Waffennacht wrote: »I haven't seen a ganker since Miatt's add-on...
And I'm on Xbox... Lol
Seriously though... They exist still?
i like this patch. now i can run without armor with my dk to get the buffs. for sure i have a resource pool below 26k magicka/stam. gj ZOS dk is worst class now
Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
bodidharma99 wrote: »my main is a stamblade....not many guild brings nb into trials. The only thing you see in trials are sorc. I dont care about pvp...i hate the pvp in eso. Maybe the battlegrounds will be fun but i only play this game to make trials with my guild. Give some love to the stamNB in pve all the good skills we use are dualwield skills and bow exept for relentless focus and siphoning strike which now as been nerfed so much that is now useless so we use 1 nb skills on 2 bars. NB is dead...give us something so people need us in trials. and put siphoning strike magicka based again so i dont lose stam to build up stam...its stupid
NightbladeMechanics wrote: »Very concerned about eclipse being unbreakable. You can make the game friendly to new and casual players without outright removing counterplay.
Keep in mind that destro mageblade is 100% reflectable. This eclipse change is a direct shot at one of pvp's weakest classes.
You can drop your survivabilty and sustain to protect yourself against this. Your whole mission in pvp will be to dive on the eclipse for your group.
very interesting video from Woeler about the Warden as a tank here:https://www.youtube.com/watch?v=gO5gHzQAEes
I hope the devs take note that (as one of the premier ESO tanks) he considers NB, templar and sorc in the "almost useless" category as trial tanks. This is before the incoming nerf to NB and templar which will make them worse than they currently are.
c'mon ZOS... how many people need to tell you this? Isn't this what these forums are for?
Ummm...usmcjdking wrote: »DELETE ECLIPSE OR J-BEAM AND BRING BACK BLINDING FLASHES
Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol
Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
Hi. You're wrong. PVP more.
Magplar is currently at the top due to heals and destro últ, to say nothing of javelin and flare.
Magsorc right behind with excellent defense (rotate shields with resource gain abilities and reduced ultimate cost.
Magicka rules PVP now. Complaints about stam in pvp are without merit, even if you get one-shot ganked.
Everyclass has heals and can use a destro staff.
@Drdeath20
Completely false.
1) Stamina classes do not have acces to the heals of templars.
2) Templars, currently, vastly outpace all other classes as healers.
3) Stamina classes don't have acces to the detro últ as a credible damage dealer.
See what you did there...not knowing anything about stam?
Since when is Stamina a class?
@Drdeath20
Since the time stamblades, stamDks, and stamplars have been around. So basically, forever.
The larger point here, once we're done mincing words, is that none of the stamina classes have effective access the heals and destro staff abilities you mentioned.
Dude who cares about stamina builds. Every player can switch their character from a stamina build to a magicka build with almost no effort but you cant change a class at all, well unless you want to level from 1-50 again and play the mind numbing story again. Sky shard hunting, levelling a horse, undaunted passives, grinding for armor, caudwells silver and gold etc...
My general thoughts on class rebalance:
Stamina nightblade and stamina classes in general still have absolutely no chance to get into a serious end game trial for score. They just aren't viable.
PVE Tanks were really hurt by the DK major mending change for Igneous Shield. The buff is obviously gone immediately. This is a completely unnecessary change, even in PVP, when all the other changes that are happening this patch are taken into consideration.
Stamblade will be deadly in PVP tho... They will be hitting about 15% harder....
@Durham
Where in the patch notes are you getting that 15% figure?
25% direct damage -10% from physical damage nerf however .so in PVE you should hit harder since most of your class DPS is DD....... but and this is a big but which I did not test against until after this post ... 25% direct damage resistance applied and guess what you have a night blade nerf in PVP....
bodidharma99 wrote: »my main is a stamblade....not many guild brings nb into trials. The only thing you see in trials are sorc. I dont care about pvp...i hate the pvp in eso. Maybe the battlegrounds will be fun but i only play this game to make trials with my guild. Give some love to the stamNB in pve all the good skills we use are dualwield skills and bow exept for relentless focus and siphoning strike which now as been nerfed so much that is now useless so we use 1 nb skills on 2 bars. NB is dead...give us something so people need us in trials. and put siphoning strike magicka based again so i dont lose stam to build up stam...its stupid
I agree. We have many class abilities that have true potential. Power extraction? Literally the only stamina based AOE special to NB alone and guess what? Steel Tornado is by far better. Where is the spice/uniqueness with stam? We have abilities unlocked and accessible to stamina yet it is not shining. No one is going to slot power extraction for brutality in a single target fight. At least stam DK gets an AOE dot with major breach/stam sorc hurricane surge. All I see stamplar good for is utility, other than that they are in the same boat with NB just have higher survivability.
ProbablePaul wrote: »bodidharma99 wrote: »my main is a stamblade....not many guild brings nb into trials. The only thing you see in trials are sorc. I dont care about pvp...i hate the pvp in eso. Maybe the battlegrounds will be fun but i only play this game to make trials with my guild. Give some love to the stamNB in pve all the good skills we use are dualwield skills and bow exept for relentless focus and siphoning strike which now as been nerfed so much that is now useless so we use 1 nb skills on 2 bars. NB is dead...give us something so people need us in trials. and put siphoning strike magicka based again so i dont lose stam to build up stam...its stupid
Seems like they are slowly trying to kill off nightblade; I don't know if it's because people complain about stealth so much, or what, but there's definitely a bias against them the past few updates.
I play a magicka nightblade so that I can spam cloak and run around undetected because I enjoy the strategy of getting a kill than the fighting itself. If these changes remove my ability to spam cloak then I will for sure quit, I can't adapt to their changes anymore, lol. It's becoming torture to play. Right now, I'm just waiting to see what the changes turn out to be.
Twohothardware wrote: »The nerf to Nightblades Siphoning Attacks needs to be completely undone. You didn't nerf the large amount of Stamina and Health Sorcerer's Dark Deal gives back and so you cannot nerf the return on these other class skills either because it gives a HUGE advantage to Stamina Sorc players. The CP changes to sustain was all that was needed in this upcoming patch and NOBODY likes the changes you've made to class sustain abilities.
Twohothardware wrote: »The nerf to Nightblades Siphoning Attacks needs to be completely undone. You didn't nerf the large amount of Stamina and Health Sorcerer's Dark Deal gives back and so you cannot nerf the return on these other class skills either because it gives a HUGE advantage to Stamina Sorc players. The CP changes to sustain was all that was needed in this upcoming patch and NOBODY likes the changes you've made to class sustain abilities.
Twohothardware wrote: »The nerf to Nightblades Siphoning Attacks needs to be completely undone. You didn't nerf the large amount of Stamina and Health Sorcerer's Dark Deal gives back and so you cannot nerf the return on these other class skills either because it gives a HUGE advantage to Stamina Sorc players. The CP changes to sustain was all that was needed in this upcoming patch and NOBODY likes the changes you've made to class sustain abilities.
DK's remain relatively untouched in sustain except for tanks who will mostly suffer from the general changes to block.
DK's remain relatively untouched in sustain except for tanks who will mostly suffer from the general changes to block.
Eh, what?
Relatively untouched?
They nerfed every single class defining skill that would help DKs keeping their max resource pool filled which was basically the only reason why a stam DK could easily walk around with 600 stamina recovery and outsustain almost everyone.
DK's remain relatively untouched in sustain except for tanks who will mostly suffer from the general changes to block.
Eh, what?
Relatively untouched?
They nerfed every single class defining skill that would help DKs keeping their max resource pool filled which was basically the only reason why a stam DK could easily walk around with 600 stamina recovery and outsustain almost everyone.
everyone suffers from the general changes or the changes to things like repentance but as class specific battle roar and helping hands were reduced in effectiveness by a lot less than other classes. That why I considered it 'relatively' as the change to siphoning attacks actually ended up meaning you ran out of stamina faster than when you didn't use it. (as per Gilliams video). kind of the equivalent of battle roar reducing your resource pool or helping hands reducing your stamina when you cast an earthen heart ability.
and i disagree with ALL class changes from this patch. Game/mechanic sustain changes - ok. i can live with those as it puts us all on an equal footing but the continuous unbalancing of the classes is getting beyond a joke
With all of the changes to sustain I am rather concerned about how this will affect our ability to get through things like the Maelstrom Arena.
Also it seems that with the way things currently are (and I fear this will become worse with the new changes) that you need the gear you get from completing the Maelstrom Arena and Veteran level dungeons to be able to successfully complete them which says that something is seriously out of balance and that something looks like it is only going to become worse with the new changes.
I hope I am wrong. I have not managed to get through a single Veteran level dungeon, and after several hundred hours of game play finally worked up the courage to try for the Maelstrom Arena only to find I had a class that is considered the hardest one to take through the Maelstrom Arena (Stamina Nightblade) and did not have anywhere near the proper equipment.
After digging into several online guides I found that the Magica Sorcerer is the best one to take through the Maelstrom Arena and even found a guide on how to build your character. I could not find a single guide to get help on how to get a Stamina Nightblade through the Maelstrom Arena.
To make matters worse every single guide requires you to get gear from dungeons that I am still trying to get the gear for to be able to successfully navigate through without the need to feel like I am the one holding the whole party back.
Yes I know that if I take the time to grind out enough money I can get some of the gear I need from guild stores, I want to get it myself. I want to have the thrill of taking my character from zero to hero and say that I got there on my own. Perhaps instead of nerfing any classes you should consider powering up a few.
Also it seems that there is an imbalance between how stamina and magica are used in the game.
I am deeply saddened that I had to abandon my Stamina Nightblade bow build for a sorcerer in hopes of getting the gear I need to advance farther in the game and I hope to see one day changes made so that does not have to happen.