ZOS_GinaBruno wrote: »
Dark Anchors
- Standing still while in combat with a Dark Anchor now causes an an extraplanar charge to gradually accumulate at your location. A charge that has built to critical levels explodes, damaging those who contributed to its growth and significantly reducing their health recovery.
Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep the focus on:
"BUT reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »"Radiant Magelight (Magelight morph)" change seems a bit too weak of a skill now to waste a quickbar slot on imho.
Agree'd. Camo hunters 3% damage,10% crit and minor beserk make slotting radiant and even relentless focus (for a ganker) not nessesary anymore.
I honestly dunno what im going do. Radiant was such a big part of my build.
Im thinking ill slot camo hunter or leeching strikes instead of relentless and radiant.
Empower would like to talk to you.
... that is the reason gankers were using this skill not some dmg reduction
For normal nonganking folk on CP campaign? Probably not worth it anymore. Will probably keep it on nonCP so I dont have to break free for 50% of stamina on every stealth stun.
I know about the empower. I use it. For my gank build i dont benifit from the empower that much compared to say a 1shot onslaught/snipe ganker. All i really slotted this ability for was the stealth protection and reveal. I used dw heavy attack>incap>light att>execute with daggers. People underestimate the double enchants with this gank rotation. I global pretty much anyone using this combo.
After it looses its stealth mitigation.. camo hunter will probably be better for my specific combo since it is very crit oriented.
Well, that is very rare situation, not making radiant any worse than it was before except your situation. Does not make Camo hunter any less horrible skill. Barely any stealth detection radius, barely anything actually for most. Only very niche NB builds drop relentless and given guaranteed stealth crits and crit chance not very in demand in CP campaigns it is very wasteful skill if you somehow didnt build your build around it (and the best effect of it is already on base skill, those morphs are just horrible)
FrancisCrawford wrote: »
ZOS_GinaBruno wrote: »Nightblade
- Shadow
- Twisting Path (Path of Darkness morph): Increased the damage of this morph by approximately 11%.
This nerf pisses me off. This was so fun. I guess they want me to pay to upgrade my horse because I found a way not too. Thanks.
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
Malamar1229 wrote: »@Dorrino
I would like to point out that while I think you are a catalyst behind the toxic PvP community that is PC (by means of a cheap, garbage addon) I do whole-heart agree with your assessment above. See, I can be reasonable.
Malamar1229 wrote: »@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
@Dorrino
I would like to point out that while I think you are a catalyst behind the toxic PvP community that is PC (by means of a cheap, garbage addon) I do whole-heart agree with your assessment above. See, I can be reasonable.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
Sallington wrote: »They need to leave out these developer comments, since most of the time they are worse to read then the actual change.