Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them.
Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Kurkikohtaus wrote: »Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
You are missing the point. The point is that IF a global AH was introduced in parallel to the existing system, buyers would naturally move there. Easier searching, lower prices, constantly replenishing availability. All the things that elitist sellers do not want.
Kurkikohtaus wrote: »Still, the main counter to the market cornering theory is that the MOMENT someone buys up a commodity and relists it at a markup, hundreds or thousands of said item can instantly appear at prices which undercut the markup. The scarcity of commodities in this game is an illusion created by the current system.
I'm not missing anything. Your theory of how it would work out IF it happened is based on assumptions you can't possibly know for sure.
Kurkikohtaus wrote: »Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
You are missing the point. The point is that IF a global AH was introduced in parallel to the existing system, buyers would naturally move there. Easier searching, lower prices, constantly replenishing availability. All the things that elitist sellers do not want.
I'm not missing anything. Your theory of how it would work out IF it happened is based on assumptions you can't possibly know for sure.
Kurkikohtaus wrote: »Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
You are missing the point. The point is that IF a global AH was introduced in parallel to the existing system, buyers would naturally move there. Easier searching, lower prices, constantly replenishing availability. All the things that elitist sellers do not want.
I'm not missing anything. Your theory of how it would work out IF it happened is based on assumptions you can't possibly know for sure.
Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
ANGEL_BtVS wrote: »Kurkikohtaus wrote: »Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
You are missing the point. The point is that IF a global AH was introduced in parallel to the existing system, buyers would naturally move there. Easier searching, lower prices, constantly replenishing availability. All the things that elitist sellers do not want.
I'm not missing anything. Your theory of how it would work out IF it happened is based on assumptions you can't possibly know for sure.
That said, he did suggest running both systems concurrently. It doesn't matter if he's right or not on his assumption, the market would decide which system it prefers. The only people I see benefiting under the current system are those lucky enough to be in one of the monopolies.
Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
Drachenfier wrote: »Kurkikohtaus wrote: »Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
You are missing the point. The point is that IF a global AH was introduced in parallel to the existing system, buyers would naturally move there. Easier searching, lower prices, constantly replenishing availability. All the things that elitist sellers do not want.
I'm not missing anything. Your theory of how it would work out IF it happened is based on assumptions you can't possibly know for sure.
It really isn't an assumption, considering you can see this model in operation in virtually every other major MMO on the market.
ANGEL_BtVS wrote: »Kurkikohtaus wrote: »Your entire theory is based on the assumption that the silent majority wants global ah. They are silent. How the vehk do you know?
You are missing the point. The point is that IF a global AH was introduced in parallel to the existing system, buyers would naturally move there. Easier searching, lower prices, constantly replenishing availability. All the things that elitist sellers do not want.
I'm not missing anything. Your theory of how it would work out IF it happened is based on assumptions you can't possibly know for sure.
That said, he did suggest running both systems concurrently. It doesn't matter if he's right or not on his assumption, the market would decide which system it prefers. The only people I see benefiting under the current system are those lucky enough to be in one of the monopolies.
Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
Not so unrealistic. You don't do it with the cheapest items. You do the mid to high range stuff. The already cheap stuff would become almost worthless. The prized items prices would shoot up and the mid range could be exploited by just a couple of people with a good amount of gold.
MarbleQuiche wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Extremely unrealistic. You're acting as if the supply wouldn't change due to everyone having equal access to a central marketplace. The amount of tempering alloys that would be in supply would drastically increase compared to what you actually have access to now.
I sort of disagree. I've done exactly this in other games because it was a metagame I enjoyed. At some point you'll burn out from the constant monitoring of whatever commodity you're attempting to corner, but your actions (along with others who are chasing the same niche) will raise prices.
Not exactly as was put forth, with one person buying all of one material in one fell swoop and raising the prices dramatically. Thatt's not a very sensible way to do it. You only pick off the lower price end and gradually increase the average price per unit that way. There will always be greedy people who chase the high end and, as you push the average higher they'll ensure the variance in unit costs doesn't narrow. Their greed keeps them poor and makes you money. And if the variance narrows too much, move onto another, more profitable commodity. If you're good at this, consider a career in the city. Real money tastes so much better.
Drachenfier wrote: »Neither of these work because in an open market, someone will always be undercutting you. You can try to control the market, but you can't control the supply, and in the end, that's where your plan fails, unless you're trying to corner the stuff that only the richest of the rich can afford to buy anyway, because they're extremely rare items, which will have a high price by virtue of being...rare.
At the end of the day, this system is in play in most current popular MMO's and works exactly as a model free market economy should.
It can, you don't go for gold tempers, you go for something cheap everybody uses, lets go for flowers.Kurkikohtaus wrote: »And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them.
The market cannot be cornered in this way, because there is a constant and never ending influx of newly farmed resources that can be put on sale. Gold upgrade crafting mats SEEM scarce now, because:
1 - they are hard to shop for as a buyer with the current system
2 - the ones that are on sale are but a small fraction of what the player base has in its inventories but doesn't bother to sell given the limitations of the current system
But on an open market, where EVERYBODY could list them, and continue to list them every time one was extracted ... the market simply cannot be cornered with tens of thousands of people extracting and listing an ever-replenishing supply of commodities.