At best, and this is a stretch, a little more emphasis on /help and the associated tabs could be beneficial and part of a tutorial.WoW has some nice explainings for new players
why not ESO?
Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Can you stop saying that the in game tutorial is super in depth, please? Because it's clearly outdated at best, and misleading as worst. I laughed my arse off when I saw you wrote how "in depth" the tutorial is, but now it's not even funny anymore.
anitajoneb17_ESO wrote: »
Can you stop saying that the in game tutorial is super in depth, please? Because it's clearly outdated at best, and misleading as worst. I laughed my arse off when I saw you wrote how "in depth" the tutorial is, but now it's not even funny anymore.
Can you please stop telling other people to stop expressing their opinions simply because you disagree with them and you've completely run out of arguments ?
And now you're preventing me from express my opinion. Tell me, how can you look at something so bare bone, outdated, lazily written and sometime misleading, to the point where there're a lot people telling you how wrong it it, but you still cover your eyes and ears, and whisper to yourself "this is fine, nothing is wrong, I'm not wrong". I'm not mad, nor trying to prove myself to be a better man, I'm just confused on how blindly defensive you are.
Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
anitajoneb17_ESO wrote: »And now you're preventing me from express my opinion. Tell me, how can you look at something so bare bone, outdated, lazily written and sometime misleading, to the point where there're a lot people telling you how wrong it it, but you still cover your eyes and ears, and whisper to yourself "this is fine, nothing is wrong, I'm not wrong". I'm not mad, nor trying to prove myself to be a better man, I'm just confused on how blindly defensive you are.
- Telling others to shut up is not an opinion. All I ask of you is to defend your opinions constructively, instead of telling others to stop defending theirs.
- The ingame tutorial, in my opinion, isn't bare-bone, nor outdated, nor lazily written. It sure could be better, like anything could be better, but having a better tutorial will in my opinion not help anyone further because people who don't want tutorials just don't want them, no matter how good or bad they are.
- I don't see a lot of people telling me or anyone how wrong it is. In fact I haven't heard ANYONE, be it on forums, chat groups or ingame, complain about the ingame tutorial. You are the one basing yourself on a few steam comments to make your point and think you're right.
- I think people who are actually playing the game are a MUCH better source of feedback than the ones who stopped playing it after 30 minutes and declared it boring.
- I wonder why you persist in this attitude "This is bad, this is so wrong, they're all wrong, I'm so right, and ESO and the real world are both going to disintegrate if I can't make my point".
Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
anitajoneb17_ESO wrote: »
Can you stop saying that the in game tutorial is super in depth, please? Because it's clearly outdated at best, and misleading as worst. I laughed my arse off when I saw you wrote how "in depth" the tutorial is, but now it's not even funny anymore.
Can you please stop telling other people to stop expressing their opinions simply because you disagree with them and you've completely run out of arguments ?
anitajoneb17_ESO wrote: »
Can you stop saying that the in game tutorial is super in depth, please? Because it's clearly outdated at best, and misleading as worst. I laughed my arse off when I saw you wrote how "in depth" the tutorial is, but now it's not even funny anymore.
Can you please stop telling other people to stop expressing their opinions simply because you disagree with them and you've completely run out of arguments ?
And now you're preventing me from express my opinion. Tell me, how can you look at something so bare bone, outdated, lazily written and sometime misleading, to the point where there're a lot people telling you how wrong it it, but you still cover your eyes and ears, and whisper to yourself "this is fine, nothing is wrong, I'm not wrong". I'm not mad, nor trying to prove myself to be a better man, I'm just confused on how blindly defensive you are.
anitajoneb17_ESO wrote: »And now you're preventing me from express my opinion. Tell me, how can you look at something so bare bone, outdated, lazily written and sometime misleading, to the point where there're a lot people telling you how wrong it it, but you still cover your eyes and ears, and whisper to yourself "this is fine, nothing is wrong, I'm not wrong". I'm not mad, nor trying to prove myself to be a better man, I'm just confused on how blindly defensive you are.
- Telling others to shut up is not an opinion. All I ask of you is to defend your opinions constructively, instead of telling others to stop defending theirs.
- The ingame tutorial, in my opinion, isn't bare-bone, nor outdated, nor lazily written. It sure could be better, like anything could be better, but having a better tutorial will in my opinion not help anyone further because people who don't want tutorials just don't want them, no matter how good or bad they are.
- I don't see a lot of people telling me or anyone how wrong it is. In fact I haven't heard ANYONE, be it on forums, chat groups or ingame, complain about the ingame tutorial. You are the one basing yourself on a few steam comments to make your point and think you're right.
- I think people who are actually playing the game are a MUCH better source of feedback than the ones who stopped playing it after 30 minutes and declared it boring.
- I wonder why you persist in this attitude "This is bad, this is so wrong, they're all wrong, I'm so right, and ESO and the real world are both going to disintegrate if I can't make my point".
1. I did not tell anyone to shut up. I told someone to stop using 1 excuse over and over again, after being proven wrong, not by only me, but by others also.
2. While I do respect your opinion, I've seen tons of people being turned off in just a few hours for just how lack luster those few hours are. Luckily, after I explained ESO in depth for those players, they actually started to like the game a lot. So no, I don't think that they don't want to learn, but they simply believed that there's nothing to be learnt to begin with, since the game show no sign of advance or in depth mechanic.
3. Over 5000 people on Steam, plus 100+ guild members I've interact isn't a small number to me. I do research.
4. Again, the article say "first impression", I do not criticize ESO as a whole. If I hate the game after 3000+ hours played, I won't even bother taking my time here, trying to give out the perspective of new players for the game to improve upon.
5. If I do pose my attitude like that, then I'm sorry, for it's not my intention. I simply look at the tutorial, which is made for new players, then ask those new players about how they feel about it. And when most of them say that they hate it, I concluded that there's something wrong about it. Veteran players can say that "it's totally fine by me", but the fact is, veteran players are not the target audience for the tutorial, but the new players.
1. I did not tell anyone to shut up. I told someone to stop using 1 excuse over and over again, after being proven wrong, not by only me, but by others also.
2. While I do respect your opinion, I've seen tons of people being turned off in just a few hours for just how lack luster those few hours are. Luckily, after I explained ESO in depth for those players, they actually started to like the game a lot. So no, I don't think that they don't want to learn, but they simply believed that there's nothing to be learnt to begin with, since the game show no sign of advance or in depth mechanic.
3. Over 5000 people on Steam, plus 100+ guild members I've interact isn't a small number to me. I do research.
4. Again, the article say "first impression", I do not criticize ESO as a whole. If I hate the game after 3000+ hours played, I won't even bother taking my time here, trying to give out the perspective of new players for the game to improve upon.
5. If I do pose my attitude like that, then I'm sorry, for it's not my intention. I simply look at the tutorial, which is made for new players, then ask those new players about how they feel about it. And when most of them say that they hate it, I concluded that there's something wrong about it.
Gandrhulf_Harbard wrote: »If you think ESO has it bad, you should see SWTOR. Funnily enough, even with the bad reviews, SWTOR is arguably at its peak right now.
I don't see how you can conclude that going from over 400 Servers at launch (200+ in both the US and Europe) to just 17 servers now, the majority of which are only Lightly Populated, and constant calls on the Forums for MORE Server Mergers, as being "arguably at its peak". There's no argument to be had - it ISN'T anywhere close to its peak.
SWTOR is in decline, another patch of no better quality than the last two and it will be in free fall.
The new lead Producer has failed to capitalise on the good-will he was given by the player-base for replacing the bumbling idiot Ben Irving, and rather that reversing the worst of Irving's choices on game direction is intent on seeing them through to their logical conclusion - which almost everyone except Bioware understands is the closing of the servers.
If Keith had delivered even 30% of the vision he was promoting in his introductory post as SWTOR Lead Producer he may have managed to turn this ice-berg destined ship around, but in reality he hasn't even managed 10%.
All The Best
Any MMO is in decline right now, as the focus has changed from providing a good game to making as much money as possible in a short amount of time without any regard to the players. And it gets punished pretty hard atm. Upside of ESO is that you dont have to sub like most other mmo's have. And the ones that are free are 100% pay-to-win, wich isnt what people want either.
Cant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.
https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
https://www.youtube.com/watch?v=V30st2C8UlwCant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.There is no animation cancelling apart from bar swapping, but this is because a barswap does not share a cooldown as the abilities do so you can cast an ability and save time by bar swapping. Notice how that is the only form they are doing here, unless you decide to call light attack weaving as animation cancelling but I already addressed that. But its apparent from those videos how forced the light attack animations are now compared to what they used to be.
You still have not told me exactly what you mean and why you keep pushing the argument when it's already fact that you can't cast multiple abilities ontop of each other.https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
what light attacks used to look like before they forced the animation (you cant even see the light attack, it just appears in the damage recap) this would be known as animation cancelling. Also note that this video is so long ago.https://www.youtube.com/watch?v=V30st2C8Ulw
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
In my eyes the game was at it's best. Fast paced, Incredible group work with how classes synergise together.Cant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.There is no animation cancelling apart from bar swapping, but this is because a barswap does not share a cooldown as the abilities do so you can cast an ability and save time by bar swapping. Notice how that is the only form they are doing here, unless you decide to call light attack weaving as animation cancelling but I already addressed that. But its apparent from those videos how forced the light attack animations are now compared to what they used to be.
You still have not told me exactly what you mean and why you keep pushing the argument when it's already fact that you can't cast multiple abilities ontop of each other.https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
what light attacks used to look like before they forced the animation (you cant even see the light attack, it just appears in the damage recap) this would be known as animation cancelling. Also note that this video is so long ago.https://www.youtube.com/watch?v=V30st2C8Ulw
Somehow seeing the videos made me sad on how the screwed up the combat with the morrowind update.
In my eyes the game was at it's best. Fast paced, Incredible group work with how classes synergise together.Cant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.There is no animation cancelling apart from bar swapping, but this is because a barswap does not share a cooldown as the abilities do so you can cast an ability and save time by bar swapping. Notice how that is the only form they are doing here, unless you decide to call light attack weaving as animation cancelling but I already addressed that. But its apparent from those videos how forced the light attack animations are now compared to what they used to be.
You still have not told me exactly what you mean and why you keep pushing the argument when it's already fact that you can't cast multiple abilities ontop of each other.https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
what light attacks used to look like before they forced the animation (you cant even see the light attack, it just appears in the damage recap) this would be known as animation cancelling. Also note that this video is so long ago.https://www.youtube.com/watch?v=V30st2C8Ulw
Somehow seeing the videos made me sad on how the screwed up the combat with the morrowind update.
Don't remind me what Morrowind did. If they had just brought in the Stamina DPS changes with Morrowind I think the game would have been perfect. With a few set changes included.
Cant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.There is no animation cancelling apart from bar swapping, but this is because a barswap does not share a cooldown as the abilities do so you can cast an ability and save time by bar swapping. Notice how that is the only form they are doing here, unless you decide to call light attack weaving as animation cancelling but I already addressed that. But its apparent from those videos how forced the light attack animations are now compared to what they used to be.
You still have not told me exactly what you mean and why you keep pushing the argument when it's already fact that you can't cast multiple abilities ontop of each other.https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
what light attacks used to look like before they forced the animation (you cant even see the light attack, it just appears in the damage recap) this would be known as animation cancelling. Also note that this video is so long ago.https://www.youtube.com/watch?v=V30st2C8Ulw
anitajoneb17_ESO wrote: »
Can you stop saying that the in game tutorial is super in depth, please? Because it's clearly outdated at best, and misleading as worst. I laughed my arse off when I saw you wrote how "in depth" the tutorial is, but now it's not even funny anymore.
Can you please stop telling other people to stop expressing their opinions simply because you disagree with them and you've completely run out of arguments ?
It's like you can't read, they forced light attack animations quite awhile ago. I literally showed you a video on how it used to be before it was forced.Cant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.There is no animation cancelling apart from bar swapping, but this is because a barswap does not share a cooldown as the abilities do so you can cast an ability and save time by bar swapping. Notice how that is the only form they are doing here, unless you decide to call light attack weaving as animation cancelling but I already addressed that. But its apparent from those videos how forced the light attack animations are now compared to what they used to be.
You still have not told me exactly what you mean and why you keep pushing the argument when it's already fact that you can't cast multiple abilities ontop of each other.https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
what light attacks used to look like before they forced the animation (you cant even see the light attack, it just appears in the damage recap) this would be known as animation cancelling. Also note that this video is so long ago.https://www.youtube.com/watch?v=V30st2C8Ulw
Hold up, when did I told you about the casting abilities on top of each other? Also, light attack in between is a form of animation canceling. You can call it weaving or micro, but at its core, it's animation canceling.
Also, why are we arguing about this? This is way off topic.
profundidob16_ESO wrote: »Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
As far as I understand it was the vision of the game designers to unite both single player offline Skyrim players (ESO overland and delve content) with classic mmorpg players (ESO group dungeons-trials or any content that requires the holy trinity of tank-healer-dps)
The basic training you suggest is indeed missing from the game but is not required for the entire game, only for the group content part where it matters. Therefore the only thing missing is a MANDATORY achievment of completing a (not so easy) tutorial for each role you whish to queue as. If you haven't succesfully completed the "Tank tutorial" where you have to save a bunch of npc's from dying by the hand of agroing mobs that role should simply be greyed out with "you must first complete the Tank role tutorial". Idem for dps and healer roles. Difficulty should be maelstrom level vet for vet group dungeons, normal for normal dungeons.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
anitajoneb17_ESO wrote: »1. I did not tell anyone to shut up. I told someone to stop using 1 excuse over and over again, after being proven wrong, not by only me, but by others also.
Noone has been proven wrong by anyone. It's all an exchange of opinions and subjective appreciations of the ingame tutorial. If anything, YOU have been proven wrong when you said that animation cancelling was a key intended feature of ESO. Which it objectively never was.
Specifically regarding tutorials in MMOs, I can't say much since ESO is my first and only MMO, but obviously people's opinions differ too. Some say "no MMO ever had any in-depth tutorial", others say "SWL or WOW had great tutorials". No consensus here.2. While I do respect your opinion, I've seen tons of people being turned off in just a few hours for just how lack luster those few hours are. Luckily, after I explained ESO in depth for those players, they actually started to like the game a lot. So no, I don't think that they don't want to learn, but they simply believed that there's nothing to be learnt to begin with, since the game show no sign of advance or in depth mechanic.
Yeah. Tell children there's spinach for dinner. They'll whine and not eat. Make your spinach better : they'll still whine and not eat. Make the best spinach in the world : they'll STILL whine and not eat.
Hide the spinach in spaghetti and serve it with ketchup : they'll eat and love it.
Your example does NOT prove that the ingame tutorial is bad or insufficient. It proves that people hate tutorials and prefer to get stuff explained by fellow players, in a customized manner.3. Over 5000 people on Steam, plus 100+ guild members I've interact isn't a small number to me. I do research.
If you had done ANY reliable research regarding ESO you wouldn't say that A/C is an intended design, and you would not ask @Nifty2g to prove that he's a good player.
As to the people you talk to, it's well known (as a cognitive bias) that people in the same interaction area tend to unify their opinions - but that doesn't make said opinion anywhere closer to the truth.4. Again, the article say "first impression", I do not criticize ESO as a whole. If I hate the game after 3000+ hours played, I won't even bother taking my time here, trying to give out the perspective of new players for the game to improve upon.
5. If I do pose my attitude like that, then I'm sorry, for it's not my intention. I simply look at the tutorial, which is made for new players, then ask those new players about how they feel about it. And when most of them say that they hate it, I concluded that there's something wrong about it.
See spinach analogy.
It's like you can't read, they forced light attack animations quite awhile ago. I literally showed you a video on how it used to be before it was forced.Cant tell if you are just arrogant, but just a couple to show what I mean.Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.Are you both just purposely being silly at this point, did you read anything?Because animation cancelling. does. not. matter.Seriously, I've met CP300 players with 0 idea what the hell is animation canceling, since they've never even heard of that. That's not ok to me.You confuse two different problems.
You could give them a private tutor, but those people wanted skyrim online and it would have make no difference.
Also zos already panders to casual people the whole time like morrowind being a huge starter zone basicly, the changed cp curve, the upcomming item transmutation and so many other things. ( I like those things actually, why does every game need to be grind hell and people with alts exist too)
About game information...the in game manual is pretty big and you can select the time frame in google and other search machines.
Zos and the community already offers a lot of help, but many people expect to be spoonfeeded with the perfect build considiring the you tube situation ...
Do you really need me to tell you why it does not matter, it should be fairly obvious, no?all skills have cooldowns on them, thats why no matter what you can not bypass an internal cooldown after you use an ability. otherwise you would be able to cast an ability non stop. Just to stop you from saying this is what animation cancelling is, no. That is not correct, if you had no internal cooldown you could cast abilities on top of each other.
If you want to learn more about it check out this: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
The only time animation cancelling would be worth it is if you cast an ability and cancel that animation by swapping your bar, but that is so obvious and most people who do the "usual" set up would be doing that without even thinking about it.
Another form of animation cancelling is light attacking inbetween abilities but that is known as "light attack weaving" however they have changed how that works from how it used to and forced the light attack animation more. However you should still learn to light attack weave as that actually increases DPS by a lot. And they have also embraced this and made it a core mechanic as of Morrowind I think when light attack damage was increased.
I dare you go to Cyrodill without animation canceling, or do pull off 30K dps without it.
Yup, that person just flat out does not know how to play.
They even sound like a fairly senior player, and just can't grasp how animation cancelling IS FASTER. It is.
What are you talking about? What is this nonsense that is being spewed. Seriously what do people do in game where you don't understand this concept.
I can link you multiple videos of the guys I used to play with doing up to 50-60k dps if you like? (You should already know this about animation cancelling if you pay attention to any videos posted.)
I guess I'll repeat it, you can't bypass cooldowns like that.
Please do link those videos.There is no animation cancelling apart from bar swapping, but this is because a barswap does not share a cooldown as the abilities do so you can cast an ability and save time by bar swapping. Notice how that is the only form they are doing here, unless you decide to call light attack weaving as animation cancelling but I already addressed that. But its apparent from those videos how forced the light attack animations are now compared to what they used to be.
You still have not told me exactly what you mean and why you keep pushing the argument when it's already fact that you can't cast multiple abilities ontop of each other.https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=98h90vaylD4
https://www.youtube.com/watch?v=XXi42HCyB5c
what light attacks used to look like before they forced the animation (you cant even see the light attack, it just appears in the damage recap) this would be known as animation cancelling. Also note that this video is so long ago.https://www.youtube.com/watch?v=V30st2C8Ulw
Hold up, when did I told you about the casting abilities on top of each other? Also, light attack in between is a form of animation canceling. You can call it weaving or micro, but at its core, it's animation canceling.
Also, why are we arguing about this? This is way off topic.
It's no where near how it used to be in terms of animation cancelling. It's animation is now forced but it shares a different cooldown than abilities do.
You need to do quite a bit of research and stop being so ignorant.
anitajoneb17_ESO wrote: »And now you're preventing me from express my opinion. Tell me, how can you look at something so bare bone, outdated, lazily written and sometime misleading, to the point where there're a lot people telling you how wrong it it, but you still cover your eyes and ears, and whisper to yourself "this is fine, nothing is wrong, I'm not wrong". I'm not mad, nor trying to prove myself to be a better man, I'm just confused on how blindly defensive you are.
- Telling others to shut up is not an opinion. All I ask of you is to defend your opinions constructively, instead of telling others to stop defending theirs.
- The ingame tutorial, in my opinion, isn't bare-bone, nor outdated, nor lazily written. It sure could be better, like anything could be better, but having a better tutorial will in my opinion not help anyone further because people who don't want tutorials just don't want them, no matter how good or bad they are.
- I don't see a lot of people telling me or anyone how wrong it is. In fact I haven't heard ANYONE, be it on forums, chat groups or ingame, complain about the ingame tutorial. You are the one basing yourself on a few steam comments to make your point and think you're right.
- I think people who are actually playing the game are a MUCH better source of feedback than the ones who stopped playing it after 30 minutes and declared it boring.
- I wonder why you persist in this attitude "This is bad, this is so wrong, they're all wrong, I'm so right, and ESO and the real world are both going to disintegrate if I can't make my point".
1. I did not tell anyone to shut up. I told someone to stop using 1 excuse over and over again, after being proven wrong, not by only me, but by others also.
2. While I do respect your opinion, I've seen tons of people being turned off in just a few hours for just how lack luster those few hours are. Luckily, after I explained ESO in depth for those players, they actually started to like the game a lot. So no, I don't think that they don't want to learn, but they simply believed that there's nothing to be learnt to begin with, since the game show no sign of advance or in depth mechanic.
3. Over 5000 people on Steam, plus 100+ guild members I've interact isn't a small number to me. I do research.
4. Again, the article say "first impression", I do not criticize ESO as a whole. If I hate the game after 3000+ hours played, I won't even bother taking my time here, trying to give out the perspective of new players for the game to improve upon.
5. If I do pose my attitude like that, then I'm sorry, for it's not my intention. I simply look at the tutorial, which is made for new players, then ask those new players about how they feel about it. And when most of them say that they hate it, I concluded that there's something wrong about it. Veteran players can say that "it's totally fine by me", but the fact is, veteran players are not the target audience for the tutorial, but the new players.
Did you bother to show them the in game manual? No? Then that is your fault, not the games.