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[Hypothetical] What would happen if there WERE a global AH?

  • Stannum
    Stannum
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    tUjGilr.jpg
  • Kurkikohtaus
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    @Stannum if your meme is referring to how people who discuss GAH are treated here on the forums, then you are right on.

    Or are you suggesting that is how they SHOULD be treated? ;)
  • laksikus
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    @laksikus that is a fair opinion about why you like the current system as it is, and you offer a fair projection of how an open AH might hurt the economy. But it still doesn't mean that people would ignore an open AH if it existed.

    they wouldnt ignore it.
    They would treat it like any other guild trader, including overpriced items, market manipulation and other things.
    Things would be easier for people that dont like to shop around, and im not only talking about only good easier, finding normal items would be easier, market manipulation would be easier, getting ripped of would be easier too.
    Alot things would be harder too.

    For ultra rare itmes you still would to either camp AH and hope nobody is faster, or go shop around in guild traders.
    Same as for deals that are under market value.
  • laksikus
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    reiverx wrote: »
    laksikus wrote: »

    The same reason why people now go around shopping in out of place guild traders.
    To get rare items and to get better deals.

    Your global auction house doesnt offer anything better than the main trade city offer atm.
    Overprized items, items that are not good enough wont be placed.
    If you want to buy a rare item now, that not many people sell cos its needed for a niche build, and nobody sells in a major guild, then you have to go shop around, same with overprized items. YOu can find deals if you shop around in different zones.

    With a AH that would be void. People could just sit there for hours, always picking up itmes as they get listed. First viewer gets the pick, and can relist at higher prize. People that dont have the time to sit there 24/7 have to pick overprized items.
    Prizes overall wouldnt go down, they would stay the same. AH and guild traders would influence each other prizes, like MM now with different traders, nothing will change.

    If you want deals you still would have to go around in small towns and get your items from guild traders

    The only difference I've saw with out of place traders is they have less stuff for sale. A waste of time. I'm not seeing these rare items at all and the prices are just the same, or higher.

    Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.
  • reiverx
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    laksikus wrote: »

    Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.

    Come on. We all know what is rare and what isn't.

    Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?
  • faerigirl
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    I've said this before that I rarely buy from the guild traders because TTC sucks, it's only slightly better than nothing.

    When I do buy something it's nearly always from the traders in Craglorn because that's where my crafter is parked. I'm looking at you House Hlaalu.

    If there was a global auction house, I would use it. I might even sell stuff on it. I'm in a trade guild and generally can't be bothered to list anything.

    Maybe I'm the odd woman out but I never, in any of the many MMO's I've played, buy the big expensive pieces (think legendary weapons, armor, jewelry). It's nearly always mats I need to finish something or a costume that's an impulse purchase.

    I don't believe the hyperbole of a AH causing ESO to die, nor the issue of a person or two crashing the market.

    What I do believe is that a AH would be a good thing for all the people (and there are a bunch of them) that play ESO as a solo game for the most part.

    I also believe that if it wasn't done just right it would take away a little of the ESO magic that we all love.
  • JKorr
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    reiverx wrote: »
    laksikus wrote: »

    Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.

    Come on. We all know what is rare and what isn't.

    Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?

    I craft for 4 guilds. I craft for free for guildies up to cp160 gear and improve it to green, and will make you a new set every 10 levels, if you want. I farm the majority of mats I need to do this. I will buy mats when I need to, and the tempers if I'm not getting enough from refining or hirelings. I do NOT have millions of gold sitting in my bank. I found an "out of the way" trader that had really nice prices for tempers. I bought all the bargains, got several full stacks of tempers paying less for each stack than I'd have paid for a stack of 20 at one of the hub areas like craglorn or rawlkha. Spent about 32k.

    Telling you about it wouldn't be very useful because I bought them out of the best priced items. I could have relisted them for a lot more in my trading guild, but I need them more for crafting for my guildmates. I keep visiting that trader....

  • Xander3Zero
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    I'm pretty that a global AH would be a huge improvement in QoL for everyone except that RELATIVELY small percentage of people that are very experienced with the current trader system.

    There's no way that anyone could argue that a global AH wouldn't help new players and casual players alike. As a pretty casual player who sometimes only logs on for 30 minutes to an hour, I myself tend to avoid trading because its time consuming and requires to you be experienced with the current system to use. Of course when I loot some epic furnishings, or some rare equipment, I do check prices so that I can sell it and make some gold, but I avoid the traders with the vast majority of my mats or lower-quality items.

    I have played several years of WoW and have never really seen any downside to a global AH. Sure every once in a while you will search for something, and you will find that its all for sale by one player and the prices seem high. Fine, come back tomorrow and check again. Its never been much of an issue at all in my experience.
  • Xander3Zero
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    faerigirl wrote: »

    What I do believe is that a AH would be a good thing for all the people (and there are a bunch of them) that play ESO as a solo game for the most part.

    ^^ This right here, I think there's a huge casual playerbase that would be love to use a global trading system so they can quickly and efficiently buy what they need, and then get back to questing/leveling/dungeons/etc.

    I for one have no desire to spend 30 minutes traveling from shrine to shrine checking on traders or tabbing the game and opening up TTC to check prices (which is absolutely ridiculous if you think about it).
  • laksikus
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    reiverx wrote: »
    laksikus wrote: »

    Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.

    Come on. We all know what is rare and what isn't.

    Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?

    bahrahas curse medium sturdy for example.
    One of the things i had to go hunt down, cos non major city it

    Any noncp gear.
    Anything that is not meta and only used in nichee builds
  • reiverx
    reiverx
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    laksikus wrote: »
    reiverx wrote: »
    laksikus wrote: »

    Then you either dont know what is really rare (I talk about rare not valuable), or are jsut looking at the wrong places.

    Come on. We all know what is rare and what isn't.

    Tell you what. How's about you give me a list of these rare items and those out of place guild traders and I will check them out?

    bahrahas curse medium sturdy for example.
    One of the things i had to go hunt down, cos non major city it

    Any noncp gear.
    Anything that is not meta and only used in nichee builds

    Fair enough. There was actually one furnishing piece I was after - a specific piece but I don't remember what it was. I found it in some obscure guild. But this was the exception. My visits to these guilds generally end up in frustration.

    My problem isn't with trade guilds. I'm a member of two large ones. I do quite well as I always keep 30 items active. The problem I see is that there aren't enough guild traders and only a select few are in good locations.

    Those out of the way traders will always be out of the way. I'm sure they'd rather not be.
  • Merlin13KAGL
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    I'm pretty that a global AH would be a huge improvement in QoL for everyone except that RELATIVELY small percentage of people that are very experienced with the current trader system.

    There's no way that anyone could argue that a global AH wouldn't help new players and casual players alike. As a pretty casual player who sometimes only logs on for 30 minutes to an hour, I myself tend to avoid trading because its time consuming and requires to you be experienced with the current system to use. Of course when I loot some epic furnishings, or some rare equipment, I do check prices so that I can sell it and make some gold, but I avoid the traders with the vast majority of my mats or lower-quality items.

    I have played several years of WoW and have never really seen any downside to a global AH. Sure every once in a while you will search for something, and you will find that its all for sale by one player and the prices seem high. Fine, come back tomorrow and check again. Its never been much of an issue at all in my experience.
    @Xander3Zero , and therein lays the problem.

    You're comparing capability of ESO to a game that literally had separate servers simply for dynamic weather in a particular zone.

    While it might be fabulous, in theory, for marketing, it would be terrible in terms of server requirements. Your QoL improvement for buying and selling would lead to huge QoL reduction in server performance.

    It would also take away much of the functionality that guilds currently have. They'd have even less to do/offer.

    A hybrid, perhaps? A global guild store search function, in the form of a servant (Crown$) or hireling, if you will, that would let you locate an item, but still require you to arrive at the appropriate destination to purchase?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Hluill
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    Wow, the debate again. I have real issue with those that say global auction houses don't work. They have their issues, but they function as a mechanism for buying a selling stuff among players.

    Under the current system, most of my stuff gets vendored or horded. So I would say that ESO's system doesn't work.

    But, given the current system, could I at least have a global search function with a name entry? All these freaking named sets running around and I have no way to look for them.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Drachenfier
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    Oh they work, there's proof next door in every other MMO on the market. Some are just too stubborn to admit it, even though any random Joe can log into these games and see for themselves that the system works. Personally, I'm tired of arguing over something so concrete.
  • Xander3Zero
    Xander3Zero
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    I'm pretty that a global AH would be a huge improvement in QoL for everyone except that RELATIVELY small percentage of people that are very experienced with the current trader system.

    There's no way that anyone could argue that a global AH wouldn't help new players and casual players alike. As a pretty casual player who sometimes only logs on for 30 minutes to an hour, I myself tend to avoid trading because its time consuming and requires to you be experienced with the current system to use. Of course when I loot some epic furnishings, or some rare equipment, I do check prices so that I can sell it and make some gold, but I avoid the traders with the vast majority of my mats or lower-quality items.

    I have played several years of WoW and have never really seen any downside to a global AH. Sure every once in a while you will search for something, and you will find that its all for sale by one player and the prices seem high. Fine, come back tomorrow and check again. Its never been much of an issue at all in my experience.
    @Xander3Zero , and therein lays the problem.

    You're comparing capability of ESO to a game that literally had separate servers simply for dynamic weather in a particular zone.

    While it might be fabulous, in theory, for marketing, it would be terrible in terms of server requirements. Your QoL improvement for buying and selling would lead to huge QoL reduction in server performance.

    It would also take away much of the functionality that guilds currently have. They'd have even less to do/offer.

    A hybrid, perhaps? A global guild store search function, in the form of a servant (Crown$) or hireling, if you will, that would let you locate an item, but still require you to arrive at the appropriate destination to purchase?

    So are you saying that your aware of the server capabilities of ZOS and that you know for certain they couldn't handle a global AH?? If so, then ZOS should pony up and overhaul their servers because thats a garbage excuse. There are PLENTY of ESO+ subscribers and other methods of income built in ESO that should be utilized in order to beef up their servers if necessary.

    And when you say that it would take away functionality from guilds... you mean it would make it so I don't have to join 2-3 guilds solely for trading purposes? And I won't have to pay fees and meet weekly sales requirements to remain in said guilds? Sorry but I'm not seeing this a loss at all.
  • Drachenfier
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    josiahva wrote: »
    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.

    Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.

    Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.

    No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.

    Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.

    Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.

    I did it in SWTOR. So I know it happens in SWTOR. It does not happen with items that are a dime a dozen but with items that have a degree of rarity.

    Cotton and Rubedite, not, but gold upgrade matts, especially in times when they are in slightly more demand after an update, yes it would happen. Gear level increases and expect the new matts to be controlled if it is a central system. The motifs that are harder to get, yes.

    The flip side is the more common matts have their price pushed down further. The motifs more easily obtained will have their price pushed down further than it is already because not 200 people want their motif to be the next one sold. Matts in existence today will find their prices reduced greatly. All the pressure will be in one place.

    Oh, and that happens in SWTOR also. It is beyond supply and demand, it is I want my Item X to be the next one to sell.

    EDIT: And if you think no one has the capital to work the market well, their are players with over a hundred million gold ATM. Many with 10s of millions in gold.

    And what, pray tell, were you cornering the market on in SWTOR? I have spent far, far too much time playing that game, so I doubt if you can name a single item on the GTN that I'm not familiar with.
  • MyKillv2.0
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    This conversation will never happen, it should but it won't.

    When devs interact with players, it's typicaly PC and for the most part....it is with GLs of major raiding and Trading guilds. Not exclusively mind you but their mere inclusion tells you that Zo$ wants a community driven economy. An AH would hurt this monopoly on the economy that these Trade GLs possess on the economy, which is not what the game wants.

    Besides...that sounds like work and Zo$ always takes the easy road. And on top of that, if they did add an AH... it would be like everything Zo$ adds, buggy as a roach motel.
  • Crafts_Many_Boxes
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    From the perspective of a relatively new player, I have hundreds of thousands, if not millions of gold worth of mats in my crafting bag. The reason I don't try to sell any of it is because the current system makes it entirely too tedious. Unless I hunt out my own trading guilds, I'm stuck trying to sell my mats in places like the thieves guild refuge. Most players don't even know the thieves guild refuges HAVE guild traders.

    I just want to spend my time after work playing a game, I don't want to put effort into buying and selling things. I can't imagine I'm alone here. Most of us don't want to deal with the economy in this game because it's tedious and time consuming. I'd wager those who support the current system are those with an exceedingly large amount of time on their hands. I'd also wager that this side of the argument gets so little support on here because the players who agree with me don't go on the forums, because their free time is so precious. I happen to have a desk job with a lot of downtime, which is where I'm at now.

    Real talk. If a global, or even factional / regional AH is implemented, I'm 100% sure that tons of players like me, players who honestly couldn't be bothered with the current head-scratchingly tedious system, will come out of the woodwork. I used to be very active in the AH in both of my previous MMOs because I don't play games to RP as a merchant, but those games made it simple for guys like me.

    And that's what it comes down to. Participation in trading will skyrocket, to the point where nobody can possibly control the market (especially with a 30 sale limit). Prices will plummet for pretty much everything, but I really wouldn't care, as I'd actually have a platform to sell things and find items without relying on shaky third party sites that are often outdated. I know there are games out there where you run your own virtual store, maybe the "hardcore sellers" can go play those instead?

    The only MMOs where the market can actually be controlled are dying MMOs like rift where there's like 100 active players per server or certain low population servers in WoW. With the megaservers and the population that this game has, that scenario is nowhere near occurring.
    Edited by Crafts_Many_Boxes on June 23, 2017 2:42PM
  • Absolut_Turkey
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    What would actually happen....

    The market would crash, but only after the servers crash on and off for two weeks.

    The realistic impacts are Guilds will break apart and the game would eventually fracture and die.
    I know it seems like a global auction house is a good thing, BUT thats for games with segmented populations already.


    Essentially it works if you cut the mega server per platform and per region into 1/16 ths but global.....NO GAME IS DOING THAT because its too much.

    You all have to understand that the only reason there is gold now is due to this market design.
    There is no money and the only game that tried this was Diablo 3 for PC. I don't' think I need to further explain the impacts.

    Just understand that it wont work in favor of anyone as prices would go up....but eventually if every gets what they want for this.

    1. Large portions of the population will farm to sale
    2. The AH become overfilled with thousands of the same items
    3. People then try to control the market buying things in large bulk, to resale higher....resulting in higher prices
    4. Every now and then, groups come in to undercut, and those are bought up and listed high
    5. People will keep asking for more BoE to sale


    End result
    -No one makes any money cause the market crashes due to exponential costs of listing tons of items and no one buying them due to lack of money and over-saturation.
    THIS!
    And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • AhPook_Is_Here
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    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    Not sure if any of that is true, it's not hard to get into a good trading guild and I know a lot of people that are in 3 or 4 at a time. This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.

    From a market perspective what will happen is high-liquidity commoditized items will drop in price, low-liquidity specialized items will go up in price. With greater price availability spreads will narrow on high liquidity items, and on low-liquidity items spreads will evaporate as smart traders sweep low prices and post size at a higher price. Price laddering for low liquidity items will be staggered only by a margin slightly higher than the transnational cost of posting an item in that price range. From a guy who worked as a position trader at a bulge bracket BD for many years I can tell you with confidence this is exactly how it will work out.

    Having a disorganized market is much better for this game, the social value trading guilds bring to this game has vastly more value to the game's creators than any price improvement on gold transactions is going to have on the player-base, assuming those kinds of apples to oranges comparisons are even a consideration.
    “Whatever.”
    -Unknown American
  • Elvenpath
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    If this is happens, ESO market and guild stores will fall like a *** system on WoW. You put item to store, 1 second later, literaly 1 second later ohh someone undercut you and you just lost your freaking listing fee for nothing. People will start sell their stuff on zone chat. Trade guilds will disappear in time, this unique trade system, which is working perfectly will vanish.
  • Jamini
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    What will happen:

    1. The Materials market will absolutely crash. Wood, Ore, Leather, Flowers, Silk, and upgrade materials will have the bottom fall out overnight. If you make money from this, even by selling in zone chat, you will lose this revenue stream.
    2. Common motif markets will completely crash (they already do during events where the supply increases, and this will dramatically increase the potential supply)
    3. The BoE gear market will dramatically spike. Gear such as spriggan's, plague doctor, Red Mountain, spinner's, etc will be cornered even more then they already are by speculators and speculator guilds. Items that are relatively easy to get now with some farming (sharpened spriggan's one-handers, which go for 100k on NA-PC) will increase 10x or more in price. These items are already cornered by speculators, and the pool of people who have the means and desire to do this will only increase.
    4. The rare motif market will dramatically spike. Ebony, Imperial, Morrowind sets will all increase in price as speculators attempt to corner those markets.
    5. The attuned workstation and master writ market will spike, as those items are relatively rare and expensive.
    6. Very high-ticket items, like rare patterns for housing, will spike.

    End result: The means that most players make money from will crash, while the big-ticket items will explode out of reach as rich players flip them.
    Edited by Jamini on June 23, 2017 3:19PM
    "Adapt. or Die."
  • idk
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    josiahva wrote: »
    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.

    Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.

    Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.

    No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.

    Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.

    Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.

    I did it in SWTOR. So I know it happens in SWTOR. It does not happen with items that are a dime a dozen but with items that have a degree of rarity.

    Cotton and Rubedite, not, but gold upgrade matts, especially in times when they are in slightly more demand after an update, yes it would happen. Gear level increases and expect the new matts to be controlled if it is a central system. The motifs that are harder to get, yes.

    The flip side is the more common matts have their price pushed down further. The motifs more easily obtained will have their price pushed down further than it is already because not 200 people want their motif to be the next one sold. Matts in existence today will find their prices reduced greatly. All the pressure will be in one place.

    Oh, and that happens in SWTOR also. It is beyond supply and demand, it is I want my Item X to be the next one to sell.

    EDIT: And if you think no one has the capital to work the market well, their are players with over a hundred million gold ATM. Many with 10s of millions in gold.

    And what, pray tell, were you cornering the market on in SWTOR? I have spent far, far too much time playing that game, so I doubt if you can name a single item on the GTN that I'm not familiar with.

    @Drachenfier

    Armorings, Mods and Enhancements mostly. Sometimes Augments.

    Anything else? LOL

    Still, OP ignores my replies. They are inconvenient for him.

    Oh, sometimes the rare crafting parts that only came from operations. Rare they were sold low enough to be worth flipping, well, or they went that fast. But I also often crafted items like relics, barrels, hilts and stuff that came from Operations as well but most of that. You know, reverse engineering operation drops to learn the schematic. But that is a different story.
    Edited by idk on June 23, 2017 3:13PM
  • Bryong9ub17_ESO
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    What would happen? My guess is the forums would blow up with people complaining how it is full of bugs and doesn't work correctly.
  • Drachenfier
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    josiahva wrote: »
    Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:

    What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?

    My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.

    In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.

    And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.

    Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.

    Very realistic. It happens in games with central trading systems all the time. Just because someone does not spend much time checking out how the market actually works does not mean it does not happen. I have played central systems before. Lucrative.

    No, it doesn't. You cannot control the supply. The only time I've EVER seen this happen is when games first launch and the economy is in it's infancy.

    Why doesn't this happen all day every day in WoW or SWTOR? Because the supply simply cannot be controlled by one person or even a small group of individuals, especially with large populations.

    Granted, I'm not talking about things like Death Totem X that only drops in one dungeon on a pvp server that's locked down by one guild, so don't come with that kind of example.

    I did it in SWTOR. So I know it happens in SWTOR. It does not happen with items that are a dime a dozen but with items that have a degree of rarity.

    Cotton and Rubedite, not, but gold upgrade matts, especially in times when they are in slightly more demand after an update, yes it would happen. Gear level increases and expect the new matts to be controlled if it is a central system. The motifs that are harder to get, yes.

    The flip side is the more common matts have their price pushed down further. The motifs more easily obtained will have their price pushed down further than it is already because not 200 people want their motif to be the next one sold. Matts in existence today will find their prices reduced greatly. All the pressure will be in one place.

    Oh, and that happens in SWTOR also. It is beyond supply and demand, it is I want my Item X to be the next one to sell.

    EDIT: And if you think no one has the capital to work the market well, their are players with over a hundred million gold ATM. Many with 10s of millions in gold.

    And what, pray tell, were you cornering the market on in SWTOR? I have spent far, far too much time playing that game, so I doubt if you can name a single item on the GTN that I'm not familiar with.

    @Drachenfier

    Armorings, Mods and Enhancements mostly. Sometimes Augments.

    Anything else? LOL

    Still, OP ignores my replies. They are inconvenient for him.

    You weren't cornering the market on crafted items.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Jamini wrote: »
    What will happen:

    1. The Materials market will absolutely crash. Wood, Ore, Leather, Flowers, Silk, and upgrade materials will have the bottom fall out overnight. If you make money from this, even by selling in zone chat, you will lose this revenue stream.
    2. Common motif markets will completely crash (they already do during events where the supply increases, and this will dramatically increase the potential supply)
    3. The BoE gear market will dramatically spike. Gear such as spriggan's, plague doctor, Red Mountain, spinner's, etc will be cornered even more then they already are by speculators and speculator guilds. Items that are relatively easy to get now with some farming (sharpened spriggan's one-handers, which go for 100k on NA-PC) will increase 10x or more in price. These items are already cornered by speculators, and the pool of people who have the means and desire to do this.
    4. The rare motif market will dramatically spike. Ebony, Imperial, Morrowind sets will all increase in price as speculators attempt to corner those markets.
    5. The attuned workstation and master writ market will spike, as those items are relatively rare and expensive.
    6. Very high-ticket items, like rare patterns for housing, will spike.

    End result: The means that most players make money from will crash, while the big-ticket items will explode out of reach as rich players flip them.

    Except the very, very simple truth you don't seem to be comprehending is that most players don't even participate in the economy at all right now. The system is too tedious. Of all the players I've met in the casual guilds I've joined and players I've spoken with, only a small fraction actually use the guild traders at all, unless they're looking for something specific and can't easily farm for it.

    All of what you're saying MIGHT happen, but I think actually having an economy that is simple and allows everyone to easily participate is more important than stability or all of the principles that you bring up. The rare items may very well become much more expensive, but average joe players will also be making far more gold because suddenly the idea of selling something of their own isn't a god*#%n nightmare.

    TL; DR the "economy" right now is a boys club, filled with players who can devote endless hours to regulating their own micro-economies. Somebody brought up how this game models the feudal system earlier, and they're right. And that's cool if you're trying to RP, but most of us aren't looking for that experience. Ask around outside the forums and see what kind of responses you get.
    Edited by Crafts_Many_Boxes on June 23, 2017 3:22PM
  • Kurkikohtaus
    Kurkikohtaus
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    And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.

    @Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.

    What you are advancing is a Thought-Terminating Cliché ... look it up.
    This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.

    Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.
    Still, OP ignores my replies. They are inconvenient for him.



    I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?

    Edited by Kurkikohtaus on June 23, 2017 3:22PM
  • idk
    idk
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    I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?

    Scroll back through the past 12 hours. Easy enough to do.

    Edit, your first response in your last post, should have left it in the quote, you also do not know what a majority is. You are merely making an assumption without anything to mildly base it on. It is infuriating (to use your word) that you would call someone out for making a statement that he did and merely make an assumption for your reasoning. Seriously flawed, like the rest of your arguments here.

    BTW, you are not offering any critical thinking so there is no reason to suggest anyone is attempting to stop critical thinking. You have merely offered assumptions and distractions via hypothetical questions. Fancy words and terms do not mask that.
    Edited by idk on June 23, 2017 3:37PM
  • Darlgon
    Darlgon
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    And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.

    @Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.

    What you are advancing is a Thought-Terminating Cliché ... look it up.
    This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.

    Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.
    Still, OP ignores my replies. They are inconvenient for him.



    I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?

    Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?

    This is from just the first 2 months after ESO launch.

    https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house

    https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house

    https://forums.elderscrollsonline.com/en/discussion/87104/auction-house

    https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall

    https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472

    https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1

    And.. the list goes on for 15 pages of threads.

    Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."

    Frankly, it does not matter if every player wants this, it aint gonna happen.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Drachenfier
    Drachenfier
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    Darlgon wrote: »
    And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.

    @Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.

    What you are advancing is a Thought-Terminating Cliché ... look it up.
    This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.

    Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.
    Still, OP ignores my replies. They are inconvenient for him.



    I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?

    Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?

    This is from just the first 2 months after ESO launch.

    https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house

    https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house

    https://forums.elderscrollsonline.com/en/discussion/87104/auction-house

    https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall

    https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472

    https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1

    And.. the list goes on for 15 pages of threads.

    Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."

    Frankly, it does not matter if every player wants this, it aint gonna happen.

    That in itself should tell you that this is an actual issue.

    I don't believe they'd have to rebuild the game, sounds like a cop out to me.
    Edited by Drachenfier on June 23, 2017 3:38PM
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