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ZOS - DK has no place in large-scale PvP groups

  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.
    Because I can!
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    I dunno how I feel about chains - every time we run into a big grp (more often now during this event - I imagine because of an influx of pve tanks?) - they always seem to have some dedicated "chainer" that never has issues "reliably" pulling me into the zerg. :p
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.
    Because I can!
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    EDIT to clarify - I thought Disorient breaking instantly upon taking any damage and granting 'free' cc immunity was a bug. It is not.
    Edited by Kilandros on July 31, 2017 2:30PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    I dont think it is a bug. After every hard CC in the game you receive (or you should) a CC immunity. Disorient is considered hard CC.
    Because I can!
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them
    Edited by DKsUnite on July 31, 2017 2:25PM
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    I dont think it is a bug. After every hard CC in the game you receive (or you should) a CC immunity. Disorient is considered hard CC.

    Just tested it with Scatter Shot, you're right. Disorient breaks on damage. That's just silly.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Lore_lai wrote: »
    @Derra - yes, I mentioned "≤4" (equal or smaller than)
    That is pretty much the grp size I usually play in.

    I know you can't afford specific roles like in a larger group, but I still think a sorc is a better controller because damn, you can tell the difference when you even only add in Negate.

    AoE pressure? We've been running with stam warden and I can tell you it feels good to have AoE MAJOR Breach AND Fracture (unblockable BTW)on top of a very good AoE ulti with a CC + on demand Major Defile. Oh and Warden can even support other grp members better via heals if needed.
    Haven't tried with Mag Warden yet, but I'm sure it can work pretty well.

    The argument that you can't go dedicated in something works both ways - all members must be self reliant, but must also be able to provide support for team-mates.

    Pretty much this. I can't think of the last time when I wasn't on my DK that the feeling was, "wow, if only we had a DK right now."

    Encase > Talons
    Negate > Deep Breath or Standard
    Sorc/NB/Templar damage > DK
    Templar/Warden heals > DK

    Even Igneous Shield is no longer a decent group buff to mitigate damage. And I will never understand why Warden got a cheap aoe major defile versus a 250 cost DK ultimate at the same time Fasalla's got nerfed because it was supposedly too strong.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them
    Yep 6 is better than 3 but how often can you find 6 players in 5m range unless they are stacking on flags? At least fear range is 6m. I agree that disorient on Cinder storm will be improvement though.
    Because I can!
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    NBrookus wrote: »
    And I will never understand why Warden got a cheap aoe major defile versus a 250 cost DK ultimate at the same time Fasalla's got nerfed because it was supposedly too strong.

    RIP my healing debuff nord DK. Forever missed.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    DKsUnite wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them

    Yeah I know hard CC's grant immunity. But I thought the issue with Disorient (specifically on Luminous Shards) breaking and granting CC immunity the moment you took damage was a bug. For example, you can be feared and take damage without the fear breaking and granting CC immunity.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them

    Yeah I know hard CC's grant immunity. But I thought the issue with Disorient (specifically on Luminous Shards) breaking and granting CC immunity the moment you took damage was a bug. For example, you can be feared and take damage without the fear breaking and granting CC immunity.

    Fear is not disorient :smile: It is the best CC skill in the game.
    Because I can!
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them

    Yeah I know hard CC's grant immunity. But I thought the issue with Disorient (specifically on Luminous Shards) breaking and granting CC immunity the moment you took damage was a bug. For example, you can be feared and take damage without the fear breaking and granting CC immunity.

    Fear is not disorient :smile: It is the best CC skill in the game.

    It's just silly for Disorient to even exist in its current state. It literally puts the user at a disadvantage to use it.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them

    Yeah I know hard CC's grant immunity. But I thought the issue with Disorient (specifically on Luminous Shards) breaking and granting CC immunity the moment you took damage was a bug. For example, you can be feared and take damage without the fear breaking and granting CC immunity.

    Fear is not disorient :smile: It is the best CC skill in the game.

    It's just silly for Disorient to even exist in its current state. It literally puts the user at a disadvantage to use it.

    That is what I think too. The only way that it could be useful is to drop block for meteor combo.
    Because I can!
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    DKs had the most broken stuff in the past. Everyone is still too traumatised to unchain them.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    I though the cc immunity after disorient was a bug?

    i dont believe it is a bug. I think this was intentionally made because i remember way back in the day how some DK i was dueling got me out of stam and literally spammed fossilize and killed me coz it never granted immunity lol.
    Bashev wrote: »
    Kilandros wrote: »
    Bashev wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    DKsUnite wrote: »
    Derra wrote: »
    DK is back with a vengeance for smaller groups though.

    What role do you think they could fill without becoming completely OP for smaller groups again?

    I feel like their role has and will always be CC + debuff. So to expand upon what i suggest earlier...

    Make banner more desireable. Reduce might's cost to 200 again. Change warden's corrupting pollen to minor defile. Major defile on an aoe spammable is a bit much but it makes sense on banner.

    Make chains more desireable (wont effect small scale alot but would be nice for large scale).

    Give cinder storm a disorient like what the old eruption had. It makes them stronger in both applications because it exposes templars and people generally holding block but its something unique that only the DK has.

    Most of these things wouldn't make them gods in small scale but would give them uniqueness and utility in large scale

    Returning Disorient on Cinder Storm would be amazing. That alone would give DKs an important role.

    Can you imagine the chaos it would cause...

    5a68f2939afcb8bd58d6aef89f495de4--frog-meme-watch.jpg

    ZOS has been trying to get rid of permablock in PvP. Why not give DK the tool to counter permablock :D

    Disorient breaks on damage. The best counter to block is fear. Finally after 3 years I changed my main from DK to Warden. I find it way better for small group play than my DK. 10% health increase + healing debuff is something that I really love.

    The point of disorient wouldn't be to tie enemy players up in a CC like fossilize, but rather to create a window of opportunity for your group to take advantage of the disorient breaking block on enemies. Would be an amazing buff to DK honestly.

    But them the question is why not taking NB in your group who will do the job better? Fear will not give a free CC immunity on permablockers as s disorient skill.

    The difference would be 3 vs. 6 enemies CCed. A DK would be able to CC twice as many people. Cinder storm is also ranged so you can use it as you are retreating/repositioning to slow down the enemies whereas a NB would need to be in the players to CC them

    Yeah I know hard CC's grant immunity. But I thought the issue with Disorient (specifically on Luminous Shards) breaking and granting CC immunity the moment you took damage was a bug. For example, you can be feared and take damage without the fear breaking and granting CC immunity.

    Fear is not disorient :smile: It is the best CC skill in the game.

    It's just silly for Disorient to even exist in its current state. It literally puts the user at a disadvantage to use it.

    its the only way to drop block if you aren't a NB so it doesn't put you at that much of a disadvantage using it.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • gpreid81
    gpreid81
    ✭✭
    I have soul gems dont knock my dk tank
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    gpreid81 wrote: »
    I have soul gems dont knock my dk tank

    i pray to talos that you are wearing kags for efficient resses!!
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Joy_Division
    Joy_Division
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    NBrookus wrote: »
    Lore_lai wrote: »
    @Derra - yes, I mentioned "≤4" (equal or smaller than)
    That is pretty much the grp size I usually play in.

    I know you can't afford specific roles like in a larger group, but I still think a sorc is a better controller because damn, you can tell the difference when you even only add in Negate.

    AoE pressure? We've been running with stam warden and I can tell you it feels good to have AoE MAJOR Breach AND Fracture (unblockable BTW)on top of a very good AoE ulti with a CC + on demand Major Defile. Oh and Warden can even support other grp members better via heals if needed.
    Haven't tried with Mag Warden yet, but I'm sure it can work pretty well.

    The argument that you can't go dedicated in something works both ways - all members must be self reliant, but must also be able to provide support for team-mates.
    And I will never understand why Warden got a cheap aoe major defile versus a 250 cost DK ultimate at the same time Fasalla's got nerfed because it was supposedly too strong.

    That's not too hard to figure out. With all the whining about healing that's been going on for more than a year now, ZoS wanted to introduce a quick and easy counter, so much the better if it came via a Chapter people had to spend money to get.

    As fa as disorients breaking on damage, it has always been that way. Most disorients in the game (agony, rune prison, fossilize, etc), last much much longer stuns so they would but guarantee a kill on any player who ran out of stamina (aside from trivializing PVE content). As disorient goes through block, which CCs dont (except fear), removing the damage mechanic would make disorients far better than stuns - you could always defeat a blocking opponent and if they didn't have stamina to CC break (or if you got disoriented on your horse, never [!]), kill them with impunity.

    Edited by Joy_Division on July 31, 2017 2:59PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Kilandros
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    NBrookus wrote: »
    Lore_lai wrote: »
    @Derra - yes, I mentioned "≤4" (equal or smaller than)
    That is pretty much the grp size I usually play in.

    I know you can't afford specific roles like in a larger group, but I still think a sorc is a better controller because damn, you can tell the difference when you even only add in Negate.

    AoE pressure? We've been running with stam warden and I can tell you it feels good to have AoE MAJOR Breach AND Fracture (unblockable BTW)on top of a very good AoE ulti with a CC + on demand Major Defile. Oh and Warden can even support other grp members better via heals if needed.
    Haven't tried with Mag Warden yet, but I'm sure it can work pretty well.

    The argument that you can't go dedicated in something works both ways - all members must be self reliant, but must also be able to provide support for team-mates.
    And I will never understand why Warden got a cheap aoe major defile versus a 250 cost DK ultimate at the same time Fasalla's got nerfed because it was supposedly too strong.

    That's not too hard to figure out. With all the whining about healing that's been going on for more than a year now, ZoS wanted to introduce a quick and easy counter, so much the better if it came via a Chapter people had to spend money to get.

    As fa as disorients breaking on damage, it has always been that way. Most disorients in the game (agony, rune prison, fossilize, etc), last much much longer stuns so they would but guarantee a kill on any player who ran out of stamina (aside from trivializing PVE content). As disorient goes through block, which CCs dont (except fear), removing the damage mechanic would make disorients far better than stuns - you could always defeat a blocking opponent and if they didn't have stamina to CC break (or if you got disoriented on your horse, never [!]), kill them with impunity.

    Looking at Scatter Shot, the Disorient is only 5 seconds. There's no reason they couldn't say Ok Disorient is the short duration CC that goes through block. Not every CC needs to have a long duration attached to it if you don't CC break. Disorient could be specifically designed around a short duration (1-3 seconds) so that it no longer needs to break upon taking damage. That way players could look at Disorient and be like "it's a quick CC and they'll get CC immunity when they break it or in 3 seconds if they don't break it, but it'll drop their block so I can time it with burst."
    Edited by Kilandros on July 31, 2017 4:18PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • thankyourat
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    Dymence wrote: »
    Kilandros wrote: »
    And what stops your mNB from running the destro Ult? Honestly, almost everytime I get run over by a pain train some nb skills are in the mix form the destro ulter.

    Nothing stops a mnb from running the destro ult same with magdk nothing stops them from using the destro ultimate, but sorc is an overall stronger choice. You can dealt for any magicka build into a raid and the raid will still be strong but mag sorc would be the best choice which is my point. Why run a mag dk or a magblade instead of a mag sorc from a large scale pvp perspective

    Magsorc or mDK with destro doesn't come anywhere near the damage output of a bomblade.

    That's only because bombblades build that way they usually wear all damage sets and divine armor pieces. They really are best at bombing unaware players It's more of a bomb and run away playstyle as well. A magblade in a raid would be much better in a support role than a bomber role because everyone will have destro ultimate, a bomber is completely unnecessary.

    You obviously have no idea about organized large scale PVP raids :D

    Why run a bomber though the damage is completely unnecessary. I do usually run solo but every now and then i will join a guild group and i always switch my magblade to support. and we will always bomb together. As long as you stay balled up there is no point to be a bomber. The amount of damage we will put out from just stacking destro ults will already wipe anyone and throw a negate in there and some encase spam for good measure. If your group is well coordinated there is no need for a bomber. I think that's why magblades are almost extinct on xbox.
  • SASQUATCH0
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    Not gonna lie, I feel pretty useless in cyrodiil running around on my mag dk main. It's a fun solo build but other classes seem more fun in pvp. :(
  • Dymence
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    Dymence wrote: »
    Kilandros wrote: »
    And what stops your mNB from running the destro Ult? Honestly, almost everytime I get run over by a pain train some nb skills are in the mix form the destro ulter.

    Nothing stops a mnb from running the destro ult same with magdk nothing stops them from using the destro ultimate, but sorc is an overall stronger choice. You can dealt for any magicka build into a raid and the raid will still be strong but mag sorc would be the best choice which is my point. Why run a mag dk or a magblade instead of a mag sorc from a large scale pvp perspective

    Magsorc or mDK with destro doesn't come anywhere near the damage output of a bomblade.

    That's only because bombblades build that way they usually wear all damage sets and divine armor pieces. They really are best at bombing unaware players It's more of a bomb and run away playstyle as well. A magblade in a raid would be much better in a support role than a bomber role because everyone will have destro ultimate, a bomber is completely unnecessary.

    You obviously have no idea about organized large scale PVP raids :D

    Why run a bomber though the damage is completely unnecessary. I do usually run solo but every now and then i will join a guild group and i always switch my magblade to support. and we will always bomb together. As long as you stay balled up there is no point to be a bomber. The amount of damage we will put out from just stacking destro ults will already wipe anyone and throw a negate in there and some encase spam for good measure. If your group is well coordinated there is no need for a bomber. I think that's why magblades are almost extinct on xbox.

    Magblades in large scale PVP raids aren't classical bombers. They simply excel at being used for destro ult because of several reasons. They can use dual wield due to their strong innate class AOE, their passives are favorable for damage (crit, crit damage, 8% passive max magicka) and they have the best ultimate return out of all classes, meaning the highest uptime on destro ult.

    Meanwhile, other classes have other roles to fullfill. Sorcs negate and root, templars heal and heal ult. DK just falls out of place here.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    DKs can tank in larger groups and also can run supportive roles really nicely. We still often use a DK in some situations although I agree it would be nice to see all classes be viable for all roles.

    DK damage is somewhat lacking in a perfect group comp but they can be made to work really well if you have the right mindset for it. I.e. boosting others dmg contributes to your own performance.

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Kilandros
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    DKs can tank in larger groups and also can run supportive roles really nicely. We still often use a DK in some situations although I agree it would be nice to see all classes be viable for all roles.

    DK damage is somewhat lacking in a perfect group comp but they can be made to work really well if you have the right mindset for it. I.e. boosting others dmg contributes to your own performance.

    Even as a pure support build, a DK in group simply represents a lost Negate or a lost Permafrost. There's nothing a support DK can do that a support Sorcerer/Warden/Templar can't do better. Pretty much the only people who continue to run DKs in large competitive PvP groups do so out of a desire to stick with the class rather than a desire to be an optimal support build.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • aegisfire1975
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    I have a mag and stam dk that I would love to use for pvp but they just don't have what it takes sadly.
  • NBrookus
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    DKs can tank in larger groups and also can run supportive roles really nicely. We still often use a DK in some situations although I agree it would be nice to see all classes be viable for all roles.

    DK damage is somewhat lacking in a perfect group comp but they can be made to work really well if you have the right mindset for it. I.e. boosting others dmg contributes to your own performance.

    In group I play my mDK as a force multiplier. It works...but reality is that most of the time running templar with a destro ult is both greater damage while bringing more utility and clutch heals. The only advantage the DK has is that even in light armor I can generally occupy a zerg's attention for long enough for someone to get away to put up a forward camp, and my templar can't without specifically building for it.

    I play mDK because I like the class, not because it's the best choice.
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