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Heavy attacks resource restore got overbuffed

ManDraKE
ManDraKE
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- 30% increase in Morrowind
- 25% increase with Tenacity
- 25% increased with heavy armor

We are back to heavy-armor meta on PvP with this, everyone will be running heavy armor and using heavy attack to restore resources, getting over 6k with a single HA (and keep in mind that HA charge times had being reduced). And i don't even want to see how much you can restore with a restoration staff heavy attack...

Please think twice before going live with this, heavy attacks already restored a very high amount on Live, adding an extra 30% is just insane.
Edited by ManDraKE on May 18, 2017 12:20AM
  • Malic
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    ManDraKE wrote: »
    - 30% increase in Morrowind
    - 25% increase with Tenacity
    - 25% increased with heavy armor

    We are back to heavy-armor meta on PvP with this, everyone will be running heavy armor and using heavy attack to restore resources, getting over 6k with a single HA (and keep in mind that HA charge times had being reduced). And i don't even want to see how much you can restore with a restoration staff heavy attack...

    Please think twice before going live with this, heavy attacks already restored a very high amount on Live, adding an extra 30% is just insane.

    How about think ten times? A hundred? Even at a Thousand they're still going this way and your doing it.
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  • MehrunesFlagon
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    how about no.
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  • Moncho11
    Moncho11
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    Tenacity was 16% but is now 15% with 100 points and 11.25% with 50 points.
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  • D0ntevenL1ft
    D0ntevenL1ft
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    Heavy attacks online; why be talented and skillful when you can hold a trigger?
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  • Marto
    Marto
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    To be fair, this is a solution they thought of in 1 week. Maybe a bit more, but no more than 3.

    It needs its tweaks, for sure. I'd say 10-15% should be enough.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    So many sustain nerfs that this heavy attack resource thing evens it out. You can still block a heavy attack. Only thing left to change is Dark Deal, once interrupt charges resources "the sustain game" may become a thing again.


    Fixed.




    Edited by GreenSoup2HoT on May 18, 2017 11:19AM
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  • NightbladeMechanics
    NightbladeMechanics
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    So many sustain nerfs that this heavy attack resource thing evens it out. You can still bash/interrupt a heavy attack. Only thing left to change is Dark Deal, once interrupt charges resources "the sustain game" may become a thing again.




    Wait, did they make heavy attacks interruptible again?

    Because they haven't been interruptible for years.

    Dark Exchange definitely needs to charge its cost if it's interrupted.
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  • ManDraKE
    ManDraKE
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    So many sustain nerfs that this heavy attack resource thing evens it out. You can still bash/interrupt a heavy attack. Only thing left to change is Dark Deal, once interrupt charges resources "the sustain game" may become a thing again.

    No you cant lol
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  • kadar
    kadar
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    ManDraKE wrote: »
    So many sustain nerfs that this heavy attack resource thing evens it out. You can still bash/interrupt a heavy attack. Only thing left to change is Dark Deal, once interrupt charges resources "the sustain game" may become a thing again.

    No you cant lol

    *Breathes quiet sigh of relief*
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  • Lucky28
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    that's the way it was going to be anyway. whatever.
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  • Koensol
    Koensol
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    Shows once again the broken nature of the CP system.
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  • Emma_Overload
    Emma_Overload
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    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?
    #CAREBEARMASTERRACE
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  • Brrrofski
    Brrrofski
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    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?

    Because we wanted a shift from the heavy armor meta in PvP. This doesn't help that.
    Edited by Brrrofski on May 18, 2017 6:31AM
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  • Sukenlihol
    Sukenlihol
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    "No Magicka Cost Reduction in CP Tree."

    "Losing Stamina x2 times while block against continous attacks in 1 sec."

    "Vigor becomes a hungry monster"
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  • Voryn_Dagoth
    Voryn_Dagoth
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    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?
    Right! Apart from that, you still need to be able fully-charge your heavy-attack, which usually leaves enough time to counter, and than also actually hit the target. The latter is not much of a problem with a Lightning Staff, but with all the stamina builds dodging around, it is an issue with an Inferno Staff. So it is nice that Inferno and Frost Staff got a speed buff.

    Also, there is no Tenacity in Non-CP campaigns.
    Edited by Voryn_Dagoth on May 18, 2017 8:40AM
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  • Ashamray
    Ashamray
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    Nasty thing is that not all classes are good with HA.
    Obviously, stamDK could easily include it into their burst damage - they already do it with Leap and 2Hand.
    Snb users always make HA.
    But magplars don't. We bound with channels. We can't put HA in our rotation to restore resource and deal huge damage at the same time.
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  • DRXHarbinger
    DRXHarbinger
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    Resto didn't get buffed in Morrowind at all. Don't worry about that. Lit staff charge time didn't get reduced. No need to worry. Inferno and melee can be dodged. No need to panic.
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  • Emma_Overload
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    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?
    Right! Apart from that, you still need to be able fully-charge your heavy-attack, which usually leaves enough time to counter, and than also actually hit the target. The latter is not much of a problem with a Lightning Staff, but with all the stamina builds dodging around, it is an issue with an Inferno Staff. So it is nice that Inferno and Frost Staff got a speed buff.

    Also, there is no Tenacity in Non-CP campaigns.

    Actually, Lit and Resto can be countered very easily as well. I fought a Magblade the other day who refused to let me do a full Resto heavy attack when I was running low. How? He simply cast Cloak right before I could finish each attack. It was so annoying!
    #CAREBEARMASTERRACE
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  • GreenSoup2HoT
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    ManDraKE wrote: »
    So many sustain nerfs that this heavy attack resource thing evens it out. You can still bash/interrupt a heavy attack. Only thing left to change is Dark Deal, once interrupt charges resources "the sustain game" may become a thing again.

    No you cant lol

    Yeah my bad. Logically makes sense that you should be able to.
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  • jakeedmundson
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    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?

    So why nerf sustain in the first place?

    All they did was give back some of the sustain they JUST took away...If they wanted to give some sustain back, they should have adjusted the values they removed in the first patch. Instead of dicking around ANOTHER aspect of the game that didn't need any adjustments.
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  • Chilly-McFreeze
    Chilly-McFreeze
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    So many sustain nerfs that this heavy attack resource thing evens it out. You can still bash/interrupt a heavy attack. Only thing left to change is Dark Deal, once interrupt charges resources "the sustain game" may become a thing again.




    Wait, did they make heavy attacks interruptible again?

    Because they haven't been interruptible for years.

    Dark Exchange definitely needs to charge its cost if it's interrupted.

    Does any skill with a cast time consumes resources if it get's interrupted? Dark Flare for example?
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  • ADarklore
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    Brrrofski wrote: »
    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?

    Because we wanted a shift from the heavy armor meta in PvP. This doesn't help that.

    I'm sorry, this game doesn't revolve around PvP when the overwhelming majority of players are PvE!!! PvE gets screwed enough as it is because of you PvP players, enough is enough!!
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  • Strider_Roshin
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    You forgot to add +30% when using a resto staff.
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  • Keron
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    Only Bow and Staff heavy attacks cast time was reduced. Not all. So lightning heavies and resto heavies will be very strong resource regen wise, all others are too easy to evade in PvP scenarios.

    As said above, tenacity is 15% not 25%. Due to cost reduction nerf, you will end up using more resources but regaining more.

    Stop making end of world posts without having seen it in action. And don't tell me a couple days testing on PTS constitutes "seeing in action". That's carp, since no one is yet used to the meta.

    I hate these forums. Too many <word not allowed in forums>.
    Edited by Keron on May 18, 2017 12:42PM
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  • ADarklore
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    Keron wrote: »
    Only Bow and Staff heavy attacks cast time was reduced. Not all. So lightning heavies and resto heavies will be very strong resource regen wise, all others are too easy to evade in PvP scenarios.

    As said above, tenacity is 15% not 25%. Due to cost reduction nerf, you will end up using more resources but regaining more.

    Stop making end of world posts without having seen it in action. And don't tell me a couple days testing on PTS constitutes "seeing in action". That's carp, since no one is yet used to the meta.

    I hate these forums. Too many <word not allowed in forums>.

    In fact, Lightning and Reso never received the cast time reduction, so their cast time is still slightly higher but they also receive more resources and do more damage.
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  • Chilly-McFreeze
    Chilly-McFreeze
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    ADarklore wrote: »
    Keron wrote: »
    Only Bow and Staff heavy attacks cast time was reduced. Not all. So lightning heavies and resto heavies will be very strong resource regen wise, all others are too easy to evade in PvP scenarios.

    As said above, tenacity is 15% not 25%. Due to cost reduction nerf, you will end up using more resources but regaining more.

    Stop making end of world posts without having seen it in action. And don't tell me a couple days testing on PTS constitutes "seeing in action". That's carp, since no one is yet used to the meta.

    I hate these forums. Too many <word not allowed in forums>.

    In fact, Lightning and Reso never received the cast time reduction, so their cast time is still slightly higher but they also receive more resources and do more damage.

    I beg to differ that a resto staff does more dmg than an inferno staff. Also, don't forget the risk/reward burst potential of flame staffs + 8% single target dmg.
    Also, does a lightning staff really gives more resources back than a flame/ ice staff?
    Edited by Chilly-McFreeze on May 18, 2017 1:01PM
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  • Anti_Virus
    Anti_Virus
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    It seems no matter what they do heavy is always OP, well

    According to @Gilliamtherogue heavy attacks restore 5% of your max resource

    So a 30% + 15% + 25% increase would be 9.5% resource return from heavy attacks based on max stats.
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  • ManDraKE
    ManDraKE
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    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?

    because the idea of all the nerfs was to bring resource magnament back into the game. If if can restore 7k with a single resto staff attack, then all the nerfs were pointless, better to revert all the changes and leave all as it is. Also it will put again heavy armor in top of the food chain in PvP. The idea of the changes in morrowind is that you have to invest in sustain, and manage your resources. Stacking all damage with heavy armor and doing 1 HA attack to restore a huge chunk of your resources pool is more idiotic that having infinite sustain with CP as we do in live.
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  • akray21
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    This dude wants more nerfs... lol
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  • Brrrofski
    Brrrofski
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    ADarklore wrote: »
    Brrrofski wrote: »
    Why would anyone complain about this? Sustain has been nerfed so badly, the devs decided to throw us a bone with heavy attacks... and now you want to throw back the bone?

    Because we wanted a shift from the heavy armor meta in PvP. This doesn't help that.

    I'm sorry, this game doesn't revolve around PvP when the overwhelming majority of players are PvE!!! PvE gets screwed enough as it is because of you PvP players, enough is enough!!

    I play more pve than PvP. Sustaining in Pve was super super easy anyway.
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