How do they inflate when it would add more volume to the markets ..I never said they were evil. But they do inflate prices. If something is new or suddenly becomes popular, almost every price reflects that. With the traders I've seen up to 5000 gold difference on the same item. That just doesn't happen with auction houses because those selling for 5000 more buy up all the cheap ones then turn them around for the higher price. You can find guides how to do that. Only possible because all items are in one centralized location. Buy low, sell high. Some make their money doing only that. Never gather items themselves. Sounds like the most boring activity to me and I wouldn't doubt someone tries to do the same here but here you not only have to buy up all the stock, you have to have the good placement to have it even be seen. And I don't think you can have more than one trader per guild (not sure on that).
Why do you want one?
What I would like is a searchable interface that is usable anywhere. However, you cannot BUY through it. It only searches all vendors for whatever criteria you are searching for, and returns which vendors are carrying, then returns their locations. You would still need to go to the vendor, and hope you were there before others (in the case of a really good deal or in-demand item). The vast majority of my time in game is spent going trader to trader trying to find specific stuff, not usually looking for good deals, just trying to find a trader carrying the specific items. Players should never spend more time trying to navigate a crappy auction house system than they do adventuring, grouping, and doing actual gaming.
Drachenfier wrote: »Mordenkainen wrote: »I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
Shocking?
Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.
LOL what? I went from 5 million to 30 million in about a week's time in SWTOR playing the market just a couple months ago. THAT is how a working economy looks.
This system in ESO sucks ass, that's all there is to it. "The fattest and richest" will game ESO's economy far, far more than they could SWTOR.
What I would like is a searchable interface that is usable anywhere. However, you cannot BUY through it. It only searches all vendors for whatever criteria you are searching for, and returns which vendors are carrying, then returns their locations. You would still need to go to the vendor, and hope you were there before others (in the case of a really good deal or in-demand item). The vast majority of my time in game is spent going trader to trader trying to find specific stuff, not usually looking for good deals, just trying to find a trader carrying the specific items. Players should never spend more time trying to navigate a crappy auction house system than they do adventuring, grouping, and doing actual gaming.
That is pretty similar to what dark age of camelot did a long time ago. There is a reason most MMOs moved away from this kind of stuff. ESO devs wanting guild traders to be "something different" is a broken version of something that devs learned _not_ to do 15 years ago. While a DAOC clone would be an incremental improvement to one side of this problem (buying) I believe it would be like a bandaid on a sucking chest wound.
The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Now I do think they could add better functionality to finding items with each merchant, but that is another topic.
Drachenfier wrote: »Mordenkainen wrote: »I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
Shocking?
Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.
LOL what? I went from 5 million to 30 million in about a week's time in SWTOR playing the market just a couple months ago. THAT is how a working economy looks.
This system in ESO sucks ass, that's all there is to it. "The fattest and richest" will game ESO's economy far, far more than they could SWTOR.
If you think guild traders are tedious, I'd hate to see you attempt anything actually tedious. Would you care to go through a student database and correct capitalization errors?
I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.
snakester320 wrote: »The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Now I do think they could add better functionality to finding items with each merchant, but that is another topic.
Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
EASY?
I swear some ppl half a brain dangerous
The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..
Kiralyn2000 wrote: »The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.
--
re: SWTOR's economy.... things aren't helped by the fact that "free" players have a really low cap on how many credits (gold) they can have. Which makes it hard for them to buy anything but the cheapest items in the game.
Kiralyn2000 wrote: »The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.
I honestly don't think it matters there's still X amount of traders scattered across the world by sheer guess work even if there's 30 x that by 500 then subtract the stupid traders stuck in a hole in the middle of nowhere ..I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.
How much room 20k of players 30 k 40k maybe even 50k because there the amounts of players missing out by the 2 of the guilds that your in you even taking 1 spot away from another player by being in 2 guild in the same area! As for my flaming or whatever bs your on about how does just join a guild in a popular area solve the issue for the players that do get locked out by your guilds that prob own the same traders every week in major city's??snakester320 wrote: »The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Now I do think they could add better functionality to finding items with each merchant, but that is another topic.
Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
EASY?
I swear some ppl half a brain dangerous
The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..
I am in two that are in capitals and usually have room for invitations.
Making assumptions about intelligence and then insulting based on that assumption really only shows how bright you think you are. Check your ego in the forums, flaming and baking doesn't produce productive conversation (even in one's like this that have been done to death).
Malamar1229 wrote: »Some people define content as the in game economy because they ENJOY playing as a trader. They enjoy buying low and selling high. They enjoy farming. They enjoy manipulation, politics, and influencing trade.
scipionumatia wrote: »Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now