Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Drachenfier wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Not so unrealistic. You don't do it with the cheapest items. You do the mid to high range stuff. The already cheap stuff would become almost worthless. The prized items prices would shoot up and the mid range could be exploited by just a couple of people with a good amount of gold.MarbleQuiche wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
I sort of disagree. I've done exactly this in other games because it was a metagame I enjoyed. At some point you'll burn out from the constant monitoring of whatever commodity you're attempting to corner, but your actions (along with others who are chasing the same niche) will raise prices.
Not exactly as was put forth, with one person buying all of one material in one fell swoop and raising the prices dramatically. Thatt's not a very sensible way to do it. You only pick off the lower price end and gradually increase the average price per unit that way. There will always be greedy people who chase the high end and, as you push the average higher they'll ensure the variance in unit costs doesn't narrow. Their greed keeps them poor and makes you money. And if the variance narrows too much, move onto another, more profitable commodity. If you're good at this, consider a career in the city. Real money tastes so much better.
Neither of these work because in an open market, someone will always be undercutting you. You can try to control the market, but you can't control the supply, and in the end, that's where your plan fails, unless you're trying to corner the stuff that only the richest of the rich can afford to buy anyway, because they're extremely rare items, which will have a high price by virtue of being...rare.
At the end of the day, this system is in play in most current popular MMO's and works exactly as a model free market economy should.
Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.
Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Kurkikohtaus wrote: »And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them.
The market cannot be cornered in this way, because there is a constant and never ending influx of newly farmed resources that can be put on sale. Gold upgrade crafting mats SEEM scarce now, because:
1 - they are hard to shop for as a buyer with the current system
2 - the ones that are on sale are but a small fraction of what the player base has in its inventories but doesn't bother to sell given the limitations of the current system
But on an open market, where EVERYBODY could list them, and continue to list them every time one was extracted ... the market simply cannot be cornered with tens of thousands of people extracting and listing an ever-replenishing supply of commodities.
Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.
No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.
Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.
Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.
No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.
Why doesn't this happen all day every day in WoW or SWTOR?
Onefrkncrzypope wrote: »Well the it's one less reason to have a guild.
...it's the fact that people belong to so many guilds that for the most part they cease to be traditional guilds in which the members have a real sense of community and commitment.
starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
Kurkikohtaus wrote: »You are not ACTUALLY worried about a cornered market, you are worried about losing your well established source of income that comes through the current guild-trader system.
Giles.floydub17_ESO wrote: »Theoretically speaking, what would happen if there was not a global auction house?
Nothing. No one that has been playing the game for a bit will quit the game because there is no GAH. The market will continue to be robust and successful. The same threads by the same small percentage of the player base will continue with creating threads regularly because they refuse to adapt to change, well and those that refuse to join a guild because it is to much of an inconvenience for them.
Kurkikohtaus wrote: »Giles.floydub17_ESO wrote: »Theoretically speaking, what would happen if there was not a global auction house?
Nothing. No one that has been playing the game for a bit will quit the game because there is no GAH. The market will continue to be robust and successful. The same threads by the same small percentage of the player base will continue with creating threads regularly because they refuse to adapt to change, well and those that refuse to join a guild because it is to much of an inconvenience for them.
(bolding done by me for emphasis)
As for the bolded text in the quote ... first of all, what do you mean "adapt and change"? It is YOU, the SELLERS in the current system who are actually resisting change, because the prospect of adaptation is too daunting.
Secondly, I believe it is the other way around. The "small percentage" of the player base are in fact those SELLERS who post here on the forums that profit immensely from the current system. I believe the vast majority of the player base, who DO NOT VISIT THE FORUMS to begin with, would FLOCK to an open GAH to sell their stock and buy things conveniently and at lower prices.