So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.
So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.
DerpyShadowz wrote: »So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.
and can be activated when you are near-empty on resources.
Maybe bad wording but it seems you can activate it to get the resource chunk from it? Not 100% sure how this works as this could technically be spammed to gain magicka if thats the case. Wont know for certain till the PTS is live.
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
WHY
YOU MADE THE HEAVY ATTACK META
NOW YOU NERF HEAVY ATTACK
WTF
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
WHY
YOU MADE THE HEAVY ATTACK META
NOW YOU NERF HEAVY ATTACK
WTF
ZOS_GinaBruno wrote: »
General
- Added an error message when you attempt to travel to another player in Morrowind, but you do not have access to Morrowind content.
- Fixed an issue where the center screen message that appears at the end of a duel would not display.
- Fixed an issue where a vendor that exclusively sells furnishings could appear to have nothing for sale.
- Fixed an issue where the target area for rotating your character in the Character Creation screen was not directly over your character.
- Removed the UI error that appears when reaching 64MB of LUA memory usage.
Alliance War
- Fixed an issue where the Keep Information panel could get stuck on your screen after leaving the Cyrodiil map.
Bank
- Fixed an issue where you could still add additional items to an overfull bank under certain circumstances.
- Added a UI tutorial for when your bank is filled beyond its capacity.
- The tutorial for your bank becoming full now appears the moment your bank becomes full, instead of waiting for you to exit the bank UI.
Collections
- Collectible furnishings now indicate that they are Furnishings instead of Busts.
- Collectibles that are restricted by zone will now display error text in their tooltip.
- Fixed a UI error that could appear after acquiring new Collectibles.
Crown Store
- Entering the Crown Store will now dismount and un-stealth you due to a number of scenarios that could break the preview function.
Gameplay
- Healing values in ability tooltips will now include the bonus received from the Powered trait.