Considering each special weapon has affected a specific skill in the line the new weapons make sense. vMA weapons still affect the WoE.
The Asylum Restoration Staff is extremely underwhelming. I cannot think of a single situation in which I would use it over the Master Restoration Staff.
I like that it is based around Blessing of Protection, but I feel there are other things that could have been done to make it much more useful. Such as making it give the buffs a longer duration, or even providing a shield to players healed with Blessing.
Please, please take a look at the Restoration Staff and consider changing it.
You have to see the bigger picture. With group buffs it's more than likely to fall behind very fast.
Not to mention your choice of complementary set was odd to say the least.
I have done some testing on Mechanical Acuity and here is my feedback on it.
On a stationairy dummy it does well. It provides a lot of burst damage potential and it holds its own with the top tier sets out there in that regard.
I also brought it to the new raid to play around with it, and it's a totally different game there. It's not a good set if you're going to fight bosses that are very heavy on mechanics, adds, and immunity phases.
Far too often will your set proc just as a boss is going immune for instance, or focussing outside adds which you really don't need the extra damage for. All that's left then is a set with a dead 5 piece bonus. The fact that you cannot control the procs of the set makes the huge cooldown on it far too harsh.
As it stands, it's only good for a training dummy and bosses that are practically training dummies.
Dummy parse with Acuity for those interested:Spoiler
biciclettadicarne wrote: »I mostly like these changes but the buff to the vDSA 2h feels really really weak compared to the DW one, some love to 2h pve would be cool
@ZOS_GinaBruno
PLEASE OH PLEASE READ THIS POST PLEASE
The New Asylum Piercing Bow Is going to break the game in pvp and potentially pve.
I am currently Critically Hitting with Snipe for 47.5k On a Target Dummy, and with some switching up on things I am almost certain I can hit 50k Crit.
This is going to be absolutely ridiculous, great idea but no one thought of the stack up on things.
PLEASE FIX BEFORE LIVE!!
That's pretty much the same as Assassin's Will from Merciless Resolve and about equally hard (if not harder, thanks to Miat's addon) to actually land on the opponent within 5 seconds of Acid Spray. The bow is fine as it is.
You really need to do some testing before you speak.. SNIPE... Then arrow spray, by the time snipe hits Bam increased damage from arrow spray.. and its not the same as assassins will. Come to think on it also I wasn't even use Empower.. so you can increase that damage even more.
DDuke wrote:I take back what I said about Asylum Bow on the previous page, it definitely has potential in PvP atleast and doesn't require further buffs/nerfs.
What needs to be fixed is the API permitting addons like Miat's though, so we can have these fun bow builds exist.
@ZOS_GinaBruno
PLEASE OH PLEASE READ THIS POST PLEASE
The New Asylum Piercing Bow Is going to break the game in pvp and potentially pve.
I am currently Critically Hitting with Snipe for 47.5k On a Target Dummy, and with some switching up on things I am almost certain I can hit 50k Crit.
This is going to be absolutely ridiculous, great idea but no one thought of the stack up on things.
PLEASE FIX BEFORE LIVE!!
cschwingeb14_ESO wrote: »Miats won't help you in a situation where someone in stealth does this:
Cast snipe
Immediately casts arrow spray (you are stunned by this)
Snipe hits and receives damage buff
(More attacks/executes)
Both attacks auto crit due to stealth bonus
Follow-up with ambush or birdspam :-)
cschwingeb14_ESO wrote: »Miats won't help you in a situation where someone in stealth does this:
Cast snipe
Immediately casts arrow spray (you are stunned by this)
Snipe hits and receives damage buff
(More attacks/executes)
Both attacks auto crit due to stealth bonus
Follow-up with ambush or birdspam :-)
And why wouldn't it?
You do know that Miat's addon shows the opponent's cast bar of Snipe (not just the projectile flying towards you)? You see the cast bar, you dodge - simple as that.
Also, the stealth crit guarantee is only for the first attack that lands (in this case the Arrow Spray).
But yeah, even without Miat's in the picture I wouldn't see a problem with that - bow needs something going for it and if it becomes the best ganking tool once again (after over two years of being subpar for that as well) then so be it.
Have you made some PTS test with it? Just for ganking purposes I mean. I can do test only on dummy and as NB focused heavily on direct damage and crit damage with spriggan and automaton (so focused aim instead of lethal) with nirnhoned trait. I tried to make 2 fast comparisons. Everytime it was sneak, Major Brutality, Minor Berserk, Empower, Cast snipe -> quickly cast supporting skill.
- Imperfect Asylum Bow (45% bonus) - Focused Aim + Bombard => 53229 crit damage
- Set bow and 1 piece kena - Focused Aim + Silver Shards => 48846 46997 crit damage
So thats nearly 13% more damage. Shards landed after minor fracture applied (because why not if you can). Sure it is more damage, but I feel like it is not really worth it. Even tho shards are pretty bad I feel like you can use them better than bombard after the 'act'. Plus you can do it from nearly 40m range and not 20m. Plus you dont to go to any trial. Plus all the extra damage (from kena and 3% from shards) will be of better use after. Plus kragh would probably do better than kena (did not want to affect it too much).
There is chance it performs better with marksmen (cant really test that on dummy), but I dont think that would be by a lot.
If this is the best the bow can do (force you to run trial, force you to run awkward ability, force you to perform from close range and all for 13%, possibly few % more with perfect and marksmen, damage) then that's pretty weak. And I don't even want it to be good ganking tool. I want good fighting tool. But this is probably the best use for the current variation and it is barely better.
Sorcs will be running in PVP with 90% uptime on 8% more damage taken and 15%(?) less damage done. Compared to that this does not even come close.
//EDIT: Forgot there is the monster sneak damage bonus which is not in PVP. Bombard did not get it (TIL), but snipe did. So it got from 9% increase to 13%.
Huge buff to sorc and sorc alone in PvP. Nobody else uses crushing shock.
Sorc get reduced damage (which applies to shields by the way) a door and increase their damage. Flat out broken
And why wouldn't it?
You do know that Miat's addon shows the opponent's cast bar of Snipe (not just the projectile flying towards you)? You see the cast bar, you dodge - simple as that.
Also, the stealth crit guarantee is only for the first attack that lands (in this case the Arrow Spray).
But yeah, even without Miat's in the picture I wouldn't see a problem with that - bow needs something going for it and if it becomes the best ganking tool once again (after over two years of being subpar for that as well) then so be it.
You know - stuff like this is the reason why i´m happy miats is in the game
Crafty players finding ways to oneshot being denied so.
Oh, crafty players finding ways to oneshot are still there in large. Miat just removes one oneshot scenario while fu**ing up ranged play style. But that is fair since it helps you more than it hurts you.
I feel like it did not reach the lower levels yet, only the dedicated folks. When I run with potatoes and meet someone like you or other 1vX sorcs they usually cant even CC break let alone dodge them frags.
I play a magsorc and a magblade.
Every potatoe is able to dodge 100% of my burst skills. I don´t think it helps me more than it hurts me.
I play a magsorc and a magblade.
Every potatoe is able to dodge 100% of my burst skills. I don´t think it helps me more than it hurts me.
You know - stuff like this is the reason why i´m happy miats is in the game
Crafty players finding ways to oneshot being denied so.
ZOS_GinaBruno wrote: »[*] Do you have any other general feedback?
I have done some testing on Mechanical Acuity and here is my feedback on it.
On a stationairy dummy it does well. It provides a lot of burst damage potential and it holds its own with the top tier sets out there in that regard.
I also brought it to the new raid to play around with it, and it's a totally different game there. It's not a good set if you're going to fight bosses that are very heavy on mechanics, adds, and immunity phases.
Far too often will your set proc just as a boss is going immune for instance, or focussing outside adds which you really don't need the extra damage for. All that's left then is a set with a dead 5 piece bonus. The fact that you cannot control the procs of the set makes the huge cooldown on it far too harsh.
As it stands, it's only good for a training dummy and bosses that are practically training dummies.
Dummy parse with Acuity for those interested:Spoiler