The Asylum weapons are the new unique weapons coming with Clockwork City. We are using here the same weapon traits and enchants as before, so we are essentially trading a full monster set for the Asylum daggers effect, which adds 10s to the duration of your ACTIVE Rending slashes, Deadly Cloak and Lacerate abilities, so you have to cast Steel Tornado AFTER casting the empowerable DoTs.
The first idea that comes to mind when seeing the effect is that you want to empower as many DoTs as possible, which would indeed technically be the most optimized rotation. However, in practice, you will refresh 2 DoTs on your front bar and then... You will be stuck with either refreshing the already empowered DoTs, or spamming Steel Tornado against a single target, both of which are extremely bad in terms of damage. To counteract this issue, I moved a DoT from the front bar to the backbar, and added a stronger single target spammable on the front bar (flexible) so that you always have something to do when your DoTs are already up.
Since it still comes with the huge drawback of having 4 DoTs on the backbar and all 5 abilities for single target damage on the front bar, you end up having to replace Molten armaments if you ever want to use a flexible ability, such as Purge, Vigor or else. As I really dislike dropping Vigor in the more recent trials, I simply decided to not bother empowering Deadly Cloak and Rending Slashes if I wasn't empowering Lacerate as well, saving me a bar slot and a lot of trouble when it comes to the rotation. This does mean that the only use of Asylum daggers then becomes to empower your ultimate and nothing else, which has significant drawbacks.
Following the idea of the previous setup, you suddenly have to face all the issues that come with Lacerate and its morphs (Rend & Thrive on Chaos). Thrive on Chaos is an extremely niche ability that will underperform in a lot of boss fights if you cannot guarantee a hit on multiple targets, in big part due to the ability being a straight line with a pretty mediocre range. When it comes to trash fights, the same issue occurs, but also, if you were to use it, the Asylum daggers wouldn't really do anything, because adds don't stay alive for 18 seconds when using an ultimate, ideally they die much faster than this, in which case using non-Asylum daggers would do a better a job it - or just another ultimate entirely (Standard of Might, Dawnbreaker for straight burst...). This leaves Rend, which then becomes a 28 seconds DoT. While it doesn't require to hit multiple targets, you definitely do not want to use it to kill adds, as just about any AoE ultimate will do a better job at it.
To keep going on the issue that comes with an empowered Rend: you kinda face the same issue you usually have with Standard, except even worse. Standard of Might is a strong ultimate of you can guarantee to keep damage reliably your enemy for its full duration, since you benefit from an extra 15% damage as long as you stand in it, which means that mechanics requiring you to move (like a color change on the Twins in Maw or the Storm Atronach in AA) make its optimal use harder. 17s can be troublesome to land in some fights, so a 28s DoT is far worse in this regard. It is only good if you are certain to both be buffed and have your opponent debuffed (Concussion + offbalance) for the next 28s after you cast Rend. Boss immunities and mechanics can be a lot of trouble in this regard, when some ultimates, slightly worse in static fights, become very efficient when you need to be on the move constantly (Conduit duty on HoF 2nd boss, steam dodging and whatnot) such as Ballista or Shooting Star - due to their high burst and shorter duration.
So, with Lacerate being an unoptimized tool for AoE, here comes the last issue: if you want the best setup possible through a trial or dungeon, you will need to constantly swap both weapons and abilities, and while it might be fine on PC with some addons, this simply makes Asylum daggers an absolute no-go for anyone not using one such addon - on top of not (currently) providing a significant enough damage increase for all the constraints that come with it.
https://www.youtube.com/watch?v=CAkt_YTJfy8Avran_Sylt wrote: »Chaotic Whirlwind:
Non-perfected:
Whirlwind now applies a bleed over 10 seconds
Perfected:
Whirlwind now applies a bleed over 10 seconds + what it does now.
ALSO
Stop just testing on sole ST ***. Is this superb in AoE scenarios? Would this be better for trash pulls and multiple bosses?
Agreed, these weapons definitely need buffing.
I'm not sure how insane it would be, but perhaps it could be worth doing this:
Chaotic Whirlwind (Perfected)
(2 Items) When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Also, by having DW Ultimate count as a bleed (and thus ignore resistances) rather than just a physical dmg DoT these weapons could become much more viable in PvP atleast (in PvE you're already ignoring most, if not all resistance).
That'd also make Blooddrinker a better set and an interesting consideration for PvE/PvP.
GeorgeBlack wrote: »They are crap but since ZOS decided that DW= daggers/axes, I don't care.
GeorgeBlack wrote: »They are crap but since ZOS decided that DW= daggers/axes, I don't care.
This is no longer the case since a while now. You can get swords with the DW enchant.
Unless you were talking about the actual viability of other weapons compared to a BiS setup, then nevermind.
Agreed, these weapons definitely need buffing.
I'm not sure how insane it would be, but perhaps it could be worth doing this:
Chaotic Whirlwind (Perfected)
(2 Items) When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Also, by having DW Ultimate count as a bleed (and thus ignore resistances) rather than just a physical dmg DoT these weapons could become much more viable in PvP atleast (in PvE you're already ignoring most, if not all resistance).
That'd also make Blooddrinker a better set and an interesting consideration for PvE/PvP.
This would be stupidly broken. 100% uptime on Rend?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I'm not trying to protect this weapon. But where are opinions on pvp? It's totally wrong to consider any weapon exclusively in one direction. I didn't test it but it looks like good option in some builds against non-templars.
And again. Why do you think it must be BiS for anything? I thought master weapon just should be an interesting option to modify the skill (of course I don't think that in the current version asylum DW is really interesting).
According to your logic any master weapon should be BiS for DPS rotations (enjoy your BiS master 2H).
So what I've come to understand from Perfect Asylum DW is that they are Stam Sorc weapons.
Stam Sorcs are the AoE Stamina DPS kings but these weapons allow their AoE DPS to be become even larger and also increases their single target DPS quite a bit as well. I have managed to come up with a new Stam Sorc rotation for these weapons and it'll probably be BiS on Stam Sorc if things work out like I think they will.
However, I have done exactly zero testing. Also we need to take into account that the more simple a rotation is the better, and this rotation requires a much more practice than the typical Stam DPS rotation to make fluent. On top of this it would be really dumb for these weapons to be viable on only a single class and build.
@Izaki would you mind testing the rotation for me? Use the typical rotation for Stam Sorc vs the one I created to test DPS. Lmk if you'd be okay with testing this. If so I'll PM you the rotation.
The only testing I could do was on Live (PS4 NA) was mimicking how I'd use the rotation with actual Asylum Weapons and I can perform it perfectly over the course of a 6mil target skill with like 20K DPS (from weak gear, not a bad rotation lol). Without using Asulym weapons I am parsing close to the same DPS I would normally get on Stam Sorc so with this rotation it would have to be higher using Asylum weapons.
This is disappointing. However I still want to try them in small scale pvp. Got a pretty good build in mind.
Toc de Malsvi wrote: »The same is true of the Asylum bow, it is entirely not worth slotting. Yet ZOS has done nothing to adjust. It's a flat loss of dps over any other weapon setup.
Agreed, these weapons definitely need buffing.
I'm not sure how insane it would be, but perhaps it could be worth doing this:
Chaotic Whirlwind (Perfected)
(2 Items) When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Also, by having DW Ultimate count as a bleed (and thus ignore resistances) rather than just a physical dmg DoT these weapons could become much more viable in PvP atleast (in PvE you're already ignoring most, if not all resistance).
That'd also make Blooddrinker a better set and an interesting consideration for PvE/PvP.
This would be stupidly broken. 100% uptime on Rend?
Yep. I would argue that ultimate buffing should not even be a thing, they are by nature very strong abilities. And that goes for any weapon. Imagine if Impulse, similarly, allowed 100% up-time on Destro ult how broken that would be for PVP and PvE.
But yeah they need to do something about the DW, Bow and Resto. They are pretty terrible and not worth considering atm. I'm not sure why they went with this bizarre design where using one ability buffs the others. Just buff the core ability and be done. Add bleeds to Steel Tornado, increase the damage of Arrow Spray or add a strong poison DoT... that sort of stuff.
I'm not trying to protect this weapon. But where are opinions on pvp? It's totally wrong to consider any weapon exclusively in one direction. I didn't test it but it looks like good option in some builds against non-templars.
And again. Why do you think it must be BiS for anything? I thought master weapon just should be an interesting option to modify the skill (of course I don't think that in the current version asylum DW is really interesting).
According to your logic any master weapon should be BiS for DPS rotations (enjoy your BiS master 2H).
I never said they should be BiS in the OP, I said they need to be competitive. And frankly... Since they drop in the hardest content in the game, they might as well be BiS.
WrathOfInnos wrote: »I think they should be BIS for something, but they don't necessarily need to be BIS for end game single target DPS.
Imagine if they simply buffed Whirlwind to the point that those who refuse to do rotations could compete in AoE. A one button wonder with these weapons farmed from normal Asylum could do nearly as much AoE damage as someone using Endless Hail, Blade Cloak, and Caltrops. This would certainly "raise the floor", and make grouping with randoms from the Dungeon Finder more fun. This may be as simple as increasing whirlwind damage with these weapons equipped, or having whirlwind provide empower or possibly a 2-3s major berserk buff.
Another interesting option would be to give these weapons a defensive bonus. Maybe a decent sized damage shield on use of whirlwind. If it is enough to keep the squishiest stamina DPS alive in vet trials it could be worthy of a skill bar slot. Currently stamina DPS only have access to a good shield if they are using a 2 Handed weapon, and bone shield is weak for stamina DPS since it scales on health. The other defensive option would be a few seconds of major protection to the user, or possibly even a few seconds of major maim to those hit by steel tornado (this would earn it a place in every vet trial trash pull, without making it OP for group DPS or useful against bosses).
If the goal is to make whirlwind a part of single target DPS rotations, then I would agree with @Avran_Sylt that a 10s DoT would be a nice way to handle it. This would be similar to the Maelstrom 2 Hander. The magnitude of the DoT would have to be slightly better than Blood Craze or Rending Slashes to make this worth using, as that would be the most likely skill for it to replace.
If it absolutely must be tied to using other skills, then I would recommend buffing something other than their duration. Only the absolute best players will be able to adapt to a rotation that is built around the timing of 25s blade cloak, 19s rending slashes, and 26s rend, while most players can handle 10-12s repeatable rotations. The problem with simply buffing the damage of these skills after using whirlwind is that it is stale and has been done before. This is exactly what the Maelstrom dual wield does, and the Master daggers also buff Rending Slashes. We do not need 3 options for weapon sets that buff Rending Slashes DoT. If Whirlwind must buff another skill, maybe Blade Cloak is the best option, since it is at least AoE. The Blade Cloak buff from Whirlwind would have to be massive to justify the use of a 2 piece set and the skill whirlwind though, like making Blade Cloak tick every second instead of every 3s (would this be OP? It would add about 3k DPS at the expense of a bar slot for whirlwind and the timing of using 2 skills instead of just blade cloak). Maybe the imperfect version could make blade cloak tick every 1.5-2s.
I'm sure there are numerous other ways to make this weapon set useful, these are just a few of my ideas.
WrathOfInnos wrote: »@Izaki I'm guessing you don't PUG healers often. I'm just saying that if they don't want these to be BIS for META stamina DPS endgame, at least give them something unique that someone might use, and stamina definitely falls behind magicka DPS for survival. Doesn't necessarily have to be a shield, but a small heal or defensive buff would make me more likely to use these than the current effect.
On a related note, the Titanic Cleave change in today's patch notes sounds cool. Bonus damage scales on how many targets are hit, up to 9000 at 6 targets. Something like this would be great to see on Whirlwind. A built-in cost decrease wouldn't be bad either, like on the Master destruction staff, since WW is an expensive skill to spam.
WrathOfInnos wrote: »@Izaki I'm guessing you don't PUG healers often. I'm just saying that if they don't want these to be BIS for META stamina DPS endgame, at least give them something unique that someone might use, and stamina definitely falls behind magicka DPS for survival. Doesn't necessarily have to be a shield, but a small heal or defensive buff would make me more likely to use these than the current effect.
On a related note, the Titanic Cleave change in today's patch notes sounds cool. Bonus damage scales on how many targets are hit, up to 9000 at 6 targets. Something like this would be great to see on Whirlwind. A built-in cost decrease wouldn't be bad either, like on the Master destruction staff, since WW is an expensive skill to spam.
They drop from the hardest (by far) content in the game. They are supposed to be a BiS weapon, not a kinda cool weapon that can fit a niche purpose. We should be fightning over the drops of these daggers, not just selling them to a vendor.
And no, currently I feel way more safer on a stamina character than on a magicka one. 25% damage mitigation that doesn't cost you any DPS is much better than a shield. Pair that with an armor buff and unless you stand in red, you're tankier than a magicka build. At least, this is the impression that I'm getting.
They just added 2 seconds to the item set... This is just stupid. 2 extra seconds on a few DoTs isn't going to make up for the 2k DPS loss that we suffer when using these weapons. And like I mentioned before, using an AoE spammable skill to empower single target DoTs isn't good design at all. The vMA Bow and the Master's Bow are perfect examples of what unique weapons should be like. Either give a massive buff to one ability or give a buff to all your abilities upon using the modified ability. And I still think that attaching a special effect after using Steel Tornado is stupid. Deadly Cloak would have been much easier to design in a logical way. Or even Hidden Blade for *** sake lol.