Pretty much... I think the Shuffle change would've been enough to atleast balance medium vs heavy armor, but the change to Wrath absolutely guts Heavy Armor.
For example, as a magplar you'll now always be better off with Riposte light armor S&B setup.
Previously one could argue that heavy armor let you get a little bit more offense by not having to run Riposte for defense and being able to use an offensive set like Julianos (or Axiom next patch) and together with Wrath get a bit more damage, but now with Wrath gone the numbers just don't add up anymore.
Stupid change by ZOS, they should've just buffed medium armor's survivability instead of nerfing heavy to the ground.
Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
Brutusmax1mus wrote: »Assuming 5 pc in the tree.
Light armor-
20% Regen
10%Cost reduction
Spell resistance
Crit- 2.1k with 5 pc
Penetration
Great damage perks vs anything without a shield, worthless against. They also do not effect healing.
Medium-
Crit- 1.6k so slightly less
20% Regen
10% cost reduction
20% Sneak cost reduction-ok it's bad
15% detectable radius reduction- ok its bad
12%weapon damage
15% faster while sprinting
20% roll dodge cost reduction- base is 3.6k cost
Mediums damage passives effect shields and healing, however do not provide as much raw damage vs a target. Good trade off imo. They need the healing. The main issue with medium imo is zos making everything undodgable.
New Heavy-
1.8k physical and spell resistance
20%heath recovery- useless on most builds
540 Stamina and magicka given when hit every 4 seconds. Essentially 135 stam and mag regen conditionally. Great for off pool regen, awful for main pool.
10%max health
8% healing recieved
25%more resource return on heavy attacks.
Yes they make you able to take more damage. But 1.8k resistance, average 2.5k hp if they're building for damage, and 8% extra healing(hard countered by defile), hardly make anyone unkillable. BLOCKING does.
FIX BLOCKING FORMULA SO IT EFFECTS AND FIXES PERMABLOCKING AND DOESNT IMPACT EVERY OTHER BUILD BUT THE ONE YOU ARE TRYING TO IMPACT!!!!
Stop making everything undodgable. It's a whole armor types defense.
I still love medium armor.
The difference between HA and MA/LA is not 1800 resist. It is more. You are only comparing Passives, and forgetting to account for the natural resistance of each armor type.
Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Well, in a certain way that's true - but keep in mind that penetration is useless vs dmg shields, where as heavy armor Wrath passive (and any further damage you could pick up by not having to use a defensive set) still work against them.
That said, with Wrath passive gone there's no real alternative to light armor anymore, it'll just deal better damage in every scenario.
Ive been saying this for awhile. But the choice for players to decide which armor type depends on how they want to mitigate and deal damage. Unfortunatly it does mean some classes are better at using certain armor than others.
Heavy armor is about mitigating damage outright, without doing anything, and healing up. Its great for in your face sustained pressure, less up front damage as you dont need it to stack sustained pressure. Perfect for sweeps build or DK whip build or melee dot heavy builds. DK, Templar work best due to our sustained damage being amazing and the need to be in our enemies face longer.
Medium armor is more of a get in burst and get out style in melee and best for ranged builds. Dodge rolls are heavy and shuffle now being only medium solidifies this thought. For example, DK hits with poison arrow, charges, heavy attck wrecking blows, maybe dawnbreaker and done, dodge rolls out or to next target. Stamsorc, stamblade work best in this armor for melee fosused builds. All classes work great at range in this.
Light armor is best for burst. Similar to medium, defense is mainly shielding. Magden, magNB, magsorc will still be best in this armor and burst playstyle.
This information is accuate although certain gearsets help to break the mold a bit. Wizards riposte comes to mind, allowing a sustained damaging magplar to be up close for long periods of time and not have to use shields and still not die at the drop of a hat. Or ravager which follows the burst mentality but allows up close for long periods.
Medium armor is fine now with shuffle change, heavy is fine now, and light is fine...it depends on you class and weapon choice as any toon can be build to use any armor type effectively and brutally. You just need to figure out what skills you want to use and whether or not you want to burst or sustained. You like dodgerolling or blocking? You like damage shields (magden) or mitigation and healing (magplar).
Wrath removal is whatever. Neither here or there
Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Well, in a certain way that's true - but keep in mind that penetration is useless vs dmg shields, where as heavy armor Wrath passive (and any further damage you could pick up by not having to use a defensive set) still work against them.
That said, with Wrath passive gone there's no real alternative to light armor anymore, it'll just deal better damage in every scenario.
keep in mind that if you're having trouble killing builds whose primary defense is damage shields that light armor will actually do more than heavy to help you. This is simply because the burst available in light is such that you can routinely melt people within the window of a single, well-timed, CC. Whereas, in heavy, you have to allow wrath to charge and still need another big damage set to approach the damage light armor has.
If you're trying to brute force damage shields down in 2017 that's a YOU issue not a question of whether light is stronger than heavy. For reference, wrath adds ~2% damage and concentration adds ~8% and that's not even counting the crit passives. A typical damage set is going to give you about 5-7% damage. Light was already superior in every scenario because nobody keeps a 100% uptime on shields and as soon as you hit that health pool light armor adds like 13% more damage than heavy. The key to killing someone who is relying on damage shield for their defense is a well timed CC+burst combo as their shield drops either from pressure or from timing.
Well it'll still be used by DK's, cause they don't really have an option in medium in my opinion.
I might run that new crafted set and Ravager on my Templar though in medium (the 5k resist one)
Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Well, in a certain way that's true - but keep in mind that penetration is useless vs dmg shields, where as heavy armor Wrath passive (and any further damage you could pick up by not having to use a defensive set) still work against them.
That said, with Wrath passive gone there's no real alternative to light armor anymore, it'll just deal better damage in every scenario.
keep in mind that if you're having trouble killing builds whose primary defense is damage shields that light armor will actually do more than heavy to help you. This is simply because the burst available in light is such that you can routinely melt people within the window of a single, well-timed, CC. Whereas, in heavy, you have to allow wrath to charge and still need another big damage set to approach the damage light armor has.
If you're trying to brute force damage shields down in 2017 that's a YOU issue not a question of whether light is stronger than heavy. For reference, wrath adds ~2% damage and concentration adds ~8% and that's not even counting the crit passives. A typical damage set is going to give you about 5-7% damage. Light was already superior in every scenario because nobody keeps a 100% uptime on shields and as soon as you hit that health pool light armor adds like 13% more damage than heavy. The key to killing someone who is relying on damage shield for their defense is a well timed CC+burst combo as their shield drops either from pressure or from timing.
Well, I've always done better with heavy armor on my magplar than with light - granted I haven't played my magplar much recently.
There aren't much good, reliable CC options for a magplar (nor a lot of burst damage for a sweeps focused build) which might have a lot to do with it - it's always been important to be able to pressure down those shields efficiently with sweeps & DoTs on magplar.
I can see how light armor should typically be better for other classes (& Dark Flare magplar builds) though.
Not that it matters after next patch, light will just be better for all builds
Light has been better than heavy, passive wise, since the sharpened nerf.
There's simply no efficient way to recoup the penetration that light armor provides back into a build without sacrificing too many other things. If you're a magika build and you've been running heavy you've been seriously gimping your damage just for some tankiness you can pick up elsewhere.
Medium still has at least 1 really bad combat passive(sneak speed) and 1 that's less desirable (dodge roll cost reduction) because of several nerfs to the defensive mechanic it promotes.
Well, in a certain way that's true - but keep in mind that penetration is useless vs dmg shields, where as heavy armor Wrath passive (and any further damage you could pick up by not having to use a defensive set) still work against them.
That said, with Wrath passive gone there's no real alternative to light armor anymore, it'll just deal better damage in every scenario.
keep in mind that if you're having trouble killing builds whose primary defense is damage shields that light armor will actually do more than heavy to help you. This is simply because the burst available in light is such that you can routinely melt people within the window of a single, well-timed, CC. Whereas, in heavy, you have to allow wrath to charge and still need another big damage set to approach the damage light armor has.
If you're trying to brute force damage shields down in 2017 that's a YOU issue not a question of whether light is stronger than heavy. For reference, wrath adds ~2% damage and concentration adds ~8% and that's not even counting the crit passives. A typical damage set is going to give you about 5-7% damage. Light was already superior in every scenario because nobody keeps a 100% uptime on shields and as soon as you hit that health pool light armor adds like 13% more damage than heavy. The key to killing someone who is relying on damage shield for their defense is a well timed CC+burst combo as their shield drops either from pressure or from timing.
Well, I've always done better with heavy armor on my magplar than with light - granted I haven't played my magplar much recently.
There aren't much good, reliable CC options for a magplar (nor a lot of burst damage for a sweeps focused build) which might have a lot to do with it - it's always been important to be able to pressure down those shields efficiently with sweeps & DoTs on magplar.
I can see how light armor should typically be better for other classes (& Dark Flare magplar builds) though.
Not that it matters after next patch, light will just be better for all builds
Destructive reach is the best CC option for magplar btw and imo its the best CC in the game that doesn't break block.