Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-CP without proc sets is more skillful. Unfortunately proc sets make non-CP PvP even less skill based than CP enabled PvP.
If it weren't for these terrible additions in the game I would be more than happy to agree with you.
Why isn't the same logic applied to BG as PvP.
NO CP and CP - choice.
I only play NO CP PvP and play BG the odd time, if it changed to CP solely i would never play BG
Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-CP without proc sets is more skillful. Unfortunately proc sets make non-CP PvP even less skill based than CP enabled PvP.
If it weren't for these terrible additions in the game I would be more than happy to agree with you.
About the only proc sets that ever show.up these days are Skoria and Selenes. Everything else is pretty meh now.
You obviously don't play a lot of battlegrounds
Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-CP without proc sets is more skillful. Unfortunately proc sets make non-CP PvP even less skill based than CP enabled PvP.
If it weren't for these terrible additions in the game I would be more than happy to agree with you.
About the only proc sets that ever show.up these days are Skoria and Selenes. Everything else is pretty meh now.
You obviously don't play a lot of battlegrounds
You're right, I don't. Not being able to choose my game type really makes me not want to partake in it.
FloppyTouch wrote: »Cp will bring more people too bgs
Bgs already don’t have a lot of people playing them
1.pay wall
2.no cp
Oakmontowls_ESO wrote: »So I just went to the Bethesda meet up at twitch con and got to talk to BrianWheeler who is the pvp lead. In talking with him, he is just as opposed to adding cp to battle grounds as the community is. However the numbers don't lie, people want to play with cp. He also talked about allowing you to que for specific modes and cp/no cp but there is the problem of making the que times even longer due to spreading people out.
Tldr: just keep in mind the Devs read your comments and share the same concerns as you do. However there are other things they have to consider.
brandonv516 wrote: »
Its just logic. CP campaigns are far far FAR laggier than non cp campaigns, and that is because of far far more calculations that need to be made. When all 3 factions are pop locked on both servers, sotha is way less laggy. And unless there is some underlying hardware issue between the 2, it is that.
Oakmontowls_ESO wrote: »So I just went to the Bethesda meet up at twitch con and got to talk to BrianWheeler who is the pvp lead. In talking with him, he is just as opposed to adding cp to battle grounds as the community is. However the numbers don't lie, people want to play with cp. He also talked about allowing you to que for specific modes and cp/no cp but there is the problem of making the que times even longer due to spreading people out.
Tldr: just keep in mind the Devs read your comments and share the same concerns as you do. However there are other things they have to consider.
So what they basically said is "as long as people play it, who cares about the [snip] gameplay".
ZOS logic in a nutshell.
Non-cp pvp also takes a lot more skill to be good at.
Being able to sustain yourself in a fight is more of a challenge, so you need to make more trade offs in your build, as well as being able to play around those.
With the exact same build in cyrodil as I use in BG's I have infinite sustain and my burst is hugely more impactful. Anyone who isn't a tank has their TTK cut in half, and anyone who is a tank is probably still out there holding block 3 weeks later.
Will I still play BGs after the changes? Probably, will they be as good? Probably not
Non-CP without proc sets is more skillful. Unfortunately proc sets make non-CP PvP even less skill based than CP enabled PvP.
If it weren't for these terrible additions in the game I would be more than happy to agree with you.
About the only proc sets that ever show.up these days are Skoria and Selenes. Everything else is pretty meh now.
You obviously don't play a lot of battlegrounds
You're right, I don't. Not being able to choose my game type really makes me not want to partake in it.
I'd suggest playing regardless. I mean I started out only wanting to play TDM like most, but I have grown to enjoy capture the relic and domination much more than I thought I would.
Mostly because terrible teammates aren't as much of a problem in those game modes.
Oakmontowls_ESO wrote: »Oakmontowls_ESO wrote: »So I just went to the Bethesda meet up at twitch con and got to talk to BrianWheeler who is the pvp lead. In talking with him, he is just as opposed to adding cp to battle grounds as the community is. However the numbers don't lie, people want to play with cp. He also talked about allowing you to que for specific modes and cp/no cp but there is the problem of making the que times even longer due to spreading people out.
Tldr: just keep in mind the Devs read your comments and share the same concerns as you do. However there are other things they have to consider.
So what they basically said is "as long as people play it, who cares about the [snip] gameplay".
ZOS logic in a nutshell.
More like you have to give the people what they want not what the vocal minority wants. At the end of the day they are still a company trying to make money.
Oakmontowls_ESO wrote: »So I just went to the Bethesda meet up at twitch con and got to talk to BrianWheeler who is the pvp lead. In talking with him, he is just as opposed to adding cp to battle grounds as the community is. However the numbers don't lie, people want to play with cp. He also talked about allowing you to que for specific modes and cp/no cp but there is the problem of making the que times even longer due to spreading people out.
Tldr: just keep in mind the Devs read your comments and share the same concerns as you do. However there are other things they have to consider.
kyle.wilson wrote: »brandonv516 wrote: »
Its just logic. CP campaigns are far far FAR laggier than non cp campaigns, and that is because of far far more calculations that need to be made. When all 3 factions are pop locked on both servers, sotha is way less laggy. And unless there is some underlying hardware issue between the 2, it is that.
Its far laggier because players have proven time and again that most want to play CP campaigns.
I don't think I've seen a non-cp campaign pop locked since zos tested all pvp servers as non-cp.
They tested this to see if CP was causing the lag, and since we never got a result of that week, I think we can assume it wasn't causing the lag.
I had the normal amount of lag during that week of non-cp trueflame, but I did see a lot of pvers use the double AP so they wouldn't ever have to go back into pvp.
The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
WaltherCarraway wrote: »I fully agree with OP
CP battleground would be 12 magsorcs spamming wards till timer ticks to 0 imo
WillhelmBlack wrote: »WaltherCarraway wrote: »I fully agree with OP
CP battleground would be 12 magsorcs spamming wards till timer ticks to 0 imo
This, or full tank builds with unlimited resources. You know the ones it takes more than 8 players to kill in Cyrodiil, we have those to look forward to.
Probably won't play anymore anyway.
How to trash a game mode.
Joy_Division wrote: »You're right. But ZoS is probably doing this to try and make BGs more popular.
It's easier to add CP than to make a meaningful leaderboard, rewards players will want to progress towards, a robust matchmaker system, etc.
The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
You know how I am considered one of the best players of my server?
Because I was the lvl 50 guy with no CP, I struggled, I died, I respawned and retried,
I played No CP, I farmed my gear, got my CP and I went in Cyrodiil CP with half the cap in that moment and I did just fine, I kept trying and now I can 1v8 people, entire guilds pay me monthly fees to don't play when they push, zergs don't waste their time on me and entire PvP guilds let me watch them.
You become stronger by challenging yourself, by doing solo PvP, by fighting opponents with more chances to win than you, and the difference between a player without CP and one with CP is definitely not the CP but the skill, the knowledge, the strategy, the use of skills, the cancel and the gear unfortunately at the moment.
No CP is boring because for me it feels like PvE if I go with my friends, I don't see any challenges pub stomping noobs because only noobs or average players play no CP so your chances of fighting a team of good players is very low so you end up having a full team of superstars from a server against 2 teams of people who can't cancel.
CP Battlegrounds will finally make a lot of people come back but imo, it's too late, we will see.
The biggest power gap is between those who just reached level 50 who have no CP, no full gear sets, non upgraded gear and missing passives vs 660CP toons with completely optimised gear and CP.
You know how I am considered one of the best players of my server?
Because I was the lvl 50 guy with no CP, I struggled, I died, I respawned and retried,
I played No CP, I farmed my gear, got my CP and I went in Cyrodiil CP with half the cap in that moment and I did just fine, I kept trying and now I can 1v8 people, entire guilds pay me monthly fees to don't play when they push, zergs don't waste their time on me and entire PvP guilds let me watch them.
You become stronger by challenging yourself, by doing solo PvP, by fighting opponents with more chances to win than you, and the difference between a player without CP and one with CP is definitely not the CP but the skill, the knowledge, the strategy, the use of skills, the cancel and the gear unfortunately at the moment.
No CP is boring because for me it feels like PvE if I go with my friends, I don't see any challenges pub stomping noobs because only noobs or average players play no CP so your chances of fighting a team of good players is very low so you end up having a full team of superstars from a server against 2 teams of people who can't cancel.
CP Battlegrounds will finally make a lot of people come back but imo, it's too late, we will see.