DRXHarbinger wrote: »Why is everyone on here saying this is great for sorcs?? I take it no one plays Magdk anymore (or knows how to play one) This Asylum inferno is EPIC, The amount of power Lash procs is stupidly Good. Powerlash consumes it and yay another Crushing shock = Another Powerlash. Serious buff to DK's has been had here.
The downside is, good luck fighting anyone as a Templar, everyone will run crushing shock now, interrupt you're jab and then incomes some serious damage, Magplar more than anything. 2 interrupts and all stamina is gone, can't jab anymore as it'll be the death of you.
Most serious raiding guilds doesn´t bring magDK´s into a vTrials anyway, since they doesn´t offer anything special that another class/build can do equally good or even better. 4 Stamina Melee´s + 4 magicka range is "the way" to go :P
Haven´t been able to test much on the PTS yet, but so far the Asylumshield is really promising for PvP. Why even bother nerfing sustain with Morrowind and then add sets that gives you back magicka on absorbing an projectile??
Removing the bonus stats from them is a huge change to how they perform and are used in PVP. These bonus stats on live are effectively a set bonus that the weapons provide. So to a veteran player it would be inaccurate to say that nothing was changed with those Master/Maelstrom Weapons sets.
As it stands on PTS the VMA and Master weapons have the same value as non set weapons in many of the PVP builds they are commonly used in. Really the only commonly used items that are safe from being useless in PVP are the VMA resto and Master bow.
For Innate Axiom to work in PvE, assuming it's intended to allow better viability for hybrid builds, it either cannot be restricted to class abilities only, or there would need to be significant changes/balancing required so that all classes have access to enough morphs into stamina (since all class skills are magicka based by default) for this set to be justified.
Example: A Dragonknight has only 2 stamina morphs in all three class skill-lines combined, where as Nightblades have many more.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
I thought about bringing this up in the DK thread. As a stam dk only 3 of my 12 skills are DK specific (and 2 aren't even stam based), while the other 9 are non-class skills everyone gets. This means that set is utterly useless despite having some awesome promise. I really wish they'd rework DK skill lines but that wont happen.
I tested Mechanical Acuity and found it to be overperforming a bit.
My class was Magicka Templar, with double precise destro (Inferno Perfect Asylumn / Lightning Maelstrom) and tested quickly on a dummy together with Overwhelming Surge. Got 32.5k DPS.
I then only swapped Acuity for Julianos and changed absolutely nothing else. 31.5k DPS.
I did the tests several times and found more or less the same values.
My critical chance was 50% average and my crit modifier 1.751.
I found it too strong especially when considering that one of the bonus is useless (a 4 seconds effect could be enough ?).
Has anyone else noticed the same thing ?
Could somebody on PTS test if the magic return from asylum sword n board works on the off bar?
I have to disagree hereDon't know about overpeforming. 18s cooldown is insane enough to make it pretty much useless imo.
James-Wayne wrote: »Are we going to normal versions of the MA and DSA weapons added in the future simular to these new ones?
I have to disagree herea high cooldown does not necessarly mean that it is pretty much useless. As I proved it.
I actually think group buffs will make the set stronger by increasing the crit modifier. Even though I might be wrong.You have to see the bigger picture. With group buffs it's more than likely to fall behind very fast.
Not to mention your choice of complementary set was odd to say the least.
I actually think group buffs will make the set stronger by increasing the crit modifier. Even though I might be wrong.
Yes it's an "odd" set I agree. The damage from it is ok but not amazing. I just happened to have it ready for the test so I kept it. Anyway the set can not crit which would make Mechanical Acuity even better (by a slight amount) with a "usual" set since Surge and Acuity do not interact.
Some quick math, not 100% sure I got this correct but:
Assuming it always procs on cooldown (which it won't with 15% proc chance), the maximum you can have is 27.78% uptime.
If we assume the PvE build has atleast 60% crit chance, you gain at best 40% crit chance for 5 seconds with this set.
27.78*0.4=11.112% "crit" from the 5-piece.
Leviathan/Mother's Sorrow give you 8.8% crit with better 2-4 set bonuses and aren't really worth using, so I doubt this new set will be either.
Perhaps it could be useful in some PvP heavy armor build with a very low crit chance, but if I was ZOS I'd still try to find a way to buff this set.
Yes, it does.
*Edit: previously thoguht it didn't, but that appears to be wrong...
tested it as follows:
First with asylum 1h/s on active bar:
asylum 1h/S on front bar, apply absorb magic... drain magicka (with random skill) and wait for absorb magic to run out, magicka buff is applied (as expected)
Second with asylum 1H/s on back bar (random sword/board on front bar):
switch to back bar, apply absorb magicka, swap to front bar, drain magicka and wait for absorb magic to run out.. magicka buff is also applied...