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PTS Update 15 - Feedback Thread for Item Sets, Monster Masks & General Itemization

  • STEVIL
    STEVIL
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    I would like to see some monster sets that would greatly improve the tooltips of Weapon/Class offensive or defensive Abilities.
    This would bring a variety on builds and add personal flavors.
    Some lame overperforming sers like Velidreth, Selene and Valkyn Skoria could be changed in the above manner.
    Some sets that are not being used anymore could be changed in the above manner.


    PS. Can we get some Knightish monster helmets and some big looking shoulders in the new DLCs.

    PS 2. I would buy crowns for an option to have the monster shoulders on both sides.

    i would pay crowns for a shoulder-less option for monster sets.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Br1ckst0n
    Br1ckst0n
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    Maryal wrote: »
    My feedback about Nerien'eth

    Thank you! Please keep the health bonus! I've always liked this set and although I don't use it exclusively, I do use it often enough ... and ... the health bonus has always helped to make my medium armor build a little more 'tanky'. Now that it got a damage buff, I will be using it even more. :)

    You can always get health from enchants. Also that set doesnt pair well with medium armor builds.
    Offtank of the year 2016
  • Maryal
    Maryal
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    MarzAttakz wrote: »
    DEFILER SET

    While you're working on sets, could you please take a look at fixing the Defiler 5pc bonus?

    https://forums.elderscrollsonline.com/en/discussion/comment/4285656

    I think the defiler set should remain as is.

    I don't think ranged attacks should proc pets that traverse the battlefield ... there's enough visual clutter from the barrage of arrows, fire balls, lighting bolts, magic attacks, not to mention the siege weapons. I'm not interested in adding to that mix an army of defilers too. Too much visual clutter, too much lag.

    The defiler set works best when up close and personal in melee combat (the 'proc' --> 'barf' --> 'de-spawn' cycle occurs rather quickly (while still allowing 'counter play')).

    On the lighter side:
    The defiler has a mind (albeit zombie like) of its own:
    • There have been times when soloing pve trash mobs I didn't realize it proc'ed until I happen to turn around (it decided to go after one of the trash mobs behind me or off to the side of me);
    • There have been other times when, in the middle of a bunch of trash mobs, it took a few steps, stopped, did nothing and then died (I think it got overwhelmed);
    • Last, but not least, there were times when I used my bow 'just outside' of melee range against a single pve target when the defiler proc'ed ... and each time I stood there and watched those skinny monster legs do their wobbly jaunt as I heard myself say "You can do it!' ... just hilarious.
  • Capsaica
    Capsaica
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    H4RDFOX wrote: »
    Am I the only one who is looking at ShieldBreaker and thinking that the staves don't fit a stamina set, or is this a typo? Did the set change resources?

    notes: Shieldbreaker: This Item Set’s proc now only occurs once for each cast of a Lightning or Restoration Staff heavy attack.,

    http://elderscrollsonline.wiki.fextralife.com/Shield+Breaker+Set

    @H4RDFOX, Lightning and Resto staves heavy attacks are channeled and undodgeable. People have paired these with the Shieldbreaker set and were getting a shieldbreaker proc for each tick of the channeled heavy attacks. The point was to get the guaranteed shieldbreaker damage rather than optimizing the weapon type for damage on the stamina-based set.
  • Juhasow
    Juhasow
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    After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive

    My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.
  • ak_pvp
    ak_pvp
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    Yeah, domihaus is a disappointment. The 1pc is nice, but the dot is low and almost useless.

    It should definitely be within the circle too.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • olsborg
    olsborg
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    This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
    • Do you plan to use these new item sets or Monster Masks when this update goes live?
    • How desirable do you find these new items?
    • Did you unlock any Collectibles? If so, what did you think of them?
    • Do you have any other general feedback?

    It would be cool if you could start being more creative with the 5-sets that come with each dlc, atm its basicly mostly proccsets you publish. Your playerbase has had enough of proccsets, ok gg.
    Edited by olsborg on July 18, 2017 8:46AM

    PC EU
    PvP only
  • actosh
    actosh
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    Swarm Mother(Monsterset) change the 1piece stamreg to either health or defensive stats(armor/spellres) like chudans 1piece.
    Add Health to the 2piece bonus like u did with chudan.
  • Masel
    Masel
    Class Representative
    Juhasow wrote: »
    After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive

    My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.

    Agreed. Make it deal damage within the circle as well.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Lord_Eomer
    Lord_Eomer
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    Domihaus Set,

    This monster set is a beast, love this overall. 1 x Piece Bonus is good (Mag and stam)

    2nd piece bonus made me really happy, love that new AOE and damage bonus.

    I was on stam sorc and when set proc, animation was not looking good as it was like screen is tumbling.

    This set will be BIS for Mag DK, Sorc mostly reply on Lighting damage (lighting damage passive) they need something similar!

    Edited by Lord_Eomer on July 18, 2017 10:46AM
  • C4Bliss
    C4Bliss
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    Masel92 wrote: »
    Juhasow wrote: »
    After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive

    My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.

    Agreed. Make it deal damage within the circle as well.

    When i read about the set i was like waw this is gonna be awesome. But after testing it i am not impressed @all...

    On a sidenote i really like the buff 2 Nerien’eth, but the 1 piece need 2 be mag or spell dam.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    C4Bliss wrote: »
    Masel92 wrote: »
    Juhasow wrote: »
    After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive

    My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.

    Agreed. Make it deal damage within the circle as well.

    When i read about the set i was like waw this is gonna be awesome. But after testing it i am not impressed @all...

    On a sidenote i really like the buff 2 Nerien’eth, but the 1 piece need 2 be mag or spell dam.

    Please stop asking for the health bonuses to go away, they are very useful, so you can just swap out the monster set when you need to get more health, like in the new trial, instead of having to have separate armor for a health bonus when you need it.
  • Thraben
    Thraben
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    This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
      [1] Do you plan to use these new item sets or Monster Masks when this update goes live? [2] How desirable do you find these new items? [3] Did you unlock any Collectibles? If so, what did you think of them? [4] Do you have any other general feedback?

    1 yes
    2 Earthgore and Draugr´s Rest will be used in my Werewolf pack, so very desirable
    3 no

    4 EARTHGORE
    a) Earthgore is bugged - it procs at 80 or even 90% - do not only fix it, but lower the necessary health to proc to 40% so that its looong cooldown is not wasted.
    Edited by Thraben on July 18, 2017 12:39PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Gan Xing
    Gan Xing
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    Domihaus is very underwhelming. there is a large fire circle that you need to look for in order to know that it proc-ed, and even then it does weak damage
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • GraendalG
    GraendalG
    Soul Shriven
    Shadowrend and Warden Tanks:

    This 2-piece now seems like a great way to get an important tanking debuff usable to Wardens. However, it calls the question: 1h/shield tanks have 12 set slots to work with vs 11 for macigka/frost staff warden. So yes, the debuff is great, but is it better than the 5 piece from another set (Alkosh, Green Pact, etc.)? That's a horrible choice to force on Wardens. Either we use 1h/s or stick with frost staff and lose a set bonus.

    Now would be a great time to fix the dw vs 2h set imbalance. Clearly ZOS wants frost staff tanking to be a thing, but losing a final set bonus is going to be fatal when compared to 1h/s tanks.
  • Juhasow
    Juhasow
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    Masel92 wrote: »
    Juhasow wrote: »
    After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive

    My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.

    Agreed. Make it deal damage within the circle as well.

    Or just remove dmg component , lower cicrcle radius and change 200 wep/spell dmg to 400-500. With 60% uptime it would be decent but not OP and would also work for everyone melee and range because all You had to do is standing in circle respawned at You.
    Edited by Juhasow on July 18, 2017 7:15PM
  • dpencil1
    dpencil1
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    olsborg wrote: »
    This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
    • Do you plan to use these new item sets or Monster Masks when this update goes live?
    • How desirable do you find these new items?
    • Did you unlock any Collectibles? If so, what did you think of them?
    • Do you have any other general feedback?

    It would be cool if you could start being more creative with the 5-sets that come with each dlc, atm its basicly mostly proccsets you publish. Your playerbase has had enough of proccsets, ok gg.

    I don't think sets that proc from something are the problem. Just sets that proc direct damage. They did a great job of making unavoidable damage procs avoidable, which was the biggest issue, but it's still your set doing damage for you instead of you yourself especially when it's not tied to a narrow condition. This continues to create overly strong tanks who don't have to invest into damage because the proc sets don't scale off of anything.

    If sets procced interesting and powerful mechanics that players could skillfully utilize, they would be a compiment to skill instead of a substitute for it.
    Edited by dpencil1 on July 19, 2017 12:35AM
  • arkansas_ESO
    arkansas_ESO
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    The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.


    Grand Overlord 25/8/17
  • Lord_Eomer
    Lord_Eomer
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    The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.

    In CP camapign they are fine,

    Problem is non cp compaign and battlegrounds.

    Nerf is not too reduce damage or they will become another useless set!
    Edited by Lord_Eomer on July 19, 2017 7:06AM
  • BohnT
    BohnT
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    The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.

    In CP camapign they are fine,

    Problem is non cp compaign and battlegrounds.

    Nerf is not too reduce damage or they will become another useless set!

    No they are a problem in cp campaigns too. Not as much as in no cp but they are still way too strong.
    Selene hits for more than most ultimates, the snare of tremorscale is just as bad as in no cp. And skoria deals lots of damage aswell.
  • dpencil1
    dpencil1
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    FEEDBACK ON DOMIHAUS MOSTER SET

    The following images are identical parses, with only the monster set changed. The first uses Grothdarr, and the second uses Domihaus:

    WITH GROTHDARR
    Grothdar_Hot_R-37.2k.jpg

    WITH DOMIHAUS
    Domihaus_Hot_R-37.4k.jpg

    After a number of parses, it did seem like Domihaus consistently performs slightly better than Grothdarr given that the target remains stationary and the player is exactly 10 meters away from the target, so that the fire ring always lands on the target.

    The fire ring itself does 1120 dps in the above parse, peaking at 1655 damage per tick when things like Minor Vulnerability and the Exploiter passive are active.

    Overall dps gain from the additional 200 extra spell damage while standing inside the fire ring is also noticeable, adding about 100-300 dps to each ability (though crits and other things also are factors contributing to skill dps difference).

    So, for Domihaus, the PROS are:
    - Slightly higher overall dps due to the combination of fire ring dps and spell damage dps buff
    - Large circle provides room to move out of red while still retaining the spell damage buff
    - Potential to hit any target 10 meters away in any direction, incentivizing play from a 10 meter distance (good for ranged players that struggle to use Grothdarr in group content where being near the boss is dangerous)
    - Adds that are approaching you will get hit by the wall, at least for one tick of damage

    CONS are:
    - The ring is static, it does not move with the player like Grothdarr
    - The area in which a target takes damage on the ring is small and easy to miss. If a boss moves a couple steps forward or back he will take no damage from the ring, making this set much less powerful.

    CONCLUSIONS:
    - If Grothdarr is not a good option for you as a ranged player in group content, this set is a viable alternative. Positioning the ring over the boss will be the key to maximizing its dps potential, which means you'll want to be playing with tanks who know how to keep a boss in one place. In fights where the boss moves around a lot, this set will get hurt, though less than something like Ilambris, because you can retain your 200 spell/weapon damage buff even if the boss is not inside the fire circle.
    - Overall, I like this set. However...

    SUGGESTION:
    I think that the fire ring should be expanded inward to include at least 3 meters of area from the perimeter. 1 meter (which is what I believe it is now) feels too narrow a target to reliably hit.
    Edit: After some further consideration, I think there needs to be an additional effect inside the ring that is harmful to enemies, whether it is to still do the fire/physical ring damage all the way inside the circle or to apply a debuff. What about Minor Fracture/Breach? As it stands, the whole idea of it being like your "house" doesn't really fit if the enemy doesn't have a reason to be scared about actually being inside the circle.
    Edited by dpencil1 on July 20, 2017 5:12PM
  • SanTii.92
    SanTii.92
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    BohnT wrote: »
    The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.

    In CP camapign they are fine,

    Problem is non cp compaign and battlegrounds.

    Nerf is not too reduce damage or they will become another useless set!

    No they are a problem in cp campaigns too. Not as much as in no cp but they are still way too strong.
    Selene hits for more than most ultimates, the snare of tremorscale is just as bad as in no cp. And skoria deals lots of damage aswell.
    Based on what? I could easily argue troll king, pirate skeleton or blood spawn are stronger than those you mention. Proc sets by itself are not the issue, but only when you stack them and or have no counter.

    Seems to me that many over here think that we should never kill each other, and stalling fights with defensive ults and gear is somehow a more enjoyable experience.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SirSocke
    SirSocke
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    No, no, no. This forum is filled with people that want to be immortal and also be able to kill everything. So they cry for nerfs for every ability, class and set that has ever killed them...
    They also cry for nerfs to every counter to their attacks...
    Bosmer stamina nightblade!
  • dpencil1
    dpencil1
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    FEEDBACK ON FLAME BLOSSOM GEAR SET

    The below parse was completed with 5 Julianos, 5 Flame Blossom, 1 Grothdarr (5-1-1) Double Infused Juli staves, Lover Stone

    Flame_Blossom_Hot_R-35.5k.jpg

    I had 7 procs out of an 85 second parse, so I just missed one potential proc during that time frame. It's average hit was 11939, equaling 985 dps.

    The set has a Spell Penetration bonus on it's 4 piece (1487), so if you don't like the 5 piece bonus, it could still be a good set to run as 4-piece with another 5-piece and a monster set.

    PROS:
    - Linear AOE, like the Warden's Shalk ability, so damage potential is high if you can get targets to line up (i.e. have a bunch chasing you, turn around and nuke them, or use at a choke point like the Alessia Bridge)
    - High potential burst. It feel a little like a magicka version of Velidreth with its slow moving projectile, but without the trident effect.
    - Procs on any kind of damage at a 10% rate, which is pretty good, especially if you are using a couple dots.

    CONS:
    - Low dps contribution
    - Slow moving fire trail is easily avoidable

    SUGGESTION:
    I would recommend reducing the cooldown from 10 seconds to 8 seconds. This would result in an overall dps of about 1200 in best case scenarios, similar to other proc sets.
    Edited by dpencil1 on July 20, 2017 4:50AM
  • skinnycheeks
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    Great writeups @dpencil1. Thanks for taking the time to do that!
  • Rianai
    Rianai
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    SirSocke wrote: »
    No, no, no. This forum is filled with people that want to be immortal and also be able to kill everything. So they cry for nerfs for every ability, class and set that has ever killed them...
    They also cry for nerfs to every counter to their attacks...

    It is usually proc sets that allow you to build defensive and still kill people, so yea ... your comment doesn't make sense.
  • dpencil1
    dpencil1
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    I added this to my post above about the Domihaus set, but wanted to put it in its own post as well in case it gets missed:

    After some further consideration, I think there needs to be an additional effect inside the ring that is harmful to enemies, whether it is to still do the fire/physical ring damage all the way inside the circle or to apply a debuff. What about Minor Fracture/Breach? As it stands, the whole idea of it being like your "house" doesn't really fit if the enemy doesn't have a reason to be scared about actually being inside the circle.
  • Hurika
    Hurika
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    I think all damage proc sets should be changed to "hybrid damage proc sets" where the base value of the proc is relatively high (10k?) and is decreased by the difference between your highest and lowest stat (stam/mag/health)

    Players that min/mx and stack all 1 stat don't get much from them. Players that have a well balanced set of stats and more hybrid in nature can use them to remain competitive and encourage some build diversity.
  • Gan Xing
    Gan Xing
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    Hurika wrote: »
    I think all damage proc sets should be changed to "hybrid damage proc sets" where the base value of the proc is relatively high (10k?) and is decreased by the difference between your highest and lowest stat (stam/mag/health)

    Players that min/mx and stack all 1 stat don't get much from them. Players that have a well balanced set of stats and more hybrid in nature can use them to remain competitive and encourage some build diversity.

    As cool as this would be, there would be a lot of rage about it... (tho it would benefit my hybrids alot)
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • Cinbri
    Cinbri
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    Change for Slimecraw is not enough. After buff it might be worth to use it ass 1pc+1pc of other set but 2pc still will be weak and uncomparable to any damage dealing proc monster set. I think 2pc must gain additional minor vitality buff to make it offensive-defensive hybrid set.
    Also regarding Daedric Trickery - its proc must be fixed. Being forced to use 5 armor pieces reducing diversity.
    Edited by Cinbri on July 23, 2017 7:35AM
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