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Warlord and Magician CP being removed in Morrowind

  • H4RDFOX
    H4RDFOX
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    All this nonsense over the nerfs, but when classes got nerfs many others were conveying "adapt and overcome" to changes; NBs. DKs, and Temps we're buffed, and they wrecked initially after the patch went live. Now sustain has taken a hit so that we are all on an equal playing field with management, adapt and overcome people! Weave in more your light and heavy attacks, which is buffed by siphoner. What did you guys think was going to come out of that week test of CP in cyro? I am optimistic about the changes, and it is fitting to have the changes before BGs. The issue right now is warden, and the class abilities being in line with the others.
    #NoEasyProps
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  • lunalitetempler
    lunalitetempler
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    tumblr_n10mruNTpP1r5c2fso2_250.gif
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  • Uriel_Nocturne
    Uriel_Nocturne
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    H4RDFOX wrote: »
    All this nonsense over the nerfs, but when classes got nerfs many others were conveying "adapt and overcome" to changes; NBs. DKs, and Temps we're buffed, and they wrecked initially after the patch went live. Now sustain has taken a hit so that we are all on an equal playing field with management, adapt and overcome people! Weave in more your light and heavy attacks, which is buffed by siphoner. What did you guys think was going to come out of that week test of CP in cyro? I am optimistic about the changes, and it is fitting to have the changes before BGs. The issue right now is warden, and the class abilities being in line with the others.
    You obviously haven't given any real thought to the changes presented in the Patch Notes on the PTS.

    If you had, you'd know that:

    - Siphoner buffs nothing, it only affects your enemies (now paltry) Hlth/Mag/Stam regen.
    - DK's and Temp's are getting the worst of the hits, they are the opposite of "buffs", and will cause these two classes to run out of Mag/Stam faster than any other class.
    - Redguards have had their Racial Passives outright destroyed.
    - 50% drop in bonus to Cost Reduction for Light and Heavy Armor
    - 42% drop to the Magicka/Stamina restored via Constitution in Heavy Armor.
    - Reduced the return of resources for Light/Heavy attacks.
    - Vigor got a 30% cost increase...
    - Blocking attacks: you will now lose Stam/Mag for blocking at roughly twice as fast as before the patch.
    - Universally raised the cost of Stam abilities by 15%.
    - No more bonus to Crit damage for Sneak attacks. That's ALL Sneak Attacks. NB's are borked with this...
    - Cost Reduction CP... gone.
    - Resource Regen ( Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty) have been dropped way down to only a 15% increase if you put a full 100 CP's into them...
    - Ironclad, Thick Skinned, Bastion, Warlord, Shadow Ward, Elfborn, Shattering Blows, Master-at-Arms, Thaumaturge, Precise Strikes: Will only provide a 25% when 100Cp are pumped into them.
    - In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability’s total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects). This new value curve also applies to the Health, Magicka, and Stamina gains by investing in the red, blue, and green constellations. <-- This is all flat-out bull-*** that punishes players for... actually playing the game and getting a lot of CP's.

    And I could go on. The sheer magnitude of the negative moves made with this patch are leagues worse than just the removal of the Sustain and Cost Reduction CP nodes like we originally believed was going to be the worst part of the Morrowind patch.

    These changes are toxic. They're cancerous for PvP, for PvE, for pretty much anybody who isn't playing at the most top-tier-end-game-level. Even for some of those players, these changes are going to be difficult to move past.

    But had you done any research and put any kind of thought into these changes and how they'll affect nearly every single aspect of the game, you would have known that already.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


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  • Quigster
    Quigster
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    ...snip.... The sheer magnitude of the negative moves made with this patch are leagues worse than just the removal of the Sustain and Cost Reduction CP nodes like we originally believed was going to be the worst part of the Morrowind patch.
    /snip

    This statement right here pretty much sums up the overall issue.
    (50) Quigster Bosmer Stamplar
    (50) Lorithar Lightcrest Altmer Mag Sorc
    (50) Tanius Magnitus Argonian Magplar
    (50) Kalethar Redguard Stamplar
    (50) Ra'Jo Darkstrike Khajiit Stamblade
    (50) Gen Maximus Imperial Stam DK
    (50) Jakon Fenrif Redguar Stam Sorc
    (50) Revus Meredor Dunmer Mag DK
    (50) Gorath the Silent Orc Stamblade
    (31) Bjorn Ironhand Nord Stamplar
    (28) Lord Devin Woodhearth Breton Magblade
    Altaholic, CP 600+
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  • Uriel_Nocturne
    Uriel_Nocturne
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    Quigster wrote: »
    ...snip.... The sheer magnitude of the negative moves made with this patch are leagues worse than just the removal of the Sustain and Cost Reduction CP nodes like we originally believed was going to be the worst part of the Morrowind patch.
    /snip

    This statement right here pretty much sums up the overall issue.
    Exactly.

    We thought it was only going to be those specific CP nodes for Mag/Stam Sustain and Cost Reduction that were disappearing. The patch notes on the PTS show that they're hitting literally EVERY area in the game, for your characters, that even remotely pertains to Sustain, Cost Reduction, and the Cost of Skills and Abilities.

    Absolutely horrible changes...

    Edited by Uriel_Nocturne on April 21, 2017 7:34PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


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  • Nelson_Rebel
    Nelson_Rebel
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    H4RDFOX wrote: »
    All this nonsense over the nerfs, but when classes got nerfs many others were conveying "adapt and overcome" to changes; NBs. DKs, and Temps we're buffed, and they wrecked initially after the patch went live. Now sustain has taken a hit so that we are all on an equal playing field with management, adapt and overcome people! Weave in more your light and heavy attacks, which is buffed by siphoner. What did you guys think was going to come out of that week test of CP in cyro? I am optimistic about the changes, and it is fitting to have the changes before BGs. The issue right now is warden, and the class abilities being in line with the others.
    You obviously haven't given any real thought to the changes presented in the Patch Notes on the PTS.

    If you had, you'd know that:

    - Siphoner buffs nothing, it only affects your enemies (now paltry) Hlth/Mag/Stam regen.
    - DK's and Temp's are getting the worst of the hits, they are the opposite of "buffs", and will cause these two classes to run out of Mag/Stam faster than any other class.
    - Redguards have had their Racial Passives outright destroyed.
    - 50% drop in bonus to Cost Reduction for Light and Heavy Armor
    - 42% drop to the Magicka/Stamina restored via Constitution in Heavy Armor.
    - Reduced the return of resources for Light/Heavy attacks.
    - Vigor got a 30% cost increase...
    - Blocking attacks: you will now lose Stam/Mag for blocking at roughly twice as fast as before the patch.
    - Universally raised the cost of Stam abilities by 15%.
    - No more bonus to Crit damage for Sneak attacks. That's ALL Sneak Attacks. NB's are borked with this...
    - Cost Reduction CP... gone.
    - Resource Regen ( Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty) have been dropped way down to only a 15% increase if you put a full 100 CP's into them...
    - Ironclad, Thick Skinned, Bastion, Warlord, Shadow Ward, Elfborn, Shattering Blows, Master-at-Arms, Thaumaturge, Precise Strikes: Will only provide a 25% when 100Cp are pumped into them.
    - In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability’s total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects). This new value curve also applies to the Health, Magicka, and Stamina gains by investing in the red, blue, and green constellations. <-- This is all flat-out bull-*** that punishes players for... actually playing the game and getting a lot of CP's.

    And I could go on. The sheer magnitude of the negative moves made with this patch are leagues worse than just the removal of the Sustain and Cost Reduction CP nodes like we originally believed was going to be the worst part of the Morrowind patch.

    These changes are toxic. They're cancerous for PvP, for PvE, for pretty much anybody who isn't playing at the most top-tier-end-game-level. Even for some of those players, these changes are going to be difficult to move past.

    But had you done any research and put any kind of thought into these changes and how they'll affect nearly every single aspect of the game, you would have known that already.

    Damn even worse that what I remembered
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  • Uriel_Nocturne
    Uriel_Nocturne
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    H4RDFOX wrote: »
    All this nonsense over the nerfs, but when classes got nerfs many others were conveying "adapt and overcome" to changes; NBs. DKs, and Temps we're buffed, and they wrecked initially after the patch went live. Now sustain has taken a hit so that we are all on an equal playing field with management, adapt and overcome people! Weave in more your light and heavy attacks, which is buffed by siphoner. What did you guys think was going to come out of that week test of CP in cyro? I am optimistic about the changes, and it is fitting to have the changes before BGs. The issue right now is warden, and the class abilities being in line with the others.
    You obviously haven't given any real thought to the changes presented in the Patch Notes on the PTS.

    If you had, you'd know that:

    - Siphoner buffs nothing, it only affects your enemies (now paltry) Hlth/Mag/Stam regen.
    - DK's and Temp's are getting the worst of the hits, they are the opposite of "buffs", and will cause these two classes to run out of Mag/Stam faster than any other class.
    - Redguards have had their Racial Passives outright destroyed.
    - 50% drop in bonus to Cost Reduction for Light and Heavy Armor
    - 42% drop to the Magicka/Stamina restored via Constitution in Heavy Armor.
    - Reduced the return of resources for Light/Heavy attacks.
    - Vigor got a 30% cost increase...
    - Blocking attacks: you will now lose Stam/Mag for blocking at roughly twice as fast as before the patch.
    - Universally raised the cost of Stam abilities by 15%.
    - No more bonus to Crit damage for Sneak attacks. That's ALL Sneak Attacks. NB's are borked with this...
    - Cost Reduction CP... gone.
    - Resource Regen ( Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty) have been dropped way down to only a 15% increase if you put a full 100 CP's into them...
    - Ironclad, Thick Skinned, Bastion, Warlord, Shadow Ward, Elfborn, Shattering Blows, Master-at-Arms, Thaumaturge, Precise Strikes: Will only provide a 25% when 100Cp are pumped into them.
    - In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability’s total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects). This new value curve also applies to the Health, Magicka, and Stamina gains by investing in the red, blue, and green constellations. <-- This is all flat-out bull-*** that punishes players for... actually playing the game and getting a lot of CP's.

    And I could go on. The sheer magnitude of the negative moves made with this patch are leagues worse than just the removal of the Sustain and Cost Reduction CP nodes like we originally believed was going to be the worst part of the Morrowind patch.

    These changes are toxic. They're cancerous for PvP, for PvE, for pretty much anybody who isn't playing at the most top-tier-end-game-level. Even for some of those players, these changes are going to be difficult to move past.

    But had you done any research and put any kind of thought into these changes and how they'll affect nearly every single aspect of the game, you would have known that already.

    Damn even worse that what I remembered
    Yup.

    It's definitely magnitudes worse than we thought it would be when this thread was created... vastly worse.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


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  • LadyLavina
    LadyLavina
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    come forth, noble thread, and live again. For great justice
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
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  • Funkopotamus
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    LadyLavina wrote: »
    come forth, noble thread, and live again. For great justice

    Yup!..

    A lot of us here on the forums ' those of us that have not left the game already" were SCREAMING that this broken CP system would be the death of ESO 2 years ago.


    CP was just a horrible idea. I know.. I know... People do not want a gear progression system like other "Successful" MMOs, but this alternative simply will not work. CP makes it almost impossible for ZOS to balance the game for all players. If they make it challenging for players with CP then it is too hard for "casuals". If they try to balance around "Casuals" then the game turns into a FPS for people with CP. lol..

    It has taken ZOS this long to understand exactly how bad of a system CP is so they are basically removing it.. Sadly if the game was released like this then no one would have bat an eye at these things. But now that people are used to running through dungeons skipping mechanics and 4 shoting most of the content people are in an uproar.

    ESO needed to be made harder for sure.. As it is now ESO is a "Babies First MMO", but ZOS are handling it in the worst way possible. Punishing players for actually putting the time in to enjoy the rewards of that time is not going to keep people around for very long.
    Edited by Funkopotamus on May 7, 2017 4:05AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
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  • SydneyGrey
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    Nerfs this massive are a HUGE mistake, in my opinion. They're turning off people who'd otherwise keep playing.
    I don't get why they can't make smaller changes, then add more changes later if they find out the smaller changes work.
    Instead, they're doing huge changes with their fingers crossed, HOPING they'll work. If they don't work and screw up the game, what are they going to do? Do a reverse-nerf?
    :/

    Big mistake.
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...
    Edited by TheDoomsdayMonster on May 7, 2017 6:37AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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  • Joy_Division
    Joy_Division
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    If you've read this thread, then you'd know it's not a "vocal minority" that dislikes the nerfs.
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    If you've read this thread, then you'd know it's not a "vocal minority" that dislikes the nerfs.

    Do you really think most of the people that play this game post on the forums?

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
    Options
  • Sharee
    Sharee
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    If you've read this thread, then you'd know it's not a "vocal minority" that dislikes the nerfs.

    This whole forum is a minority at best, and not even everyone here opposes the changes. I for one can't wait, to the point where i pretty much stopped playing the regular game until morrowind comes out.
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  • DisgracefulMind
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    WhiteMage wrote: »
    WhiteMage wrote: »
    That's good, but... combat is still better without CP.

    You clearly don't play PVE at all. That would cripple players into Oblivion

    Well, it HAS been a while. Thing is though, that CP point is only useful in a PvP environment, meaning CP is not on the way out of PvP (yet). CP should be removed from PvP for the sake of balance (and maybe even performance), and while if it was removed from PvE it would decrease the tremendous power gap, guilty as charged, I don't really care about that as much. I thought it went without saying that the removal of CP in PvE would necessitate its own slew of balance changes which would include reducing damage and healing as well as the "difficulty" of PvE monsters. If you want I COULD go into some specifics, though they would deal with non-dimensional values.

    Hahahahaha omg. Do you really think that removing CP in PvE would be a good thing. Omg. Ahahaha.

    The end-game content would be nearly impossible. vMA would take days to complete omg ahahaha.

    No, please, stop encouraging ZoS. You're very misinformed.

    As for the CP changes in Morrowind: Great, they were a good start.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
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  • LadyLavina
    LadyLavina
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    I'm kinda with you on that , but to me it feels like more than a minority are taking issue with the upcoming changes
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
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  • Dantaria
    Dantaria
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    Well... Of course. But it is very, of utmost importance to consider, which minority we're talking about.

    Let's be honest. If you like questing and occasionally pugging into random normal dung - why should you care? For casual players those changes are going to be a hit, but not a big one. You're just going to kill mobs slower. Yeah. Big deal.

    But. You wish to make it through vet trial? You wish to get dat sexy Amberplasm skin? Dat even more sexy vMoL skin? Well. F**k you.

    People who talk about "currently infinite sustain and TOO HUGE DMG" probably has never tried to make it through vet HM RoM. Simply because they didn't care. And well... It's fine.

    The problem is... If they - if anyone - start caring after Morrowind and no changes to content will be made... Care as much as you want. You're late. Should have tried sooner. And cry on forums :D

    Yes, it is the minority who has issues with changes. The minority which passed the most trying content. The minority which knows what it actually takes. How damn hard you have to work for good sustain and damage.

    So hey, people, who don't care. A word of geniune advice. Tie up your loose ends now. Get Amberplasm skin, Spiderkith, Dro-M'Athra... Complete all Craglorn vTrials. You have a month, use it. After, if nothing changes, it's going to be too late.
    Edited by Dantaria on May 7, 2017 2:43PM
    English isn't my native, apologies for any mistakes.
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  • Sharee
    Sharee
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    Dantaria wrote: »
    So hey, people, who don't care. A word of geniune advice. Tie up your loose ends now. Get Amberplasm skin, Spiderkith, Dro-M'Athra... Complete all Craglorn vTrials. You have a month, use it. After, if nothing changes, it's going to be too late.

    *shaking head*

    Do you really believe ZOS wants to make their content impossible to complete? That no-one will ever get amberplasm skin or complete craglorn trials once morrowind goes live?

    What could they possibly gain from making it so? Nothing. They want players to play their content, they want them to complete it. They would never make it impossible, it just does not make any business sense why they should.

    Which is why this all is just a storm in a teapot. ZOS's intent is to change the game mechanics, not the game difficulty. As soon as it turns out the content is more difficult than they want it to be, it will be nerfed to accomodate the new mechanics.
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  • Nifty2g
    Nifty2g
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    boy was my comment wrong on the first page
    #MOREORBS
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  • Dantaria
    Dantaria
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    Sharee wrote: »
    *shaking head*

    Do you really believe ZOS wants to make their content impossible to complete? That no-one will ever get amberplasm skin or complete craglorn trials once morrowind goes live?

    What could they possibly gain from making it so? Nothing. They want players to play their content, they want them to complete it. They would never make it impossible, it just does not make any business sense why they should.

    Which is why this all is just a storm in a teapot. ZOS's intent is to change the game mechanics, not the game difficulty. As soon as it turns out the content is more difficult than they want it to be, it will be nerfed to accomodate the new mechanics.
    Honestly? Honestly honestly?

    At this point I do believe that Zeni genuinely have very little clue about what the hell they are doing.

    https://www.youtube.com/watch?v=AoZ0jsrArcs

    Go to PTS. Talk to people who are on PTS.

    What is currently going on is a huge damage reduction. Even the best of the best struggle greatly. And even "adapted" heavy attack builds do not hit pre-Morrowind numbers.

    BTW. We're all going to play Elder Scrolls Heavy Attack Online now. Oh boy. So much fun.

    vet HM AA? Which vet HM AA? With that b***h healing like crazy, I have no freaking clue how we're supposed to make it.

    They wanted to make the gap between top and casual players smaller. But what actually is going to happen is the opposite. Those who made it through vet HM MoL will continue to make it through vet HM MoL. Although yeah... Not immediately. After some time.

    Those who didn't make it through vMoL on Homestead? Pffffff. Forget it.

    So yeah. Zeni may want players to play their hard content however much they like. Only major hard-tries are going to bother after Morrowind. All the rest? Anyone sane, people who play the game for entertainment, won't bother after several tries.

    And maybe, maybe, after several months they will nerf the old content. Or somehow buff the players back. Maybe. After some unknown time.

    Great. Haha. Great.
    English isn't my native, apologies for any mistakes.
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  • Nelson_Rebel
    Nelson_Rebel
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    Dantaria wrote: »
    Sharee wrote: »
    *shaking head*

    Do you really believe ZOS wants to make their content impossible to complete? That no-one will ever get amberplasm skin or complete craglorn trials once morrowind goes live?

    What could they possibly gain from making it so? Nothing. They want players to play their content, they want them to complete it. They would never make it impossible, it just does not make any business sense why they should.

    Which is why this all is just a storm in a teapot. ZOS's intent is to change the game mechanics, not the game difficulty. As soon as it turns out the content is more difficult than they want it to be, it will be nerfed to accomodate the new mechanics.
    Honestly? Honestly honestly?

    At this point I do believe that Zeni genuinely have very little clue about what the hell they are doing.

    https://www.youtube.com/watch?v=AoZ0jsrArcs

    Go to PTS. Talk to people who are on PTS.

    What is currently going on is a huge damage reduction. Even the best of the best struggle greatly. And even "adapted" heavy attack builds do not hit pre-Morrowind numbers.

    BTW. We're all going to play Elder Scrolls Heavy Attack Online now. Oh boy. So much fun.

    vet HM AA? Which vet HM AA? With that b***h healing like crazy, I have no freaking clue how we're supposed to make it.

    They wanted to make the gap between top and casual players smaller. But what actually is going to happen is the opposite. Those who made it through vet HM MoL will continue to make it through vet HM MoL. Although yeah... Not immediately. After some time.

    Those who didn't make it through vMoL on Homestead? Pffffff. Forget it.

    So yeah. Zeni may want players to play their hard content however much they like. Only major hard-tries are going to bother after Morrowind. All the rest? Anyone sane, people who play the game for entertainment, won't bother after several tries.

    And maybe, maybe, after several months they will nerf the old content. Or somehow buff the players back. Maybe. After some unknown time.

    Great. Haha. Great.

    Yeap. I may not be "elite" but these are my exact thoughts as well.

    At least now it is possible to help players get through some of this content. But after this massive nerf no one will complete it. Completely demoralizing for 90-95% of players who have yet to even be given a chance to complete this content now never will. If their
    goal was to balance PvP endlessly sustaining, they should nerf PvE content otherwise only the super elite uber maggots will be completing anything worthwhile.

    I have done vAA, vHel Ra, vSO and the hardmodes but I know that if I still struggle doing it sometimes and the amount of time and effort it took to complete it with our CURRENT damage, then doing it after nerfs just will NOT BE POSSIBLE for almost the entire playerbase. 1-4 handful of guilds will be able to maintain completions at a much more strained level, but these changes are effectively shutting down all us other peasants who don't play 24 hours a day every day of the week who actually work
    Edited by Nelson_Rebel on May 7, 2017 4:26PM
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  • H4RDFOX
    H4RDFOX
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    Minalan wrote: »
    They're nerfing resources, but not block cost reduction CP. it's clear ZOS doesn't spend any time in Cyrodiil.

    They did hear the PVP community though. Hence why they had the no CP week in Cyro. The resource nerf, im sure, came from that week. It's players who messed this up for everyone, especially all those zerg guilds causing the game to lag around them.
    Edited by H4RDFOX on May 7, 2017 4:47PM
    #NoEasyProps
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  • Galwylin
    Galwylin
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    Star Wars Galaxies: Faster than Light
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  • H4RDFOX
    H4RDFOX
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    Oh the double standard, haven't all of you saw nerfs happening to other classes, and said that they needed to adapt? I'm sure plenty of players in this post benefited from buffs to temps/DK's, and spat on us NB's. Now the nerf happens across the board to eliminate 1vX, and god like players in Cyro, and everyone flips ****. Provided rational and logical feedback, not whine because your DPS is lower than pre-Morrowind. It's still DPS, and you can take out enemies still. You can still boss in BG's, you can still boss against AI in PvE (lol). Work more cohesively in Dungeons and Trials. It's simple.

    What if the nerfs to resources never happened? What class would dominate the leader boards? Temps and DK's, that's who. They would stay alive longer than the 15 min per BG. That's a problem, and if it wasn't addressed, would have caused quite a stir after Morrowind dropped.

    All this talk about heavy attack only as if it is already happening in PTS, or BG's. There is no difference than heavy attacking in Cyro currently. As a matter of fact, from my experience, I mostly see myself using heavy attacks, light attacks from those around me. That isn't boring, its using all available resources at my disposal. That is like only using 15 rounds out of your 30 round magazine, and reloading. You just lost 15 rounds there buddy. USE YOUR EQUIPPED WEAPON MORE! (light and heavy.
    #NoEasyProps
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  • H4RDFOX
    H4RDFOX
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    Fist Bump!
    #NoEasyProps
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  • Sharee
    Sharee
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    [nevermind]
    Edited by Sharee on May 7, 2017 6:21PM
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  • Seri
    Seri
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    H4RDFOX wrote: »
    Minalan wrote: »
    They're nerfing resources, but not block cost reduction CP. it's clear ZOS doesn't spend any time in Cyrodiil.

    They did hear the PVP community though. Hence why they had the no CP week in Cyro. The resource nerf, im sure, came from that week.
    If that was the case, only the CP changes would exist, rather than all the other cost changes that also came with them.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
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  • H4RDFOX
    H4RDFOX
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    Seri wrote: »
    H4RDFOX wrote: »
    Minalan wrote: »
    They're nerfing resources, but not block cost reduction CP. it's clear ZOS doesn't spend any time in Cyrodiil.

    They did hear the PVP community though. Hence why they had the no CP week in Cyro. The resource nerf, im sure, came from that week.
    If that was the case, only the CP changes would exist, rather than all the other cost changes that also came with them.

    CP change wouldn't have been enough. I'm sure there is more information that hasn't been released that would further explain why these changes occurred so drastically. It makes sense if you consider thinking about it. Resources would remain, and abilities would continue to be the main thing causing lag in Cyro.

    Lets not forget the pitch fork mob wanting yet another nerf to stealth burst dmg, and everyone joined in on the chant. The class benefiting from that passive was NB's, yet everyone didn't give a hoot about them. All the While temps/DK's/Sorcs were wreaking havoc in both pvp/pve. So spare the tears. Players regarded NB's to be OP, when other classes themselves were more OP than a DPS class. Now a class can't always be OP, and there are things in place to eliminate someone from going 1vX putting dudes to rest who isn't a DPS class. I've adjusted during my time in PTS, and in Morrowind, everyone can do the same.
    #NoEasyProps
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  • Doctordarkspawn
    Doctordarkspawn
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    LadyLavina wrote: »
    come forth, noble thread, and live again. For great justice

    RISE, FROM YOUR GRAVE!

    Seriously, someone needs to sit down and compile all the nerfs and their effects.
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  • Doctordarkspawn
    Doctordarkspawn
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    I've been playing MMO's since the original Everquest and these things always go down the exact same way regardless of MMO:

    1) Major imbalance occurs; Devs eventually catch on to it...
    2) Incoming Nerf; vocal minority on the forums complain loudly...
    3) Nerf occurs anyway; only a small portion of the complainers leave as they threaten to do...
    4) Remaining players eventually adapt to nerf and begin having fun again...
    5) A percentage of those who left return and adapt as well...

    Number 1 occurs again at some point in the future and the cycle repeats...


    Whats going on now is standard for a MMO; most of us will adapt and continue to have fun...
    Thats why the Devs dont often listen to the vocal minority; any vet Devs know the above...

    This isn't the cycle I see. The cycle I see goes a wee bit like this:

    1. Game starts to slow down or has issues. Internal or playerbase issues.

    2. Designers decide to start pandering to hardcore/challenge seekers. Players protest.

    3. Designers go all in on the design philosophy despite the outcry of the community.

    4. Players leave, first in trickles, then in torrents.

    5. designers reverse the changes, or stick with them. Eitherway, the game never truely recovers from this mass exodus.

    Sources: Champions Online, Swtor, and Neverwinter. In the case of the first and last, it usually co-insides with the designers trying to tie high level gear to a monitary system, but you get the idea.

    In the case of Swtor, we see things take a much more blatent turn. When they were designing a raid, they asked the top raid guild to advise. They ajusted it based on their feedback, and no one else. The result? When the raid hit, only that guild completed it, no one else. It was eventually nerfed, of course, but no one -stayed- until that point.

    Time will tell. But people are far smarter and have far more impact on a games health than you seem to want. We make it feel populated. We keep our friends playing. We are the living incarnation of the bottom line. In many other games, at many other times, we have moved developer mountains. The best distilled example is the Mass effect 3 endings.

    Your voice matters. No matter what they say, boys and girls, never stop -screaming-, until the day they clap a hand over your mouth.
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