Last time i checked there is no ability in the game that creates trees and rocks that u can LOS. Cause that is literally the only way LOS would be an actual counter to an ability that applies a 70% snare while u are also blocking. In other terms. Locked in place.
There are trees and rocks and things you can use to los all over Cyrodiil. If you’re not using them, no wonder you are dying. That’s 100% player error.
I said im the one using SA. If u are incapable of reading then just keep ur biased opinion for urself. You conveniently ignored the facts which are 70% snare with blocking keeping u prety much locked in place and that LOS objects can be more than 2 meters away from you and instead resorted to a general bs argument telling people that they are bad because they are dying.
The irony is that this argument never proved anything and in fact, that is the most frequently used argument by people who dont want to see their crutches taken away from them.
What you fail to see is that many people adapt without complaining or making excuses. You call it "crutches" and yet it is you who makes excuses for not using los or engaging in a fight where los is readily available. Rather than asking for a nerf, you could learn to live with Soul Assault as is by adapting or asking for help from those who seem to brush it off. But once again, people don't want to learn. They just want to nerf something so that they have an easier time playing. You say you are promoting skillful game play, but you are just wanting game play to be easier for you.
Its a channel Similar to Radiant which is why Radiant is interruptable.All channels are interruptable in the game.No other ultimate is interruptable because their not channels.
It's an ultimate. No Ultimates are interruptable.
Radiant is a skill, not an ultimate. And being a channel has nothing to do with it. All Ultimates are uninterruptable and undodgeable.
To re-trace this to a more constructive discussion:
What counter to SA do you suggest?
Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Cost increase sounds fair - Toxic Barrage (the other morph of bow ulti) which essentially does the same thing costs 175 (and is dodgeable/interruptable/deals less dmg, which is why no one uses the morph).
To re-trace this to a more constructive discussion:
What counter to SA do you suggest?
Reduce/remove the snare.
Reduce the ticks (not the dmg) so block can actually be a viable counter.
Should be interruptable.
I would say get rid of the cc immunity as well but whatever. Lets not take all the toys away from the potatoes.
Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Waffennacht wrote: »Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Did someone say Fortified Brass?? O_o
To re-trace this to a more constructive discussion:
What counter to SA do you suggest?
Reduce/remove the snare.
Reduce the ticks (not the dmg) so block can actually be a viable counter.
Should be interruptable.
I would say get rid of the cc immunity as well but whatever. Lets not take all the toys away from the potatoes.
I agree on many of those, but just wondering... If ticks are reduced but damage is not, that would mean you can get hit by an enormous tick of dmg (Risk of one shoots?)
Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Metemsycosis wrote: »Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Incap is 30 cheaper, stuns, defiles, and empowers the next attack
Burst is better than a 4 second dot.
I think soul assault already can be countered with thoughtful building and appropriate timing but strictly glass cannon medium armor builds don't stand a chance. I play a stamblade and most of my deaths are to other stamblade or soul assault gankers. Increasing the cost of SA won't change that IMO.
If you could counter it by staying close to the ranged magicka builds (or just bashing the melee ones using it on you), I think that'd improve PvP experience without really ruining the ulti.
Metemsycosis wrote: »Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Incap is 30 cheaper, stuns, defiles, and empowers the next attack
Burst is better than a 4 second dot.
I think soul assault already can be countered with thoughtful building and appropriate timing but strictly glass cannon medium armor builds don't stand a chance. I play a stamblade and most of my deaths are to other stamblade or soul assault gankers. Increasing the cost of SA won't change that IMO.
Incap (and all of the following burst) can be dodged though.
Dying to Incap is never a "[snip], nothing I can do about that because I don't play a tank build", it's always: "oh, gotta play better & react faster next time!".
There's a big difference between how it feels dying to an Incap combo and dying to Soul Assault or any other undodgeable dmg in the game.
That said, increasing cost of SA wouldn't change much, but it would bring it closer to bow ulti in terms of balance.
I still think it should be interruptable as well, as it's really, really punishing especially in 1vX at the moment (for all non S&B builds).
If you could counter it by staying close to the ranged magicka builds (or just bashing the melee ones using it on you), I think that'd improve PvP experience without really ruining the ulti.
If you could counter it by staying close to the ranged magicka builds (or just bashing the melee ones using it on you), I think that'd improve PvP experience without really ruining the ulti.
When was the last time your medium armor melee build allowed a ranged magicka build to stay at range and attack you from there?
If you could counter it by staying close to the ranged magicka builds (or just bashing the melee ones using it on you), I think that'd improve PvP experience without really ruining the ulti.
When was the last time your medium armor melee build allowed a ranged magicka build to stay at range and attack you from there?
Metemsycosis wrote: »Metemsycosis wrote: »Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Incap is 30 cheaper, stuns, defiles, and empowers the next attack
Burst is better than a 4 second dot.
I think soul assault already can be countered with thoughtful building and appropriate timing but strictly glass cannon medium armor builds don't stand a chance. I play a stamblade and most of my deaths are to other stamblade or soul assault gankers. Increasing the cost of SA won't change that IMO.
Incap (and all of the following burst) can be dodged though.
Dying to Incap is never a "[snip], nothing I can do about that because I don't play a tank build", it's always: "oh, gotta play better & react faster next time!".
There's a big difference between how it feels dying to an Incap combo and dying to Soul Assault or any other undodgeable dmg in the game.
That said, increasing cost of SA wouldn't change much, but it would bring it closer to bow ulti in terms of balance.
I still think it should be interruptable as well, as it's really, really punishing especially in 1vX at the moment (for all non S&B builds).
If you could counter it by staying close to the ranged magicka builds (or just bashing the melee ones using it on you), I think that'd improve PvP experience without really ruining the ulti.
Yes because we both know how prevalent those rolly polly mag builds are. Come now. It is a good comparison for this very reason: If I am playing a 9k stamina magsorc (a magsorc lacking secondary levels of defense, a glass cannon in other words) and a NB bunny hops on me and I Dodge the incap there is a good chance I wont be able to cc break in time to eat heavy hits. A good heavy attack surprise attack combo can melt a shields-down light armor mag anything. Especially with 3-4 seconds to do so. Well now my 9k stamina magsorc is dead. In a few minutes i will post about how op incap is whenever I haven't taken the simplest measures to avoid its impact on me.
ETA: I think you're engaging a false dichotomy. Either glass cannon or tank.
Metemsycosis wrote: »Metemsycosis wrote: »Brutusmax1mus wrote: »I have a video of me getting hit with me yesterday in my brass/ bone pirate / troll king nb. Didn't even block it, just walked toward him, hit vigor, then wrecked him after, TK didn't proc either.
My point is that most people don't have crazy tool tips of SA.
The only thing it may need is a cost increase. It does a lot for such a cheap ultimate.
But, you ARE getting your soul directly assaulted its not meant to feel sexy.
Incap is 30 cheaper, stuns, defiles, and empowers the next attack
Burst is better than a 4 second dot.
I think soul assault already can be countered with thoughtful building and appropriate timing but strictly glass cannon medium armor builds don't stand a chance. I play a stamblade and most of my deaths are to other stamblade or soul assault gankers. Increasing the cost of SA won't change that IMO.
Incap (and all of the following burst) can be dodged though.
Dying to Incap is never a "[snip], nothing I can do about that because I don't play a tank build", it's always: "oh, gotta play better & react faster next time!".
There's a big difference between how it feels dying to an Incap combo and dying to Soul Assault or any other undodgeable dmg in the game.
That said, increasing cost of SA wouldn't change much, but it would bring it closer to bow ulti in terms of balance.
I still think it should be interruptable as well, as it's really, really punishing especially in 1vX at the moment (for all non S&B builds).
If you could counter it by staying close to the ranged magicka builds (or just bashing the melee ones using it on you), I think that'd improve PvP experience without really ruining the ulti.
Yes because we both know how prevalent those rolly polly mag builds are. Come now. It is a good comparison for this very reason: If I am playing a 9k stamina magsorc (a magsorc lacking secondary levels of defense, a glass cannon in other words) and a NB bunny hops on me and I Dodge the incap there is a good chance I wont be able to cc break in time to eat heavy hits. A good heavy attack surprise attack combo can melt a shields-down light armor mag anything. Especially with 3-4 seconds to do so. Well now my 9k stamina magsorc is dead. In a few minutes i will post about how op incap is whenever I haven't taken the simplest measures to avoid its impact on me.
ETA: I think you're engaging a false dichotomy. Either glass cannon or tank.
Takes like 7k stam to counter a soul assault. Chill out
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
"With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
There's a pretty big difference between a defensive utility naturally available to everyone, and a defensive utility skill you need to slot (and become a vampire for), just saying.
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
There's a pretty big difference between a defensive utility naturally available to everyone, and a defensive utility skill you need to slot (and become a vampire for) - just saying...
It's also worth noting that there isn't an equivalent to Amberplasm available for stamina builds, most of the medium armor sets in general are underwhelming compared to magicka sets.
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
UppGRAYxDD wrote: »
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
There's a pretty big difference between a defensive utility naturally available to everyone, and a defensive utility skill you need to slot (and become a vampire for) - just saying...
It's also worth noting that there isn't an equivalent to Amberplasm available for stamina builds, most of the medium armor sets in general are underwhelming compared to magicka sets.
bone pirate...
I am not talking about the odd medium armor build that plays with 9k magicka and zero regen and complains about not having magicka. Normal medium armor builds already run with shackle, tri stat food, gold food even atro mundus etc to have utilities such as cloak which i did consider a "counter" right? But mist form goes well beyond than simply getting a little more magicka.
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
I am not talking about the odd medium armor build that plays with 9k magicka and zero regen and complains about not having magicka. Normal medium armor builds already run with shackle, tri stat food, gold food even atro mundus etc to have utilities such as cloak which i did consider a "counter" right? But mist form goes well beyond than simply getting a little more magicka.
If you are playing a magicka sorc with 9k magicka stamina and no adequate stam regen dont complain why u run out stamina.
But playing a stam build with 9K magicka and no adequate magicka regen, then complaining about not having enough magicka for mist form is cool.
Gotcha."With the current state of the game, CP and sets like amberplasm and shacklebreaker there is no excuse to run out of stamina after one roll and one cc."
Why don't you apply that logic to "i don't have enough magicka to use mistform", mmm?
My shacklebreaker-wearing stamina werewolf has 18000 magicka. If you are seriously claiming that you are unable to use mistform once in a blue moon(SA can't be exactly spammed) with that, and possibly even atro mundus, then you need to work on your resouce management skills.