Joy_Division wrote: »HoloYoitsu wrote: »Here's the cost comparison (in 5 light + Unholy Knowledge passive)
Comes out to a 62.6% cost increase in practice.Rune Prison: Increased the cost of this ability and its morphs by approximately 16%.
Hilariously incompetent math/bold faced lies aside, can't say I disagree with this cost increase. It makes sense and brings the cost in line with other hard stuns.
That being said, the whole set of changes is just dumb. Giving an unwanted buff to a skill and then gutting a core class ability to compensate. Unless you consider the alternative. That they were intending to nerf frags from the beginning and offer force rune prison as an alternative, but presented the changes in reverse so as to cull dissent and ensure their way gets implemented with little push back, resistance, or dialogue. If you think about it, they have been doing that a lot lately. I know they don't come up with balance change ideas in the middle of a pts cycle...these things are surely discussed and hammered out in advance. So ask yourself, why have they only in recent patches started releasing balance changes in a staggered manner with major changes being announced towards the end of the pts?
Ultimately it's their game and they can do whatever they want. But this kind of duplicitous and neglectful behavior is unsavory, and not one I am keen on being a patron of.
True.
They did have to come up with a new way to sell their nerfs as the whole "This will be a buff if..." tactic did not work so well.
Chilly-McFreeze wrote: »60% cost increase for rune prison? Well, that adds to the skills I can't use or sustain on a stam sorc. Just like most of sorcs toolkit already.
Chilly-McFreeze wrote: »60% cost increase for rune prison? Well, that adds to the skills I can't use or sustain on a stam sorc. Just like most of sorcs toolkit already.
Why would you? Your CC should come from Wrecking Blow or Streak.
It's no secret sorc active skills for stamina are a bit limited, but you got the best passives in the game and a few key skills. That not enough?
Chilly-McFreeze wrote: »60% cost increase for rune prison? Well, that adds to the skills I can't use or sustain on a stam sorc. Just like most of sorcs toolkit already.
Why would you? Your CC should come from Wrecking Blow or Streak.
It's no secret sorc active skills for stamina are a bit limited, but you got the best passives in the game and a few key skills. That not enough?
While they are rare, Rune Cage was accessible and useful to DoT based stam builds. Now it would be very expensive... but, so are Petrify and Fear.
Defensive Rune on the other hand could have been useful to anyone. And that skill would really lose a large part of that usefulness, namely the cc when you are being chased. Now there would probably be a better use for that magicka.