As a magicka NB, I don't suppose you're even capable of understanding what medium armor users go through when fighting good light/heavy users currently, so why comment on that? Why ask people if they've played magicka sorc at a "competitive level", if you haven't done so yourself?
As a matter of fact, one of my 10 max lvl characters does happen to be magicka sorc, which is exactly why I know they're overtuned (along with heavy armor cancer builds).
As a magicka NB, I don't suppose you're even capable of understanding what medium armor users go through when fighting good light/heavy users currently, so why comment on that? Why ask people if they've played magicka sorc at a "competitive level", if you haven't done so yourself?
As a matter of fact, one of my 10 max lvl characters does happen to be magicka sorc, which is exactly why I know they're overtuned (along with heavy armor cancer builds).
Where are they exactly overtuned though outside of stacking harness + hardened + healing (with vamp) on low HP?
I´d say outside of solo/duo in cyro open world magblade has the all around way better toolkit compared to a magsorc (and thats only bc of cloak being wonky and streak being good against noobs).
You can build sorc hypermobile (but sacrifice dmg and survivability infight - also they don´t synergise well with other classes) or you build them supertanky (for 1v1 scenarios mind you).
There is a reason why you don´t see sorc dueling builds in cyrodiil - they´re super strong 1v1 but their scaling against multiple attackers is abysmal.
What would you change about sorcs? Especially when not only looking at one aspect (dueling) and not taking into account how this would affect builds that have a less optimised setup.
Ragnaroek93 wrote: »As a magicka NB, I don't suppose you're even capable of understanding what medium armor users go through when fighting good light/heavy users currently, so why comment on that? Why ask people if they've played magicka sorc at a "competitive level", if you haven't done so yourself?
As a matter of fact, one of my 10 max lvl characters does happen to be magicka sorc, which is exactly why I know they're overtuned (along with heavy armor cancer builds).
Where are they exactly overtuned though outside of stacking harness + hardened + healing (with vamp) on low HP?
I´d say outside of solo/duo in cyro open world magblade has the all around way better toolkit compared to a magsorc (and thats only bc of cloak being wonky and streak being good against noobs).
You can build sorc hypermobile (but sacrifice dmg and survivability infight - also they don´t synergise well with other classes) or you build them supertanky (for 1v1 scenarios mind you).
There is a reason why you don´t see sorc dueling builds in cyrodiil - they´re super strong 1v1 but their scaling against multiple attackers is abysmal.
What would you change about sorcs? Especially when not only looking at one aspect (dueling) and not taking into account how this would affect builds that have a less optimised setup.
I would probably change nothing at all on sorc (maybe take away overload bar and remove curse stacking but that's all I can think of and that's not that much of an issue). I mostly blame sets and other stupid mechanics for the mess. Amberplasm for example gives twice as much stats as Julianos in the 5 piece bonus without any requirement. Necropotence might be fine in terms of stats it gives but it's not fine because shields have such an absurd scaling with max magicka. The whole shield mechanic seems to be balanced more around 37-40k magicka instead of 50-60k magicka.
The other thing is vampire, it's just stupid that it's impossible to finish a shielding char at 10% health with execute spam and 4k weapondamage because of how ridiculous strong undead is together with healing ward.
Ragnaroek93 wrote: »As a magicka NB, I don't suppose you're even capable of understanding what medium armor users go through when fighting good light/heavy users currently, so why comment on that? Why ask people if they've played magicka sorc at a "competitive level", if you haven't done so yourself?
As a matter of fact, one of my 10 max lvl characters does happen to be magicka sorc, which is exactly why I know they're overtuned (along with heavy armor cancer builds).
Where are they exactly overtuned though outside of stacking harness + hardened + healing (with vamp) on low HP?
I´d say outside of solo/duo in cyro open world magblade has the all around way better toolkit compared to a magsorc (and thats only bc of cloak being wonky and streak being good against noobs).
You can build sorc hypermobile (but sacrifice dmg and survivability infight - also they don´t synergise well with other classes) or you build them supertanky (for 1v1 scenarios mind you).
There is a reason why you don´t see sorc dueling builds in cyrodiil - they´re super strong 1v1 but their scaling against multiple attackers is abysmal.
What would you change about sorcs? Especially when not only looking at one aspect (dueling) and not taking into account how this would affect builds that have a less optimised setup.
I would probably change nothing at all on sorc (maybe take away overload bar and remove curse stacking but that's all I can think of and that's not that much of an issue). I mostly blame sets and other stupid mechanics for the mess. Amberplasm for example gives twice as much stats as Julianos in the 5 piece bonus without any requirement. Necropotence might be fine in terms of stats it gives but it's not fine because shields have such an absurd scaling with max magicka. The whole shield mechanic seems to be balanced more around 37-40k magicka instead of 50-60k magicka.
The other thing is vampire, it's just stupid that it's impossible to finish a shielding char at 10% health with execute spam and 4k weapondamage because of how ridiculous strong undead is together with healing ward.
I don't really agree with the Vampire comment.. It may be an issue if you're stam - but that extra fire damage you take all the time (and lets face it, since the single-target dmg buf for flame staves, there's a lot of fire damage around).
I don't run Vamp for that reason - I don't want my shields to take 25% extra damage against half of cyro.
I guess you could try Red Mountain? I just happen to be selling a nice pair of gold rings
A Nightblade does a 47k parse, whIle my mSorc that hits 40k on live can only get 36k on the pts. We did get nerfed indirectly via Ilambir, Grothdarr, mundus and trait changes that don't play into sorc strengths, and reduced uptime on concussed.
A Nightblade does a 47k parse, whIle my mSorc that hits 40k on live can only get 36k on the pts. We did get nerfed indirectly via Ilambir, Grothdarr, mundus and trait changes that don't play into sorc strengths, and reduced uptime on concussed.
Why no nerf to magicka sorcs?
Because whenever something critical of sorcerer is mentioned, the same fanatic forum sorcerers who have never even tried another class show up to defend their pet class with every alternative fact in their arsenal.
Nobody will deny a discussion based on solid arguments. The overwhelming majority of nerf Sorc whining is just having a nerf for the nerfs sake though. That's why people don't come up with a viable alternative. Take shield stacking, the forum poster child for perceived Sorc issues. Ok, take away shield stacking. What defensive mechanism would you give to Sorcs instead? Here is your chance at making a well rounded argument. I will be surprised if you get it done.
Oh, I don't have a problem with shield stacking. I have a problem with the strength level of each individual shield.
1K magicka gives you roughly 500 points to shield strength (Harness or Dampen Magic) without counting any modifiers to that 1K magicka (of which there are plenty for magicka).
1K stamina gives you 37 health/second (or 185 health over 5 seconds) to Resolving Vigor.
Can you honestly claim this is balanced?
If you want to know what lack of defensive mechanisms feels like, try playing a medium armor build.
I would agree if vigor was the only defensive mechanic available to stam builds. It isn't. Take shuffle, dodge roll, rally/forward momentum into account as well. Shields are the only things that's standing between our light Armour and the damage.
In a 1v1 scenario, Sorcs have the biggest advantage due to shields and light armour
Why no nerf to magicka sorcs?
Because whenever something critical of sorcerer is mentioned, the same fanatic forum sorcerers who have never even tried another class show up to defend their pet class with every alternative fact in their arsenal.
Nobody will deny a discussion based on solid arguments. The overwhelming majority of nerf Sorc whining is just having a nerf for the nerfs sake though. That's why people don't come up with a viable alternative. Take shield stacking, the forum poster child for perceived Sorc issues. Ok, take away shield stacking. What defensive mechanism would you give to Sorcs instead? Here is your chance at making a well rounded argument. I will be surprised if you get it done.
Oh, I don't have a problem with shield stacking. I have a problem with the strength level of each individual shield.
1K magicka gives you roughly 500 points to shield strength (Harness or Dampen Magic) without counting any modifiers to that 1K magicka (of which there are plenty for magicka).
1K stamina gives you 37 health/second (or 185 health over 5 seconds) to Resolving Vigor.
Can you honestly claim this is balanced?
If you want to know what lack of defensive mechanisms feels like, try playing a medium armor build.
Funnily enough, medium armor builds were more balanced back in 2014 when they didn't even have Vigor (zero self heals), but could actually outdamage shield spam & run opponents out of resources (especially stamina) by forcing them to roll dodge or block a lot.
Shields are balanced with 40k magicka but when sorc can have 50k magicka together with 2k recovery that is op. Just stack 2 shields and they can go safe to offensive. That can't be compared to dodgeroll. I tried 4.5k bone shield on stamp class and its successfully replacing rally heal. This was only 4.5k shield! Sorc also can wear heavy armour full impen with 9k shields with high damage and recovery. Really better tank then any stam pvp tank. Dodge roll, vigour, rally can't be compared to shields if there is enough recovery to spam it.
Shields are balanced with 40k magicka but when sorc can have 50k magicka together with 2k recovery that is op. Just stack 2 shields and they can go safe to offensive. That can't be compared to dodgeroll. I tried 4.5k bone shield on stamp class and its successfully replacing rally heal. This was only 4.5k shield! Sorc also can wear heavy armour full impen with 9k shields with high damage and recovery. Really better tank then any stam pvp tank. Dodge roll, vigour, rally can't be compared to shields if there is enough recovery to spam it.
There's a lot here which simply doesn't work..
A 4.5k shield on a med armour build - means dodging is still your primary defence. So many attacks miss that your shield only gets touched by a fraction of them.
Sorc can wear heavy armour, full impen, and add a 9k shield - but they do NOT have high damage and recovery. Losing the light armour cost-reduction and recovery passives is a massive hit to sustain. Losing the light armour penetration and crit pamssive is a massive loss to damage. And nothing reduces the damage coming in to those shields. Heavy resists don't. That 9k shield will last only a quarter of the time that your 4.5k shield lasts on a dodge build.
I've experimented a lot with heavy-armour sorc builds before the constitution nerf - they just don't work. High resists/blocking and damage shields do not synergise - you'd be much better off taking a 9k twilight heal instead since the damage you take will be mitigated by armour first, so your effective 9k heal is stronger than a 9k shield. But that doesn't work either because the pet needs shields itself to survive.
You simply cannot get away from using a shield on a sorc - and therefore light-armour to sustain it..
Shields are balanced with 40k magicka but when sorc can have 50k magicka together with 2k recovery that is op. Just stack 2 shields and they can go safe to offensive. That can't be compared to dodgeroll. I tried 4.5k bone shield on stamp class and its successfully replacing rally heal. This was only 4.5k shield! Sorc also can wear heavy armour full impen with 9k shields with high damage and recovery. Really better tank then any stam pvp tank. Dodge roll, vigour, rally can't be compared to shields if there is enough recovery to spam it.
There's a lot here which simply doesn't work..
A 4.5k shield on a med armour build - means dodging is still your primary defence. So many attacks miss that your shield only gets touched by a fraction of them.
Sorc can wear heavy armour, full impen, and add a 9k shield - but they do NOT have high damage and recovery. Losing the light armour cost-reduction and recovery passives is a massive hit to sustain. Losing the light armour penetration and crit pamssive is a massive loss to damage. And nothing reduces the damage coming in to those shields. Heavy resists don't. That 9k shield will last only a quarter of the time that your 4.5k shield lasts on a dodge build.
I've experimented a lot with heavy-armour sorc builds before the constitution nerf - they just don't work. High resists/blocking and damage shields do not synergise - you'd be much better off taking a 9k twilight heal instead since the damage you take will be mitigated by armour first, so your effective 9k heal is stronger than a 9k shield. But that doesn't work either because the pet needs shields itself to survive.
You simply cannot get away from using a shield on a sorc - and therefore light-armour to sustain it..
1. iam a heavy armor build so dodge isnt my primary defense.
2. If u think light armor is so good then u can go with full light armor with 22k resistance on defensive bar. U need take only 1pc skeleton + new mundus resistance and uget 5700 more resistance with light armor. Its like light armor with dama resistance as heavy armor. U can go spinner with amberplasm with others 2 sets.
3. UU write that u dont want go to heavy because lost damage and recovery but what about stam classes? They dont have option taking medium armor + shields, dodgge is countered with so many skills now, thats not case with shields. Also light armor is best armor in the game 5K penetration is 2 times better then 12% weapon damage.
4. U write that 9 k heal is better then 9k shield but i can debuf heal by 50% so 4,5 k heal is far away vs 9k shield. And who the hell have 9k heal other then mag templar in specific situation. U see that the shields is overperforming?
5. Who will be attacking your pets? Its suicide when someone start attacking your pets. Wtf what u writing.
Emma_Overload wrote: »Sorcs need BUFFS, not nerfs. The size of Hardened Ward in No-CP is tragically small.
Shields are balanced with 40k magicka but when sorc can have 50k magicka together with 2k recovery that is op. Just stack 2 shields and they can go safe to offensive. That can't be compared to dodgeroll. I tried 4.5k bone shield on stamp class and its successfully replacing rally heal. This was only 4.5k shield! Sorc also can wear heavy armour full impen with 9k shields with high damage and recovery. Really better tank then any stam pvp tank. Dodge roll, vigour, rally can't be compared to shields if there is enough recovery to spam it.
There's a lot here which simply doesn't work..
A 4.5k shield on a med armour build - means dodging is still your primary defence. So many attacks miss that your shield only gets touched by a fraction of them.
Sorc can wear heavy armour, full impen, and add a 9k shield - but they do NOT have high damage and recovery. Losing the light armour cost-reduction and recovery passives is a massive hit to sustain. Losing the light armour penetration and crit pamssive is a massive loss to damage. And nothing reduces the damage coming in to those shields. Heavy resists don't. That 9k shield will last only a quarter of the time that your 4.5k shield lasts on a dodge build.
I've experimented a lot with heavy-armour sorc builds before the constitution nerf - they just don't work. High resists/blocking and damage shields do not synergise - you'd be much better off taking a 9k twilight heal instead since the damage you take will be mitigated by armour first, so your effective 9k heal is stronger than a 9k shield. But that doesn't work either because the pet needs shields itself to survive.
You simply cannot get away from using a shield on a sorc - and therefore light-armour to sustain it..
1. iam a heavy armor build so dodge isnt my primary defense.
2. If u think light armor is so good then u can go with full light armor with 22k resistance on defensive bar. U need take only 1pc skeleton + new mundus resistance and uget 5700 more resistance with light armor. Its like light armor with dama resistance as heavy armor. U can go spinner with amberplasm with others 2 sets.
3. UU write that u dont want go to heavy because lost damage and recovery but what about stam classes? They dont have option taking medium armor + shields, dodgge is countered with so many skills now, thats not case with shields. Also light armor is best armor in the game 5K penetration is 2 times better then 12% weapon damage.
4. U write that 9 k heal is better then 9k shield but i can debuf heal by 50% so 4,5 k heal is far away vs 9k shield. And who the hell have 9k heal other then mag templar in specific situation. U see that the shields is overperforming?
5. Who will be attacking your pets? Its suicide when someone start attacking your pets. Wtf what u writing.
As a magicka NB, I don't suppose you're even capable of understanding what medium armor users go through when fighting good light/heavy users currently, so why comment on that? Why ask people if they've played magicka sorc at a "competitive level", if you haven't done so yourself?
As a matter of fact, one of my 10 max lvl characters does happen to be magicka sorc, which is exactly why I know they're overtuned (along with heavy armor cancer builds).
Where are they exactly overtuned though outside of stacking harness + hardened + healing (with vamp) on low HP?
I´d say outside of solo/duo in cyro open world magblade has the all around way better toolkit compared to a magsorc (and thats only bc of cloak being wonky and streak being good against noobs).
You can build sorc hypermobile (but sacrifice dmg and survivability infight - also they don´t synergise well with other classes) or you build them supertanky (for 1v1 scenarios mind you).
There is a reason why you don´t see sorc dueling builds in cyrodiil - they´re super strong 1v1 but their scaling against multiple attackers is abysmal.
What would you change about sorcs? Especially when not only looking at one aspect (dueling) and not taking into account how this would affect builds that have a less optimised setup.
Micah_Bayer wrote: »Why no nerf to magicka sorcs?
Because whenever something critical of sorcerer is mentioned, the same fanatic forum sorcerers who have never even tried another class show up to defend their pet class with every alternative fact in their arsenal.
Nobody will deny a discussion based on solid arguments. The overwhelming majority of nerf Sorc whining is just having a nerf for the nerfs sake though. That's why people don't come up with a viable alternative. Take shield stacking, the forum poster child for perceived Sorc issues. Ok, take away shield stacking. What defensive mechanism would you give to Sorcs instead? Here is your chance at making a well rounded argument. I will be surprised if you get it done.
Oh, I don't have a problem with shield stacking. I have a problem with the strength level of each individual shield.
1K magicka gives you roughly 500 points to shield strength (Harness or Dampen Magic) without counting any modifiers to that 1K magicka (of which there are plenty for magicka).
1K stamina gives you 37 health/second (or 185 health over 5 seconds) to Resolving Vigor.
Can you honestly claim this is balanced?
If you want to know what lack of defensive mechanisms feels like, try playing a medium armor build.
Funnily enough, medium armor builds were more balanced back in 2014 when they didn't even have Vigor (zero self heals), but could actually outdamage shield spam & run opponents out of resources (especially stamina) by forcing them to roll dodge or block a lot.
+250 not 500
Shields are balanced with 40k magicka but when sorc can have 50k magicka together with 2k recovery that is op. Just stack 2 shields and they can go safe to offensive. That can't be compared to dodgeroll. I tried 4.5k bone shield on stamp class and its successfully replacing rally heal. This was only 4.5k shield! Sorc also can wear heavy armour full impen with 9k shields with high damage and recovery. Really better tank then any stam pvp tank. Dodge roll, vigour, rally can't be compared to shields if there is enough recovery to spam it.
There's a lot here which simply doesn't work..
A 4.5k shield on a med armour build - means dodging is still your primary defence. So many attacks miss that your shield only gets touched by a fraction of them.
Sorc can wear heavy armour, full impen, and add a 9k shield - but they do NOT have high damage and recovery. Losing the light armour cost-reduction and recovery passives is a massive hit to sustain. Losing the light armour penetration and crit pamssive is a massive loss to damage. And nothing reduces the damage coming in to those shields. Heavy resists don't. That 9k shield will last only a quarter of the time that your 4.5k shield lasts on a dodge build.
I've experimented a lot with heavy-armour sorc builds before the constitution nerf - they just don't work. High resists/blocking and damage shields do not synergise - you'd be much better off taking a 9k twilight heal instead since the damage you take will be mitigated by armour first, so your effective 9k heal is stronger than a 9k shield. But that doesn't work either because the pet needs shields itself to survive.
You simply cannot get away from using a shield on a sorc - and therefore light-armour to sustain it..
1. iam a heavy armor build so dodge isnt my primary defense.
2. If u think light armor is so good then u can go with full light armor with 22k resistance on defensive bar. U need take only 1pc skeleton + new mundus resistance and uget 5700 more resistance with light armor. Its like light armor with dama resistance as heavy armor. U can go spinner with amberplasm with others 2 sets.
3. UU write that u dont want go to heavy because lost damage and recovery but what about stam classes? They dont have option taking medium armor + shields, dodgge is countered with so many skills now, thats not case with shields. Also light armor is best armor in the game 5K penetration is 2 times better then 12% weapon damage.
4. U write that 9 k heal is better then 9k shield but i can debuf heal by 50% so 4,5 k heal is far away vs 9k shield. And who the hell have 9k heal other then mag templar in specific situation. U see that the shields is overperforming?
5. Who will be attacking your pets? Its suicide when someone start attacking your pets. Wtf what u writing.
I don't get what you're arguing with here.. Why would I want to build up my resistances when the majority of the time (ie when shield is up) they are not used - its just a waste of traits/set bonuses... Now if you wanted resistances to be a primary way to mitigate damage instead of shields - you could go heavy, use defending, 1pc skeleton, then new mundus etc.... idk what your point is..?
Shielding is a PROACTIVE defence - which means it has to be up BEFORE you get attacked. This means that they are often cast but not needed, thus wasting resources and cooldowns. They are also expensive. This makes light-armour a must. You talk as if there is a choice - but there isn't. Sorcs simply have to use light armour.
btw, medium IS a viable option for stam - you just need something else - in addition to dodge to survive. There are plenty of top players using med armour on their stambalades because they have the ability to escape when needed. I'm happy with med on my stamsorc - because I have built it with the speed (and sustain from med) to be able to escape when needed. If you're just trying to facetank with med - yeah, it won't go well.
But then a magsorc cannot survive with shields alone either. You'll notice that the good ones also dodge, also use mobility/positioning and trees..
Yes, you can debuff a 9k heal but it does not mean its always debuffed. Also that 9k heal can also crit. And the damage you have to recover with that heal has also been reduced by resistances (since your wearing heavy)...
Who has a 9k heal? My magsorc has a 9k heal.. (unless you kill the pet - but who targets the pets, right?)
You also said earlier that the best damaging sets were all heavy.. you can use them in weapons/jewellery y'know - and still fit in 5 med pieces.