GeorgeBlack wrote: »I would like to see some monster sets that would greatly improve the tooltips of Weapon/Class offensive or defensive Abilities.
This would bring a variety on builds and add personal flavors.
Some lame overperforming sers like Velidreth, Selene and Valkyn Skoria could be changed in the above manner.
Some sets that are not being used anymore could be changed in the above manner.
PS. Can we get some Knightish monster helmets and some big looking shoulders in the new DLCs.
PS 2. I would buy crowns for an option to have the monster shoulders on both sides.
My feedback about Nerien'eth
Thank you! Please keep the health bonus! I've always liked this set and although I don't use it exclusively, I do use it often enough ... and ... the health bonus has always helped to make my medium armor build a little more 'tanky'. Now that it got a damage buff, I will be using it even more.
MarzAttakz wrote: »DEFILER SET
While you're working on sets, could you please take a look at fixing the Defiler 5pc bonus?
https://forums.elderscrollsonline.com/en/discussion/comment/4285656
Am I the only one who is looking at ShieldBreaker and thinking that the staves don't fit a stamina set, or is this a typo? Did the set change resources?
notes: Shieldbreaker: This Item Set’s proc now only occurs once for each cast of a Lightning or Restoration Staff heavy attack.,
http://elderscrollsonline.wiki.fextralife.com/Shield+Breaker+Set
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
- Do you plan to use these new item sets or Monster Masks when this update goes live?
- How desirable do you find these new items?
- Did you unlock any Collectibles? If so, what did you think of them?
- Do you have any other general feedback?
After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive
My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.
After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive
My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.
Agreed. Make it deal damage within the circle as well.
After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive
My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.
Agreed. Make it deal damage within the circle as well.
When i read about the set i was like waw this is gonna be awesome. But after testing it i am not impressed @all...
On a sidenote i really like the buff 2 Nerien’eth, but the 1 piece need 2 be mag or spell dam.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:[1] Do you plan to use these new item sets or Monster Masks when this update goes live? [2] How desirable do you find these new items? [3] Did you unlock any Collectibles? If so, what did you think of them? [4] Do you have any other general feedback?
After testing I must say that in terms of PvE DPS Domihaus set is pretty underwhelming. Circle is big it have 10 meters radius but it deals dmg only on 2 meters perimeter not inside so in real fight that mean You wont deal dmg that often so You'll have 200 spell/wep dmg with 60% uptime which is basicly the same like wearing kena 1 piece. Even when I was standing in perfect distance set itself was doing ~1k DPS so usually it'll be much much less. We can say that 2nd piece of set in real fight will give us ~120 spell dmg and 500 DPS. That's not impressive
My suggestion is to lower circle radius maybe to 8 meters but making it that it'll deal dmg inside. I get the idea that animation of circle and this how it's working is copy of one of last boss mechanics but there is another circle there with mechanic that deals dmg inside and would be much better for that monster set.
Agreed. Make it deal damage within the circle as well.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
- Do you plan to use these new item sets or Monster Masks when this update goes live?
- How desirable do you find these new items?
- Did you unlock any Collectibles? If so, what did you think of them?
- Do you have any other general feedback?
It would be cool if you could start being more creative with the 5-sets that come with each dlc, atm its basicly mostly proccsets you publish. Your playerbase has had enough of proccsets, ok gg.
arkansas_ESO wrote: »The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.
Lord_Dexter wrote: »arkansas_ESO wrote: »The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.
In CP camapign they are fine,
Problem is non cp compaign and battlegrounds.
Nerf is not too reduce damage or they will become another useless set!
Based on what? I could easily argue troll king, pirate skeleton or blood spawn are stronger than those you mention. Proc sets by itself are not the issue, but only when you stack them and or have no counter.Lord_Dexter wrote: »arkansas_ESO wrote: »The issue with proc sets won't go away unless Selene's, Tremorscale, and Valkyn each get a damage nerf.
In CP camapign they are fine,
Problem is non cp compaign and battlegrounds.
Nerf is not too reduce damage or they will become another useless set!
No they are a problem in cp campaigns too. Not as much as in no cp but they are still way too strong.
Selene hits for more than most ultimates, the snare of tremorscale is just as bad as in no cp. And skoria deals lots of damage aswell.
No, no, no. This forum is filled with people that want to be immortal and also be able to kill everything. So they cry for nerfs for every ability, class and set that has ever killed them...
They also cry for nerfs to every counter to their attacks...
I think all damage proc sets should be changed to "hybrid damage proc sets" where the base value of the proc is relatively high (10k?) and is decreased by the difference between your highest and lowest stat (stam/mag/health)
Players that min/mx and stack all 1 stat don't get much from them. Players that have a well balanced set of stats and more hybrid in nature can use them to remain competitive and encourage some build diversity.