Sweet stuff. Thank you.
Now can we get that awful item limit bug fixed
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
Tavore1138 wrote: »ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
Bravo @ZOS_GinaBruno
I'm normally reticent to call you guys out because at the end of the day you are the public faces of a lot of things that you may have little control over but I think that maybe this is as good a chance as any to ask if there is a better way these comms could happen to avoid several weeks of people losing their collective sh*t over something that is both important to us as customers but is also, based on your reply, mostly a fairly straight forward slip up by someone in the dev/graphics area.
I'm guessing that somewhere in ZoS HQ, in some format or other there exists a list of known issues that are in a work queue for the devs to fix ranging from the bottom of the list trivial graphical glitches (like a tree in Wrothgar that is 1 inch away from the ground) to the huge must fix ASAP stuff (oops they can't queue for BGs!!).
Now, I can see there would be pros and cons to having that in the open but I'd make a case that if that list was around then we, and you, have avoided a lot of threads and grief over the last month because we'd have known the issue was in the queue, we'd have known it was probably at the lower end of the urgency scale but there would be a confidence it was on the list and due to be addressed.
And sure if it sat untouched for 6 months then we might start to nag but starting from a position of knowing the score is always better than threads turning into paranoia into rumour and anger.
Maybe that list would need some cleansing as I know you are ambivalent about exposing potential exploits (although personally I still think listing exploits that exist with an 'if you do them expect to be banned' note alongside would be fine but... ymmv).
I'm not just randomly throwing this out there I have some experience in dealing with IT issues and the management of customer expectations and there is very rarely a situation where more communication is a bad thing. So maybe you can consider this and whether this annoying incident is an opportunity to make some improvements in how we all communicate.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
Wreuntzylla wrote: »AdamBourke wrote: »I always thought that public image was supposed to be important to companies these days?
I guess not.
only when it affects profit enough, until then it's full $team ahead
More likely their legal department got involved. Although, it's possible that some of the posters are whales.
I don't think their legal dept scare easily, $500 million says they don't
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
It would be great if we could demonstrate some of the other invisible walls within the Cavern, so at least the design team is aware when they are next in there to do these changes. With any luck they may be able to adjust those too, so there would be no more invisible wall issues.
I know of many around the mid to high ceiling area. I wanted to demonstrate this via a video, and made a request for help here: https://forums.elderscrollsonline.com/en/discussion/356297/earthtear-cavern-ps4-need-help-to-demonstrate-invisible-walls#latest
But if someone else who still has item count available could demonstrate where these are, this would make it clearer for the ZOS design team so they could take a look.
I know that there is one huge invisible wall, about 30-40 ft lower than the ceiling itself, which means so many building opportunities are lost to create secret areas, hidden rooms of our own etc.
Raising the invisible wall in the ceiling to the ACTUAL solid ceiling would be great, or even just below it. This would allow us to create all sorts of towers, rooms, and walkways in the flow of the natural structure of the ceiling. So far it has been impossible to do that.
If I am unable to make the video... could someone else?
EDIT: Typos
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
Agreed. If it's possible for them to be added to the game as furnishings, then it should also be possible for ZOS devs to place them in-world as static items. Even if they're not in the same places they were in before. I'd rather have un-movable beach clutter than have to place my own which counts against my furnishings.yes, exactly this what came to my mind, that if it would be as furnishings, then it would take up the limit, which is pretty low btw....so better if you would restore it to the state as it was before the bug happenedThanks for the detailed update, Gina. It's nice to see that these issues aren't being hand-waved away.This sounds good, although it would be best if the debris didn't have to count against our furnishing limit. (Hint, hint.)ZOS_GinaBruno wrote: »Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
@ZOS_GinaBruno
I just discovered another CHANGE in the Cavern...this one is REALLLY ODD... It's a single floating rock!!
At first I thought it was one of mine, but then realised I don't have a rock like this. Still, I tried to retrieve it via tab, but searching through everything, it's not placed by me. It's placed by someone at ZOS.
Very strange. It serves no purpose and is just a little annoying. I thought I'd add it here so it can be removed in time. Obviously it must have been placed there by mistake when making recent (unwanted) changes to the Cavern.
You can stand on it, as its floating just below the surface in deep water!
Here is where it is on the map:
This is the one!!
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
GreatGildersleeve wrote: »So, no word on Stay Moist and the missing posts and ruins?
PocketNova wrote: »[Stop with the floating rock. It was there on PTS, it's been there since launch. It's NOT new. It doesn't impede anything. I'd rather they focus on removing the new boulders than a silly little rock that's always been there.
PocketNova wrote: »[Stop with the floating rock. It was there on PTS, it's been there since launch. It's NOT new. It doesn't impede anything. I'd rather they focus on removing the new boulders than a silly little rock that's always been there.
Stop with the dramatic.
I've never seen it before Morrowind Patch. But either way, it's really not an 'either, or' situation is it!
Do you honestly think they'll say, 'oh sorry guys, we spent too much time removing the floating rock to get to the other boulders and invisible walls'!
If they are taking the time to sort the other rocks and invisible walls, it takes just 2 seconds to remove a single floating rock that serves no purpose and was never meant to be there, so why not remove it? It's one click of a button!
PocketNova wrote: »PocketNova wrote: »[Stop with the floating rock. It was there on PTS, it's been there since launch. It's NOT new. It doesn't impede anything. I'd rather they focus on removing the new boulders than a silly little rock that's always been there.
Stop with the dramatic.
I've never seen it before Morrowind Patch. But either way, it's really not an 'either, or' situation is it!
Do you honestly think they'll say, 'oh sorry guys, we spent too much time removing the floating rock to get to the other boulders and invisible walls'!
If they are taking the time to sort the other rocks and invisible walls, it takes just 2 seconds to remove a single floating rock that serves no purpose and was never meant to be there, so why not remove it? It's one click of a button!
Just because you don't like it doesn't mean someone else doesn't. I personally like to think it was a little rock that fell into the water when the cave was being constructed as a house. I like it and hope it doesn't get removed.
It's a little rock, stick a tree on it if you don't like it that much.
PocketNova wrote: »PocketNova wrote: »[Stop with the floating rock. It was there on PTS, it's been there since launch. It's NOT new. It doesn't impede anything. I'd rather they focus on removing the new boulders than a silly little rock that's always been there.
Stop with the dramatic.
I've never seen it before Morrowind Patch. But either way, it's really not an 'either, or' situation is it!
Do you honestly think they'll say, 'oh sorry guys, we spent too much time removing the floating rock to get to the other boulders and invisible walls'!
If they are taking the time to sort the other rocks and invisible walls, it takes just 2 seconds to remove a single floating rock that serves no purpose and was never meant to be there, so why not remove it? It's one click of a button!
Just because you don't like it doesn't mean someone else doesn't. I personally like to think it was a little rock that fell into the water when the cave was being constructed as a house. I like it and hope it doesn't get removed.
It's a little rock, stick a tree on it if you don't like it that much.
Ok, I'm pretty sure your just Trolling here, especially as this is the first you are now saying you like it.
The fact you are saying stick a tree on it makes me think you do not even own the Cavern and are not familuar with the rock. It is floating halfway in the water, halfway between the surface and halfway to the bottom. It is not floating on the surface, and it is nowhere near the bottom bed of the lake, just floating in suspended animation.
The rock was not there before Morrowind! Having a single rock floating half way in the water is just stupid. It is quite obviously not part of any self respecting artists design, and is quite obviously not intentional.
If the majority of owners now really want it to stay, then fair enough... but it should at least sink to the bottom like a REAL rock.
I've answered you, but I'm not continuing this conversation any further as I'm pretty sure you're just bored and trolling.
ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
lasertooth wrote: »ZOS_GinaBruno wrote: »Ok everyone, regarding the changes made to Earthtear Cavern, this was actually an intentional change in order to prevent an issue where you could access an unplayable area outside of the home. As such, we will not be reverting this change since it was done to fix an issue. These changes went live sooner than we expected, which is why there wasn't a documented patch note for it; we apologize for the confusion this caused.
This is an unacceptable response.
Why not use an invisible wall instead of rocks?
You just pissed off all the people who spent 16k crowns.
From start to finish, this entire situation has been handled in a very unprofessional manner.
You need to make this right.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
ZOS_GinaBruno wrote: »We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.
Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.
Here are the fixes we are working on now:
- Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
- Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
- Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
- Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
- Swinging Lamps not swinging – This is a bug and will be fixed.
Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.
GreatGildersleeve wrote: »So, no word on Stay Moist and the missing posts and ruins?
ZOS_GinaBruno wrote: »GreatGildersleeve wrote: »So, no word on Stay Moist and the missing posts and ruins?
Ah, yes. We will be returning the stone walls and posts that were there previously.