Feared is not quite the right word...
But anyway, Magicka based Sorcs are the ones I find most annoying and the ones I mostly just ignore.
They have ridiculous burst, huge survivability, and the option to bolt away and reset the fight when they make a mistake and might actually find themselves in any kind of real danger.
Chasing them is even more futile waste of my time. Doing so would just leave me out of resources and facing their burst and dying.
And those sorc players know this, even though on the forums they keep telling us how hard it is to play as a sorc, and how easy it is for others to kill them. But every time I go to Cyro, I encounter tons of sorcs jumping about solo, trying to rile people up and give them a chase. And there are always those who fall for this and do run after them. I tend to just sit on the keep walls and shake my head. A minute or so later the player who gave chase re-spawns at the keep and rushes out the doors with fury and thunder and runs again for the hills after the sorc, only to re-spawn moment after at the keep again.
I'm not saying that playing a sorc is an automatic win button, but it is the easy mode in this game. The main skill you need, to pull the solo jumping sorc skit, is to know how to bait people to follow you and knowledge of the terrain, so that you know where you can bolt and the people chasing you can't follow. Rest is just watching when the chaser is starting to lose steam, line up your burst and claim your AP. Oh, and whining about shield ignoring damage on the forums.
Which is the the real reason I dislike magsorcs - due to way shields work, there is very little one can do against such a build and playstyle. I can, and do sometimes, spec my whole build and gear set to thwart such nonsense, but that will leave me weak against almost everything else, and useless in the things that I actually want to play PVP in this game for - i.e. Massed battles.
So most of the time, when i see another sorc twerp bouncing about trying to bait fools in to giving chase, I just mount up and ride somewhere else to find and actual battle to fight. The only time I tend to engage with these types is when they are hovering on the outskirts of a big battle preying on stragglers and on people who have just used all their resources to dodge a destro spamming zerg train. They really are like vultures, and like the scavengers they are, they scatter at the first signs of any real trouble.
I do also detest those stamina NB gankers. Never saw the fun in ambushing an unaware foe, and even less fun in bursting stunned target from stealth to zero in 1 sec and then running to the hills like a yellow bellied coward. It's just not something I find in any way or shape entertaining, especially since I know how annoying it is to the one getting ganked. I just don't see any point in making someone else's life crappier than it needs to be.
But at the end of the day, I don't really worry about NB gankers all that much. I can take pre-emptive steps against them without gimping myself in other areas. And more often than not, the cowardly loser trying to gank me, finds a target who is not defenseless, and who does in fact polish the floor with their broken and bloodied corpse. Most Stamina Nighblades are one trick ponies who are squishy as hell, and who tend to drop like flies when they actually have to fight.
There are few, whose names I've learned to recognize who I've learned to avoid though. They often run in packs, gang gank solitary low CP players, and tend to have pocket healers lurking about. But since they almost never play the map, and only farm people in resource towers, they are easy enough to ignore and avoid. In the grand scheme of things, they are irrelevant.
There are also those few, who seem to over perform to such a crazy margin, that one does wonder whether they are utterly devoid of any other life than ESO, or are they macro abusing nitwits, or do they just simply cheat their asses off. I am not familiar enough with the Nightblades to say for sure if the crap they pull off is doable withing the framework of the game, or are they using other options to boost their combat effectiveness. But the ganker type NB seems like the kind of choice, a player who has no qualms about cheating, would pick for their character.
Tanky wardens, DKs and Tempalrs are also pretty annoying and something I'd be happier if they weren't a thing that is possible in the game. Some of them are tanky to such ridiculous degree that 10 guys wailing on them can't even bring them to execute range. But the key to fighting that type is to not run after them as they keep running around the tree. When you see 4 or 5 players running after a tree hugging tank, stop and prepare some ground based stuff for them, so that they will run into your ground based AoE and mines on their next lap. Also, any block ignoring CC is useful too - too bad not all classes get such options though...
But as annoying as those tanky types are, they are not something one would fear. They can only kill you if you fall into their trap and play the game the way they want you to. They depend on gear procs and ulti build up to burst down chasers one at a time. If your build does not contain tank bursting options, just mount up and ride a way and leave them hugging their trees. They rarely pose any actual danger to anyone who just ignores them.
So... to sum all that up - it's not as much that one would "fear" any particular class. The haphazard way balance tweaks are handed out by the devs in this game, leaves some classes on top of the heap and others at the bottom patch by patch. And with each update it's a new thing that finds itself to be OP. The real things that one learns to "fear" are the broken cancerous builds that enable utter nonsense play styles. But for the most part of this games existence, barring the launch era vampire mag DKs, sorcs are the ones that have been consistently allowed to pull of some utterly cancerous nonsense. The other classes have had their days of utterly broken glory too, but it's the sorc that has always been on the top part of the heap.
Jjitsuboy98 wrote: »In a duel if you have a shielding mag sorc with pets, mines, and burst.......c'mon what are you gonna do?
Feared is not quite the right word...
But anyway, Magicka based Sorcs are the ones I find most annoying and the ones I mostly just ignore.
They have ridiculous burst, huge survivability, and the option to bolt away and reset the fight when they make a mistake and might actually find themselves in any kind of real danger.
Chasing them is even more futile waste of my time. Doing so would just leave me out of resources and facing their burst and dying.
And those sorc players know this, even though on the forums they keep telling us how hard it is to play as a sorc, and how easy it is for others to kill them. But every time I go to Cyro, I encounter tons of sorcs jumping about solo, trying to rile people up and give them a chase. And there are always those who fall for this and do run after them. I tend to just sit on the keep walls and shake my head. A minute or so later the player who gave chase re-spawns at the keep and rushes out the doors with fury and thunder and runs again for the hills after the sorc, only to re-spawn moment after at the keep again.
I'm not saying that playing a sorc is an automatic win button, but it is the easy mode in this game. The main skill you need, to pull the solo jumping sorc skit, is to know how to bait people to follow you and knowledge of the terrain, so that you know where you can bolt and the people chasing you can't follow. Rest is just watching when the chaser is starting to lose steam, line up your burst and claim your AP. Oh, and whining about shield ignoring damage on the forums.
Which is the the real reason I dislike magsorcs - due to way shields work, there is very little one can do against such a build and playstyle. I can, and do sometimes, spec my whole build and gear set to thwart such nonsense, but that will leave me weak against almost everything else, and useless in the things that I actually want to play PVP in this game for - i.e. Massed battles.
So most of the time, when i see another sorc twerp bouncing about trying to bait fools in to giving chase, I just mount up and ride somewhere else to find and actual battle to fight. The only time I tend to engage with these types is when they are hovering on the outskirts of a big battle preying on stragglers and on people who have just used all their resources to dodge a destro spamming zerg train. They really are like vultures, and like the scavengers they are, they scatter at the first signs of any real trouble.
I do also detest those stamina NB gankers. Never saw the fun in ambushing an unaware foe, and even less fun in bursting stunned target from stealth to zero in 1 sec and then running to the hills like a yellow bellied coward. It's just not something I find in any way or shape entertaining, especially since I know how annoying it is to the one getting ganked. I just don't see any point in making someone else's life crappier than it needs to be.
But at the end of the day, I don't really worry about NB gankers all that much. I can take pre-emptive steps against them without gimping myself in other areas. And more often than not, the cowardly loser trying to gank me, finds a target who is not defenseless, and who does in fact polish the floor with their broken and bloodied corpse. Most Stamina Nighblades are one trick ponies who are squishy as hell, and who tend to drop like flies when they actually have to fight.
There are few, whose names I've learned to recognize who I've learned to avoid though. They often run in packs, gang gank solitary low CP players, and tend to have pocket healers lurking about. But since they almost never play the map, and only farm people in resource towers, they are easy enough to ignore and avoid. In the grand scheme of things, they are irrelevant.
There are also those few, who seem to over perform to such a crazy margin, that one does wonder whether they are utterly devoid of any other life than ESO, or are they macro abusing nitwits, or do they just simply cheat their asses off. I am not familiar enough with the Nightblades to say for sure if the crap they pull off is doable withing the framework of the game, or are they using other options to boost their combat effectiveness. But the ganker type NB seems like the kind of choice, a player who has no qualms about cheating, would pick for their character.
Tanky wardens, DKs and Tempalrs are also pretty annoying and something I'd be happier if they weren't a thing that is possible in the game. Some of them are tanky to such ridiculous degree that 10 guys wailing on them can't even bring them to execute range. But the key to fighting that type is to not run after them as they keep running around the tree. When you see 4 or 5 players running after a tree hugging tank, stop and prepare some ground based stuff for them, so that they will run into your ground based AoE and mines on their next lap. Also, any block ignoring CC is useful too - too bad not all classes get such options though...
But as annoying as those tanky types are, they are not something one would fear. They can only kill you if you fall into their trap and play the game the way they want you to. They depend on gear procs and ulti build up to burst down chasers one at a time. If your build does not contain tank bursting options, just mount up and ride a way and leave them hugging their trees. They rarely pose any actual danger to anyone who just ignores them.
So... to sum all that up - it's not as much that one would "fear" any particular class. The haphazard way balance tweaks are handed out by the devs in this game, leaves some classes on top of the heap and others at the bottom patch by patch. And with each update it's a new thing that finds itself to be OP. The real things that one learns to "fear" are the broken cancerous builds that enable utter nonsense play styles. But for the most part of this games existence, barring the launch era vampire mag DKs, sorcs are the ones that have been consistently allowed to pull of some utterly cancerous nonsense. The other classes have had their days of utterly broken glory too, but it's the sorc that has always been on the top part of the heap.
NightbladeMechanics wrote: »I’ll jump on anyone. Lol
RPGplayer13579 wrote: »I am just guessing as I have never been able to ask the player who kills me, "Hey, what class are you playing?"
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Feared is not quite the right word...
But anyway, Magicka based Sorcs are the ones I find most annoying and the ones I mostly just ignore.
They have ridiculous burst, huge survivability, and the option to bolt away and reset the fight when they make a mistake and might actually find themselves in any kind of real danger.
Chasing them is even more futile waste of my time. Doing so would just leave me out of resources and facing their burst and dying.
And those sorc players know this, even though on the forums they keep telling us how hard it is to play as a sorc, and how easy it is for others to kill them. But every time I go to Cyro, I encounter tons of sorcs jumping about solo, trying to rile people up and give them a chase. And there are always those who fall for this and do run after them. I tend to just sit on the keep walls and shake my head. A minute or so later the player who gave chase re-spawns at the keep and rushes out the doors with fury and thunder and runs again for the hills after the sorc, only to re-spawn moment after at the keep again.
I'm not saying that playing a sorc is an automatic win button, but it is the easy mode in this game. The main skill you need, to pull the solo jumping sorc skit, is to know how to bait people to follow you and knowledge of the terrain, so that you know where you can bolt and the people chasing you can't follow. Rest is just watching when the chaser is starting to lose steam, line up your burst and claim your AP. Oh, and whining about shield ignoring damage on the forums.
Which is the the real reason I dislike magsorcs - due to way shields work, there is very little one can do against such a build and playstyle. I can, and do sometimes, spec my whole build and gear set to thwart such nonsense, but that will leave me weak against almost everything else, and useless in the things that I actually want to play PVP in this game for - i.e. Massed battles.
So most of the time, when i see another sorc twerp bouncing about trying to bait fools in to giving chase, I just mount up and ride somewhere else to find and actual battle to fight. The only time I tend to engage with these types is when they are hovering on the outskirts of a big battle preying on stragglers and on people who have just used all their resources to dodge a destro spamming zerg train. They really are like vultures, and like the scavengers they are, they scatter at the first signs of any real trouble.
I do also detest those stamina NB gankers. Never saw the fun in ambushing an unaware foe, and even less fun in bursting stunned target from stealth to zero in 1 sec and then running to the hills like a yellow bellied coward. It's just not something I find in any way or shape entertaining, especially since I know how annoying it is to the one getting ganked. I just don't see any point in making someone else's life crappier than it needs to be.
But at the end of the day, I don't really worry about NB gankers all that much. I can take pre-emptive steps against them without gimping myself in other areas. And more often than not, the cowardly loser trying to gank me, finds a target who is not defenseless, and who does in fact polish the floor with their broken and bloodied corpse. Most Stamina Nighblades are one trick ponies who are squishy as hell, and who tend to drop like flies when they actually have to fight.
There are few, whose names I've learned to recognize who I've learned to avoid though. They often run in packs, gang gank solitary low CP players, and tend to have pocket healers lurking about. But since they almost never play the map, and only farm people in resource towers, they are easy enough to ignore and avoid. In the grand scheme of things, they are irrelevant.
There are also those few, who seem to over perform to such a crazy margin, that one does wonder whether they are utterly devoid of any other life than ESO, or are they macro abusing nitwits, or do they just simply cheat their asses off. I am not familiar enough with the Nightblades to say for sure if the crap they pull off is doable withing the framework of the game, or are they using other options to boost their combat effectiveness. But the ganker type NB seems like the kind of choice, a player who has no qualms about cheating, would pick for their character.
Tanky wardens, DKs and Tempalrs are also pretty annoying and something I'd be happier if they weren't a thing that is possible in the game. Some of them are tanky to such ridiculous degree that 10 guys wailing on them can't even bring them to execute range. But the key to fighting that type is to not run after them as they keep running around the tree. When you see 4 or 5 players running after a tree hugging tank, stop and prepare some ground based stuff for them, so that they will run into your ground based AoE and mines on their next lap. Also, any block ignoring CC is useful too - too bad not all classes get such options though...
But as annoying as those tanky types are, they are not something one would fear. They can only kill you if you fall into their trap and play the game the way they want you to. They depend on gear procs and ulti build up to burst down chasers one at a time. If your build does not contain tank bursting options, just mount up and ride a way and leave them hugging their trees. They rarely pose any actual danger to anyone who just ignores them.
So... to sum all that up - it's not as much that one would "fear" any particular class. The haphazard way balance tweaks are handed out by the devs in this game, leaves some classes on top of the heap and others at the bottom patch by patch. And with each update it's a new thing that finds itself to be OP. The real things that one learns to "fear" are the broken cancerous builds that enable utter nonsense play styles. But for the most part of this games existence, barring the launch era vampire mag DKs, sorcs are the ones that have been consistently allowed to pull of some utterly cancerous nonsense. The other classes have had their days of utterly broken glory too, but it's the sorc that has always been on the top part of the heap.
Well, as a sorc I kind of avoid ANY player that uses sustain/survivability to kite you out of resources before bursting.. its not just sorcs.. Only difference is that sorcs will do it more over distance, while everyone else does it by running around rocks/towers. Plenty of magDK's and Templars doing this with mistform, plenty of stam builds doing it with roll-dodge/sprint.. And in a lot of cases - a big helper is pots.. vs the chasers possibly only using ghetto pots.
Its not to do with any specific class - just a playstyle that involves trying to get people to fight on your terms.(btw, sorcs can't win... here I hear 'too much sustain/mobility' where on other threads I hear 'too much def - they should have more mobility instead'... idk.. But that's the nature of shields - they are only useful in small encounters - when it gets over 2 opponents - sorc has to run and try to kite.. I guess what you see is people using the right abilities at the right time. Some call it skill, other say 'nerf that class!'
Feared is not quite the right word...
But anyway, Magicka based Sorcs are the ones I find most annoying and the ones I mostly just ignore.
They have ridiculous burst, huge survivability, and the option to bolt away and reset the fight when they make a mistake and might actually find themselves in any kind of real danger.
Chasing them is even more futile waste of my time. Doing so would just leave me out of resources and facing their burst and dying.
And those sorc players know this, even though on the forums they keep telling us how hard it is to play as a sorc, and how easy it is for others to kill them. But every time I go to Cyro, I encounter tons of sorcs jumping about solo, trying to rile people up and give them a chase. And there are always those who fall for this and do run after them. I tend to just sit on the keep walls and shake my head. A minute or so later the player who gave chase re-spawns at the keep and rushes out the doors with fury and thunder and runs again for the hills after the sorc, only to re-spawn moment after at the keep again.
I'm not saying that playing a sorc is an automatic win button, but it is the easy mode in this game. The main skill you need, to pull the solo jumping sorc skit, is to know how to bait people to follow you and knowledge of the terrain, so that you know where you can bolt and the people chasing you can't follow. Rest is just watching when the chaser is starting to lose steam, line up your burst and claim your AP. Oh, and whining about shield ignoring damage on the forums.
Which is the the real reason I dislike magsorcs - due to way shields work, there is very little one can do against such a build and playstyle. I can, and do sometimes, spec my whole build and gear set to thwart such nonsense, but that will leave me weak against almost everything else, and useless in the things that I actually want to play PVP in this game for - i.e. Massed battles.
So most of the time, when i see another sorc twerp bouncing about trying to bait fools in to giving chase, I just mount up and ride somewhere else to find and actual battle to fight. The only time I tend to engage with these types is when they are hovering on the outskirts of a big battle preying on stragglers and on people who have just used all their resources to dodge a destro spamming zerg train. They really are like vultures, and like the scavengers they are, they scatter at the first signs of any real trouble.
I do also detest those stamina NB gankers. Never saw the fun in ambushing an unaware foe, and even less fun in bursting stunned target from stealth to zero in 1 sec and then running to the hills like a yellow bellied coward. It's just not something I find in any way or shape entertaining, especially since I know how annoying it is to the one getting ganked. I just don't see any point in making someone else's life crappier than it needs to be.
But at the end of the day, I don't really worry about NB gankers all that much. I can take pre-emptive steps against them without gimping myself in other areas. And more often than not, the cowardly loser trying to gank me, finds a target who is not defenseless, and who does in fact polish the floor with their broken and bloodied corpse. Most Stamina Nighblades are one trick ponies who are squishy as hell, and who tend to drop like flies when they actually have to fight.
There are few, whose names I've learned to recognize who I've learned to avoid though. They often run in packs, gang gank solitary low CP players, and tend to have pocket healers lurking about. But since they almost never play the map, and only farm people in resource towers, they are easy enough to ignore and avoid. In the grand scheme of things, they are irrelevant.
There are also those few, who seem to over perform to such a crazy margin, that one does wonder whether they are utterly devoid of any other life than ESO, or are they macro abusing nitwits, or do they just simply cheat their asses off. I am not familiar enough with the Nightblades to say for sure if the crap they pull off is doable withing the framework of the game, or are they using other options to boost their combat effectiveness. But the ganker type NB seems like the kind of choice, a player who has no qualms about cheating, would pick for their character.
Tanky wardens, DKs and Tempalrs are also pretty annoying and something I'd be happier if they weren't a thing that is possible in the game. Some of them are tanky to such ridiculous degree that 10 guys wailing on them can't even bring them to execute range. But the key to fighting that type is to not run after them as they keep running around the tree. When you see 4 or 5 players running after a tree hugging tank, stop and prepare some ground based stuff for them, so that they will run into your ground based AoE and mines on their next lap. Also, any block ignoring CC is useful too - too bad not all classes get such options though...
But as annoying as those tanky types are, they are not something one would fear. They can only kill you if you fall into their trap and play the game the way they want you to. They depend on gear procs and ulti build up to burst down chasers one at a time. If your build does not contain tank bursting options, just mount up and ride a way and leave them hugging their trees. They rarely pose any actual danger to anyone who just ignores them.
So... to sum all that up - it's not as much that one would "fear" any particular class. The haphazard way balance tweaks are handed out by the devs in this game, leaves some classes on top of the heap and others at the bottom patch by patch. And with each update it's a new thing that finds itself to be OP. The real things that one learns to "fear" are the broken cancerous builds that enable utter nonsense play styles. But for the most part of this games existence, barring the launch era vampire mag DKs, sorcs are the ones that have been consistently allowed to pull of some utterly cancerous nonsense. The other classes have had their days of utterly broken glory too, but it's the sorc that has always been on the top part of the heap.
It’s interesting to see what people select as most feared and to associate that with their skill level (if I can recognize them).
Definitely seeing some patterns.