Maintenance for the week of October 20:
• PC/Mac: No maintenance – October 20
We will be performing maintenance on the PTS on Monday at 10:00AM EDT (14:00 UTC).

PTS Update 15 - Feedback Thread for Item Sets, Monster Masks & General Itemization

  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    l3alls wrote: »
    I think skoria should be looked at too. Also please make Sword-Singer add it's 2 handed weapon damage bonus to Rally.

    Edit: There are pretty messed up Oblivion builds atm. Fixing the cooldown for oblivion damage using infused weapons is really going to bring this out. Please look at this also!

    Skoria definitly needs to be looked at other change its 1pc to be a double stam and mag or critical for both. Dos sets like that should just not have max health as a 1pc save that for tankier sets

    And maybe add a small aoe spray dot after the meteor so it looks more like skoria using it
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Skoria is fine where it's at. The damage is delayed, with plenty of time to react - it's not instantaneous. The damage is appropriate for the proc chance and the delay built in. Stop whining. Just because YOU can't make intelligent combat decisions and pay attention to your screen doesn't mean an armor set needs to be ruined.
    Edited by Vercingetorix on July 11, 2017 2:12PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Players in U14 PTS comment threads: YE GODS WHY ALL THE NERFS

    Players in U15 PTS comment threads: MOAR NERFS PLS
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    casparian wrote: »
    Players in U14 PTS comment threads: YE GODS WHY ALL THE NERFS

    Players in U15 PTS comment threads: MOAR NERFS PLS

    There is a difference between unnecessary nerfs and needed nerfs and somethings just need to be nerfed. There should have been much more nerfs with the last update. Things like selenes, healing ward, resto ult, 1h&s ult, viper, widowmaker, RM, dive, oblivion damage glyphs, poisonous serpent, the whole trait/mundus System should have been rebalanced, lich, amberplasm and so on.

    But people just read nerfs and cry, if you nerf everything to be on the same lvl everything is fine if you nerf only one thing there will be another winner afterwards
  • MarzAttakz
    MarzAttakz
    ✭✭✭✭
    DEFILER SET

    While you're working on sets, could you please take a look at fixing the Defiler 5pc bonus?

    https://forums.elderscrollsonline.com/en/discussion/comment/4285656
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PC EU
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Qura Scura | Altmer | MagBlade
    Lhylyth | Breton | MagPlar
    Nhynyth | Khajiit | MagDK
    Ghwynyth | Dunmer | MagSorc
    Loots-All-Urns | Argonian | MagDen
    Shades-Of-Gray | Argonian | StamDK
    Or'Chastration | Orc | StamSorc
    Little Miss Famished | Orc | StamCro
    Fhane Sharog | Orc | StamDen
    Dead Moons Rising | Khajiit | StamBlade
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The aim of argument, or of discussion, should not be victory, but progress.
  • RDMahomed
    RDMahomed
    Soul Shriven
    Can skoria please have its one piece changed to magic or something along those lines and then just nerf the damage of that and selene a little. Also what about tremor?!?!? I don't mind the damage from it, but that snare is really strong especially against magic characters, can the snare please be nerfed.
  • bubbygink
    bubbygink
    ✭✭✭✭✭
    Please take another look at tremorscale. In my opinion it just shouldn't proc on players at all. Not only does it give proc damage but the also a 70% snare AND its AOE. IMO it is the worst offender of all the monster proc sets - worse than selene, worse than skoria. It needs a nerf badly.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Earth gorge interests me a lot. Seems like it would do well for burn phases where you could use a bit extra time or hold up if another healer fell. I needed a feasible goal for awhile, do this well do.


    On other hand Drauger set looks but but 5 meters is very bad. Also almost half of another similar set. Also doing the math isn't troll king better or even sentitel giving stamina too?T It's lacking even if proc is ever 10 secs, but 5 meters I rather pick sentitel for more heals and stamina or troll king for better range.

    Thanks it's nice have more healing sets to work from. It would become boring for healers otherwise.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Nightflame: Increased the proc chance from this Item Set to 5% from 3%, and changed the 1-piece bonus to Max Magicka instead of Max Health.
    @Wrobel

    Good job tweaking the Nightflame set. It has been needing some attention for a long time. However, it still isn't worth wearing when compared with sets like Troll King and the new Earthgore set. Those two sets benefit mobile players, which is important in PvP and many PvE encounters.

    Possible solutions:
    1. Change the 1 piece to healing done like the other healiing focused monster sets.
      • Make the heal stick to those that enter and exit the area of effect(similar to how the Templar skill Channeled Focus works.)
        or
      • Make it into an aoe aura that follows the caster around like similar Grothdarr.


    Edited by timidobserver on July 11, 2017 7:56PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skoria is fine where it's at. The damage is delayed, with plenty of time to react - it's not instantaneous. The damage is appropriate for the proc chance and the delay built in. Stop whining. Just because YOU can't make intelligent combat decisions and pay attention to your screen doesn't mean an armor set needs to be ruined.

    Agreed, and probably why the set wasn't touched as it has been in the game for a long time and is one of the better balanced proc sets. It is rare that I even see Skoria on my death recap.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Skoria is fine where it's at. The damage is delayed, with plenty of time to react - it's not instantaneous. The damage is appropriate for the proc chance and the delay built in. Stop whining. Just because YOU can't make intelligent combat decisions and pay attention to your screen doesn't mean an armor set needs to be ruined.

    Agreed, and probably why the set wasn't touched as it has been in the game for a long time and is one of the better balanced proc sets. It is rare that I even see Skoria on my death recap.

    Thats simply because its rare to have multiple dots on you at once and not react to the pressure accordingly. Its usally only mag dks trying to talons you down and get the proc's flowing. It is op in duels but honestly could care less.
    PS4 NA DC
  • Rianai
    Rianai
    ✭✭✭✭✭
    Mag sorcs are probabaly the only ones that have little to no DoTs in their builds. All other classes can easily fit multiple DoTs into their build and proc skoria quite reliable. Which makes it similar problematic as sets like selene or (pre nerf) viper. Too much free burst dmg ...

    Tremorscale is mainly an issue because of the incredible strong snare, though the dmg could still see a slight nerf too.
  • Cellentel
    Cellentel
    ✭✭✭✭
    There are some monster sets that need a bit more love:
    • Increase the radius of the Sentinel set like you did Lord Warden.
    • Change Swarm Mother's 1-piece to something that is useful to a tank. A 1-piece Stam Recovery bonus on a set that is based on blocking does not make sense. Ideally change it to something that is useful, but at the very least make it something "neutral" (see, max stamina).
    • An animation change for Lord Warden would be great. My allies instinctively roll dodge out of it, particularly on fights like Rakkat where "avoid the floating blue ball" is an important mechanic. Tweaking it slightly so they can clearly know "this is good" would make it more useful.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Engine Guardian - as I described in paragraph 2 here https://forums.elderscrollsonline.com/en/discussion/285235/engine-guardian-and-way-of-improvements#latest it working terribly bad, especially in battlegrounds. Give it Netch skill treatment, so automaton follow caster, instead of constantly cancelling its proc. If it is problem coz it being targetable (as all flaw mechanic happens only when you getting in-combat status) - make it untargetable, with lower resource restore or without hp restore proc. Don't leave as it is. With current problems from top set it slowly becoming a garbage.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Spawn of Mephala needs completely rework on the way it works. It has potential to be fine AoE Stam related ranged activated proc set, but its not there yet.
    • It is activated by heavy attacks. For one that means DPS loss if you arent using heavy attacks in your build.
    • It has potential 100% uptime, but keeping it is DPS loss since you cant always heavy attack on whim like when you are refreshing the more impactful dots you use and once it drops to 80% uptime in realistic scenarios I can see magicka related sets doing more DPS on stam builds...
    • You have to force enemies to stand in it for the whole duration to even get the full potential. Meaning enemies have to live 10sec and stand in it
    • It has snare. Something that is rarely needed in PVE and already offered in many other ways with caltrops being the most obvious way

    And all these disadvantages of running it aren't even balanced by some good DPS gain from it. Stormfist or Ilambris are similar working sets except they are activated automatically during combat, require enemies to stand inside the AoE only for 3/5sec and also offer better damage even after the 5% buff.

    Solution?
    Change activation to something that does not require wearer to do something he was not going to do in the fight without it. Anything really. Making it activate on poison damage for some niche, whatever.
    Remove snare.
    After doing these two things, do whatever with the damage/uptime/proc chance to balance it out. It should be easy then, if its still bad the number can be upped. Now it is just burdened by mechanics that will stop anything bar OP damage from making it useful
    Edited by SodanTok on July 12, 2017 9:50AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Nightflame: Increased the proc chance from this Item Set to 5% from 3%, and changed the 1-piece bonus to Max Magicka instead of Max Health.
    @Wrobel

    Good job tweaking the Nightflame set. It has been needing some attention for a long time. However, it still isn't worth wearing when compared with sets like Troll King and the new Earthgore set. Those two sets benefit mobile players, which is important in PvP and many PvE encounters.

    Possible solutions:
    1. Change the 1 piece to healing done like the other healiing focused monster sets.
      • Make the heal stick to those that enter and exit the area of effect(similar to how the Templar skill Channeled Focus works.)
        or
      • Make it into an aoe aura that follows the caster around like similar Grothdarr.


    Absolutely do not do this, 2% healing done is so useless compared to any other stat but I like max magic for the fact that temps have purifying light, which only scales on max magic.

    Have you ever used the set? I have extensively, like every vet dungeon in the game extensively, it is consistently 3 to 10% of my heals, my totem ticks for 5k a sec, that is a ton. The set is fine, I even think it was fine with max health.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Maw of the Infernal is still completely useless.
    With the changes to shadowrend to only proc on damage received, maw of the infernal still is very useless because:
    -Shadowrend procs more often and has a much better uptime because it can't die
    -Shadowrends damage is stronger for magicka builds after the Patch because it deals magic damage that will be increased by cp
    -When shadowrend procs it immediately runs very fast to one enemy and attacks it. So the lifetime of Shadowrend looks something like that:
    1s.spawns
    2s.charges to one enemy and starts attacking
    3-9s.attacks the enemy, if enemy dies looks for next target
    9-15s. Attacks the first enemy or the new target
    15s. Despawns
    Will spawn again in 2-8 sec
    While Maw of the infernal's lifetime looks more like this
    1s. Spawns
    2-4s. Looks for an enemy and walks to them very slowly
    5-8s. Gets cc'd and doesn't break free
    9s. Attacks once
    10s. Dies in AoE or from the enemy
    With good luck it'll spawn again in 15 seconds in pvp even more

    There is no reason to pick Maw of the infernal for many reasons: it dies too fast, deals not enough damage, has a useless 1pc bonus, only procs on LA/HA with a low chance, can be cc'd, is too slow when attacking an enemy

    These are buffs the set deserves to be viable for certain builds:
    - Deadroth is now immune to CC's
    - Deadroth gets the new attacks from overland deadroths ( ranged flame bomb, aoe earthquake with knock back)
    - Deals only fire damage instead of physical and fire damage
    - When the deadroth is killed (not regular despawn) it explodes for 7k flame damage in an 6m radius
    - procs on damage done !!!! (Most important change
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    RDMahomed wrote: »
    Can skoria please have its one piece changed to magic or something along those lines and then just nerf the damage of that and selene a little. Also what about tremor?!?!? I don't mind the damage from it, but that snare is really strong especially against magic characters, can the snare please be nerfed.

    There are players who prefer the health bonus as it allows them to get over the shaky 16.5K hp mark for trials if they are running 7 light or medium.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Aerithone
    Aerithone
    ✭✭✭
    Ironblood...The Buff is great but that snare is hideous @ZOS_GinaBruno seriously it is awful. In a parked tank fight it's fine, no issues with it. Tested it in out and if it procs off random adds you're trying to ignore whilst going after a target it just gimps you. Please reduce this to at least 50%, 75% is way way to much.

    It can be purged as well as Pirate Skeleton`s Defile.

    I will show you fear in a handfull of dust.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_RichLambert @Wrobel Please remove the health bonus from skoria and nerineth and make them max magicka
    or even something cool like 2% fire damage and 2% magic damage for the 1pc
    #MOREORBS
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    @ZOS_GinaBruno

    My feedback about Nerien'eth:
    • Nerien'eth: Increase the proc chance from this Item Set to 15% from 10%, and change the 1-piece bonus to Max Magicka instead of Max Health.
    By the way, ESO needs more monster masks that cause Magic Damage!

    My feedback about the Prosperous Armor:

    The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.

    ZOS, please, dont do this! Prosperous is currently a useful trait as well as Training. If you do that, Prosperous will become a useless trait, competing with other traits like Divines, Infused, Reinforced and Impenetrable. Go back with this change!

    Or...

    Keep the gold gain and add the status regeneration bonuses.

    Anyway, dont remove the gold gain!
  • Destyran
    Destyran
    ✭✭✭✭✭
    olsborg wrote: »
    Selene and valkyn skoria is still too strong.

    No, No its not. They are fine i have never had problems with these sets as you get a cisible noise and they are direct damage highly mitigated by new cp. they do not need to be nerfed. Skoria as is will finally be almost competitive with grithdar and illambris. Same with selene being competitive with veli
  • actosh
    actosh
    ✭✭✭✭✭
    Swarm Mother: zhe cd reduction is kinda ok but the 1piece stam regen is useless and should be replaced with armor/spellresbuff.

    Twopiece needs a health bonus added like chudan has.
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    Please change Nerien'eth 1-piece bonus to max magicka instead of max health.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Nifty2g wrote: »
    @ZOS_RichLambert @Wrobel Please remove the health bonus from skoria and nerineth and make them max magicka
    or even something cool like 2% fire damage and 2% magic damage for the 1pc
    Albeit that's a cool idea, skoria as is will probably be strongest than groth on St dmge, for dks at least, and maybe neri will be on double inferno builds? Testing is needed before asking for more changes.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • DPShiro
    DPShiro
    ✭✭✭✭✭
    Yes please give Nerien'eth some love, it needs Max Magicka and a much faster explosion from the proc.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Malthorne
    Malthorne
    ✭✭✭✭✭
    Nifty2g wrote: »
    @ZOS_RichLambert @Wrobel Please remove the health bonus from skoria and nerineth and make them max magicka
    or even something cool like 2% fire damage and 2% magic damage for the 1pc

    Yes please
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Malthorne wrote: »
    Nifty2g wrote: »
    @ZOS_RichLambert @Wrobel Please remove the health bonus from skoria and nerineth and make them max magicka
    or even something cool like 2% fire damage and 2% magic damage for the 1pc

    Yes please

    Not please (related to Skoria). Health is good and universal. There are stam builds that would very much like continue using the only targeted proc in the game.
    Not to mention Skoria does not need buff lol. What are you smoking
    Edited by SodanTok on July 12, 2017 6:40PM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nerien’eth: Increased the damage of this Item Set’s proc by 20%.

    I really like the change. Dmg tooltip should be in pair with skoria now.
    However there are still things that I think can be looked at.
    1. 4 meters radius is little to low I think. For example skoria have 5 meters radius and yes I know skoria AoE compound is lower but it always lands on target rather then nerieneth crystal that enemie can walk out during that 3 seconds delay in both PvE and PvP. Even in AoE scenarios it's hard to pack mobs in 4m radius circle. 5 meters radius circle cover 50% more ground then 4 meters one so despite fact that skoria have lower AoE compound it'll still do more dmg in AoE fights and it'll be more sure dmg because skoria cant be avoided. instead of 20% dmg icrease I think 10-15% dmg boosta nd 1 meter radius increase could be more beneficial.
    2. On live server AoE dmg bonus from lightning staff is not applying to this monster set.
    3. Proccing this set of direct dmg lowers it proc chance in longer fights significantly. The amount of direct dmg attacks used in fights compared for example to amount of DoT ticks is much lower. People cant do direct dmg all the time sometimes they need to focus on something else like defense or gaining resources back most likely via lightning staff heavy attacks and when other sets that proc of DoT or all type of dmg will still do their job this set is suspended . Skoria with 8% chance to proc on Dots in longer fights will have higher proc rate then Nerieneth same like for example Ilambris , Grothgar etc. Maybe it would be worth to increase proc chance to 15% so it would be similar with Selene which also procs of direct dmg or making Nerieneth having 5-7% chance to proc on every dmg type.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Selene is still overperforming on pts, before the nerfs it was already the strongest proc in the game damage wise. Now it's just plain stupid, the indicator doesn't help to balance it, if you get hit once you'll eat lots of damage more often than not enough to kill you with the other abilities in conjunction.
    Change selene to a dot aswell and increase the cooldown to 8 seconds
    Or
    Implement a 1 second delay before the bear procs. Along with a cooldown increase to 6-8 seconds.
    This set will still destroy people if it remains unchanged don't let that happen.
Sign In or Register to comment.