An unified auction house

  • Malamar1229
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    Nah...I am happy with the things are
    I think a universal auction works in some games, and not so much in others. It depends on the type of economy.

    One thing to consider, World of Warcraft is a loot centric type economy meaning the majority of the gear/items/desirable stuff is looted, Bind on Pickup, from dungeons/raids. In other words, it's not stuff provided by other players.

    A crafter centric economy would be something like Star Wars Galaxies where players pretty much provide the majority of the in demand items.

    ESO started out as crafter centric I think we can safely agree during a meta where crafted gear was promised to be as desirable as dropped gear, if not better. Maybe with the sustain changes in Morrowwind will see a shift back to that.

    But no one can disagree that ESO has slowly shifted to bind on pickup, dropped gear. That's a clear indication when the prices on cp160 material continue to drop.

    Auction Houses seem to work better in the first, the loot centric economies where drops on materials/world drops really doesn't have an impact. Who the hell uses crafted gear in WoW? No one.
  • BigBragg
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    Nah...I am happy with the things are
    BigBragg wrote: »
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Now I do think they could add better functionality to finding items with each merchant, but that is another topic.

    Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
    EASY?
    I swear some ppl half a brain dangerous
    The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..

    I am in two that are in capitals and usually have room for invitations.

    Making assumptions about intelligence and then insulting based on that assumption really only shows how bright you think you are. Check your ego in the forums, flaming and baking doesn't produce productive conversation (even in one's like this that have been done to death).
    How much room 20k of players 30 k 40k maybe even 50k because there the amounts of players missing out by the 2 of the guilds that your in you even taking 1 spot away from another player by being in 2 guild in the same area! As for my flaming or whatever bs your on about how does just join a guild in a popular area solve the issue for the players that do get locked out by your guilds that prob own the same traders every week in major city's??

    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
  • Reivax
    Reivax
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    Nah...I am happy with the things are
    I like the way it works, it just really needs a simple search function and it would be perfect.
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are

    edit: the fact they can't even be bothered to put basic trader UI functions like search & sorting into their system, seems to suggest that they're really dedicated to making it the most unintuitive, awkward, user-unfriendly trade system around.
    (STO's exchange is wonderful. It's got subcategories like the traders here, but also has search as well as multiple styles of sorting - ascending price, ascending price per unit, descending price & price per unit, and several others.)

    @Kiralyn2000
    /sigh. Everytime the AH debate pops up someone always brings up UI. Let me be clear, NO ONE is arguing the UI is great. UI has NOTHING to do with the AH debate. We ALL want a search bar, we ALL want more filters.

    Run a poll for is the UI perfect. 100% votes will be No.

  • Fodore
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    Mate..I do not really care...w/e
    I feel like this would create mass deflation and make it super hard to earn good money as everyone will be competing for the lowest prices to appear first on the list.

    Plus with the tamriel trade centre website it's not hard at all to locate items.
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Krileon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    I would like a centralized auction house, but I'd settle for just being able to search all guild traders at once. Takes me a dang hour to check every trader.
  • Avalon
    Avalon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
  • Kiralyn2000
    Kiralyn2000
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Fodore wrote: »
    Plus with the tamriel trade centre website it's not hard at all to locate items.

    Tried using TTC to find something once (Yokudan Bow Motif for a master writ). Went to the four traders listed in four different zones (the others had much higher prices that day). All were sold out already. Decided to go back to doing Craglorn dailies in hope of the motif dropping. Got it about a month later.
  • Avalon
    Avalon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.

    Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.
  • Drachenfier
    Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    That's called supply and demand. That's how an unrestricted economy works. The value of an item is determined by its rarity and availability, just like in the real world. ESO's economy is restricted, so that you don't have a realistic price depiction based on central market values, you get a choked marked to artificially inflate value because of the lack of global supply for comparison.

    The people that support this system are greedy. They don't want to lose their stranglehold on certain markets, which they most certainly would with a centralized global market.
    Edited by Drachenfier on May 10, 2017 5:51PM
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    Avalon wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.

    Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.

    Yes PC, so I do get add-ons and avoid the riggers of Microsoft and Sony making ZeniMax jump through the hoops of their certification process. Hopefully as time goes on these things will loosen. With steps like Microsoft allowing more cross platform play and game ownership as well as putting an end to thier generation console model, I think things are moving in a better direction for console players.

    I and others have said in this thread and many others in agreance with you, the trader UI is terrible. They really should resist that and give it some genuine function. I think that would alleviate many of the marketplace woes.
    Edited by BigBragg on May 10, 2017 5:53PM
  • timb16_ESO85
    timb16_ESO85
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.

    The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.

    Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    BigBragg wrote: »
    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.

    The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.

    Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.

    I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.
  • Absolut_Turkey
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    Nah...I am happy with the things are
    No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
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    Vermillion Alexander - Imperial - Dragonknight
  • Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    Exactly, people will undercut each other, making it competitive, giving the consumer the best lowest price.... This is why we need an Auction House...
  • CapnPhoton
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    Nah...I am happy with the things are
    There are many threads on this subject that can be reviewed.

    There are inherent flaws with a global system, not to mention it is not a realistic match for the overall technology and lore represented in the game.

    In every other game I have played with a global system, its too difficult to make money. In a global system, you search for an item and you may get hundreds of pages. Prices are low. The market is flooded, just like it is in the modern world with global networks. Its good for the buyer but a waste of time for the seller. I remember when EQ2 went from faction based sales, to worldwide. The bottom fell out of it and it was a complete waste of time.

    Localized shops in a set location is more realistic to the lore and overall environment in the game.

    You can find a guild with a trader. I am in 2, and both have prime locations, and no weekly dues, just an optional donation.
    Xbox One NA Aldmeri Dominion
  • Avalon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    Yes PC, so I do get add-ons and avoid the riggers of Microsoft and Sony making ZeniMax jump through the hoops of their certification process. Hopefully as time goes on these things will loosen. With steps like Microsoft allowing more cross platform play and game ownership as well as putting an end to thier generation console model, I think things are moving in a better direction for console players.

    I and others have said in this thread and many others in agreance with you, the trader UI is terrible. They really should resist that and give it some genuine function. I think that would alleviate many of the marketplace woes.

    Except the fact that Sony and MS have eased up on certification process so much that pretty much every other game patches PC and console at the exact same time... ZOS is using that as an excuse for whatever reason, but, anyone that plays a lot of games knows it is complete [snip]. And, it becomes even more [snip] if you play games on multiple platforms, and absolutely obvious [snip] if you play on all 3. I belong to the last group.

    That excuse would have been valid on Xbox 360, as MS were complete morons about these issues, and Sony got a very healthy indy support as a result, hence why there are WAY more independent developers on Sony than MS... however, because of that, MS relaxed their policies down to the point where anytime a developer wants to patch their game, they can do so almost free of charge (used to be a big amount of money), and can do it DAILY if they want.

    ZOS apparently doesn't want to. That isn't the fault of MS or Sony. Sony already had it that way, and FF got patches on PC and console the same day on both of their online games, even on last generation. MS, with Xbox One, does the same now. It's no longer a valid reason.

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 1, 2024 7:48PM
  • Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.

    How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. The only way you can hold a monopoly in a global AH with a huge supply is on extremely rare items, which are going to be expensive by virtue of being rare.

    Economics 101, which you reference (and I found humorous) will tell you that the larger the supply, the less likely there is to be a monopoly. Now, which system is going to provide access to a larger supply? A global auction house, or one with tiny, closed markets?

    What you're really trying to say is that you won't be able to price gouge and keep over charging for things if everyone can see that you're price gouging and over charging for things.
    Edited by Drachenfier on May 10, 2017 6:19PM
  • timb16_ESO85
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    BigBragg wrote: »
    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.

    The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.

    Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.

    I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.

    Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.

    With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.
  • Avalon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.

    So, certain guilds earning enough money, to buy the best traders, thus locking other guilds out of being able to have traders, and thus be able to compete... is NOT a monopoly? Wow... think you need to go back to class lol... That's pretty much the very definition of how a monopoly operates. And, this is why the 'consumers' are screwed over by gouging going on in the game.
  • Rouven
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Let's get rid of the group finder. If people want to do dungeons they should visit each and every dungeon and see if there is other people waiting there to form a group. That makes sense from a lore perspective and it is totally different from the wow-crowd. :D

    Of course I'm not serious, but this is how some of the arguments for the current system sound. Quite honestly I don't think it will happen, it should have happened with One Tamriel really.

    But one can dream even if it's only implemented as some sort of upgraded UI with search features and statistics that currently only addons and 3rd party websites provide.
    Edited by Rouven on May 10, 2017 6:45PM
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    BigBragg wrote: »
    BigBragg wrote: »
    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.

    The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.

    Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.

    I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.

    Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.

    With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.

    I already explained that making 10k a week in sales isn't hard. I am also in a guild with a trader in Elden Hollow that requires one sale every two weeks, if you can't manage that... There are other trading guilds that have no quota and have traders and are always looking for members. The argument that there is no room for players is a complete fallacy on PC/NA. Those top trader spots spend a bucket load of coin to get there, it is an end game group effort maintain. Markets in ESO are just another aspect of the things that can be played from beginners in Sentinel and Daggerfall, all the way though to the top tier at Rawl'kha and Belkarth. Find the group that meets you needs an play style.
  • I_killed_Vivec
    I_killed_Vivec
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    Nah...I am happy with the things are
    If there's one thing that is guaranteed to bring out, let's be generous, "fake news"... it's trader guilds :(

    "They make you sell 10,000 or they kick you out" - I'm in two trading guilds and there's never been a lower limit on sales.

    "They make you pay 5000 a week" - I'm in two trader guilds, one runs a lottery once a week costing 1000 with most given back to members in prizes, the other asks for nothing.

    "There's only room for 75,000 guild members so some people will inevitably miss out" - this is a common one, conveniently forgetting there are 6 servers, and now about 180 trader locations: so more like half a million guild spaces.

    And that doesn't take into account the fact that any guild with 50 members can sell amongst themselves.

    And then there's the fallacy about people controlling the market, and that somehow this is enabled by addons like Master Merchant. But it doesn't work that way - in order for me to get you to buy my stuff it has to be below MM averages... and as soon as I sell at a price below the MM average guess what... the average goes down. So my selling price tends to go down again. The only thing stopping a collapse in prices is the geographical locations. The popular spots sell more and are more convenient. The trader slots come at a premium because of that, but you can sell at a higher price.

    Seems fair enough to me.

  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.

    --

    re: SWTOR's economy.... things aren't helped by the fact that "free" players have a really low cap on how many credits (gold) they can have. Which makes it hard for them to buy anything but the cheapest items in the game.

    this this this this this! current system is AWFUL for consumer. its tedious, its counter intuitive, and maker help you if you play on a console, at least on PC, you can get awesome guild store, as well as TTC/MM - on a console? you are completely SoL.

    this is one of the worst, for consumer, MMO trading systems that I have personaly encountered.

    and yes, the fact that f2p credit limit was never changed to account for hyper inflation the game experienced, thanks to changes to quest rewards and such? doesn't help with purchasing power of a lot of the players. then again, given how awful f2p option is in a first place, made more awful with definitive removal of any acess to end game with most recent expansion? blah.

    edited to add..
    1. I'm too damn old to waste time on shopping when my playtime as a *** adult is limited as it is. maybe if I were a kid, I could play a lot more and wouldn't mind current system as much, but I'm not a kid.
    2. because its different from other games has got to be one of the worse defences of this system ever. different =/= better. especialy when its solely for the sake of being different. reminds me of some developers who refuse to use the usual standard gaming keybinds (like you know, wasd for moving, etc) because they want to be "different" and never mind that the main reason so many different games use the same keybinds is becasue at this point - players have a MUSCLE MEMORY for those keybinds.
    Edited by Linaleah on May 10, 2017 6:57PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • timb16_ESO85
    timb16_ESO85
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.

    The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.

    Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.

    I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.

    Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.

    With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.

    I already explained that making 10k a week in sales isn't hard. I am also in a guild with a trader in Elden Hollow that requires one sale every two weeks, if you can't manage that... There are other trading guilds that have no quota and have traders and are always looking for members. The argument that there is no room for players is a complete fallacy on PC/NA. Those top trader spots spend a bucket load of coin to get there, it is an end game group effort maintain. Markets in ESO are just another aspect of the things that can be played from beginners in Sentinel and Daggerfall, all the way though to the top tier at Rawl'kha and Belkarth. Find the group that meets you needs an play style.

    And when was the last time you ever went to sentinel or daggerfall to look for things to buy. Unless you sell extremely far below market price, you can't sell anything there. I'm currently in a guild which has a spot in Wrothgar (in the daily quest village), and my motif chapters don't sell at all. Looking at the sale history lists that things only sell if you list them 20-30% cheaper than recommended by TTC. Thus I ask again, why should be a basic feature such as being able to sell your things be concidered an end-game effort. (by the way, this topic is about what you wish, and thus referencing to that it currently is, isn't a good reason why it should be)
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are
    Avalon wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.

    Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.


    So to recap...your issue is a User Interface issue with the trade store and not the trade store itself.

    Again, that's a separate argument...pfff don't think we can even call it an argument. Everyone would like to see features from AwesomeGuildStore incorporated into the trade store.

    If the current system included a search bar so you could search for the item you are looking to purchase, how many of you would change your stance? If you say YES, then you are really aren't contributing to the AH debate since this has nothing to do with that. No one, again, is arguing that the UI is favorable.

    For the love of God, don't vote Yes to an AH if your issue is with the user interface....

    Can you imagine a global auction house using the SAME EXACT UI that we have for trade stores? Good lucking finding that ONE MOTIF you want! Especially if console player...
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.

    The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.

    Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.

    I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.

    Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.

    With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.

    I already explained that making 10k a week in sales isn't hard. I am also in a guild with a trader in Elden Hollow that requires one sale every two weeks, if you can't manage that... There are other trading guilds that have no quota and have traders and are always looking for members. The argument that there is no room for players is a complete fallacy on PC/NA. Those top trader spots spend a bucket load of coin to get there, it is an end game group effort maintain. Markets in ESO are just another aspect of the things that can be played from beginners in Sentinel and Daggerfall, all the way though to the top tier at Rawl'kha and Belkarth. Find the group that meets you needs an play style.

    And when was the last time you ever went to sentinel or daggerfall to look for things to buy. Unless you sell extremely far below market price, you can't sell anything there. I'm currently in a guild which has a spot in Wrothgar (in the daily quest village), and my motif chapters don't sell at all. Looking at the sale history lists that things only sell if you list them 20-30% cheaper than recommended by TTC. Thus I ask again, why should be a basic feature such as being able to sell your things be concidered an end-game effort. (by the way, this topic is about what you wish, and thus referencing to that it currently is, isn't a good reason why it should be)

    I actually hit up those places and Wrothgar a lot. I am not the only one, every time I go I see people looking through them. I find on some things they tend to sell higher than the market value of the item so I don't buy, but when i find a deal I scoop it up. TTC has a major flaw in that it values based off of listed prices, so having a few overpriced will skew the average. There is also the odd phenomena that people try to lock items in a certain values and think they will always be there even when there are hundreds on the market. Also adjusting pricing for changes in game event rewards and updates. At this point if you plan on a new gear set for Morrowind, you should already have your tempers and Kuta's because the prices will double.
    Edited by BigBragg on May 10, 2017 7:10PM
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are
    Avalon wrote: »
    No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.

    So, certain guilds earning enough money, to buy the best traders, thus locking other guilds out of being able to have traders, and thus be able to compete... is NOT a monopoly? Wow... think you need to go back to class lol... That's pretty much the very definition of how a monopoly operates. And, this is why the 'consumers' are screwed over by gouging going on in the game.

    Um well,
    1) you can use chat to sell/trade
    2) To be a monopoly they have to own all the trader spots...
    3) You can still farm every single item that is available on a trade store, i/e you have access to it so they aren't "blocking access"
    4) You can raise gold and do the same thing, like we all did.
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are

    How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .


    Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
    A) First seller
    b) First seller minus 1 gold
    c) Seller B minus 1 gold

    So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....

    The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.

    Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.


    Alternatively, as I said before, the buyer is free to go farm leather on his own.
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