AverageJo3Gam3r wrote: »Unlike others in the thread (didn't read the full thread so sorry if I'm rehashing something), but the frags "nerf" is irrelevant. Rune prison will be an unavoidable cc that goes through block, and can easily be used to ensure a frag or a meteor lands. It will mean the entire sorc burst of curse+frag/meteor+fury will be undodgeable, unblockable, and unavoidable with no counterplay. I'm a longtime mDK so I know how powerful a well timed fossilize is for landing guaranteed hits on a target.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
AverageJo3Gam3r wrote: »Unlike others in the thread (didn't read the full thread so sorry if I'm rehashing something), but the frags "nerf" is irrelevant. Rune prison will be an unavoidable cc that goes through block, and can easily be used to ensure a frag or a meteor lands. It will mean the entire sorc burst of curse+frag/meteor+fury will be undodgeable, unblockable, and unavoidable with no counterplay. I'm a longtime mDK so I know how powerful a well timed fossilize is for landing guaranteed hits on a target.
AverageJo3Gam3r wrote: »Unlike others in the thread (didn't read the full thread so sorry if I'm rehashing something), but the frags "nerf" is irrelevant. Rune prison will be an unavoidable cc that goes through block, and can easily be used to ensure a frag or a meteor lands. It will mean the entire sorc burst of curse+frag/meteor+fury will be undodgeable, unblockable, and unavoidable with no counterplay. I'm a longtime mDK so I know how powerful a well timed fossilize is for landing guaranteed hits on a target.
Naaah, man, undodgable, unblockable Curse is what explodes the sun according to this forum. That the mentioned combo was possible with unblockable Streak, and was gone in favor of the Curse buff, is toootally negligible.
(^_-)
Three quarters of this forum are just clueless haters who know nothing about classes and the game.
But having to slot and cast Rune Cage is actually an increased cost and reduced burst potential, but it grants sorcs a true burst combo that does not only work on the forum potatoes here. I like the change, honestly.
Mystrius_Archaion wrote: »I like the Crystal Blast splash buff.
I already use it as a good spammable AoE, and it needs to be good for the cast time. I'm not a fan of any proc chances so I don't like Crystal Fragments. Why would I want to NOT use a skill until I get lucky when I can have a much more useful always good skill?
Mystrius_Archaion wrote: »I like the Crystal Blast splash buff.
I already use it as a good spammable AoE, and it needs to be good for the cast time. I'm not a fan of any proc chances so I don't like Crystal Fragments. Why would I want to NOT use a skill until I get lucky when I can have a much more useful always good skill?
Good question. Of course, Crystal Blast isn't any good against a player who knows what they're doing. It might work make enemies focus you when you're zergsurfing though, if that's your goal.
And in PvE, well, as has been said it's nowhere near cost efficient enough and slow in addition, plus you won't hit as many enemies with Splash as with a targeted AoE like Elemental Ring...
AverageJo3Gam3r wrote: »Unlike others in the thread (didn't read the full thread so sorry if I'm rehashing something), but the frags "nerf" is irrelevant. Rune prison will be an unavoidable cc that goes through block, and can easily be used to ensure a frag or a meteor lands. It will mean the entire sorc burst of curse+frag/meteor+fury will be undodgeable, unblockable, and unavoidable with no counterplay. I'm a longtime mDK so I know how powerful a well timed fossilize is for landing guaranteed hits on a target.
Naaah, man, undodgable, unblockable Curse is what explodes the sun according to this forum. That the mentioned combo was possible with unblockable Streak, and was gone in favor of the Curse buff, is toootally negligible.
(^_-)
Three quarters of this forum are just clueless haters who know nothing about classes and the game.
But having to slot and cast Rune Cage is actually an increased cost and reduced burst potential, but it grants sorcs a true burst combo that does not only work on the forum potatoes here. I like the change, honestly.
FlamingBeard wrote: »AverageJo3Gam3r wrote: »Unlike others in the thread (didn't read the full thread so sorry if I'm rehashing something), but the frags "nerf" is irrelevant. Rune prison will be an unavoidable cc that goes through block, and can easily be used to ensure a frag or a meteor lands. It will mean the entire sorc burst of curse+frag/meteor+fury will be undodgeable, unblockable, and unavoidable with no counterplay. I'm a longtime mDK so I know how powerful a well timed fossilize is for landing guaranteed hits on a target.
Naaah, man, undodgable, unblockable Curse is what explodes the sun according to this forum. That the mentioned combo was possible with unblockable Streak, and was gone in favor of the Curse buff, is toootally negligible.
(^_-)
Three quarters of this forum are just clueless haters who know nothing about classes and the game.
But having to slot and cast Rune Cage is actually an increased cost and reduced burst potential, but it grants sorcs a true burst combo that does not only work on the forum potatoes here. I like the change, honestly.
You claim that OTHERS know nothing about this game's classes and you say that Streak is unblockable. LOL
I implore you to have someone hold block then Streak through them. Watch as they are not stunned.
Rune Prison getting a buff is entirely unnecessary and should still break upon the target taking direct damage.
This creates situations where you just cannot counter a Sorcerer's burst damage and will always have to take at least a Crystal Fragment proc right to the unblocked health bar. That is not balanced, that is Sorcerer favoritism and anyone whining about how it's being nerfed AT ALL is a baby who needs to play other classes for once and see how difficult it is for a magicka Templar for instance to carry out any sort of full burst rotation on anyone with half a brain and an immobilizing root.
Chilly-McFreeze wrote: »You want a stamina class spammable when even mag Sorc doesn't have one?
You have a magicka class execute when even stam sorc doesn't have one? Oh wait, it's in the weapon lines... just like a mag spam.
E: don't get that wrong. But what's that with the "when even mag sorcs don't have one"? Sounds like mag is entitled to a better toolkit than it's stam counterpart. StamSorcs have 1 stamina class skill that does damage. No curse, no wrath, no frag, no pets. With not throw them a bone? Especially when you consider how many class passives they actually make good use of.
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the ass. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
I agree that magicka sorcs need to be tuned down slightly, but not on the offensive end. Their burst is in a good place on live right now. Anything I can burst down on my sorc I can burst down just as quickly on my stamblade. Against a target dummy, it is a lot easier to set up Msorc burst than on a stamblade. On the other hand, it is a lot easier to predict and therefore counter sorc burst than it is to counter stamblade burst. See how one burst is strong in the aspect that the other is weak in? Ya thats called balanced diversity. (I am only comparing burst here to iterate that sorc burst is not the issue)
Taking the stun away from Frags affects sorc's burst the most, out of all their other strenghts affected by this change.
What sorcs are really too strong in right now is shield stacking. Sorc defence is what should be targeted first, not its offence. We all know shields are getting a nerf hammer so it makes no sense to nerf frags before the necessary nerfs go in.
Is this change game breaking?
No. But it is a nuisance, especially for solo/small scale sorcs.
On a side note. ZoS is killing solo/small scale play. Not everybody enjoys spamming heals while stacked on Crown OK.
If this change does go through, which I hope it doesn't, streaks cost increase should be taken off as many will rely on streak as their cc, forcing Magicka sorcs into mid-range combat. This would mean that mobility and their ability to reposition becomes their new strength over ranged burst.
---Oh and for all those sorc haters happy frag got nerfed simply because its a sorc nerf---
Food for thought:
Would you rather have sorc cc tied to a telegraphed, slow moving dodgeable/blockable projectile or have it tied to an undodgeable/unblockable instantaneous ranged cc that perfectly sets up their burst?
Because thats what this nerf is, the "balance" for Rune Prison becoming sorc primary CC. Pick your poison 7 pc divine medium night blades. Pick your poison.
@gammelscroll
Dude, you should grey out the names on screenshots. Naming and shaming is a big deal on these forums.
Overload impact is more or less as powerful as Meteor impact. But activating it takes time. Weaving is impossible. It is highly telegraphed and travels slowly, can be reflected and dodged.
There have been niche Overload gank builds since... Quite some time. Something with Queen's Elegance and Kena and Alchemist. They have never been top tier, thanks to the downsides. As a gank, it's vastly inferior to anything stam can do, especially Nightblades.
You got ganked, that's it. An extremely niche build that sometimes works even on moderately good players. This does not reflect balancing in the slightest, or how many Overload sorcs do you see on top of the leaderboard?