Ohhh, the cheese got a bit too ripe I reckon. Had to toss it out.
Here's hoping medium might actually be seen in PvP again?
People need to die in PvP.
People not dying in PvP makes it boring as hell. People not dying made Destro ulti bombing groups the only way to actually make huge AP.
Me, a PvE healer with 300ms lag and no experience in PvP, could make a heavy armor Templar healer and need 5 or more people hitting me relentlessly at the same time to die and STILL put out some serious heals and damage. I would only die for EotS stacking and been zerged down.
Heavy armor had too much going for it. I had survivability, sustain AND damage/heals WHILE being able to use Harness.
Those changes are not good, they are AWESOME.
Now we just need some Medium armor adjusting to make it suck less and PvP might have some MEANINGFUL choices again.
Awesome job, Zenimax! 1 year too late, but better late than sorry.
Wearing heavy armor doesn't make it take 5 people relentlessly hitting you at the same time for you die. Not even close.
You can still die - easily - in seconds while wearing full heavy armor. I know this from personal experience.
So what ever player it is you are fighting that takes 5 relentless players to kill you can be certain it's not the heavy armor doing it but something else. Because I've been reading this thread and the benefits of Heavy Armor are being absurdly exaggerated here. It doesn't even give players a fraction of the invincibility that's being touted.
Losing a bit of W/D in exchange for greater sustain is a buff, not a nerf, surely?
Spacemonkey wrote: »id rather they replace it with health regen, shield, or any kind of defensive bonus, stackable up to 20 times, but NOT armor/resistance, the ceiling for it is too low and it would be useless. (unless they make the armor/resistance ceiling as high as DPS ..... aka, remove it alltogether)
generalmyrick wrote: »good. pvp is borderline stupid with the heavy armors everywhere...so dumb...
Waffennacht wrote: »Ohhh, the cheese got a bit too ripe I reckon. Had to toss it out.
Here's hoping medium might actually be seen in PvP again?
The problems with medium will stay if there isn't something new.
All it does is hurt builds that weren't using the sets that buff weapon/spell dmg (though they all seem to be weapon DMG)
It just makes those (seeing as fury etc are weapon DMG) heavy magicka builds migrate back to LA, or reroll to the fury type meta.
Heavy sets without weapon/spell DMG become even weaker in PvP
Integral1900 wrote: »And once more the pvp tail wags the hulking great pve dog... just balance it separately and be done with it...