cschwingeb14_ESO wrote: »Miats won't help you in a situation where someone in stealth does this:
Cast snipe
Immediately casts arrow spray (you are stunned by this)
Snipe hits and receives damage buff
(More attacks/executes)
Both attacks auto crit due to stealth bonus
Follow-up with ambush or birdspam :-)
And why wouldn't it?
You do know that Miat's addon shows the opponent's cast bar of Snipe (not just the projectile flying towards you)? You see the cast bar, you dodge - simple as that.
Also, the stealth crit guarantee is only for the first attack that lands (in this case the Arrow Spray).
But yeah, even without Miat's in the picture I wouldn't see a problem with that - bow needs something going for it and if it becomes the best ganking tool once again (after over two years of being subpar for that as well) then so be it.
You know - stuff like this is the reason why i´m happy miats is in the game
Crafty players finding ways to oneshot being denied so.
Hey, people can currently do that better with Dark Flare+Javelin :P
Wouldn't be too horrible imo if bow became slightly better at burst than those magicka builds, considering how badly it lacks behind in all other aspects. And unlike Dark Flare+Javelin, atleast bow has to aim & hit with the Acid Spray - too far away and it won't be in range (20m...), too close and Lethal Arrow lands first, ruining the combo.
There's some skill involved atleast with this playstyle (atleast compared to pre-Battle Spirit burst, or proc meta of Homestead/1T).
StopDropAndBear wrote: »Mad Tinkerer's Set:
the AI on this proc pet is....bad. It seems like over half the time it just..misses the enemy, or rolls to where it used to be. And that's not even factoring in the times it spawns and then dies without even moving. It's the same issue that Flame Blossom has.
I used it against the Training Dummy and it missed. It missed the stationary training dummy. Just rolled right on past it.
Innate Axiom:
It is obvious that set will be used by magicka players. So, it would be nice to change 4pc from double bonus that partly will be used to magicka regen. 2pc boost damage, 3pc boost defense, so 4pc as mana regen would be boost of defense and offense simultaneously, depending on how user will spend sustain he granted by mana regen; 5pc is buffing both.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and Asylum Weapons. Specific feedback that the team is looking for includes the following:
- Were you able to find/learn the new motifs? If so, did you like their appearance?
Innate Axiom:
It is obvious that set will be used by magicka players. So, it would be nice to change 4pc from double bonus that partly will be used to magicka regen. 2pc boost damage, 3pc boost defense, so 4pc as mana regen would be boost of defense and offense simultaneously, depending on how user will spend sustain he granted by mana regen; 5pc is buffing both.