Joy_Division wrote: »
Joy_Division wrote: »
No, I discount it because I think it's garbage (and could use a buff actually) and people shouldn't use it if they want to min-max their characters.
But that's besides the point, even if you were to use the dodgeable form of templar charge, as a non-spammable ability with quite low damage that doesn't constitute even 5% of the damage dealt by templars.
The bulk of the damage from most templars comes from soul assault, jbeam, purifying light & sweeps - all undodgeable btw.
I came in just to add another useless opinion on the "Nerf Sorcs" train.
A lot of players of this game (me included) thinks that MagSorcs deserves a nerf, both in PvE and in PvP, because at the moment they have pretty much everything: tankiness, burst damage, survaivability, mobility, sustain, crowd control.
Running the Maelstrom Arena with a MagSorc compared to the effort that it takes with a StamBlade it's just ridicolous. The "Stormproof" title on a MagSorc it's an insult to all the folks that were able to complete the arena with any Stamina spec, expecially a Nightblade. The difficulty level is just non-comparable. With a Sorc you just stack shields, do ranged damage, throw a destro ulti when needed, and forgot about the incoming damage, you just don't care about what happens. Not to mention that playing with heavy attacks you don't have the need to manage your resources, a thing that it's usually the biggest issue in boss fights in Maelstrom for any other class / spec.
The devs simply don't care, because they play sorcs too, and so they don't want to nerf theirself.
At this point, the only sensible option we have is to stop whining, and jump on the Sorc train.
We already see that in Vet Trials almost everyone is running a MagSorc, every Veteran Trial now looks like pretty much like this:
Anyway, looks like this is still not enough to raise an alarm and let the devs think "hmmm may be we have to tune them down a little bit".
I hope that, in a near future, we are going to see only MagSorcs fightings on Cyrodii, Battlegrounds and Imperial City.
May be that day, when everyone will be playing a MagSorc and any other spec / class will be almost non-existant, devs will realize that this class needs a little tuning down.
In the meantime, do a pleasure to yourself, like I did to me: forget about any other alt, and start playing a MagSorc.
And Enjoy the ride (while it lasts).
Sorry man, 2 decent players will (and do) melt through shields.
Wrath is dodgeable (the proc isn't but you have to land the dodgeable initial hit first). You're counting heavy attacks under sorc skills? Lightning staves aren't really a popular choice outside of PVE.
And yes, comparing shielding to healing IS a bad example. I can't get much bluer in the face in saying that healing is there to replace damage done AFTER mitigation, blocking, dodging etc. That combination is what scales much, much better vs multiple opponents
You give a skewed view of 'how can you expect to 1vx if you can't 1v1?' But you're not talking about getting killed by the sorc, you're talking about being unable to kill him. Kill the other X instead, you still win the 1vx. Try to Xv1 by shielding (as opposed to the usual sorc way of running away and hope all but 1 get bored, then kill him and then go after the others 1 by 1) you won't kill anbody.
Sorry man, 2 decent players will (and do) melt through shields.
Sorry, but I think you might need to adjust your build if you think that is the case.
Now let's look at the math of it all:
Those two players would each need to maintain 15k DPS (7,5k in PvP) to get through one 15k shield (still not touching sorc's health bar).
Is it possible in PvP gear, without crits & CPs reducing the damage you deal? Sure, if those two decent players are playing high damage setups and if the sorc just stands still and takes damage. But it will still take a long time before that sorc is actually dead if the sorc plays defensively.
That is not "melting".
If you want to experience "melting", play a medium armor stam build & get hit by Frag+Wrath+Soul Assault, or maybe Soul Assault+Warden birds, or jbeam. Fun times.Wrath is dodgeable (the proc isn't but you have to land the dodgeable initial hit first). You're counting heavy attacks under sorc skills? Lightning staves aren't really a popular choice outside of PVE.
Ah, here's the thing: no one can dodge forever. That Wrath will get applied eventually (because you can't really pressure anyone and prevent that while dodge rolling either) and it's the proc which counts.
Also, lightning staff is still extremely popular (especially among sorcs who get more damage out of it) thanks to Minor Vulnerability (yes, equal to the 8% single target damage you get from having inferno staff).And yes, comparing shielding to healing IS a bad example. I can't get much bluer in the face in saying that healing is there to replace damage done AFTER mitigation, blocking, dodging etc. That combination is what scales much, much better vs multiple opponents
Well, obviously you'll want a heal to along with the shields, in case any of the damage goes through. But you know this already, don' t you?
Good thing you have the second strongest burst heal in the game as sorcerer (Twilight Matriarch), or something like Healing Ward on resto off bar, while stamina builds get to heal for a pitiful 1k-1,5k/second. (around 500-1k/s once you've got Major Defile on you).
How do you imagine that scales vs multiple opponents, especially when the vast majority of stuff ignores your other defensive mechanic (which btw is also available to the magicka sorcerer, you can even dodge roll like a stam build with Amberplasm)?You give a skewed view of 'how can you expect to 1vx if you can't 1v1?' But you're not talking about getting killed by the sorc, you're talking about being unable to kill him. Kill the other X instead, you still win the 1vx. Try to Xv1 by shielding (as opposed to the usual sorc way of running away and hope all but 1 get bored, then kill him and then go after the others 1 by 1) you won't kill anbody.
It sounds to me like you seriously underestimate the damage you can deal as a sorcerer. You have the second highest burst damage combo in the game, how about you use that?
And that very thing is also the reason (along with undodgeable stuff) why you can't just "ignore the sorc" and focus on the other people.
Sorry man, 2 decent players will (and do) melt through shields.
Sorry, but I think you might need to adjust your build if you think that is the case.
Now let's look at the math of it all:
Those two players would each need to maintain 15k DPS (7,5k in PvP) to get through one 15k shield (still not touching sorc's health bar).
Is it possible in PvP gear, without crits & CPs reducing the damage you deal? Sure, if those two decent players are playing high damage setups and if the sorc just stands still and takes damage. But it will still take a long time before that sorc is actually dead if the sorc plays defensively.
That is not "melting".
If you want to experience "melting", play a medium armor stam build & get hit by Frag+Wrath+Soul Assault, or maybe Soul Assault+Warden birds, or jbeam. Fun times.Wrath is dodgeable (the proc isn't but you have to land the dodgeable initial hit first). You're counting heavy attacks under sorc skills? Lightning staves aren't really a popular choice outside of PVE.
Ah, here's the thing: no one can dodge forever. That Wrath will get applied eventually (because you can't really pressure anyone and prevent that while dodge rolling either) and it's the proc which counts.
Also, lightning staff is still extremely popular (especially among sorcs who get more damage out of it) thanks to Minor Vulnerability (yes, equal to the 8% single target damage you get from having inferno staff).And yes, comparing shielding to healing IS a bad example. I can't get much bluer in the face in saying that healing is there to replace damage done AFTER mitigation, blocking, dodging etc. That combination is what scales much, much better vs multiple opponents
Well, obviously you'll want a heal to along with the shields, in case any of the damage goes through. But you know this already, don' t you?
Good thing you have the second strongest burst heal in the game as sorcerer (Twilight Matriarch), or something like Healing Ward on resto off bar, while stamina builds get to heal for a pitiful 1k-1,5k/second. (around 500-1k/s once you've got Major Defile on you).
How do you imagine that scales vs multiple opponents, especially when the vast majority of stuff ignores your other defensive mechanic (which btw is also available to the magicka sorcerer, you can even dodge roll like a stam build with Amberplasm)?You give a skewed view of 'how can you expect to 1vx if you can't 1v1?' But you're not talking about getting killed by the sorc, you're talking about being unable to kill him. Kill the other X instead, you still win the 1vx. Try to Xv1 by shielding (as opposed to the usual sorc way of running away and hope all but 1 get bored, then kill him and then go after the others 1 by 1) you won't kill anbody.
It sounds to me like you seriously underestimate the damage you can deal as a sorcerer. You have the second highest burst damage combo in the game, how about you use that?
And that very thing is also the reason (along with undodgeable stuff) why you can't just "ignore the sorc" and focus on the other people.
Oky - one bit at a time.
1. Melt through shields.. I didn't say melt through player. When 2 people are melting through shields meaning you have to use every single cooldown to cast a shield - you have lost. As soon as then next CC comes (Dizzying swing anyone?) That 15kPDS done to a shield becomes 20k damage to the sorc's health (if only one of them crits)
2. Yes - medium is the weakest armour type in terms of defence. I don't dispute that - but you don't have to wear it - and I'm still trying to figure out how your main complaint of 'medium is weak' translates to 'nerf sorcs'
3. You're right - nobody can dodge forever.. But that medium armour guy can dodge a LOT more than most - and lets not forget that dodge is a defensive move which ALSO gives positioning - so you shouldn't have to dodge forever so long as there's a tree or a rock somewhere. YOu can, however apply more pressure while dodging than you can while shielding. You can LA,Ability,Dodge all in one cooldown (with those proc sets still a-proccing). But you know this. You're a competent player. It seems you just have very one-sided arguments. While casting shield at best you can weave with a single light-attack.
4. I guess we play in different places then. Its very rare I see lightning staff used. Minor Vuln is nice, but has a low proc-rate from light/heavy attacks. If you wanted that, would be better off with a flame staff running lightning glyph.
5. Yes, you do have to heal with shields. But can you do both in the same cd? Can you heal, ani-cancelled with a shield? Can you 'shield-cast' heals like you can block-cast?. The point is, when you need that heal, its because your shield has gone. When your shield has gone - the priority is to put it back up again. You can only realistically heal when you manage to Los or CC the opponent. You could heal instead of shield - but unlike a stam build, there is no way that the heal will counter the damage you take in the time it takes to cast it - let alone recover the damage you already lost.
I think you underestimate the strength of a decent pre-cast hot (twice the strength of mutagen) coupled with stam-based defences (dodging, blocking, repositioning and the occasional burst from rally. You didn't forget Rally did you?). Or the ability to ani-cancel vigour with a roll-dodge behind a rock.
Yes, a sorc can dodge-roll too - but nowhere near as much and with much more risk than a stam toon built for it (btw I DO believe amberplasm gives too much and needs a nerf).
6. 2nd highest burst - and by far the most telegraphed burst. When good stmblade goes on the defensive the ONLY thing I hit him with is curse - and vigour heals through that.
You cannot still be saying that shields scale better than dodging. For a single absurd example, if a single 10k frag comes in - both shield and dodge will mean that neither takes damage. If 5 come in together, the dodger takes 0 damage. The shielder is dead. This is the very simple and obvious reason why shields don't scale. The sorcs that 1vX don't do it because of shield strength - they already have relatively weak shields. They do it with Amberplasm, with immovable pots, with Boundless Storm AND Streak. And lots and lots of running/los-ing - just like any other class.
Of course we could go back to those times:
https://forums.elderscrollsonline.com/en/discussion/comment/3177848#Comment_3177848
I guess that's what all the stam players here want to accomplish.
Of course we could go back to those times:
https://forums.elderscrollsonline.com/en/discussion/comment/3177848#Comment_3177848
I guess that's what all the stam players here want to accomplish.
Ah, 2016... the days of the stam DK with billion +healing modifiers.
While they were the top of the food chain back then, you seem to forget that magicka sorcerer is the class that still did good in 1vX and won dueling tournaments & heavy armor magicka templar was extremely strong back then as well in both 1v1 & 1vX.
The game was much better balanced to be honest, but if you want to go back to the days of good combat balance (in PvP, not PvE), you have to go further - 2015 or even 2014. You could actually run people out of resources in 2014 & end fights that way
GreenSoup2HoT wrote: »
GreenSoup2HoT wrote: »
Aand there we have the proof that some people don't want balance - they just want a class to be destroyed.
Crit surge best healing in the game. Sure. If you squint and twist everything fits into your picture I guess. If that's the foundation the nerf cries are based on it's no wonder these threads always end nowhere.
Happily have Curse changed reversed, if Streak drops block again. Curse became unblockable when Streak became blockable. I could land Curse with Streak guaranteed, so that was actually a NERF to sorcs.
Crit surge best healing in the game. Sure. If you squint and twist everything fits into your picture I guess. If that's the foundation the nerf cries are based on it's no wonder these threads always end nowhere.
Reading comprehension FTW.
"Passive' healing as a benefit which sorcs get just from doing critical damage to the target.
Basically free heals while staying offensive makes it the best 'Passive' heal in the game. Correct me if I'm wrong but don't misquote me and then proceed to act like a drama queen.
Crit surge best healing in the game. Sure. If you squint and twist everything fits into your picture I guess. If that's the foundation the nerf cries are based on it's no wonder these threads always end nowhere.
Reading comprehension FTW.
"Passive' healing as a benefit which sorcs get just from doing critical damage to the target.
Basically free heals while staying offensive makes it the best 'Passive' heal in the game. Correct me if I'm wrong but don't misquote me and then proceed to act like a drama queen.
It's not different to any other HoT and the condition you have to land a crit to get the heal is impractical because most people run low crit builds in PvP. A stam user could as well just cast vigor and gets the heals guaranteed.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
To summarize the discussion: stam nb are so weak that you have to be a god like player to kill anyone. AND NERF SORCS because of reason
But don't worry if this discussion gets 3 more pages zos will nerf mag sorcs so that they will be unplayable till the next big balance patch in 6 month.