Doctordarkspawn wrote: »Say it with me now!
What hits the PTS will hit live!~
flguy147ub17_ESO wrote: »Doctordarkspawn wrote: »Say it with me now!
What hits the PTS will hit live!~
Yep, very little ever changes and the basic direction of the first PTS notes is where its headed. Its now to the point where they cant change much anymore and probably focusing now just on bug fixes. Morrowind launches in a few weeks, Cant totally redesign everything now and dont think they probably can even revert it because it has to be approved by the consoles but will admit i have no clue on how that process works.
ZOS_GinaBruno wrote: »
General
Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
Developer Comments:
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
- Reduced the cost of this morph by approximately 10%.
Due to the reduction of sneak attack damage against other player characters, it is no longer necessary for Radiant Magelight to reduce their damage further. This prevents situations where using a sneak attack would actually do less damage than a normal attack. We’ve reduced the cost on this morph to make it more attractive relative to Inner Light.
ZOS_GinaBruno wrote: »
Weapon
- Two Handed
- Cleave: Increased the damage over time of this ability and its morphs by approximately 16%.
- Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
flguy147ub17_ESO wrote: »arasysb14_ESO wrote: »Nerfing bsw and improving war maiden ...
Go nerf yourself zos, im seriously done for good.
Yeah i think war maiden now maybe BiS for all magicka dps classes.
ZOS_GinaBruno wrote: »Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
I remember some people were telling me i just refuse to add proper ganking protection to my build:)
And here we are
Gilliamtherogue wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Twisting Path (Path of Darkness morph): Increased the damage of this morph by approximately 11%.
so you buff the path instead of just fixing the bug that it doesnt scale with thauma? Both will be nice i mean no problem with that ~33% damage buff then
The ability scales with Master at Arms, so it doesn't need to scale with Thaum.
Gilliamtherogue wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Twisting Path (Path of Darkness morph): Increased the damage of this morph by approximately 11%.
so you buff the path instead of just fixing the bug that it doesnt scale with thauma? Both will be nice i mean no problem with that ~33% damage buff then
The ability scales with Master at Arms, so it doesn't need to scale with Thaum.
@Gilliamtherogue
It still scales with magicka though. @ZOS_GinaBruno A stamina morph of this would be nice, if it turned out to be a significant DoT.
MyKillv2.0 wrote: »grim_tactics wrote: »ZOS_GinaBruno wrote: »
[*]Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
Because no one knows how to let go of a button - lol.
I wish we could read some of the feedback Zo$ received from this one....
"Dear Zo$, your game is broken and I would like to report this recent bug I encountered. I recently PUG'd a vet DLC daily, and was yelled at for using my bow as my main weapon. I was told that I could not light attack my way through ICP, CoS, or RoM. So I L2P (a new term I just learned) and am now heavy attacking. However when I hold down the button to attack on my bow, nothing happens! My character just runs around holding his bow and not shooting anything. I would like his looked into immediately! "
MyKillv2.0 wrote: »grim_tactics wrote: »ZOS_GinaBruno wrote: »
[*]Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
Because no one knows how to let go of a button - lol.
I wish we could read some of the feedback Zo$ received from this one....
"Dear Zo$, your game is broken and I would like to report this recent bug I encountered. I recently PUG'd a vet DLC daily, and was yelled at for using my bow as my main weapon. I was told that I could not light attack my way through ICP, CoS, or RoM. So I L2P (a new term I just learned) and am now heavy attacking. However when I hold down the button to attack on my bow, nothing happens! My character just runs around holding his bow and not shooting anything. I would like his looked into immediately! "
@MyKillv2.0 @grim_tactics
Animation cancelling.
The reason why is animation cancelling, particularly across bars. Previously, you couldn't animation cancel as many skills with the bow HA because the bow HA wouldn't auto-release in the same way the DW and TH HAs do. Now, bow users can animation cancel/weave skills over than Lethal Arrow and Poison Injection without losing the release of the HA.
ZOS_GinaBruno wrote: »Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
I remember some people were telling me i just refuse to add proper ganking protection to my build:)
And here we are
@Dorrino
The stun protection it gives you is still huge, and was always the main reason you and everyone else have been told to slot it. Every ganker would gladly let you have that extra damage protection back if we could just get that first stun on the opener--especially in a resource-management meta.
GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »
General
Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
Developer Comments:
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
- Reduced the cost of this morph by approximately 10%.
Due to the reduction of sneak attack damage against other player characters, it is no longer necessary for Radiant Magelight to reduce their damage further. This prevents situations where using a sneak attack would actually do less damage than a normal attack. We’ve reduced the cost on this morph to make it more attractive relative to Inner Light.
@Wrobel Here's a little rant but its my honest opinion about this change.
I believe your going to regret ever changing this ability's function but there is one missing piece you at zos have left out to justify this change in my opinion. How much stealth damage are we losing (vs players or monsters while attacking from stealth)? The patchnotes only stated of a stealth damage bonus but not how much it was. No where on the forums can i find the answer.
What if the right thing to do is to leave the stealth damage bonus and Magelight unchanged but make it so Magelight cannot empower your next attack while in stealth. In my opinion, if you want to tone down stealth damage, it needs to be done by getting rid of this easily accessible empower making Onslaught/Snipe/Wrecking Blow or any other heavy hitting attack that was 1 shotting players... not that strong after losing 20% total damage. [Also reduce proc set damage please.]
Im honestly shocked that this ability is being changed when this skill alone created its own playstyle dynamics for pvp. Now all players are vulnerable to ganks. No longer can i sit in the middle of a group of players and protect them from being bombed by a magicka nightblade with radiant magelight slotted. No longer can i sit out in the open in hopes someone tries to gank me.. then punish them because i had radiant mage light slotted.. preventing some damage (console players cannot see enemy active buffs).
I was a big advocate for the old toggled radiant mage light back in the day, you felt like a sentry and gankers feared you. Not to many people wanted to invest using the ability on both bars but if you did... you created a whole new dynamic that gankers had to worry about. The toggled magelight created gankers that killed other gankers. Something that doesn't happen to often anymore. Gankers knew to stay away from you because you had it floating around you potentially revealing them. I miss those days.
I'm disappointed to see the stealth damage mitigation from radiant and stealth damage bonus mechanic from sneak disappear. When it reality it could have been avoided by adjusting other mechanics (magelight empower / reducing proc set damage). I never got 1 shot with radiant mage light. Its cause and effect... you dont slot the ability your subject to ganks. You slot radiant mage light.. you and your allies become safe from ganks but your down 1 ability (2 abilties when it was a toggle) that may loose you the fight in a 1v1 against a class not stealth oriented. All these mind games were even better when it was a toggle, you could see it active and players knew you sacrificed to use it.
This change reminds me of when we lost camouflage hunters bonus damage to vampires... which made me use the toggled radiant mage light in the first place on my stamina nightblade vampire. It was cause and effect.. your a vampire, your subject to one shots. Which is why so many vampires at the time were using Radiant Mage Light. You use to see vampire gankers with radiant mage light hunting the none vampire gankers using camouflage hunter... so many fond memories.
I just hope your ready for the complaining wrobel. Without stealth damage mitigation, nobody's safe from the nightblade.
This solves nothing on PC FYI.Dark Anchors
Standing still while in combat with a Dark Anchor now causes an an extraplanar charge to gradually accumulate at your location. A charge that has built to critical levels explodes, damaging those who contributed to its growth and significantly reducing their health recovery.
New macro
1. Left Mouse Button Down
2. A 2 sec
3. D 2 sec
4. Repeat 2 & 3.
Sorry but making silly mechanics to try and get around what should be paid GM staff work isn't going to solve every issue.
GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
I remember some people were telling me i just refuse to add proper ganking protection to my build:)
And here we are
@Dorrino
The stun protection it gives you is still huge, and was always the main reason you and everyone else have been told to slot it. Every ganker would gladly let you have that extra damage protection back if we could just get that first stun on the opener--especially in a resource-management meta.
Im the opposite. The stun isn't what confirms my kills. Me using my combo perfectly does. Even though were in a resource heavy meta come morrowwind... a ganker will still go for max damage in my opinion... so resources are not necessary. I think ZOS has done all us gankers a favour removing the stealth damage mitigation which is not a good thing. This ability was the stealth counter and now there is none. The stealth damage bonus they are removing only harms 1 shot gankers, proc set gankers or heavy attack incap into execute gankers will just kill everyone now. Proxi bombing is going to hurt more now also since nobody can protect them with Radiant Mage Light. THINK OF THE PUGS!
LMFAO at the heavy bow change ? are you *** kidding me? how is this even possible? these *** devs are a joke, this will make ganking near impossible lmfao
grim_tactics wrote: »GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »
General
Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
Developer Comments:
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
- Reduced the cost of this morph by approximately 10%.
Due to the reduction of sneak attack damage against other player characters, it is no longer necessary for Radiant Magelight to reduce their damage further. This prevents situations where using a sneak attack would actually do less damage than a normal attack. We’ve reduced the cost on this morph to make it more attractive relative to Inner Light.
@Wrobel Here's a little rant but its my honest opinion about this change.
I believe your going to regret ever changing this ability's function but there is one missing piece you at zos have left out to justify this change in my opinion. How much stealth damage are we losing (vs players or monsters while attacking from stealth)? The patchnotes only stated of a stealth damage bonus but not how much it was. No where on the forums can i find the answer.
What if the right thing to do is to leave the stealth damage bonus and Magelight unchanged but make it so Magelight cannot empower your next attack while in stealth. In my opinion, if you want to tone down stealth damage, it needs to be done by getting rid of this easily accessible empower making Onslaught/Snipe/Wrecking Blow or any other heavy hitting attack that was 1 shotting players... not that strong after losing 20% total damage. [Also reduce proc set damage please.]
Im honestly shocked that this ability is being changed when this skill alone created its own playstyle dynamics for pvp. Now all players are vulnerable to ganks. No longer can i sit in the middle of a group of players and protect them from being bombed by a magicka nightblade with radiant magelight slotted. No longer can i sit out in the open in hopes someone tries to gank me.. then punish them because i had radiant mage light slotted.. preventing some damage (console players cannot see enemy active buffs).
I was a big advocate for the old toggled radiant mage light back in the day, you felt like a sentry and gankers feared you. Not to many people wanted to invest using the ability on both bars but if you did... you created a whole new dynamic that gankers had to worry about. The toggled magelight created gankers that killed other gankers. Something that doesn't happen to often anymore. Gankers knew to stay away from you because you had it floating around you potentially revealing them. I miss those days.
I'm disappointed to see the stealth damage mitigation from radiant and stealth damage bonus mechanic from sneak disappear. When it reality it could have been avoided by adjusting other mechanics (magelight empower / reducing proc set damage). I never got 1 shot with radiant mage light. Its cause and effect... you dont slot the ability your subject to ganks. You slot radiant mage light.. you and your allies become safe from ganks but your down 1 ability (2 abilties when it was a toggle) that may loose you the fight in a 1v1 against a class not stealth oriented. All these mind games were even better when it was a toggle, you could see it active and players knew you sacrificed to use it.
This change reminds me of when we lost camouflage hunters bonus damage to vampires... which made me use the toggled radiant mage light in the first place on my stamina nightblade vampire. It was cause and effect.. your a vampire, your subject to one shots. Which is why so many vampires at the time were using Radiant Mage Light. You use to see vampire gankers with radiant mage light hunting the none vampire gankers using camouflage hunter... so many fond memories.
I just hope your ready for the complaining wrobel. Without stealth damage mitigation, nobody's safe from the nightblade.
Solid post here that I agree with.
I'm not peeved about losing that ability with magelight because now NBs with the nerfs will be doing damage equal to how it prob worked before.
Like you though, I miss having the one huge counter to NB stealth.
I understand that NBs need this ability to get in and get out - but there is nothing wrong with allowing 1 ability to constantly counter this.
At least up the duration because having to constantly spam this when you know a NB is in the area is ridiculous. Increase up time or make it toggle.
There needs to be better counterplay options in this game for all classes.
Then again - they aren't listening anyway.
theamazingx wrote: »Anyone else feeling like Necro + Architect and just heavy attack spam until Soul Harvest is up again?
Heavy attack spam and a magicka-not-spell-power set aren't the best of combinations.
Please revert your changes to bow heavy attacks. It is important that we're able to hold our heavy and release the attack with good timing when in stealth and when selecting targets. This change is needlessly detrimental to the usefulness of a bow.
If anything allow staves to operate the same way bows do currently but shorten the time it takes to charge a staff heavy attack to bring them in line.
Tanis-Stormbinder wrote: »The nerf to BSW may make the crafted set julianos more viable again.