Kurkikohtaus wrote: »@laksikus that is a fair opinion about why you like the current system as it is, and you offer a fair projection of how an open AH might hurt the economy. But it still doesn't mean that people would ignore an open AH if it existed.
The same reason why people now go around shopping in out of place guild traders.
To get rare items and to get better deals.
Your global auction house doesnt offer anything better than the main trade city offer atm.
Overprized items, items that are not good enough wont be placed.
If you want to buy a rare item now, that not many people sell cos its needed for a niche build, and nobody sells in a major guild, then you have to go shop around, same with overprized items. YOu can find deals if you shop around in different zones.
With a AH that would be void. People could just sit there for hours, always picking up itmes as they get listed. First viewer gets the pick, and can relist at higher prize. People that dont have the time to sit there 24/7 have to pick overprized items.
Prizes overall wouldnt go down, they would stay the same. AH and guild traders would influence each other prizes, like MM now with different traders, nothing will change.
If you want deals you still would have to go around in small towns and get your items from guild traders
The only difference I've saw with out of place traders is they have less stuff for sale. A waste of time. I'm not seeing these rare items at all and the prices are just the same, or higher.
Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.
Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.
Come on. We all know what is rare and what isn't.
Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?
What I do believe is that a AH would be a good thing for all the people (and there are a bunch of them) that play ESO as a solo game for the most part.
Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.
Come on. We all know what is rare and what isn't.
Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?
Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.
Come on. We all know what is rare and what isn't.
Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?
bahrahas curse medium sturdy for example.
One of the things i had to go hunt down, cos non major city it
Any noncp gear.
Anything that is not meta and only used in nichee builds
@Xander3Zero , and therein lays the problem.Xander3Zero wrote: »I'm pretty that a global AH would be a huge improvement in QoL for everyone except that RELATIVELY small percentage of people that are very experienced with the current trader system.
There's no way that anyone could argue that a global AH wouldn't help new players and casual players alike. As a pretty casual player who sometimes only logs on for 30 minutes to an hour, I myself tend to avoid trading because its time consuming and requires to you be experienced with the current system to use. Of course when I loot some epic furnishings, or some rare equipment, I do check prices so that I can sell it and make some gold, but I avoid the traders with the vast majority of my mats or lower-quality items.
I have played several years of WoW and have never really seen any downside to a global AH. Sure every once in a while you will search for something, and you will find that its all for sale by one player and the prices seem high. Fine, come back tomorrow and check again. Its never been much of an issue at all in my experience.
Merlin13KAGL wrote: »@Xander3Zero , and therein lays the problem.Xander3Zero wrote: »I'm pretty that a global AH would be a huge improvement in QoL for everyone except that RELATIVELY small percentage of people that are very experienced with the current trader system.
There's no way that anyone could argue that a global AH wouldn't help new players and casual players alike. As a pretty casual player who sometimes only logs on for 30 minutes to an hour, I myself tend to avoid trading because its time consuming and requires to you be experienced with the current system to use. Of course when I loot some epic furnishings, or some rare equipment, I do check prices so that I can sell it and make some gold, but I avoid the traders with the vast majority of my mats or lower-quality items.
I have played several years of WoW and have never really seen any downside to a global AH. Sure every once in a while you will search for something, and you will find that its all for sale by one player and the prices seem high. Fine, come back tomorrow and check again. Its never been much of an issue at all in my experience.
You're comparing capability of ESO to a game that literally had separate servers simply for dynamic weather in a particular zone.
While it might be fabulous, in theory, for marketing, it would be terrible in terms of server requirements. Your QoL improvement for buying and selling would lead to huge QoL reduction in server performance.
It would also take away much of the functionality that guilds currently have. They'd have even less to do/offer.
A hybrid, perhaps? A global guild store search function, in the form of a servant (Crown$) or hireling, if you will, that would let you locate an item, but still require you to arrive at the appropriate destination to purchase?
Giles.floydub17_ESO wrote: »Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.
No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.
Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.
Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.
I did it in SWTOR. So I know it happens in SWTOR. It does not happen with items that are a dime a dozen but with items that have a degree of rarity.
Cotton and Rubedite, not, but gold upgrade matts, especially in times when they are in slightly more demand after an update, yes it would happen. Gear level increases and expect the new matts to be controlled if it is a central system. The motifs that are harder to get, yes.
The flip side is the more common matts have their price pushed down further. The motifs more easily obtained will have their price pushed down further than it is already because not 200 people want their motif to be the next one sold. Matts in existence today will find their prices reduced greatly. All the pressure will be in one place.
Oh, and that happens in SWTOR also. It is beyond supply and demand, it is I want my Item X to be the next one to sell.
EDIT: And if you think no one has the capital to work the market well, their are players with over a hundred million gold ATM. Many with 10s of millions in gold.
THIS!NewBlacksmurf wrote: »What would actually happen....
The market would crash, but only after the servers crash on and off for two weeks.
The realistic impacts are Guilds will break apart and the game would eventually fracture and die.
I know it seems like a global auction house is a good thing, BUT thats for games with segmented populations already.
Essentially it works if you cut the mega server per platform and per region into 1/16 ths but global.....NO GAME IS DOING THAT because its too much.
You all have to understand that the only reason there is gold now is due to this market design.
There is no money and the only game that tried this was Diablo 3 for PC. I don't' think I need to further explain the impacts.
Just understand that it wont work in favor of anyone as prices would go up....but eventually if every gets what they want for this.
1. Large portions of the population will farm to sale
2. The AH become overfilled with thousands of the same items
3. People then try to control the market buying things in large bulk, to resale higher....resulting in higher prices
4. Every now and then, groups come in to undercut, and those are bought up and listed high
5. People will keep asking for more BoE to sale
End result
-No one makes any money cause the market crashes due to exponential costs of listing tons of items and no one buying them due to lack of money and over-saturation.
Kurkikohtaus wrote: »
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.
No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.
Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.
Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.
I did it in SWTOR. So I know it happens in SWTOR. It does not happen with items that are a dime a dozen but with items that have a degree of rarity.
Cotton and Rubedite, not, but gold upgrade matts, especially in times when they are in slightly more demand after an update, yes it would happen. Gear level increases and expect the new matts to be controlled if it is a central system. The motifs that are harder to get, yes.
The flip side is the more common matts have their price pushed down further. The motifs more easily obtained will have their price pushed down further than it is already because not 200 people want their motif to be the next one sold. Matts in existence today will find their prices reduced greatly. All the pressure will be in one place.
Oh, and that happens in SWTOR also. It is beyond supply and demand, it is I want my Item X to be the next one to sell.
EDIT: And if you think no one has the capital to work the market well, their are players with over a hundred million gold ATM. Many with 10s of millions in gold.
And what, pray tell, were you cornering the market on in SWTOR? I have spent far, far too much time playing that game, so I doubt if you can name a single item on the GTN that I'm not familiar with.
Giles.floydub17_ESO wrote: »Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.
No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.
Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.
Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.
I did it in SWTOR. So I know it happens in SWTOR. It does not happen with items that are a dime a dozen but with items that have a degree of rarity.
Cotton and Rubedite, not, but gold upgrade matts, especially in times when they are in slightly more demand after an update, yes it would happen. Gear level increases and expect the new matts to be controlled if it is a central system. The motifs that are harder to get, yes.
The flip side is the more common matts have their price pushed down further. The motifs more easily obtained will have their price pushed down further than it is already because not 200 people want their motif to be the next one sold. Matts in existence today will find their prices reduced greatly. All the pressure will be in one place.
Oh, and that happens in SWTOR also. It is beyond supply and demand, it is I want my Item X to be the next one to sell.
EDIT: And if you think no one has the capital to work the market well, their are players with over a hundred million gold ATM. Many with 10s of millions in gold.
And what, pray tell, were you cornering the market on in SWTOR? I have spent far, far too much time playing that game, so I doubt if you can name a single item on the GTN that I'm not familiar with.
@Drachenfier
Armorings, Mods and Enhancements mostly. Sometimes Augments.
Anything else? LOL
Still, OP ignores my replies. They are inconvenient for him.
What will happen:
1. The Materials market will absolutely crash. Wood, Ore, Leather, Flowers, Silk, and upgrade materials will have the bottom fall out overnight. If you make money from this, even by selling in zone chat, you will lose this revenue stream.
2. Common motif markets will completely crash (they already do during events where the supply increases, and this will dramatically increase the potential supply)
3. The BoE gear market will dramatically spike. Gear such as spriggan's, plague doctor, Red Mountain, spinner's, etc will be cornered even more then they already are by speculators and speculator guilds. Items that are relatively easy to get now with some farming (sharpened spriggan's one-handers, which go for 100k on NA-PC) will increase 10x or more in price. These items are already cornered by speculators, and the pool of people who have the means and desire to do this.
4. The rare motif market will dramatically spike. Ebony, Imperial, Morrowind sets will all increase in price as speculators attempt to corner those markets.
5. The attuned workstation and master writ market will spike, as those items are relatively rare and expensive.
6. Very high-ticket items, like rare patterns for housing, will spike.
End result: The means that most players make money from will crash, while the big-ticket items will explode out of reach as rich players flip them.
Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
Kurkikohtaus wrote: »I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?
This is from just the first 2 months after ESO launch.
https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house
https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house
https://forums.elderscrollsonline.com/en/discussion/87104/auction-house
https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall
https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472
https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1
And.. the list goes on for 15 pages of threads.
Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."
Frankly, it does not matter if every player wants this, it aint gonna happen.