Kurkikohtaus wrote: »Interesting that most of the DETRACTORS of the Global AH are talking about the dangers of a cornered market ... but as supporters of the current system, you are all most likely SELLERS first and foremost. This is where I find the argument disingenuous. You are not ACTUALLY worried about a cornered market, you are worried about losing your well established source of income that comes through the current guild-trader system.
There is not a single experienced and well-informed (from other MMOs) BUYER who is AGAINST a global AH ... think about that.
A possible solution to nipping ATTEMPTS at cornering before they even happen is the GW2 "orders" system. If you are not familiar with it, look it up, it is actually pretty good. In short, you can visit an AH and place an order, for example that you want to buy 10 pieces of X at a price of Y gold per piece. A seller then instead of simply posting his items for sale looks up ORDERS and sells the materials directly to the buyer who posted the order.
In short, it's like typing a "WTB" message in chat except that it stays active and searchable for a period of time, at a price that is SET by the BUYER.
Any attempt to corner the market with this mechanism in place would be futile.
Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
Malibulove wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
90 Slots won't inflate anything though.
2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.
A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.
Kurkikohtaus wrote: »While I agree in principle with @starkerealm above, I think those that think the market can be cornered significantly on a given commodity are underestimating 2 things:
- how much stock there actually is in the inventories of players who do not (currently) participate in active trading
- how fast the supply will replenish itself every hour of every day through normal farming and extracting
Kurkikohtaus wrote: »Folks, we have gotten off-track from the original intent of my post.
While the discussion of market-cornering is interesting, it is not the point. Yes, perhaps many people would try it, to varying degrees of success and failure.
My hypothesis is that if there were a GAH, running concurrently with the guild-trader system, thousands of new sellers would list their items, buyers would flock there as well and eventually the old power sellers who favour the guild-trader system would move there as well.
The point being ...
For those of you who favour the guild-trader system, can you accept my hypothesis as reasonable? That the introduction of a GAH, even though players would still have a CHOICE of which system to use, would result in the guild-trader-system effectively disappearing?
If you can accept this hypothesis as reasonable or probable, answer me this:
What then is so good about the guild-trader system, if it would die upon the introduction of a GAH? I think the only honest answer is this:
I, the seller, profit from this system in a way that I would not from a GAH.
starkerealm wrote: »Malibulove wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
90 Slots won't inflate anything though.
2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.
A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.
I think you may have missed a critical portion of how supply and demand work.
You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.
Demand drives the price up. So if people want or need something, that increases its value.
So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.
What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.
The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.
Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
90 Slots won't inflate anything though.
2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.
A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.
I think you may have missed a critical portion of how supply and demand work.
You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.
Demand drives the price up. So if people want or need something, that increases its value.
So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.
What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.
The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.
People undercut each other for 100 gold yet you seem to believe in an AH system people wouldn't undercut if it made them tens of millions?
You would pay tens of thousands of gold to list an item for 500%, whats to stop people from listing the same item for 499%? In that scenario those players would cost you millions of gold, because you would be forced to constantly cancel your trades or else spend 30 days maxed out not selling anything.
In the current system nothing stops you, you're at max competing against 499 other players.
In an AH system, you would be competing against every other player.
Really consider the difference, not a couple hundred but a couple million people could undercut you. Most items would be worth 0 gold in no time at all.
grim_tactics wrote: »I'd be mad that everything I list will just be undercut by everyone else and then stop selling.
Kurkikohtaus wrote: »While I agree in principle with @starkerealm above, I think those that think the market can be cornered significantly on a given commodity are underestimating 2 things:
(1)- how much stock there actually is in the inventories of players who do not (currently) participate in active trading
(2)- how fast the supply will replenish itself every hour of every day through normal farming and extracting
NewBlacksmurf wrote: »Essentially it works if you cut the mega server per platform and per region into 1/16 ths but global.....NO GAME IS DOING THAT because its too much.
Kurkikohtaus wrote: »Can someone advance a reasonable argument, however hypothetical, as to WHY the masses would not flock to an open AH and thereby render guild-traders useless?
The same reason why people now go around shopping in out of place guild traders.
To get rare items and to get better deals.
Your global auction house doesnt offer anything better than the main trade city offer atm.
Overprized items, items that are not good enough wont be placed.
If you want to buy a rare item now, that not many people sell cos its needed for a niche build, and nobody sells in a major guild, then you have to go shop around, same with overprized items. YOu can find deals if you shop around in different zones.
With a AH that would be void. People could just sit there for hours, always picking up itmes as they get listed. First viewer gets the pick, and can relist at higher prize. People that dont have the time to sit there 24/7 have to pick overprized items.
Prizes overall wouldnt go down, they would stay the same. AH and guild traders would influence each other prizes, like MM now with different traders, nothing will change.
If you want deals you still would have to go around in small towns and get your items from guild traders
