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[Hypothetical] What would happen if there WERE a global AH?

  • MarbleQuiche
    MarbleQuiche
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    Interesting that most of the DETRACTORS of the Global AH are talking about the dangers of a cornered market ... but as supporters of the current system, you are all most likely SELLERS first and foremost. This is where I find the argument disingenuous. You are not ACTUALLY worried about a cornered market, you are worried about losing your well established source of income that comes through the current guild-trader system.

    There is not a single experienced and well-informed (from other MMOs) BUYER who is AGAINST a global AH ... think about that.

    A possible solution to nipping ATTEMPTS at cornering before they even happen is the GW2 "orders" system. If you are not familiar with it, look it up, it is actually pretty good. In short, you can visit an AH and place an order, for example that you want to buy 10 pieces of X at a price of Y gold per piece. A seller then instead of simply posting his items for sale looks up ORDERS and sells the materials directly to the buyer who posted the order.

    In short, it's like typing a "WTB" message in chat except that it stays active and searchable for a period of time, at a price that is SET by the BUYER.

    Any attempt to corner the market with this mechanism in place would be futile.

    No. You're making assumptions on motivation.

    Here's mine. I've participated in behaviour in past games, including those listed by some as games where cartels/price fixing doesn't happen (hint, they're actually the worst), and I don't want that to happen here on that scale.

    It already happens. There's a percentage of players who'll compete at every opportunity, including economically. And they do, but the current setup makes its harder for them to do so.

    This free market, supply and demand global auction house is an utopia that doesn't exist. It doesn't exist in the real world either. We in the developed world benefit from a highly regulated form of trade and capitalism that, while peddling the ideals of economic freedom, is a lot more nuanced than the headline figure. The most important thing someone can bring to an economics discussion is not a one-line explanation of supply and demand, but a deep comprehension of human behaviour and an insight into the holes that are there to be exploited.

    You can't get better than those who have direct experience of exploiting holes/engaging in that behaviour. People in this thread are literally telling everyone how it's done, they're doing it on their own volition and without collusion with one another are each describing the exact same behaviour and processes.

    It's not a conspiracy, this is how the world works.
    Currently obsessed with battlegrounds. Spamming here between rounds. Sometimes, when forums are particularly good, I skip ballerina around*

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  • Yadvo
    Yadvo
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    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    There actually is a global auction house, via third party websites where you can list your items and aditionally skip the annoying fees that guilds take out of your money. Dont remember the name, but im 100% positive it works.

    FIGHT THE POWER!!!!


    ... and those god damn RPers
  • starkerealm
    starkerealm
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    Malibulove wrote: »
    kargen27 wrote: »
    Malibulove wrote: »
    Malibulove wrote: »
    josiahva wrote: »
    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.

    Lol people always say this, but I think you forget that an individual only has 30 listings.

    If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.

    The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.

    Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.

    That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.

    My point is power users impact the market less in an AH system, not more.

    If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.

    90 Slots won't inflate anything though.

    2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.

    A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.

    I think you may have missed a critical portion of how supply and demand work.

    You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.

    Demand drives the price up. So if people want or need something, that increases its value.

    So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.

    What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.

    The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.
  • Nova Sky
    Nova Sky
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    Hmm. If ESO were to implement I global auction house, there are two things I would do as a developer to keep prices from crashing into the basement:

    1. Reduce the drop rate for virtually everything of value, from plants to waxes to tempers and so on.
    2. Add additional passive skill requirements that would require people to truly invest into those "marketplace" skills — such as improved chances of good stuff dropping from nodes or when refining raw mats (even more so than what's currently required).

    Sure, folks would get their AH, but they'd probably not see a huge drop in value of those items due to the changes in drop rates, refining processing and so on. So, great accessibility in the end, being able to bypass guild traders, but no great changes in pricing.

    So, a lot of work for the devs for likely little return to them or the players. Frankly, I'd rather have the devs keep working on ironing out bugs and adding fresh content.
    "Wheresoever you go, go with all of your heart."
  • Kurkikohtaus
    Kurkikohtaus
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    While I agree in principle with @starkerealm above, I think those that think the market can be cornered significantly on a given commodity are underestimating 2 things:

    - how much stock there actually is in the inventories of players who do not (currently) participate in active trading
    - how fast the supply will replenish itself every hour of every day through normal farming and extracting
  • MarbleQuiche
    MarbleQuiche
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    While I agree in principle with @starkerealm above, I think those that think the market can be cornered significantly on a given commodity are underestimating 2 things:

    - how much stock there actually is in the inventories of players who do not (currently) participate in active trading
    - how fast the supply will replenish itself every hour of every day through normal farming and extracting

    If I was looking to corner a market, I'd personally keep way from stock that can be stored in craft bags. At least until people had finished dumping them onto the market.

    Once that happens, second point is moot. ESO is no different to any other game in that regard.

    I'm of the opinion that it's player ingenuity and deviousness that's being under-estimated, not game mechanics. We already have Master Merchant and Tamriel Trade Centre - where there's a will etc.
    Currently obsessed with battlegrounds. Spamming here between rounds. Sometimes, when forums are particularly good, I skip ballerina around*

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  • Kurkikohtaus
    Kurkikohtaus
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    Folks, we have gotten off-track from the original intent of my post.

    While the discussion of market-cornering is interesting, it is not the point. Yes, perhaps many people would try it, to varying degrees of success and failure.

    My hypothesis is that if there were a GAH, running concurrently with the guild-trader system, thousands of new sellers would list their items, buyers would flock there as well and eventually the old power sellers who favour the guild-trader system would move there as well.

    The point being ...

    For those of you who favour the guild-trader system, can you accept my hypothesis as reasonable? That the introduction of a GAH, even though players would still have a CHOICE of which system to use, would result in the guild-trader-system effectively disappearing?

    If you can accept this hypothesis as reasonable or probable, answer me this:

    What then is so good about the guild-trader system, if it would die upon the introduction of a GAH? I think the only honest answer is this:

    I, the seller, profit from this system in a way that I would not from a GAH.
    Edited by Kurkikohtaus on June 23, 2017 8:02AM
  • Dracindo
    Dracindo
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    I don't think I want to be on the forum when that happens.
  • idk
    idk
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    Folks, we have gotten off-track from the original intent of my post.

    While the discussion of market-cornering is interesting, it is not the point. Yes, perhaps many people would try it, to varying degrees of success and failure.

    My hypothesis is that if there were a GAH, running concurrently with the guild-trader system, thousands of new sellers would list their items, buyers would flock there as well and eventually the old power sellers who favour the guild-trader system would move there as well.

    The point being ...

    For those of you who favour the guild-trader system, can you accept my hypothesis as reasonable? That the introduction of a GAH, even though players would still have a CHOICE of which system to use, would result in the guild-trader-system effectively disappearing?

    If you can accept this hypothesis as reasonable or probable, answer me this:

    What then is so good about the guild-trader system, if it would die upon the introduction of a GAH? I think the only honest answer is this:

    I, the seller, profit from this system in a way that I would not from a GAH.

    You have avoided the point I made about your OP, as I pointed out about an hour ago. You merely use assumptions for your argument and propose preposterous questions. You have done as much or more to take this conversation where it went.

    Your "hypothesis" is absurd because again it is fabricated like the rest of your attempts at justification. Forget about reasonable.

    Again, Reality check. We have a guild trader system in game for 3 years. It is healthy, robust indicating it is doing well. It will most certainly be around for a long time.

    It is the system we have in ESO, use it or not is your choice, but it is here to stay.
    Edited by idk on June 23, 2017 8:27AM
  • SirCritical
    SirCritical
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    Inflation and monopolism would appear.
  • FloppyTouch
    FloppyTouch
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    It would be great that is all
    Edited by FloppyTouch on June 23, 2017 8:38AM
  • Beardimus
    Beardimus
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    It would weaken the game for me.

    Everything has been made simpler, from levelling, crafting, etc and then this would trash trading. The weaker the game gets the less interested I am in it. I want a full rich experience and reward for effort in a vast game like this. Casualizing it for people that won't be around in 6 months infuriates me.

    I LOVE hunting round and finding a bargain. I love the fact I had to join guilds to be able to trade. I never planned to. I planned to play solo or with real life mates. I joined trading guilds to sell things and now have loads of new in game mates, and those guilds then drew me into areas of the game I never would have played - PVP, Trials etc. It also encouraged me to be a master crafter so I could make the majority of things and not buy them. I still can't believe most of the AH concept lovers seem to use Traders on a daily basis and whine about it. If you put effort into making all the basic stuff you wouldn't need to!!

    AH is a short term request from lazy people who see trading as a distraction and want it dumbed down. Right now for a small amount of effort you get a high reward both for selling and buying. AH would wreck that.

    Your suggestion would be the same for EVERY area of the game if people called for every area to be dumbed down it would get support. Then over time we'll be left with a FPS in stead of an engaging social MMORPG that needs an iota of effort.

    Luckily its a dead horse, and the vocal few who pop into ESO from WOW and demand an AH are outvoiced by the majority of committed ESO players who for sure don't want one.

    Stop being laY, adapt to the system that's here and used right you can do everything you need to easily.
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  • The_Art_of_Paw
    The_Art_of_Paw
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    Not as large a change would occur as you would think.

    What you see happening in guilds is how the economy is in this game, a global system would be similar just on a bigger scale. The peaks and troughs from dlc and expansion releases would be seen by a larger pool of the playerbase would be the main difference.

    Beginners to the game would enjoy trading a lot more as they wouldn't have fees to pay to get sales going.

    Mid level users would be more affected as they would find it difficult to pickup high end items cheap (many more item flippers snagging them up right away)

    Experienced traders would enjoy it more as they would have a wider pool of resources to work with and not need to run around to every vendor to purchase.

    I think it wold be fun to have in the game. My hope would be that the hired kiosks would be used for immersion styled guilds that enjoy specialising in item types for sale (have seen a few in game and they make it feel fun)
  • Malibulove
    Malibulove
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    Malibulove wrote: »
    kargen27 wrote: »
    Malibulove wrote: »
    Malibulove wrote: »
    josiahva wrote: »
    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.

    Lol people always say this, but I think you forget that an individual only has 30 listings.

    If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.

    The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.

    Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.

    That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.

    My point is power users impact the market less in an AH system, not more.

    If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.

    90 Slots won't inflate anything though.

    2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.

    A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.

    I think you may have missed a critical portion of how supply and demand work.

    You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.

    Demand drives the price up. So if people want or need something, that increases its value.

    So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.

    What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.

    The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.

    People undercut each other for 100 gold yet you seem to believe in an AH system people wouldn't undercut if it made them tens of millions?

    You would pay tens of thousands of gold to list an item for 500%, whats to stop people from listing the same item for 499%? In that scenario those players would cost you millions of gold, because you would be forced to constantly cancel your trades or else spend 30 days maxed out not selling anything.

    In the current system nothing stops you, you're at max competing against 499 other players.

    In an AH system, you would be competing against every other player.

    Really consider the difference, not a couple hundred but a couple million people could undercut you. Most items would be worth 0 gold in no time at all.
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  • CaptainBeerDude
    CaptainBeerDude
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    Malibulove wrote: »
    Malibulove wrote: »
    kargen27 wrote: »
    Malibulove wrote: »
    Malibulove wrote: »
    josiahva wrote: »
    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.

    Lol people always say this, but I think you forget that an individual only has 30 listings.

    If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.

    The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.

    Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.

    That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.

    My point is power users impact the market less in an AH system, not more.

    If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.

    90 Slots won't inflate anything though.

    2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.

    A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.

    I think you may have missed a critical portion of how supply and demand work.

    You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.

    Demand drives the price up. So if people want or need something, that increases its value.

    So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.

    What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.

    The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.

    People undercut each other for 100 gold yet you seem to believe in an AH system people wouldn't undercut if it made them tens of millions?

    You would pay tens of thousands of gold to list an item for 500%, whats to stop people from listing the same item for 499%? In that scenario those players would cost you millions of gold, because you would be forced to constantly cancel your trades or else spend 30 days maxed out not selling anything.

    In the current system nothing stops you, you're at max competing against 499 other players.

    In an AH system, you would be competing against every other player.

    Really consider the difference, not a couple hundred but a couple million people could undercut you. Most items would be worth 0 gold in no time at all.

    Do you honestly think casuals have enough items and or gold to tank prices? Could I manage it with my (approximately) 12 of each gold upgrade mat and 20 kutas?
    What they contribute to the GAH will be equivalent to a fish pissing in the ocean. Then the Sharks will roll along and take all of the deals that are there, because the have the gold and enjoy playing with the economy.
  • Beardimus
    Beardimus
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    Re-reading this and i have to put my hand up i prefer the current system as a buyer. It rewards effort. AH would wreck that.

    The levels of distrust from the pro AH camp amaze me, like there is some conspiracy theory bonding all supporters of Guild Traders together in some secret billionaire society monopoly. It's laughable.

    As i buyer i prefer guild traders as effort = reward. I'm in 4 trading guilds so have access to 2000 sellers from every bank in the land.. I craft all consumables i need. And only go for a trader check if i need something unique to check prices.

    Stop ignoring the pro guild trader camp replies as disingenuous as the majority of us are pro guild trader as we are playing ESO as its intended is all - with success.

    And.these billionaire huge in game societys you fear, would DOMINATE and open market worse than any control they have now (if they even did exist, they don't on Xbox EU)
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  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    I'd be mad that everything I list will just be undercut by everyone else and then stop selling.

    Hard luck...

    There are a lot of players who would be happy to see a global AH.
  • Drummerx04
    Drummerx04
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    While I agree in principle with @starkerealm above, I think those that think the market can be cornered significantly on a given commodity are underestimating 2 things:

    (1)- how much stock there actually is in the inventories of players who do not (currently) participate in active trading
    (2)- how fast the supply will replenish itself every hour of every day through normal farming and extracting

    Honestly, I think you are making plenty of baseless assumptions yourself.
    1. Sure, there is a pretty large stock of materials in thousands of player inventories (lets use gold upgrade mats), but I'm skeptical that they would all suddenly sell their supply the second a global auction house was introduced. Why? BECAUSE WE NEED THAT STUFF TOO. Also, gold upgrade mats don't actually drop THAT often. I refined some 8000 raw mats recently that I collected over 5-8 months of periodic wandering and gathering, and I got around 20 gold mats for my effort, and guess what? I had armor that needed to be upgraded.
    2. You are again assuming that everyone has inventories just overflowing with items that they would sell if ONLY they had some way to move it...

    Honestly, since you seem utterly convinced that a pure open market would just tank all the prices by constant undercutting... is that actually a good thing?

    Currently there is a satisfaction from finding a valuable commodity item and then thinking about the best way to move it. I was one of the only people in my Trade Guild that was collecting and selling Silken Ring motif pages. For months, literally the only MM data for these motif pages came from my sales, and I basically got to set a regional price tag on a new item which honestly hasn't deteriorated that much since its release.

    That was very satisfying, and honestly I couldn't get that from a global AH if I wanted to because people would crap all over it with their undercutting by 50g at a time. It just seems super lame.

    I saw the global auction house fiasco from Diablo 3... truly good items dropped so rarely that you wouldn't get one even after hundreds of hours of play, so your only choice was to go to the Auction House... where everything costed literally 100,000x the gold I could collect or make in sales in a year. Even given a small chance that ESO could become like that... I can't say NO enough times to properly portray my sentiments.
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  • smacx250
    smacx250
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    One of the main debates seems to be around items that are currently more rare - such as gold upgrades. So it is likely that one of two things will happen, according to the major theories put forth:
    1. An AH will make it easy for the super-rich to corner the market and control supply by buying up and re-listing everything that is listed below their target price
    2. The supply from all players will cause the supply/demand ratio to be much greater than it is currently, and prices will drop significantly, and will be held down by the greater supply
    I'd think that neither of these would be "better" than the current situation, because:
    • In the case of #1, this would result in an artificially controlled market, at a higher average price than the current one, and further causing fewer players to control more of the in-game gold
    • In the case of #2, ZOS expects these items to be rare, and a general oversupply would cause them to significantly nerf drop rates to make up for the change in the supply dynamics, thus making it harder for everyone to get these mats (especially those that don't currently purchase them), thus driving prices back up
  • Knootewoot
    Knootewoot
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    Items should just have a min and max price depending on demand and created by the system. Just like BDO does it. It works like a charm. And, of course, a better filter which people now try to do with addons.
    ٩(͡๏̯͡๏)۶
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  • Tubben
    Tubben
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    Essentially it works if you cut the mega server per platform and per region into 1/16 ths but global.....NO GAME IS DOING THAT because its too much.


    Guildwars 2

    Edit: To clarify. GW2 has only one AH. And it works pretty well. I would like an AH in ESO, not having an AH is the reason why i dont buy or sell anything.

    ESO is now more an single Player game than an MMO, and i have really no interest in joining an trading guild to sell a few items, i dont need.

    An AH would make it finaly possible to sell the items i dont need anymore an ppl would finaly be able to buy (and sell) stuff below 50/160. In my opinion it would be good for the Overall game.

    Edited by Tubben on June 23, 2017 10:47AM
  • Furinol
    Furinol
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    What would happen?

    I would sell stuff and buy stuff.

    As it stands now - I spend about 5-10 minutes going through page after page of motifs looking for one thing on a few vendors and then just log out or go do something else rather than go to the next hub of guild traders.

    The system and the lack of useful filters when searching is frustrating and time consuming.

  • reiverx
    reiverx
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    I'd definitely like to see some kind of centralized trading. There's already enough grinding in the game. Buying something shouldn't be a tedious chore.

    That said, I wouldn't like to see the trade guild system die off, so people who wanted to sell on a central system would still have to be a member of an active, highly populated guild.

    Actually, just dramatically increasing the guild count in cities would be a big help.

    Freaken swear this game is load screen central. Ugh.
  • Merlin13KAGL
    Merlin13KAGL
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    Two things would happen:
    1. ZoS would change the remaining 15% of to gear to BoP, so it would just come down to crafting mats and motifs.
    2. The server would choke so hard you probably wouldn't have a chance to buy anything. Have you felt the lag when trying to search a contents of a single guild? Now scale that x about 1000.

    Several in-game things are designed to artificially reduce server load. The current guild store setup is one of them.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Kurkikohtaus
    Kurkikohtaus
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    @Drummerx04 and @Beardimus , you make valid points about simply liking the system as it is, both as buyers and sellers.

    But with regards to the assumptions that I am making, specifically that the hordes would flock to an open Auction House, I cannot understand why people are so upset about me making assumptions and cannot consider the possibility that such an option would attract buyers and sellers, new and old alike. Prediciting consumer behaviour in a given environment is what makes companies successful, big and small.

    If I were to turn the tables and say that YOU are making the assumption that OTHERS would not like an open AH just because YOU don't, then this discussion wouldn't get anywhere. But that is what you are doing. Just because a sliver of the game population who post on the forums don't like the idea of an open AH doesn't mean that there are not countless thousands who wouldn't immediately flock to it. And just because you and a few hundred others are happily involved in guild trading doesn't mean that there are not countless thousands who avoid trading like the plague because of the system itself.

    Not wanting to start a debate club here, but I am advancing a hypothesis, admittedly based on an assumption, as a topic of discussion. So far the only there have been 2 basic types of responses:

    1 - It wouldn't happen because I like the guild-trader system ... (but that does not mean others do)
    2 - An open AH would lead to (attempts at) cornering the market ... (possible, but has nothing to do with my premise)

    Can someone advance a reasonable argument, however hypothetical, as to WHY the masses would not flock to an open AH and thereby render guild-traders useless?

    - edit -

    There is a third type of (serious) reply, people who speculate about what would happen, good or bad, WHEN the presence of a global AH would take over guild-trading. The doomsayers make valid points, ZOS adjusting drop rates and killing BOP are certainly scary propositions.

    But once again, my premise is that a global AH would indeed kill guild-trading, which I hope at least conceptually serves to illustrate that people who like guild trading, however justified, are in the minority.
    Edited by Kurkikohtaus on June 23, 2017 11:51AM
  • Forsakiin
    Forsakiin
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    On PS4 EU there is a single guy basically running the market. I'm not sure if I'm allowed to name and shame but I'm sure people on this server know who he is anyway. He has bought out 3/4 of the top trading guilds, has groupies farming daily for him, and buys mass amounts of in-demand items in attempts to control the market. Then he sells his gold for real life currency. Apparently he is approaching 9 billion gold (whether that's true or not I've no idea).

    If there was an AH this guy would most likely crash and burn. Nothing would make me happier than seeing the sweet tears roll down his face.
  • laksikus
    laksikus
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    Can someone advance a reasonable argument, however hypothetical, as to WHY the masses would not flock to an open AH and thereby render guild-traders useless?

    The same reason why people now go around shopping in out of place guild traders.
    To get rare items and to get better deals.

    Your global auction house doesnt offer anything better than the main trade city offer atm.
    Overprized items, items that are not good enough wont be placed.
    If you want to buy a rare item now, that not many people sell cos its needed for a niche build, and nobody sells in a major guild, then you have to go shop around, same with overprized items. YOu can find deals if you shop around in different zones.

    With a AH that would be void. People could just sit there for hours, always picking up itmes as they get listed. First viewer gets the pick, and can relist at higher prize. People that dont have the time to sit there 24/7 have to pick overprized items.
    Prizes overall wouldnt go down, they would stay the same. AH and guild traders would influence each other prizes, like MM now with different traders, nothing will change.

    If you want deals you still would have to go around in small towns and get your items from guild traders
  • Kurkikohtaus
    Kurkikohtaus
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    @laksikus that is a fair opinion about why you like the current system as it is, and you offer a fair projection of how an open AH might hurt the economy. But it still doesn't mean that people would ignore an open AH if it existed.
  • reiverx
    reiverx
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    laksikus wrote: »

    The same reason why people now go around shopping in out of place guild traders.
    To get rare items and to get better deals.

    Your global auction house doesnt offer anything better than the main trade city offer atm.
    Overprized items, items that are not good enough wont be placed.
    If you want to buy a rare item now, that not many people sell cos its needed for a niche build, and nobody sells in a major guild, then you have to go shop around, same with overprized items. YOu can find deals if you shop around in different zones.

    With a AH that would be void. People could just sit there for hours, always picking up itmes as they get listed. First viewer gets the pick, and can relist at higher prize. People that dont have the time to sit there 24/7 have to pick overprized items.
    Prizes overall wouldnt go down, they would stay the same. AH and guild traders would influence each other prizes, like MM now with different traders, nothing will change.

    If you want deals you still would have to go around in small towns and get your items from guild traders

    The only difference I've saw with out of place traders is they have less stuff for sale. A waste of time. I'm not seeing these rare items at all and the prices are just the same, or higher.
  • Darlgon
    Darlgon
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    gettyimages-470309868.jpg
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