DK is back with a vengeance for smaller groups though.
What role do you think they could fill without becoming completely OP for smaller groups again?
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
If you're seeing 50+ groups then you should go elsewhere or stop zerging yourself
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
If you're seeing 50+ groups then you should go elsewhere or stop zerging yourself
It's a regular evening on Sotha Sil EU. I'm always running solo.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
If you're seeing 50+ groups then you should go elsewhere or stop zerging yourself
It's a regular evening on Sotha Sil EU. I'm always running solo.
If you're running "solo" and seeing 50+ groups it's because you choose to be at places where the faction zergs (including your faction) naturally collide (e.g., Chal/Alessia/Aleswell areas). You are no more a "solo" player than any of the "50+ group" zerglings you came into this thread to complain about.
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
If you're seeing 50+ groups then you should go elsewhere or stop zerging yourself
It's a regular evening on Sotha Sil EU. I'm always running solo.
If you're running "solo" and seeing 50+ groups it's because you choose to be at places where the faction zergs (including your faction) naturally collide (e.g., Chal/Alessia/Aleswell areas). You are no more a "solo" player than any of the "50+ group" zerglings you came into this thread to complain about.
True. I just could hang out at Dragonclaw lumber instead. I hear the scenery is especially pittoresque.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
UppGRAYxDD wrote: »ever heard of burning talons? How about dragon leaping? If DKs have been removed from 10man groups then these groups might want to reconsider....
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Group composition doesn't really matter when you bring 50+ to every fight as we're seeing it on EU Sotha Sil regularly. I find it a bit strange that DK should need buffs for large scale groups of all places.
No one's talking about 50+ groups. I don't know why you're bringing that up here.
Because it's the reality?
Not always. I run in a small group. Rarely more than eight players and as a mDK, I know I'm the weakest link. Everything I do is just supplementary.
I've played this character from day one on my PS4, and every patch has saw it devalued in some way. I'm pretty much done with DKs in PVP.
UppGRAYxDD wrote: »ever heard of burning talons? How about dragon leaping? If DKs have been removed from 10man groups then these groups might want to reconsider....
I'm not yet used to making serious large scale rosters but isn't the group major sorcery/brutality a really nice thing to have, as you free a slot from all the magicka builds in your team? Maybe a single dk at least wouldn't be bad.
And (as I'm more of a fan of no cp fights, that are faster and more unforgiven) you can run destro/dual wield on stamina builds. Even with cp you can do that, I guess.
But I agree DKs should get buffs to group play.
leepalmer95 wrote: »Is it even worth talking about roles in raid size groups?
Any 'skill' left in the game instantly dissapears in a raid where you literally just survive until ults and then roll everything.
Ghost-Shot wrote: »I'm not yet used to making serious large scale rosters but isn't the group major sorcery/brutality a really nice thing to have, as you free a slot from all the magicka builds in your team? Maybe a single dk at least wouldn't be bad.
And (as I'm more of a fan of no cp fights, that are faster and more unforgiven) you can run destro/dual wield on stamina builds. Even with cp you can do that, I guess.
But I agree DKs should get buffs to group play.
Molten armaments is great in theory but in practice it's not very practical, it won't buff the entire group on cast and often times recasting will refresh the buff on people who already had it rather than giving it to someone who doesn't, its best to just have everyone run their own source of sorcery/brutality.leepalmer95 wrote: »Is it even worth talking about roles in raid size groups?
Any 'skill' left in the game instantly dissapears in a raid where you literally just survive until ults and then roll everything.
Thank you for demonstrating your lack of knowledge regarding group PvP, when you have actually tried it and have something constructive to bring to the conversation, please come back!
WillhelmBlack wrote: »Standard of Might should be epic but it just totally isn't.
leepalmer95 wrote: »Ghost-Shot wrote: »I'm not yet used to making serious large scale rosters but isn't the group major sorcery/brutality a really nice thing to have, as you free a slot from all the magicka builds in your team? Maybe a single dk at least wouldn't be bad.
And (as I'm more of a fan of no cp fights, that are faster and more unforgiven) you can run destro/dual wield on stamina builds. Even with cp you can do that, I guess.
But I agree DKs should get buffs to group play.
Molten armaments is great in theory but in practice it's not very practical, it won't buff the entire group on cast and often times recasting will refresh the buff on people who already had it rather than giving it to someone who doesn't, its best to just have everyone run their own source of sorcery/brutality.leepalmer95 wrote: »Is it even worth talking about roles in raid size groups?
Any 'skill' left in the game instantly dissapears in a raid where you literally just survive until ults and then roll everything.
Thank you for demonstrating your lack of knowledge regarding group PvP, when you have actually tried it and have something constructive to bring to the conversation, please come back!
I group pvp. I small scale all the time. Mag dks are amazing in group pvp.
Your on about large scale raids and like i said at that point it's pointless to even think about roles or skill. Just save destro ults for the ult train while having a load of healers spamming heals.
That is my contribution, tell me more on how 'roles' 'skill' are actually around when your running around in a 24 man raid? Do you have specific roles when half your group light attacks 1 person to death or nah?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
thankyourat wrote: »It's not just dk, nightblade doesn't really have a place in large group pvp either simply because why play nightblade when you can play a sorc. stamsorc has negate and roots and magsorc had acsees to the destro ultimate in a raid you don't really need a bomber because all of you will time your ultimate and since the destro ultimate is so strong the element of surprise is not needed. just have 2 or 3 sorcs pop destro ultimate together and everyone will die. I do feel however mag dk can have a place in raids for their crowd control ability but honestly a sorc tank can do this job as well and has acsees to negate. Warden is kind of in the same boat it's outclassed by magplar. This is why you see most raids consist of sorcs and templars you don't really need anything else. As long as sorc has the best dps and best pvp tank potential you want see alot of dks
thankyourat wrote: »It's not just dk, nightblade doesn't really have a place in large group pvp either simply because why play nightblade when you can play a sorc. stamsorc has negate and roots and magsorc had acsees to the destro ultimate in a raid you don't really need a bomber because all of you will time your ultimate and since the destro ultimate is so strong the element of surprise is not needed. just have 2 or 3 sorcs pop destro ultimate together and everyone will die. I do feel however mag dk can have a place in raids for their crowd control ability but honestly a sorc tank can do this job as well and has acsees to negate. Warden is kind of in the same boat it's outclassed by magplar. This is why you see most raids consist of sorcs and templars you don't really need anything else. As long as sorc has the best dps and best pvp tank potential you want see alot of dks
Mageblade is far and away the best large group DPS option and it isn't even remotely close. Passive ulti gen from soul harvest, 8% max mag, crit damage and chance bonuses and a gap closer without stacking costs.
ANY damage spec that isn't a mageblade is an inefficient use of group space and will always be outperformed by an equally skilled mageblade.
You can have your rapids slaves manning 2 of your negates and that encase spammer with another, there's no arguement for mag sorc over mageblade as large group damage spec.
You even need less DPS specs as mageblade since they have a much higher uptime on destro ult than sorcs will.
usmcjdking wrote: »MDK is fine. It very much has a place in just about any group comp. S&B/S&B HA retardproof MDK is not strong in a large group though because you can't abuse the vengeance passive (pretty much your source of damage as HA MDK) very easily as conga lining doesn't lend to a MDKs strength who arguably does not want to srprint around spamming talons.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
usmcjdking wrote: »MDK is fine. It very much has a place in just about any group comp. S&B/S&B HA retardproof MDK is not strong in a large group though because you can't abuse the vengeance passive (pretty much your source of damage as HA MDK) very easily as conga lining doesn't lend to a MDKs strength who arguably does not want to srprint around spamming talons.
wut