That is a really good ideaMettaricana wrote: »I vote roll prosperous and trainning into one and get a new trait to replace the new slot like an armor trait for crit rates
GeorgeBlack wrote: »Zos it is a fact that from the 5 classes that we have in order to be competitive we need to go meta for PvP and PvE.
And in order to complete our meta builds we number crunch and choose the BiS Traits.
There is no personal flavour on our builds, or play as you like.
What if Trairs improved the tooltip of Skills?
Eg: Sharpend improved some skills like: Brawler, Twin Slashes, Low Slash
Precise improved: Poison Injection, Flying Dagger, Execution.
Nirnhorned: Flurry, Critical Rush, Volley.
Break the metas. Make it difficult for features of the game to be best in slot-blanket cover.
One quetion. Do dropped weapons like the Spinnersword have a nirndrop? If not thats something I would add because it makes dropped sets more viable.
One quetion. Do dropped weapons like the Spinnersword have a nirndrop? If not thats something I would add because it makes dropped sets more viable.
i have never gotten a drop nirn weapon outside of the special to-be-decon in craglorn. might have changed after the new craglorn reboot but not to my knowledge.
One quetion. Do dropped weapons like the Spinnersword have a nirndrop? If not thats something I would add because it makes dropped sets more viable.
i have never gotten a drop nirn weapon outside of the special to-be-decon in craglorn. might have changed after the new craglorn reboot but not to my knowledge.
I looked it up. There are no nirndrops exept for mealstromarena as much as I know! So I would like to see nirndrops for all dropsets! Since the nirnprice went down a lot on the marked it wouldnt change much. And it would bring nirn closer to the other traits. Currently nirn seems to be the only trait that doesnt drop. Why ?
Dear ZoS,
Trait balance does not mean all the traits do the same damage.
Trait balance means all the traits offer distinct advantages / disadvantages.
You are close, but nerfing Sharpened by 50% has made its damage on par with other traits, while still keeping its disadvantages, such as 1) no burst, 2) no increased damage against shielded targets, 3) no increased damage against targets with low resistances (if they are significantly debuffed or you're using skill like Corrosive Armor or Onslaught), 4) no increased healing, 5) no ability to boost poisons or enchantments
50% is way too large of a nerf to Sharpened. I recommend something around 20%, which is reasonable considering the other traits are being buffed.
I also think you should buff Decisive more.
Please learn from your past mistakes of taking nerfs and buffs too far, and make small changes. Not 50% changes.
One quetion. Do dropped weapons like the Spinnersword have a nirndrop? If not thats something I would add because it makes dropped sets more viable.
i have never gotten a drop nirn weapon outside of the special to-be-decon in craglorn. might have changed after the new craglorn reboot but not to my knowledge.
I looked it up. There are no nirndrops exept for mealstromarena as much as I know! So I would like to see nirndrops for all dropsets! Since the nirnprice went down a lot on the marked it wouldnt change much. And it would bring nirn closer to the other traits. Currently nirn seems to be the only trait that doesnt drop. Why ?
Nirn is supposed to be the rare trait that only few chosen sets and weapons get, while crafters slowly research it to bring this possibility to all crafted sets making them viable choice over dropped sets in some scenarios.
Unfortunately somewhere on the way they decided to make nirn trait useless for very very long time. IMO it should stay the way it is now. The rarity will make at least in PVP some craft sets and mael/master (if it drops in master) more appealing.
One quetion. Do dropped weapons like the Spinnersword have a nirndrop? If not thats something I would add because it makes dropped sets more viable.
i have never gotten a drop nirn weapon outside of the special to-be-decon in craglorn. might have changed after the new craglorn reboot but not to my knowledge.
I looked it up. There are no nirndrops exept for mealstromarena as much as I know! So I would like to see nirndrops for all dropsets! Since the nirnprice went down a lot on the marked it wouldnt change much. And it would bring nirn closer to the other traits. Currently nirn seems to be the only trait that doesnt drop. Why ?
Nirn is supposed to be the rare trait that only few chosen sets and weapons get, while crafters slowly research it to bring this possibility to all crafted sets making them viable choice over dropped sets in some scenarios.
Unfortunately somewhere on the way they decided to make nirn trait useless for very very long time. IMO it should stay the way it is now. The rarity will make at least in PVP some craft sets and mael/master (if it drops in master) more appealing.
I dont think it should be special trait because we get less combinations for builds and I think sets are there to be used. Currently everyone is running the same 3 builds and there are just a small amount of unique builds. Im bored of playing the same over and over. I want to try something diffrent and if some sets doesnt have all traits you just have a smaller amount of possibilities to create a build. It takes enough time to farm the right trait for your weapons and I dont think someone would farm hours and hours for a nirn weapon just to analyse it since we no rng loves training and prosperous so much. Its already a pain to get a sharpened weapon so why dont give us the chance to sit down and do boring farming for something we really wanna try out ? I think we should have all these possibilities. And since nirn isnt stronger than other traits it wont break the game so why making it something special that you have to farm like years for if you cant even use it then ? ´Cause btw who uses crafted weapons? I dont like to be forced to use something I just want to try diffrent setcombos and that would just work with sharpened? I think thats just another way to stop us being creative with our builds.
Am I the only one confused by all the nerfing, I don't play it's as I'm a console player, but instead of nerfing thing for balance why don't the limit traits
Most people run 7 piece devines ... Why not max it at 3 so if you add a fourth devines you get zero benefit so other traits become options
Also with so many set pieces adding stamina and magika regen why not make traits more in line with old prosperous with increased gold gained, add trials like silent increases pick pocket chance
Deep pockets add more carry space
I just don't get the whole NERF stuff to balance ... You want balance create less things the alter your combat stats it is that simple
Nirn, sharp, infused.
after reading patch notes i was really suprised with incoming nerf to sharpened trait. Doing some fast calculation of new traits and for pvp perspective infused with oblivion enchant gives about 700 dps, precise, sharpened, nirn are at same level about 200 to 300 dps. There is problem with oblivion enchant witch must be reduced by half to not being overpowered. Sharpened trait not boosting defense like healing thus is now worse trait then others. Boosting sharp. trait at least to 3300 pen level will help with its competetive and also helps with much lower angry playerbase. So many players spend a lot of golds and timelike for sharp weapons, now it will be worse then precise or nirn. Also why nerf to health recovery while not nerfing shields strenght. Lets shields be afected by defile. Shield are still best defense because they can be amplified by offensive stats, are noncritable which is about another 20 to 30% damage reduction. Just bring some nice stam shield for those who not having option using shields or nerf shields by 20%. Only usable shield is crystalized shield for stam warden, but what about stam dk, stam nb, stam templar. They must invest to health and armor which decreases offensive power. Oblivion enchant in current form isnt the best way how to nerf shield stacking.
JustSnilloc wrote: »^ Some see Nirnhorned as a trait that helps make crafting relevant.
Lightspeedflashb14_ESO wrote: »
Lightspeedflashb14_ESO wrote: »
Of course i have. Lets do some maths: Sharpened is 2700 penetration, 660 penetration is 1% damage increase which is also boosted by critical chance. Lets consider we have 40% crit. chance and 70% crit. damage bonus which is lowered by crit resist to ~40% critical damage bonus. 2700 penetration is 2700/660 ~ 4% damage increse. Now we adding crit. chance: 4%+(4*0.4*0.4)=4,6% damage increase. Lets take oblivion enchant. Its 2100 unersistable damage every 5s, which is 2100/5= 420 dps alone. Infused shorten cd by half and boosting damage by 30% so its 2100*1.3/2.5=1090 dps. Infused alone bring 670 dps. In pvp i am doing about ~5k dps when fully boosted and my dots are running. But this is often lower because of healing, ccing, dots not running etc. So sharpened is 4,6% damage increase which is about 230 dps (5000*0.046) while infused is near 3 times stronger with 670 dps and often is much stronger then 3 times. Sharpened is good only in burst scenario when dps is near 15k, but no one will have those dps in pvp.
So 670 dps from infused oblivion enchant or 230 dps from sharpened? Even i counted only 1 enchant, u can have 2-3 infused enchants which boosting infused even in better spot.
Lets take precise trait on nb or templar. Lets consider we have 80% crit. damage bonus which is reduced by crit. resistance to 50%. Precise trait give us 9% bonus to crit. chance which is 9*0.5=4,5% damage increase which is comparamble to 4,6% damage increase from sharpened. But precise also boosting healing so who will take sharpened over precise? No one.
I dont have math for nirn. but its doesnt matter, when i compare infused, sharpened and precise its something like Infused by a large margin > precise > sharpened.
In PVE where crit damage is even higher, precise trait offset sharpened even more.
Thats why i dont understand so huge nerf to sharpened, 3300 penetration is much more comparable to precise, little better damage in pvp but not boosting healing and in pve its not so bad trait like it will be with 2700 pen. And nerfing oblivion enchant by 30-50% which also helps with traits balance.