All the had to do was cap block cost reduction at 40% or so. Instead they did 100 nerfs to ha.
They just heavy nerfed block costs on morrowind.Rohamad_Ali wrote: »Those builds will never be corrected until they address block and block cost .
Kneighbors wrote: »Heavy armor must be armor of tanks in any content. Mages and assasins running in heavy armors is plain stupid from any point of view. People who support this are the people who will get their stupid builds "ruined"

Might as well tank in light or medium depending if your a magicka or stamina tank both have better sustain and much higher damage. Tankiness comes from blocking not armour.
Blocking the ice bomb from the Bone Colossus in vFH on my MagNB DPS in Light Armor and 19k hp, 70% health gone.
Blocking the ice bomb from the Bone Colossus in vFH on my MagSorc tank in Heavy Armor and 26k hp, 10% health gone.
Tankiness also comes from responsible resource management. You can't block anything if you run out of stamina, or provide a lot of utility without magicka. Heavy armor helps through the heavy attack passive and through getting hit.
They just heavy nerfed block costs on morrowind.Rohamad_Ali wrote: »Those builds will never be corrected until they address block and block cost .
The problem is not heavy armor no matter how much you cry babies whine about it. The problem is the simple fact that light and medium armor do not offer sufficient benefits to out weigh the lack of defense in pvp and no amount of nerfing heavy armor will change that.
The truly laughable part is that getting rid of the wrath passive won't change a thing. Wrath only becomes useful if you can fully stack it and the only players who have any chance of making to max stack and still be alive are permablock tanks and guess what folks, people who build for permablock do jack all for damage even with wrath at max stack.
Waffennacht wrote: »No nerf thread goes unanswered. And another build bites the dust
Yeap, going back to magicka
Wrath gone and spreading one passives into two? I am quiting so wont bother but someone should gather the last years worth of HA nerfs into a pile it's staggering.
For the record i played a ha nb for the Shadow Knight feels played this way since launch but it's always been a challenge in pvp but doable. It's pointless to continue to my niche style will never be doable again in this game.
generalmyrick wrote: »good. pvp is borderline stupid with the heavy armors everywhere...so dumb...
Waffennacht wrote: »Who cares when you have sets like Fury, Ravager, Seventh Legion and Armor of Truth? Like literally, who cares? Plus I bet that they will replace the passive with a new more tank centered passive. So yeah, losing 200 weapon damage might suck a little bit, but with all the insanely strong sets and the rest of the strong passives, Heavy Armor isn't going to die easily.
That's all Stam oriented, I agree those that run those won't be affected much. Everyone else though will be.
So you'll see more of what you listed + more light armor.
Less diversity
Chronicburn wrote: »I hope you nerf supporters are happy you are ruining another game. Do us all a favor and stay the hell away from Camelot
Chronicburn wrote: »I hope you nerf supporters are happy you are ruining another game. Do us all a favor and stay the hell away from Camelot
Ha! I've been hearing that since 2014!
Gina just said on ESO live they are removing the wrath passive next update.
HA has been nerfed every patch since Dark brotherhood.
Light and Medium will now be best for all roles and situations and Heavy is back to being useless.
Heavy only has slightly more resistances than medium without evasion, dodge, damage, reduction, recovery. Light armour has damage, cost reduction/recovery, penetration and a shield (s).
Ha has never been OP, certain sets have been and the main thing that caused hard to kill builds was players going all out in block cost reduction.
KochDerDamonen wrote: »waaah, I can't gave high defenses, burst damage AND resource sustain!