Though, I now have a fun stupid group finder-style story that happened IN GUILD. So, there's that.
Add it to their ESO 10millionstories bs lmao. “Had fun waiting on broken dungeon finder #10millionstories”
maniac4maniac wrote: »It's not as broken as yesterday - 5-30 attempts will make it work. But it's no completely fixed aswell. Though i don't want another 3-5 hours of maintenance every day.
vyndral13preub18_ESO wrote: »maniac4maniac wrote: »It's not as broken as yesterday - 5-30 attempts will make it work. But it's no completely fixed aswell. Though i don't want another 3-5 hours of maintenance every day.
Don’t worry. They will give up trying to fix it soon, if they haven’t already. Just like all the other times.
CrazyWolf712 wrote: »VaranisArano wrote: »VaranisArano wrote: »CrazyWolf712 wrote: »Zenimax, you should’ve never messed with the dungeon finder in the Tamriel One update. It worked fine before that! And now, getting into a dungeon with friends is nearly impossible! I say revert all patches to the dungeon finder post Tamriel One and make it function like it had before. It was never broken then and there is no reason we should be forced to deal with this stupidity now.
Before One Tamriel, there were half as many dungeons. You think that might have had something to do with the complexity of it?
Half as many? They only added 2 since then lol.
Before One Tamriel, you had the Version 1 (normal) and the Veteran dungeons (now version II). Now you have Normal and Veteran versions of both dungeons. So it may not quite be half as many, but they certainly added more than just Horns of the Reach.
http://elderscrollsonline.wiki.fextralife.com/Dungeons
Correction, by my math, prior to One Tamriel there were 24 base game dungeons, split between normal and veteran difficulty. After One Tamriel, every dungeon got a normal and veteran mode, so that means the number of base game dungeons doubled, yes?
Well, if you ask me, that doesn’t mean there are twice as many dungeons. They are the same dungeons. The veteran second versions were only given as pledges by Glirion. Now you can just do them on normal too but they are the same dungeon. And not every dungeon has a second version either (Direfrost Keep and Blessed Crucible are two examples). So no. They’ve only added six dungeons since the game’s release: Imperial City, Shadows of the Hist, and Horns of the Reach.
That doesn’t change the fact that the dungeon finder wasn’t broken before. They only changed it because people were queuing and then going afk while the rest of the group carried them through the dungeons. Zenimax wanted to change that but instead, now no one can get in.... What great developers...
VaranisArano wrote: »CrazyWolf712 wrote: »VaranisArano wrote: »VaranisArano wrote: »CrazyWolf712 wrote: »Zenimax, you should’ve never messed with the dungeon finder in the Tamriel One update. It worked fine before that! And now, getting into a dungeon with friends is nearly impossible! I say revert all patches to the dungeon finder post Tamriel One and make it function like it had before. It was never broken then and there is no reason we should be forced to deal with this stupidity now.
Before One Tamriel, there were half as many dungeons. You think that might have had something to do with the complexity of it?
Half as many? They only added 2 since then lol.
Before One Tamriel, you had the Version 1 (normal) and the Veteran dungeons (now version II). Now you have Normal and Veteran versions of both dungeons. So it may not quite be half as many, but they certainly added more than just Horns of the Reach.
http://elderscrollsonline.wiki.fextralife.com/Dungeons
Correction, by my math, prior to One Tamriel there were 24 base game dungeons, split between normal and veteran difficulty. After One Tamriel, every dungeon got a normal and veteran mode, so that means the number of base game dungeons doubled, yes?
Well, if you ask me, that doesn’t mean there are twice as many dungeons. They are the same dungeons. The veteran second versions were only given as pledges by Glirion. Now you can just do them on normal too but they are the same dungeon. And not every dungeon has a second version either (Direfrost Keep and Blessed Crucible are two examples). So no. They’ve only added six dungeons since the game’s release: Imperial City, Shadows of the Hist, and Horns of the Reach.
That doesn’t change the fact that the dungeon finder wasn’t broken before. They only changed it because people were queuing and then going afk while the rest of the group carried them through the dungeons. Zenimax wanted to change that but instead, now no one can get in.... What great developers...
It doubled the available number of dungeons for people to queue into. Before One Tamriel, you could only queue into 24 base game dungeons split between normal and vet. After One Tamriel, you could queue into 24 normal dungeons and 24 base game dungeons. That's why I'm saying the number of dungeons in the Dungeon Finder doubled. Normal and Veteran Fungal Grotto I might be the same dungeon, but they aren't the same for groupfinder and require different requirements for players.
stuff12002 wrote: »vyndral13preub18_ESO wrote: »maniac4maniac wrote: »It's not as broken as yesterday - 5-30 attempts will make it work. But it's no completely fixed aswell. Though i don't want another 3-5 hours of maintenance every day.
Don’t worry. They will give up trying to fix it soon, if they haven’t already. Just like all the other times.
You called it. They gave up pretty quickly in fact:
ZOS_GinaBruno
9:07AM
Staff Post
Hey guys, just letting you know we did see your posts about ongoing issues with LFG last night. It's likely that some things are going to be slower during peak times over the weekend due to demand, but we are looking into ways to improve grouping performance and the tool itself in the future.