IzakiBrotherSs wrote: »tourerttrwb17_ESO wrote: »How come DMG is lower then it is now on live server? What is causing it?
My average DPS went up by 2k and my peak DPS on the PTS was just as high as on the Live server (48k self buffed on stamblade). There's a massive DPS increase this patch.
IzakiBrotherSs wrote: »@Morgul667
Ok, tested it out using Grothdarr, 5 Juli, 4 Archtect. Wasn't great. 30k was my highest. I've maxed at 38k on my pet build so far.
These were with double Juli infused. Parses with Maelstrom were coming out around 28k on the non pet build with vMA. I tried Infused, Sharp, and Precise. About the same damage each time.
Thanks for the feedback
I do get consistent 36k by myself with elemental susceptibility on a centurion. With a charged IA lightning front bar staff and a nirnhoned vMA staff back bar.. Having one or two sorcs use that will be more valuable now as concussion uptime was nerfed by 33%.
The second parse posted by @dpencil1 has a drain/regen difference of 450~, so it is not at all sustainable and would run out of mag soon after the dummy is dead. Keep that in mind, you're going to have to use more heavy attacks to sustain that. Good parse ofc, but just wanted to remind people that small dummies hardly say anything about the consistent trial dps you'd get.
In a raid you'd get orbs and wormcult, adding about a 250 regen if you used orbs on cooldown, so still 200 of difference there.
This isn't about testing trial DPS. If you want to test your trial DPS a dummy is worthless. This is about comparing setups. And a repeated tests on the 3mil dummy are just fine for testing.
Why would you need to have full resources at the end of a fight?
The reason why I keep emphasising this is that your dps is determined by a lot of variables, of which sustain has become a very important one with morrowind.
So leaving that variable out of the testing is influencing your results to a great deal obviously. I agree that you could do multiple tests on a small dummy to get a larger sample, but you're still going to leave out a key variable in your testing and the distribution of critical hits for example is still going to be different from what you will get on one bigger test as your rotation will change once you have to focus on resource management.
f047ys3v3n wrote: »Thanks for the testing. Looks like the trait balance is much better overall than before. Perhaps Sharp should be a little better mostly as a nod to those who farmed it for so long. Overall though the balance looks much better in your PvE analysis than it did in JonnytheKing's PVP analysis.
Great work to both you Asayre and to ZOS as well.
@DerpyShadowz
It's not nearly that simple. Uptime on Infused, assuming you're using a specific enchant including total spell damage and damage amplifiers, overall crit chance before precise, amount of penetration already on the target. All of these factors matter.
JonnytheKing wrote: »f047ys3v3n wrote: »Thanks for the testing. Looks like the trait balance is much better overall than before. Perhaps Sharp should be a little better mostly as a nod to those who farmed it for so long. Overall though the balance looks much better in your PvE analysis than it did in JonnytheKing's PVP analysis.
Great work to both you Asayre and to ZOS as well.
wat can i say my numbers a real life testing and the numbers speak for them selfs
Should be - any percent increases should be applied at the end, otherwise you'd get diminishing returns not indicative of the % tooltip.Septimus_Magna wrote: »Is it true that the magicka bonus of the Mage isnt effected by skills like Inner Light or other magicka increase buffs?
If so, its a bit weird because the Apprentice spell dmg value does increase with major sorcery, right?
Lightspeedflashb14_ESO wrote: »@PS4_ZeColmeia what is "MA"?
PS4_ZeColmeia wrote: »Lightspeedflashb14_ESO wrote: »@PS4_ZeColmeia what is "MA"?
Medium armor
Lightspeedflashb14_ESO wrote: »PS4_ZeColmeia wrote: »Lightspeedflashb14_ESO wrote: »@PS4_ZeColmeia what is "MA"?
Medium armor
I see, also this thread is about pve dps, not PvP. So while there is some overlap, what you are talking about is not what Asarye is mathing out.
Precise is better then nirn because the extra crit scales with your crit hit damage, which is something to keep in mind when you talk about trials, you will generally have a warhorn rotation and such, see Asayres "group" calulation in the op of this thread.
And ice furnace is not a trial set, it is a dungeon set that only comes in heavy and is pretty bad. Not sure what kind of dps, PvP or pve, would use it. Ice furnace does not drop in nirn, like all dropped sets, with the exception of the weapons that come out of vMA.
PS4_ZeColmeia wrote: »Lightspeedflashb14_ESO wrote: »PS4_ZeColmeia wrote: »Lightspeedflashb14_ESO wrote: »@PS4_ZeColmeia what is "MA"?
Medium armor
I see, also this thread is about pve dps, not PvP. So while there is some overlap, what you are talking about is not what Asarye is mathing out.
Precise is better then nirn because the extra crit scales with your crit hit damage, which is something to keep in mind when you talk about trials, you will generally have a warhorn rotation and such, see Asayres "group" calulation in the op of this thread.
And ice furnace is not a trial set, it is a dungeon set that only comes in heavy and is pretty bad. Not sure what kind of dps, PvP or pve, would use it. Ice furnace does not drop in nirn, like all dropped sets, with the exception of the weapons that come out of vMA.
So a little clarification, I'm aware we're talking PvE DPS. Ice furnace I use in trials with Pelinal because it's so easy to do AOE damage with it. When doing weapons I craft the nirn weapons so that's where the nirn comes in on these sets.
My point on MA is that it gives +20% to weapon damage when paired with flawless dawn breaker. In my opinion, that favors nirnhorned weapons because it has a higher base weapon damage value. Light armor and heavy armor are different because their values, penetration and weapon/spell damage, are flat values.
My other point is that I utilize shadowy disguise, even in PvE, to take advantage of nightblade and Khajiit passives which boost damage from stealth AND gives a guaranteed crit. Stealth completely destroys weaving and rotation speed however. It's for that reason that infused would be less optimal than nirn in my setup because I would not maintain 80% uptime infused needs to edge out nirn.
That was my point, which is independent of set or type of gameplay.
PS4_ZeColmeia wrote: »Lightspeedflashb14_ESO wrote: »PS4_ZeColmeia wrote: »Lightspeedflashb14_ESO wrote: »@PS4_ZeColmeia what is "MA"?
Medium armor
I see, also this thread is about pve dps, not PvP. So while there is some overlap, what you are talking about is not what Asarye is mathing out.
Precise is better then nirn because the extra crit scales with your crit hit damage, which is something to keep in mind when you talk about trials, you will generally have a warhorn rotation and such, see Asayres "group" calulation in the op of this thread.
And ice furnace is not a trial set, it is a dungeon set that only comes in heavy and is pretty bad. Not sure what kind of dps, PvP or pve, would use it. Ice furnace does not drop in nirn, like all dropped sets, with the exception of the weapons that come out of vMA.
So a little clarification, I'm aware we're talking PvE DPS. Ice furnace I use in trials with Pelinal because it's so easy to do AOE damage with it. When doing weapons I craft the nirn weapons so that's where the nirn comes in on these sets.
My point on MA is that it gives +20% to weapon damage when paired with flawless dawn breaker. In my opinion, that favors nirnhorned weapons because it has a higher base weapon damage value. Light armor and heavy armor are different because their values, penetration and weapon/spell damage, are flat values.
My other point is that I utilize shadowy disguise, even in PvE, to take advantage of nightblade and Khajiit passives which boost damage from stealth AND gives a guaranteed crit. Stealth completely destroys weaving and rotation speed however. It's for that reason that infused would be less optimal than nirn in my setup because I would not maintain 80% uptime infused needs to edge out nirn.
That was my point, which is independent of set or type of gameplay.
So... with the 6 sec duration change to poison would it be better to have poison glyph or weapons enchant glyph on the infused weapon? This is in regards to a stamplar dual wielding.
IzakiBrotherSs wrote: »