With all of the changes to sustain I am rather concerned about how this will affect our ability to get through things like the Maelstrom Arena.
Also it seems that with the way things currently are (and I fear this will become worse with the new changes) that you need the gear you get from completing the Maelstrom Arena and Veteran level dungeons to be able to successfully complete them which says that something is seriously out of balance and that something looks like it is only going to become worse with the new changes.
I hope I am wrong. I have not managed to get through a single Veteran level dungeon, and after several hundred hours of game play finally worked up the courage to try for the Maelstrom Arena only to find I had a class that is considered the hardest one to take through the Maelstrom Arena (Stamina Nightblade) and did not have anywhere near the proper equipment.
After digging into several online guides I found that the Magica Sorcerer is the best one to take through the Maelstrom Arena and even found a guide on how to build your character. I could not find a single guide to get help on how to get a Stamina Nightblade through the Maelstrom Arena.
To make matters worse every single guide requires you to get gear from dungeons that I am still trying to get the gear for to be able to successfully navigate through without the need to feel like I am the one holding the whole party back.
Yes I know that if I take the time to grind out enough money I can get some of the gear I need from guild stores, I want to get it myself. I want to have the thrill of taking my character from zero to hero and say that I got there on my own. Perhaps instead of nerfing any classes you should consider powering up a few.
Also it seems that there is an imbalance between how stamina and magica are used in the game.
I am deeply saddened that I had to abandon my Stamina Nightblade bow build for a sorcerer in hopes of getting the gear I need to advance farther in the game and I hope to see one day changes made so that does not have to happen.
for how it is in LIVE the vMA with a stamblade could be very rewarding... You have a big giant learning curve... but after u struggle with it enough, really its awesome! But...
tried it with the last patch notes in pts.... i don't know how is going for other classes... I only know that the time i have already passed there seems irrilevant(and i know it enough, cause i'm farming it everyday)
But don't give up with the stamblade, atleast wait for Morrowind U.U
Merancapeman wrote: »Yeah, at least wait for Morrowind to give up your Stamblade, like me. Because nothing shouts "hope" more than watching an already dead class also get less stamina sustainability.
ZOS_GinaBruno wrote: »This is the official feedback thread for the changes to skill line unlocking. Specific feedback that the team is looking for includes the following:
- In general, what are your thoughts on the class balance in this update?
- How long did it take you to run out of resources? What did you do in this case?
- Did you change your character/build in any way because of these changes? How so?
Templar
Dawn's Wrath, Nova Ultimate
Since we have 2 unreliable morphs that have there uses only in PvE (sometimes), at least 1 morph of Nova should be changed to become more useful in quick combat.
If you are a solo DPS Templar or a Templar in a PvP group, you would prefer to slot Meteor, Soul Assault or Eye of the Storm. If you are a PvP healer, you also would be interested in Spell Ward or Restoring Light's ultimate.
You don't need Nova.
I will be glad to see a strong (and cheaper than 250) sun-bursting flash that deals significant AoE damage and applies a blinding effect on targets.
Anne_Firehawk wrote: »Change Elder Dragon from useless Health Regen to Major Heroism for 3/6 Seconds when casting a Draconic Power Ability.
That would fit with the nerfs to Talons since theres no real reason to use Draconic Power Abilities more frequent. It would help Stamina and Magicka DK immensively to make up for ALL the losses we have to take this Patch and it would make the most useless class passive in the entire game USEFUL, we just need something to keep our heads up again, just something, just throw us ANY bone
(I do NOT want to be a tank!)
PS: Also buff Whip and its morph by approximately 12% please
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert
Anne_Firehawk wrote: »Change Elder Dragon from useless Health Regen to Major Heroism for 3/6 Seconds when casting a Draconic Power Ability.
That would fit with the nerfs to Talons since theres no real reason to use Draconic Power Abilities more frequent. It would help Stamina and Magicka DK immensively to make up for ALL the losses we have to take this Patch and it would make the most useless class passive in the entire game USEFUL, we just need something to keep our heads up again, just something, just throw us ANY bone
(I do NOT want to be a tank!)
PS: Also buff Whip and its morph by approximately 12% please
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert
ZoS to this post: Ahahaahahahahah sounds okay ahahahahaahah no here another dk nerf.
Now in all seriousness the major heroism change sounds awesome but I think whip is strong enough after the changes to it. I think a cost reduction for all dk abilities by 4% is more adequate
Anne_Firehawk wrote: »Anne_Firehawk wrote: »Change Elder Dragon from useless Health Regen to Major Heroism for 3/6 Seconds when casting a Draconic Power Ability.
That would fit with the nerfs to Talons since theres no real reason to use Draconic Power Abilities more frequent. It would help Stamina and Magicka DK immensively to make up for ALL the losses we have to take this Patch and it would make the most useless class passive in the entire game USEFUL, we just need something to keep our heads up again, just something, just throw us ANY bone
(I do NOT want to be a tank!)
PS: Also buff Whip and its morph by approximately 12% please
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert
ZoS to this post: Ahahaahahahahah sounds okay ahahahahaahah no here another dk nerf.
Now in all seriousness the major heroism change sounds awesome but I think whip is strong enough after the changes to it. I think a cost reduction for all dk abilities by 4% is more adequate
I totally agree with the cost reduction, its very much needed when theres barely any skill left with less than 3500 Magicka cost
I have another reasonable and well thought change for you:
Rename "Reflective Plate" (Yes the morph that gives minor spell resistance and nobody uses it, if people use the skill at all...) to "Swift Plate" and give it Major Expedition for 4 Seconds, so people have to choose between Raw damage from Dragonfire Scales (35% more damage from the reflected projectile) OR Utility. Having this would improve the life of every DK out there, might make the skill even worth use again!
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert
Please guys, you gotta throw SOMETHING at us
Class balance? Really? You dare use that word? 0.o
* Removing Major Mending from all classes except the expansion class, how is that balance? That's P2W.
* Magsorc does about 25% dmg more then magDK and magplar. Not even talking about magblade...
* The gap between stam and mag is ever increasing. You still won't see stambuilds in trial runs.
* Stamplar realy needs some love
* 'ESO has always been about fast paced combat...' How is heavy attacking fast paced combat?
Yes sustain needed to be addressed. Yes the Cp system needed to be addressed. Good job for finaly doing it. But changing so much at the same time makes it near impossible to see if and what works.
bodidharma99 wrote: »If you want to upgrade stamblade in pve and not affect pvp u could just give us a stam version of twisted path...make refreshing path stam based
So I take it you're not much into reading?Lol all you guys are doing is complaining about this new patch...just simply complaining isn't going to get ZOS to do anything just laugh...why not toss some suggestions out there...
@Drdeath20
I care about stamina builds, and I'm not alone. I don't want to change my race, and doing so shouldn't be required to be effective at an entire class.
"Dude who cares about stamina builds."
Lol, dude who cares about build diversity amirite?
Anne_Firehawk wrote: »Anne_Firehawk wrote: »Change Elder Dragon from useless Health Regen to Major Heroism for 3/6 Seconds when casting a Draconic Power Ability.
That would fit with the nerfs to Talons since theres no real reason to use Draconic Power Abilities more frequent. It would help Stamina and Magicka DK immensively to make up for ALL the losses we have to take this Patch and it would make the most useless class passive in the entire game USEFUL, we just need something to keep our heads up again, just something, just throw us ANY bone
(I do NOT want to be a tank!)
PS: Also buff Whip and its morph by approximately 12% please
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert
ZoS to this post: Ahahaahahahahah sounds okay ahahahahaahah no here another dk nerf.
Now in all seriousness the major heroism change sounds awesome but I think whip is strong enough after the changes to it. I think a cost reduction for all dk abilities by 4% is more adequate
I totally agree with the cost reduction, its very much needed when theres barely any skill left with less than 3500 Magicka cost
I have another reasonable and well thought change for you:
Rename "Reflective Plate" (Yes the morph that gives minor spell resistance and nobody uses it, if people use the skill at all...) to "Swift Plate" and give it Major Expedition for 4 Seconds, so people have to choose between Raw damage from Dragonfire Scales (35% more damage from the reflected projectile) OR Utility. Having this would improve the life of every DK out there, might make the skill even worth use again!
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert
Please guys, you gotta throw SOMETHING at us
I really don't see the use for major expedition on a mag dk. How about:
The wings no longer reflect projectiles but absorbs now 4 projectiles, everytime a projectile is absorbed, you get immune to snares and roots for 1 sec.
This would help magdks lack of mobility and would make this skill better against more abilities which can't be reflected anymore.
Another possible change: The wings protect you from 3 direct damage abilities ( range or meele) reducing their damage dealt by 40%.