Thanks for the feedback, greatly appreciated!WuffyCerulei wrote: »I gotta respect the fact that you took time to actually explain what the issue is with CP+tanking in pvp. The few other people who would post on here about CP in BGs being an issue give no explanations or anything. Just complaining.
*bows humbly* I have never received a higher honour.Also, your mustache has reversed my menopause and I find myself suddenly fertile once again after all these years.
Joy_Division wrote: »You're right. But ZoS is probably doing this to try and make BGs more popular.
It's easier to add CP than to make a meaningful leaderboard, rewards players will want to progress towards, a robust matchmaker system, etc.
Been playing since close beta and I want to be able to use all my unlocks in BGs. An advice to all the new players out there, if you want to be competitive in an MMO, less whining and more farming...
Alexandrious wrote: »The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
You know how I am considered one of the best players of my server?
Because I was the lvl 50 guy with no CP, I struggled, I died, I respawned and retried,
I played No CP, I farmed my gear, got my CP and I went in Cyrodiil CP with half the cap in that moment and I did just fine, I kept trying and now I can 1v8 people, entire guilds pay me monthly fees to don't play when they push, zergs don't waste their time on me and entire PvP guilds let me watch them.
You become stronger by challenging yourself, by doing solo PvP, by fighting opponents with more chances to win than you, and the difference between a player without CP and one with CP is definitely not the CP but the skill, the knowledge, the strategy, the use of skills, the cancel and the gear unfortunately at the moment.
No CP is boring because for me it feels like PvE if I go with my friends, I don't see any challenges pub stomping noobs because only noobs or average players play no CP so your chances of fighting a team of good players is very low so you end up having a full team of superstars from a server against 2 teams of people who can't cancel.
CP Battlegrounds will finally make a lot of people come back but imo, it's too late, we will see.
Riiiiiiiiiiiiiiiiighht.
*winks*
kek
The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
You know how I am considered one of the best players of my server?
Because I was the lvl 50 guy with no CP, I struggled, I died, I respawned and retried,
I played No CP, I farmed my gear, got my CP and I went in Cyrodiil CP with half the cap in that moment and I did just fine, I kept trying and now I can 1v8 people, entire guilds pay me monthly fees to don't play when they push, zergs don't waste their time on me and entire PvP guilds let me watch them.
You become stronger by challenging yourself, by doing solo PvP, by fighting opponents with more chances to win than you, and the difference between a player without CP and one with CP is definitely not the CP but the skill, the knowledge, the strategy, the use of skills, the cancel and the gear unfortunately at the moment.
No CP is boring because for me it feels like PvE if I go with my friends, I don't see any challenges pub stomping noobs because only noobs or average players play no CP so your chances of fighting a team of good players is very low so you end up having a full team of superstars from a server against 2 teams of people who can't cancel.
CP Battlegrounds will finally make a lot of people come back but imo, it's too late, we will see.
People coming back doesnt matter when you destroy the gameplay.
There are a lot better ways to make people come back that doesnt require destroying the gameplay.
How they are destroying the gameplay by adding CP to a dead PvP mode?
Why is Vivec full on all alliances and the rest don't even reach one bar? Because CP PvP is more popular, so if a minority of you don't like it well I didn't liked neither when they added poisons to hurt solo PvP, I didn't liked neither when they released proc sets, AoE caps and nerfed anti zerg skills, you just deal with it and adapt.
When ZoS makes dumb decisions it effects the entire game. Whether it's less people playing to buy what you sell, or less people to support your grievances about changes ZoS makes for another equally stupid reason.Why should I care?
The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
You know how I am considered one of the best players of my server?
Because I was the lvl 50 guy with no CP, I struggled, I died, I respawned and retried,
I played No CP, I farmed my gear, got my CP and I went in Cyrodiil CP with half the cap in that moment and I did just fine, I kept trying and now I can 1v8 people, entire guilds pay me monthly fees to don't play when they push, zergs don't waste their time on me and entire PvP guilds let me watch them.
You become stronger by challenging yourself, by doing solo PvP, by fighting opponents with more chances to win than you, and the difference between a player without CP and one with CP is definitely not the CP but the skill, the knowledge, the strategy, the use of skills, the cancel and the gear unfortunately at the moment.
No CP is boring because for me it feels like PvE if I go with my friends, I don't see any challenges pub stomping noobs because only noobs or average players play no CP so your chances of fighting a team of good players is very low so you end up having a full team of superstars from a server against 2 teams of people who can't cancel.
CP Battlegrounds will finally make a lot of people come back but imo, it's too late, we will see.
This is an MMO , isn't it? A MMO is all about proggresion ...If you want other thing play 3d shooters or MOBA.
Even in real life ..a real war has weak and powerful soldiers.
Ok , I am for non cp and cp enabled BGs too.
I am sure the cp enabled bgs will have more people anyway.
CP did not cause the lag, lag is caused by having hundreds of AoE effects many ground based going on and hitting lots of players at onceCp has literally broken certain campaigns in cyrodiil. Not only does it cause a ridiculous amount of lag, but to balance cp is in itself not at all possible. I was apprehensive about going into bg before, but now, as someone who is not cp 660, it is simply out of the question.
This is an MMO , isn't it? A MMO is all about proggresion ...If you want other thing play 3d shooters or MOBA.
Even in real life ..a real war has weak and powerful soldiers.
Ok , I am for non cp and cp enabled BGs too.
I am sure the cp enabled bgs will have more people anyway.
Mannix1958 wrote: »Pop locked with a wait time is pop locked with a wait time. They cant get more populated than that.
CP did not cause the lag, lag is caused by having hundreds of AoE effects many ground based going on and hitting lots of players at onceCp has literally broken certain campaigns in cyrodiil. Not only does it cause a ridiculous amount of lag, but to balance cp is in itself not at all possible. I was apprehensive about going into bg before, but now, as someone who is not cp 660, it is simply out of the question.
This causes server load and communication delays, it also push weaker clients past the limit.
Oakmontowls_ESO wrote: »So I just went to the Bethesda meet up at twitch con and got to talk to BrianWheeler who is the pvp lead. In talking with him, he is just as opposed to adding cp to battle grounds as the community is. However the numbers don't lie, people want to play with cp. He also talked about allowing you to que for specific modes and cp/no cp but there is the problem of making the que times even longer due to spreading people out.
Tldr: just keep in mind the Devs read your comments and share the same concerns as you do. However there are other things they have to consider.
Drakkdjinn wrote: »Oakmontowls_ESO wrote: »So I just went to the Bethesda meet up at twitch con and got to talk to BrianWheeler who is the pvp lead. In talking with him, he is just as opposed to adding cp to battle grounds as the community is. However the numbers don't lie, people want to play with cp. He also talked about allowing you to que for specific modes and cp/no cp but there is the problem of making the que times even longer due to spreading people out.
Tldr: just keep in mind the Devs read your comments and share the same concerns as you do. However there are other things they have to consider.
Confirmed: ZoS caters to the dumb and fickle crowd that doesn't even know what it wants. Thanks Brian.
Joy_Division wrote: »You're right. But ZoS is probably doing this to try and make BGs more popular.
It's easier to add CP than to make a meaningful leaderboard, rewards players will want to progress towards, a robust matchmaker system, etc.
Joy_Division wrote: »You're right. But ZoS is probably doing this to try and make BGs more popular.
It's easier to add CP than to make a meaningful leaderboard, rewards players will want to progress towards, a robust matchmaker system, etc.
This is probably the true reason for adding CPs.
They see a drastic decline in BG population, and they would rather change it to CP enabled, even though the players tell them it's a big mistake.
I mean, what other option they have to increase BG population?
Make it free for everyone?
Pfffft.
But, hey! When they see CP enabled won't make them more popular, they just might revert to no CP after 3 months and make them base game.
MAYBE.
Agreed. CP and non-CP queue should've been implemented from the beginning.kendellking_chaosb14_ESO wrote: »They just need to add a non cp mode and they will be set. Both sides will be happy playing the mode they want.
Agreed with everything in the linked post, including the end spoiler. Just to add though (something I should've mentioned in the video), CP not only allows you to invest into Shadow Ward, but all the other CP trees to make up for your traits being Sturdy and Glyphs being block cost reduction. So CP allows you to block more and of course self heal for more.Even tho I don´t agree with you about CP being something bad for this game I´ve got to give you some credit for the reasoning and good video
I made a post about my views on permablocking:
https://forums.elderscrollsonline.com/en/discussion/375444/about-permablocking/p1
Please feel free to read it if you like
I point out in the post/thread that there´s no "quick/easy fix" that will solve the tanky permablocking playstyle, since there´re so many mechanics/components to consider. CP is a part of it, not denying that, but I think a lot of people/players blame CP for more stuff than necessary and that there´re other mechanics that has bigger impact.
How they are destroying the gameplay by adding CP to a dead PvP mode?
Why is Vivec full on all alliances and the rest don't even reach one bar? Because CP PvP is more popular, so if a minority of you don't like it well I didn't liked neither when they added poisons to hurt solo PvP, I didn't liked neither when they released proc sets, AoE caps and nerfed anti zerg skills, you just deal with it and adapt.
The issue is not whether CP or no-CP is more popular. The issue is where currently 2 out of 4 game types (Chaos Ball and Relic) can be won simply by a tank build and nothing else. Do you enjoy fighting your target dummy? Because with the addition of CP paired with objectives that can be dominated by a single tank build, that is what BG's will become.When ZoS makes dumb decisions it effects the entire game. Whether it's less people playing to buy what you sell, or less people to support your grievances about changes ZoS makes for another equally stupid reason.Why should I care?
This may not directly affect you, but being vocally opposed to an obviously terrible decision lets ZoS know they can't make changes without thinking it through first. The next dumb thing they do could ruin your fun, but allowing them to set a precedence means your voice will mean nothing.
WuffyCerulei wrote: »The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
You know how I am considered one of the best players of my server?
Because I was the lvl 50 guy with no CP, I struggled, I died, I respawned and retried,
I played No CP, I farmed my gear, got my CP and I went in Cyrodiil CP with half the cap in that moment and I did just fine, I kept trying and now I can 1v8 people, entire guilds pay me monthly fees to don't play when they push, zergs don't waste their time on me and entire PvP guilds let me watch them.
You become stronger by challenging yourself, by doing solo PvP, by fighting opponents with more chances to win than you, and the difference between a player without CP and one with CP is definitely not the CP but the skill, the knowledge, the strategy, the use of skills, the cancel and the gear unfortunately at the moment.
No CP is boring because for me it feels like PvE if I go with my friends, I don't see any challenges pub stomping noobs because only noobs or average players play no CP so your chances of fighting a team of good players is very low so you end up having a full team of superstars from a server against 2 teams of people who can't cancel.
CP Battlegrounds will finally make a lot of people come back but imo, it's too late, we will see.
Zip up your pants, your epeen is showing.
kyle.wilson wrote: »brandonv516 wrote: »
Its just logic. CP campaigns are far far FAR laggier than non cp campaigns, and that is because of far far more calculations that need to be made. When all 3 factions are pop locked on both servers, sotha is way less laggy. And unless there is some underlying hardware issue between the 2, it is that.
I don't think I've seen a non-cp campaign pop locked since zos tested all pvp servers as non-cp.