For some reason today, I decided to read the review from steam and a lot of reviews from Youtube for ESO. People seems to be a lot more open to the game, but yet, every time a guy comment "I've tried the game with my friends for about a week, and it's boring as hell", this kind of comment get tons of upvote (or like). I decided to try and talk to these guys. They all seems to share something in common. First, ESO is their first MMORPG. Second, they have already played Skyrim. And finally, they have absolute no clue how to play the game. They play ESO just like how they play Skyrim, in first person mode, swinging light attack after light attack. They would never dodge or block, since nothing in early game can kill them. For them, dungeons are extremely boring, since they only play with 1 button, spamming it over and over again.
At first, I'm quite mad at them, since they can play online game, but have no idea how to use internet to search for a guide, or even find a PvP video on Youtube. But when I think hard about this, they're not exactly wrong, but miss guided. Even with the new tutorial from Morrowind, ZOS still do a very terrible job of explaining the basics of ESO. Animation canceling, how gearing works, how to actually do dps in dungeons, how to actually tank and bring a god damn taunt (seriously, I've met so many tank without taunt with Group finder).
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert Please do something about this. Teaching new players isn't a hard work. On the other hand, first impression is so important, and you're failing this aspect big time.
Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
If you think ESO has it bad, you should see SWTOR. Funnily enough, even with the bad reviews, SWTOR is arguably at its peak right now. Same can be said about ESO. Each game has its haters, you should never listen to these reviews ever.
FoolishHuman wrote: »These people expect a classic elderscrolls game, but with coop. They won't like the MMO genre any more just because you explain it to them.
Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
Thats a *** *** approach.
Are you seriously arguing that customer retention is entirely the responsibility of the customer? Please do the world around you a favor and never go into business.
FoolishHuman wrote: »These people expect a classic elderscrolls game, but with coop. They won't like the MMO genre any more just because you explain it to them.
That is the biggest problem with the people giving bad reviews. The expected skyrim online. People that expected that, ever since this games beta, were disappointed and will stay disappointed.
@laced So basically if all MMORPG are boring at first, then no MMORPG should improve upon that disadvantage? Really? This is why American still can't have a woman president. "Since it has always been like that, why should we be better?" It's called "evolve", and that's how we should always thrive forward.
No, I'm saying that people have different tastes. I will never go to a Bieber concert even if all the millions of fans came to my door to personally explain his greatness. Nor do I expect any of them to come with me to a Slayer concert.
If people come to ESO expecting Skyrim 2.0 they are going to be disappointed. Some may give it a serious try and find out they like it, and some won't.



Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
Thats a *** *** approach.
Are you seriously arguing that customer retention is entirely the responsibility of the customer? Please do the world around you a favor and never go into business.
No, I'm saying that people have different tastes. I will never go to a Bieber concert even if all the millions of fans came to my door to personally explain his greatness. Nor do I expect any of them to come with me to a Slayer concert.
If people come to ESO expecting Skyrim 2.0 they are going to be disappointed. Some may give it a serious try and find out they like it, and some won't.
Not everybody has to like this game. If ESO is not your type of game there is no amount of guidance that will change it. And not everybody likes MMOs to begin with.
The game shows you where the skills are and how to use them. If you still resort to spamming light attacks then you're simply not trying.
Thats a *** *** approach.
Are you seriously arguing that customer retention is entirely the responsibility of the customer? Please do the world around you a favor and never go into business.
No, I'm saying that people have different tastes. I will never go to a Bieber concert even if all the millions of fans came to my door to personally explain his greatness. Nor do I expect any of them to come with me to a Slayer concert.
If people come to ESO expecting Skyrim 2.0 they are going to be disappointed. Some may give it a serious try and find out they like it, and some won't.
Let's imagine playing ESO for the first 5 hours like you're buying a house. You want a fairly big house, and that's exactly what this house is. And that's all you now about this house. What you don't know about this house, is that there's several secret basement in the ground, which can be use for pretty much everything. A party room, a library, a gaming base, heck even a 50 Shades of Grey style of playroom. But you will never know about this, because they house dealer never tells you about this. So let me ask you, who's responsible for this lack of information. Is it you, the buyer? Or the house dealer, aka the seller?
Maybe the problem is that game manual isn't as noticeable as it should be.
Maybe tutorials could have a "Push X to read more" and take you to that page, and have that page easier to access then a sub category of help.
If you think ESO has it bad, you should see SWTOR. Funnily enough, even with the bad reviews, SWTOR is arguably at its peak right now.
@laced So basically if all MMORPG are boring at first, then no MMORPG should improve upon that disadvantage? Really? This is why American still can't have a woman president. "Since it has always been like that, why should we be better?" It's called "evolve", and that's how we should always thrive forward.
Did you really compare the systematic oppression of women in the United states to a video game strategy which is tried and true? The beginnings of mmos are always boring because they are supposed to be super easy to let gamers get the hang of the game. If they make it super intricate and complex people would complain about that. And honestly, if you look at the beginning now vs the beginning when the game first came out, it is EONS more interesting. Hell, they even changed the dialogue options and some of the cinematics.
Gandrhulf_Harbard wrote: »If you think ESO has it bad, you should see SWTOR. Funnily enough, even with the bad reviews, SWTOR is arguably at its peak right now.
I don't see how you can conclude that going from over 400 Servers at launch (200+ in both the US and Europe) to just 17 servers now, the majority of which are only Lightly Populated, and constant calls on the Forums for MORE Server Mergers, as being "arguably at its peak". There's no argument to be had - it ISN'T anywhere close to its peak.
SWTOR is in decline, another patch of no better quality than the last two and it will be in free fall.
The new lead Producer has failed to capitalise on the good-will he was given by the player-base for replacing the bumbling idiot Ben Irving, and rather that reversing the worst of Irving's choices on game direction is intent on seeing them through to their logical conclusion - which almost everyone except Bioware understands is the closing of the servers.
If Keith had delivered even 30% of the vision he was promoting in his introductory post as SWTOR Lead Producer he may have managed to turn this ice-berg destined ship around, but in reality he hasn't even managed 10%.
All The Best
If you think ESO has it bad, you should see SWTOR. Funnily enough, even with the bad reviews, SWTOR is arguably at its peak right now. Same can be said about ESO. Each game has its haters, you should never listen to these reviews ever.
SWTOR might be worst, but that's no excuse for why ESO is in serious lack of info for new comer. If the hater hate the game for what it truly is, then it's fair. But if those haters hate the game for what it isn't, then it's a damn shame. Those haters might actually do a lot more harm than you can ever thought. For example, if you look at Angry Joe review for ESO, you'll see how he despite the game, and how millions of people are blindly agreeing with him. That's not a pretty first impression.
@laced So basically if all MMORPG are boring at first, then no MMORPG should improve upon that disadvantage? Really? This is why American still can't have a woman president. "Since it has always been like that, why should we be better?" It's called "evolve", and that's how we should always thrive forward.
Did you really compare the systematic oppression of women in the United states to a video game strategy which is tried and true? The beginnings of mmos are always boring because they are supposed to be super easy to let gamers get the hang of the game. If they make it super intricate and complex people would complain about that. And honestly, if you look at the beginning now vs the beginning when the game first came out, it is EONS more interesting. Hell, they even changed the dialogue options and some of the cinematics.
I stopped reading at the part "The beginning of MMOs are always boring". That's anti - consumer at best, and lazy at worst. If you're in this kind of industry, where imagination and innovative take the lead, this kind of thinking is unacceptable.
Wanna hear a story about innovation? Most RPG games in late 2000s tried to be as friendly and easy for new players as much as they can. Then came Dark Souls, and now we have 3 Dark Souls, 1 Bloodborne, a samurai Dark Souls called Nioh, a Sci fi called The Surge and an upcoming vampire Dark Souls called Code Veil. So please never say "The beginning of MMOs are always boring" ever again. It's not wrong, for now, but this is pure anti - innovative, and I despite it.
I mean seriously, look at this in game manual, you will be hard pressed to find a game manual this in depth in any other mmo.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert Please do something about this. Teaching new players isn't a hard work. On the other hand, first impression is so important, and you're failing this aspect big time.
@laced So basically if all MMORPG are boring at first, then no MMORPG should improve upon that disadvantage? Really? This is why American still can't have a woman president. "Since it has always been like that, why should we be better?" It's called "evolve", and that's how we should always thrive forward.
Did you really compare the systematic oppression of women in the United states to a video game strategy which is tried and true? The beginnings of mmos are always boring because they are supposed to be super easy to let gamers get the hang of the game. If they make it super intricate and complex people would complain about that. And honestly, if you look at the beginning now vs the beginning when the game first came out, it is EONS more interesting. Hell, they even changed the dialogue options and some of the cinematics.
I stopped reading at the part "The beginning of MMOs are always boring". That's anti - consumer at best, and lazy at worst. If you're in this kind of industry, where imagination and innovative take the lead, this kind of thinking is unacceptable.
Wanna hear a story about innovation? Most RPG games in late 2000s tried to be as friendly and easy for new players as much as they can. Then came Dark Souls, and now we have 3 Dark Souls, 1 Bloodborne, a samurai Dark Souls called Nioh, a Sci fi called The Surge and an upcoming vampire Dark Souls called Code Veil. So please never say "The beginning of MMOs are always boring" ever again. It's not wrong, for now, but this is pure anti - innovative, and I despite it.
Dark souls is not an mmo, by any measure. It is a coop game. And people would flee in droves if any mmo was that difficult at first. There is a difference between difficult, and masochistic. That is what dark souls is for. Again, this is not an coop single player game, it is a mmorpg. Also, you clearly were not here at launch, when overland mobs were much much more difficult, and people were complain en masse about how difficult the beginning of the game was. So clearly, the majority did not want that. I wouldnt mind having more difficult beginnings, but this is a generational problem. And if you stop reading just because you dont agree with something - that - is the problem now adays with everything.
@laced So basically if all MMORPG are boring at first, then no MMORPG should improve upon that disadvantage? Really? This is why American still can't have a woman president. "Since it has always been like that, why should we be better?" It's called "evolve", and that's how we should always thrive forward.
Did you really compare the systematic oppression of women in the United states to a video game strategy which is tried and true? The beginnings of mmos are always boring because they are supposed to be super easy to let gamers get the hang of the game. If they make it super intricate and complex people would complain about that. And honestly, if you look at the beginning now vs the beginning when the game first came out, it is EONS more interesting. Hell, they even changed the dialogue options and some of the cinematics.
I stopped reading at the part "The beginning of MMOs are always boring". That's anti - consumer at best, and lazy at worst. If you're in this kind of industry, where imagination and innovative take the lead, this kind of thinking is unacceptable.
Wanna hear a story about innovation? Most RPG games in late 2000s tried to be as friendly and easy for new players as much as they can. Then came Dark Souls, and now we have 3 Dark Souls, 1 Bloodborne, a samurai Dark Souls called Nioh, a Sci fi called The Surge and an upcoming vampire Dark Souls called Code Veil. So please never say "The beginning of MMOs are always boring" ever again. It's not wrong, for now, but this is pure anti - innovative, and I despite it.
Dark souls is not an mmo, by any measure. It is a coop game. And people would flee in droves if any mmo was that difficult at first. There is a difference between difficult, and masochistic. That is what dark souls is for. Again, this is not an coop single player game, it is a mmorpg. Also, you clearly were not here at launch, when overland mobs were much much more difficult, and people were complain en masse about how difficult the beginning of the game was. So clearly, the majority did not want that. I wouldnt mind having more difficult beginnings, but this is a generational problem. And if you stop reading just because you dont agree with something - that - is the problem now adays with everything.
I think missing the point. I've never said that Dark Souls is an mmo, not by a long shot. What i'm saying is never ever put a whole genre of games into a stereotype. Such as "mmos will always be boring at first". Or "Shooter games are only for hardcore" (ahem, Overwatch). Or "Early access games are all cheap and lazily made" (ahem, PUBG). Or even "Stealth game will never catch on and become a thing" (said Konami executives, when Kojima told them about Metal Gear Solid).



