Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

PTS Feedback Thread for Class Balance

  • Aionna
    Aionna
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    And what two or more people need repentance for stamina in a raid or a pvp group? since you can't use it when someone else has already consumed the essence of the corpse. Many templars will want to use it because it gives stamina (and sustain will be harder )back to the caster - it heals and when you slot it you get minor buffs.

    Edited by Aionna on April 19, 2017 2:05PM
  • Biro123
    Biro123
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    *Edited..

    I shouldn't really be pointing out how stupid, blinded, biased and one-sided people can be when faced with rational discussion.
    Edited by Biro123 on April 19, 2017 2:17PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • MrGorv
    MrGorv
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    Playtested my main stamina-DK tank today. Really disappointed with new Eathern Heart Passives.
    Helping hands is restoring too little and due to serious stamina drain with multiple attackers you're running low on stamina too fast. Three mobs kicked 27k stamina out of me in 20 seconds.
    Same thing with the Battle Roar. Magicka restore looks great, but stamina, eh. Combine all this with Spear Shards and Necrotic Orb shared cooldown, and you'll figure out how hard tanking will be.
    Edited by MrGorv on April 19, 2017 2:59PM
    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Galendior
    Galendior
    ✭✭
    @ZOS_GinaBruno
    So we are supposed to manage our ressources, but where are our tools to actually do that? Should we heavy attack all the time? Is that the developers idea of "fast paced combat"?

    - Pots remain unchanged, but we already had to spam them on CD anyway
    - Magickasteal nerfed and was already used too
    - Orbs/Shards shared cooldown effectively removes one of those from our ressource management tools


    So where are my options to actually increase sustain? Please show them to us. I can't decrease my damage potential because developers thought it would be a nice idea to put dps checks around every corner of the game, effectively forcing me to maximize my dmg potential.
    Now we have the choice to wipe at dps checks or heavy attack half of the time. Both are *** options.


    Not to mention that this whole issue of "unlimited ressources" only applied to highend raidgroups and maybe pvp, not to 4 man content, not to average raidgroups, not to solo content.
    Congratulations, highend raidgroups might not have unlimited sustain now, but the price you are willing to pay for it is killing off every casual/random group.


    Considering the changes my magplar would run out of ressources in something like 30 seconds, even with decent group support, without any chance to actually get them back via any skill or anything. Not to mention that i wouldn't have to go to maelstrom arena anymore, i would never be able to have enough sustain to finish it.

    Personally, this kills the game for me, i want to enjoy playing this game and i don't enjoy playing it if i can't do anything just because some *** devs think that they need to change something nobody asked for.
  • Aedaryl
    Aedaryl
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    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect

    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.
  • rookit
    rookit
    Soul Shriven
    In general, what are your thoughts on the class balance in this update?
    So I play a magicka nightblade, I can hit about 30-35k DPS live. I am only hitting about 13k before going OOM on PTS.

    How long did it take you to run out of resources? What did you do in this case?
    Not very long, about 41k magicka was probably less than a few rotations, didn't have any addons setup at the time just the DPS meter on the skeleton. Thats with light attack weaves.

    Did you change your character/build in any way because of these changes? How so?
    I started doing heavy attack weaving and it didn't even really help either. Siph attacks wasn't even worth casting didn't help much at all, it was a major dps loss to cast it vs a heavy attack. I need to plan more but so far these changes ruin the gameplay for me.

    I also tried out a template warden as a tank, about the same issues really. Didn't have ideal gear though. He was only able to cast 3-4 skills before OOM. Blocking attacks in a devel was horrible also, never run out of stamina so fast. I doubt a real vet dungeon would be viable for the majority of the players with these changes. Not that fun to play, still need to test more things.
  • KingJ
    KingJ
    ✭✭✭✭✭
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
    @IzakiBrotherSs Why are you always casting 3 shields that's a waste of magica you only need to use 2 until you go to low health.So Take the 4.5k from healing ward out of the equation since most of the time it won't be used.Unless you are telling me you are using healing ward at full health?So majority of a fight you are only using 8k magica so you still get the 3.6k reduction from harness when facing a magic build.Which mean shields only cost you 4400 magic until you get to low health which raises the cost to 8.9k.If you going to argue sorcs at least be real about to shield stack 2 very strong shields its cost your 4400 magic next patch thanks to harness magica.Not counting the return your get from recovery if we factor that Your shield stack cost nothing you have a net game of 1600 magica during that one shield stack.Explain to me how Sorcs are hurting when the majority of the fight they are being returned magica for shield stacking next patch?
  • wolfie1.0.
    wolfie1.0.
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    Before I rant let me explain my approach to this game and where I spend my time.
    1. I love build diversity and messing around with character builds and set ups.
    2. I am an alt-o-holic and have 12 characters (maybe 14) on my account I get bored if I play the same rotation over and over again. And I play all of my alts and they are all different.
    3. Due to RL I am limited to about 3 hours per day of playtime weekdays, and maybe 5 on weekends
    4. I am colorblind which a hindrance in this game is.
    5. I PVP, but I go in knowing 2 things 1)I need to pvp in a group to do much, and 2) I’m gonna die.
    6. I enjoy playing solo, and I have soloed as much content as I possibly could.
    7. I have lots of friends in the game and really awesome guilds, they keep me playing
    8. I still have yet to complete vet trials/arena’s I am working on that.
    I think that I can say that I am basically a semi-casual player. The reason I came to ESO is that TES games have always been about play how/when/where you want. Many of the changes that you have made to the game have been aimed with that goal in mind. This is why I have stuck around.
    With these changes I definitely won’t be able to play how I want. I remember days of being kicked from group content for not being the right race/class/skill/role/attribute combination. With previous updates that got better as changes were made to all classes. With these changes that lvl of elitism will return and be even more exclusive. Groups that complete PVE content will become even more elitist. People that don’t like to conform to the meta will be alienated. Casual players that don’t have the right balance of stats are going to find end game content harder to complete. They will be forced into min/max builds that require certain builds/gear. Considering that most of the gear needed is BOP or takes hours to farm you are going to lose casuals. Especially since these changes only affect players and not Bosses.
    Really I don’t see how I will be able to complete much of the end game content in upcoming months. My enthusiasm for doing more than trading, mat farming, fishing, and socializing in game is waning. The same goes for crown purchases and eso plus. Maybe I will finally decorate my house. I don’t know. I was excited for Morrowind, but these changes have overridden any of that.
  • templesus
    templesus
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    ✭✭
    Aedaryl wrote: »
    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect


    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.

    These 3 statements are absolutely positively false.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    The Siphoning Attacks change boggles me. Having coupled non-regen magicka and stamina sustain is crucial to the mageblade class. Nerf SA, sure, but don't nerf one branch of the sustain by 100%. How would mdk function if you just took the magicka or stamina off of Battle Roar altogether?

    The front page is littered with backlash against the Siphoning Attacks change, but here's my proposal for a compromise.

    https://forums.elderscrollsonline.com/en/discussion/336539/proposed-alternative-to-the-siphoning-attacks-leeching-strikes-changes-and-why
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    templesus wrote: »
    Aedaryl wrote: »
    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect


    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.

    These 3 statements are absolutely positively false.


    Just explain me why it's false so.

    The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g

    @KingJ

    Hwo is the guy that will build his sustain in the case it work 50% of the time ?

    Never a good sorc will build thinking he will never meet stamina ennemies.
  • KingJ
    KingJ
    ✭✭✭✭✭
    Aedaryl wrote: »
    templesus wrote: »
    Aedaryl wrote: »
    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect


    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.

    These 3 statements are absolutely positively false.


    Just explain me why it's false so.

    The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g

    @KingJ

    Hwo is the guy that will build his sustain in the case it work 50% of the time ?

    Never a good sorc will build thinking he will never meet stamina ennemies.
    @Aedaryl majority of the time you will be in a fight with at least 1 magic build.Large scale your going to fight a mixture of both,Small scale all small groups have a magic build mainly a sorc for destro ultimate and if you are going to fight outnumbered same with large scale its safe to assume your going to fight magic builds.1vx x will rarely be all stamina.Only time he isn't guaranteed to face a magic build is certain rounds of a dueling tournament.Vast majority of the time you pvp you will face a magic build who will give you that sustain.

    I understand wanting to defend your class but come on people some people who are defending sorcs are stretching.Lets talk about shield stacking only class who can really do it is sorcs but you guys try to use magblades as a example to defend it.Vast majority of the fight your not stacking 3 as a sorc shields.Your stacking 2 large magic scaling shields the majority of a fight, magblades for example only have access to 1 shield vast majority of a fight only time they are able to use a second shield is near death. All I'm saying currently sorcs are not balanced and not patch they will still have better sustain and not affect like other classes.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    KingJ wrote: »
    Aedaryl wrote: »
    templesus wrote: »
    Aedaryl wrote: »
    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect


    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.

    These 3 statements are absolutely positively false.


    Just explain me why it's false so.

    The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g

    @KingJ

    Hwo is the guy that will build his sustain in the case it work 50% of the time ?

    Never a good sorc will build thinking he will never meet stamina ennemies.
    @Aedaryl majority of the time you will be in a fight with at least 1 magic build.Large scale your going to fight a mixture of both,Small scale all small groups have a magic build mainly a sorc for destro ultimate and if you are going to fight outnumbered same with large scale its safe to assume your going to fight magic builds.1vx x will rarely be all stamina.Only time he isn't guaranteed to face a magic build is certain rounds of a dueling tournament.Vast majority of the time you pvp you will face a magic build who will give you that sustain.

    I understand wanting to defend your class but come on people some people who are defending sorcs are stretching.Lets talk about shield stacking only class who can really do it is sorcs but you guys try to use magblades as a example to defend it.Vast majority of the fight your not stacking 3 as a sorc shields.Your stacking 2 large magic scaling shields the majority of a fight, magblades for example only have access to 1 shield vast majority of a fight only time they are able to use a second shield is near death. All I'm saying currently sorcs are not balanced and not patch they will still have better sustain and not affect like other classes.

    You don't play PvP guy, you have often to deal with stamina, a magic build in the fight does'nt mean he will attack you, just look at healers monkeys BoL spammers, they don't damage you, and the zerg destro ulti only damage you when they impact you. Also, when you run solo, you often deal with stamina, and duel is not a tournement thing, it's real in cyrodil.

    Also, harness don't give you magicka outside a fights.

    Build your sustain around rng is not real, and NOT ANY GOOD PLAYER will do that.

    Sorc use harness for being more comfortable, like you choose the luxery room if you have the choice, but they don't rely on it for sustain.

    I'm using hardened ward only, and I always said shielstack was overpowered in previous patchs. You need to wait before saying shieldstacking is OP, try it before.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    KingJ wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
    @IzakiBrotherSs Why are you always casting 3 shields that's a waste of magica you only need to use 2 until you go to low health.So Take the 4.5k from healing ward out of the equation since most of the time it won't be used.Unless you are telling me you are using healing ward at full health?So majority of a fight you are only using 8k magica so you still get the 3.6k reduction from harness when facing a magic build.Which mean shields only cost you 4400 magic until you get to low health which raises the cost to 8.9k.If you going to argue sorcs at least be real about to shield stack 2 very strong shields its cost your 4400 magic next patch thanks to harness magica.Not counting the return your get from recovery if we factor that Your shield stack cost nothing you have a net game of 1600 magica during that one shield stack.Explain to me how Sorcs are hurting when the majority of the fight they are being returned magica for shield stacking next patch?

    Majority of the fight you're not using Healing Ward? In a 1v1 yeah. Cyrodiil or Battlegrounds aren't 1v1. Out there, you're constantly stacking those 3 shields back to back, multiple times in a row. Pretty sure that answers your last question.
    Edited by Izaki on April 19, 2017 5:42PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Wolf_Seven
    Wolf_Seven
    ✭✭✭
    Vosital wrote: »
    DKs are dead and useless

    Wardens are meh

    NB and Templars are garbage in comparison to Sorcs.

    Get ready for the Sorcpocolaypse.

    Again?^^
    Ich bin nur für das verantwortlich, was ich schreibe.
    Nicht für das, was du verstehst!
    It is still the old rule:
    Never play on Patchday!
    Don't worry!
    Be happy!
  • ljb2k5_ESO
    ljb2k5_ESO
    ✭✭✭
    I never understood why a rogue archetype in MMO's, aka sneak attack 1shotter versus a single target is such a huge problem, and the counter play is to stick with groups, use AOE and anti stealth abilities, Sorcs run around with shields up all the time etc . That a nightblade can kill 1 person from stealth with proper positioning, luck, and a specific build is considered a huge problem, but a zerg running down everyone in front of them that is not a bigger zerg is dandy. WTF??

    I disagree that nightblades being effective killers of a single target from stealth is a problem that needed to be solved. Otherwise you strike at a baseline fundamental of the class. Its like being mad that sorcs use spells, or DK's have alot of fire and self sustain, or Temps heal. Bad changes ZOS.
    Edited by ljb2k5_ESO on April 19, 2017 5:59PM
  • KingJ
    KingJ
    ✭✭✭✭✭
    Aedaryl wrote: »
    KingJ wrote: »
    Aedaryl wrote: »
    templesus wrote: »
    Aedaryl wrote: »
    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect


    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.

    These 3 statements are absolutely positively false.


    Just explain me why it's false so.

    The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g

    @KingJ

    Hwo is the guy that will build his sustain in the case it work 50% of the time ?

    Never a good sorc will build thinking he will never meet stamina ennemies.
    @Aedaryl majority of the time you will be in a fight with at least 1 magic build.Large scale your going to fight a mixture of both,Small scale all small groups have a magic build mainly a sorc for destro ultimate and if you are going to fight outnumbered same with large scale its safe to assume your going to fight magic builds.1vx x will rarely be all stamina.Only time he isn't guaranteed to face a magic build is certain rounds of a dueling tournament.Vast majority of the time you pvp you will face a magic build who will give you that sustain.

    I understand wanting to defend your class but come on people some people who are defending sorcs are stretching.Lets talk about shield stacking only class who can really do it is sorcs but you guys try to use magblades as a example to defend it.Vast majority of the fight your not stacking 3 as a sorc shields.Your stacking 2 large magic scaling shields the majority of a fight, magblades for example only have access to 1 shield vast majority of a fight only time they are able to use a second shield is near death. All I'm saying currently sorcs are not balanced and not patch they will still have better sustain and not affect like other classes.

    You don't play PvP guy, you have often to deal with stamina, a magic build in the fight does'nt mean he will attack you, just look at healers monkeys BoL spammers, they don't damage you, and the zerg destro ulti only damage you when they impact you. Also, when you run solo, you often deal with stamina, and duel is not a tournement thing, it's real in cyrodil.

    Also, harness don't give you magicka outside a fights.

    Build your sustain around rng is not real, and NOT ANY GOOD PLAYER will do that.

    Sorc use harness for being more comfortable, like you choose the luxery room if you have the choice, but they don't rely on it for sustain.

    I'm using hardened ward only, and I always said shielstack was overpowered in previous patches. You need to wait before saying shieldstacking is OP, try it before.
    I PVP everyday Actually I'm PVPing right now got zerged down by a large group of yellows and currently being teabagged lol.

    When I PVP I deal with both might be different on PC compared to xbox which I play.I face as many magic builds as stam builds and most of the time I play solo or small group.Maybe it's because other factions don't like me but when I'm seen I'm always attacked unless I know the person.I don't consider a duel and a importu 1v1 in open world the same thing.In Open world it can be stop anytime by an enemy or friendly zerg a Duel is just between the two of you and nothing will stop it.So I see where the confusion came in.

    I never stated Harness gave you magic outside of combat.Where did that statement come from everything I said is implying in combat.

    Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.
  • Zarrakon
    Zarrakon
    ✭✭✭
    An idea for siphoning strikes: make it add magic damage to light/heavy attacks and make it free (i.e. have it replicate the vMA staff bonus, and let it stack with vMA staves).

    I think this would go a long way towards making magicka nightblades viable (they'll be a DoT/light attack-centric class).
  • ljb2k5_ESO
    ljb2k5_ESO
    ✭✭✭
    KingJ wrote: »
    Xsorus wrote: »
    sly007 wrote: »
    So many people are quick to judge with an ounce of testing. Remember when every body cried and moaned about how terrible the destro ultimate would be. Then 1 day into live the same people cried for a nerf. Every pts, the same thing happens.

    Let's calm ourselves and actually go test things out. Of course sustain across the board will be bad if we use the exact same setup. Test for an alternative, find the solution, not complain about a problem we have yet to meet.

    I was the only person on the forums to point out how overpowered Destro ult was going to be.

    And i'm telling you..with these changes, everything I stated above is true.
    Fr I don't even want to log on now these notes just crushed my spirit.They just ruined the game.Watch none of this will be reverted small resources changed would have fixed this not completely gut resources management. It makes it so your casual can't complete even more and make your hard core leave.

    ^This I logged on briefly to get my mount daily upgrades, and then I just had no motivation. I was so inspired just the other day, having recently come to ESO from WoW Legion, only to run into this. I am so disheartened now.
  • Zarrakon
    Zarrakon
    ✭✭✭
    KingJ wrote: »
    Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.

    If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
  • Twohothardware
    Twohothardware
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    ✭✭
    Zarrakon wrote: »
    KingJ wrote: »
    Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.

    If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.

    There is a reason there are MagSorc's everywhere in PvP and you only rarely see a Magblade. And when you do see a Magblade they are almost always ganking from stealth and or running a bomb build, not running around in the open shield stacking.

    Magblades can be strong in light armor with shields in a 1v1 but that lack of Hardened Ward makes them nowhere close to MagSorc's for 1vX. Dampen Magic alone can't sustain multiple attackers and Magblade doesn't have the mobility that Sorc does with Streak. That's why most of the best magblades that aren't ganking don't run light armor, they run heavy and the only shield they use is healing ward.
    Edited by Twohothardware on April 19, 2017 6:12PM
  • templesus
    templesus
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    ✭✭
    Aedaryl wrote: »
    templesus wrote: »
    Aedaryl wrote: »
    Carbonised wrote: »
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.

    Sorc is the only class using shield ? This is also stupid to say.

    I'm playing a sorc with only 1 shield since mouths, and people still complain about me and telling me I'm "OP".

    Hardened ward is very similar in term of shield size than dampen magicka.

    I'm playing a sorc with 1 shield and feel it perfect.

    There is sorc with 1 shield + 1 healing shield and they feel it perfect.

    You can play templar with 1 shield and feel it perfect.

    You can play DK 1 with shield + 1 healing shield and feel it perfect


    Like NB play with one shield +1 healing shield and feel it perfect.

    Every one can stack magicka like sorc, and play with 1 or 2 shields.

    You are not used to play like that, but you can do it just like me.

    These 3 statements are absolutely positively false.


    Just explain me why it's false so.

    The only thing sorc have is 8% more magicka if you slot x2 bound armor, which is stupid anyway.g

    @KingJ

    Hwo is the guy that will build his sustain in the case it work 50% of the time ?

    Never a good sorc will build thinking he will never meet stamina ennemies.

    If Templar was viable with shields you'd see them in light armor in cyrodiil.

    If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.

    Mag sorc has access to bound armor along with being able to use the necropotence set effectively because they have pets. The only other class that can stack as high as sorc is magblade. Templar and dragonknight have no way to active the necro 5 piece unless they use a set like shadowrend, but even then they lose out on 2 1 PC max magickas.

    I'll repeat it, the 3 statements are absolutely, positively, false.
  • ljb2k5_ESO
    ljb2k5_ESO
    ✭✭✭
    So many people whine about "Oh, you need to fix things in ESO!", then when they fix things, they whine "Why did you change this?"

    For example, people complained that infinite sustain was breaking the game. ZOS addressed it. Now they complain, "There's no more sustain!"

    The more I read these forums, the more I just feel that everyone's complaining JUST for the sake of complaining.

    Here is the flaw in your thinking, the people who complained about one are not the same ones who complained about the other. Don't be simple.
  • Weps
    Weps
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    templesus wrote: »

    If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.


    I actually play light armor in Cyrodil
    :D

    And I die every 3 seconds
    :s
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • KingJ
    KingJ
    ✭✭✭✭✭
    KingJ wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
    @IzakiBrotherSs Why are you always casting 3 shields that's a waste of magica you only need to use 2 until you go to low health.So Take the 4.5k from healing ward out of the equation since most of the time it won't be used.Unless you are telling me you are using healing ward at full health?So majority of a fight you are only using 8k magica so you still get the 3.6k reduction from harness when facing a magic build.Which mean shields only cost you 4400 magic until you get to low health which raises the cost to 8.9k.If you going to argue sorcs at least be real about to shield stack 2 very strong shields its cost your 4400 magic next patch thanks to harness magica.Not counting the return your get from recovery if we factor that Your shield stack cost nothing you have a net game of 1600 magica during that one shield stack.Explain to me how Sorcs are hurting when the majority of the fight they are being returned magica for shield stacking next patch?

    Majority of the fight you're not using Healing Ward? In a 1v1 yeah. Cyrodiil or Battlegrounds aren't 1v1. Out there, you're constantly stacking those 3 shields back to back, multiple times in a row. Pretty sure that answers your last question.
    Have you tried BG yet?You will have a healer unless you're pugging BG I have no plan on pugging Bg.Theoretically when you play Bg the most you should fight alone is 1v3 Rarely should you be facing a whole team alone unless you completely over extended.If your team is being double team if each pair off and attack you 1v2 you still be able to stack 2 shields a good amount of the fight.1VX open world you have probably using more often but large scale you only really need 1 shield you have healers to back you up small scale you still use harness and hardened more than all three.
    Zarrakon wrote: »
    KingJ wrote: »
    Also I played a magic sorc I thought sorcs were OP especially with getting hit with 8k curses in medium armor and instant dying from curses if I get close to 20%.It must be me no way they are this strong so I played my magsorc I haven't used since DB.5 lich 5 spinners Pirate skeleton and it was just stupid there strong to say otherwise is just not true there not Op we can agree on that but they are a head of the other magic classes this patch and even more so next patch when it comes to pve and pvp.If nothing changes when it comes to sorcs both magic and stam there no point playing anything else.

    If you're doing purely PvP, can you please try exactly the same build on a magicka nightblade with dampen magic? Between cripple, funnel health, soul harvest, their execute and merciless resolve, you should be at least as effective, if not more.
    Lol dude its not even close in open world PVP.Magic Nb only have 1 Shield which will be eaten through easily.Not to mentioned Dampened =Hardened ward.Difference is A magsorc can use Hardened ward and Harness Magica which gives them a lot more survivability than any magblade in light armor.It's a reason why only magic Sorc can run light armor only magic Nb who run light armor now is bombers and gankers.You know where near as good as a magic sorc using the same setup.
  • Aedaryl
    Aedaryl
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    If Templar was viable with shields you'd see them in light armor in cyrodiil.

    If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.

    Mag sorc has access to bound armor along with being able to use the necropotence set effectively because they have pets. The only other class that can stack as high as sorc is magblade. Templar and dragonknight have no way to active the necro 5 piece unless they use a set like shadowrend, but even then they lose out on 2 1 PC max magickas.

    I'll repeat it, the 3 statements are absolutely, positively, false.[
    /quote]


    Again, it's false, Necropotence is not the only way to have max magicka, and using with 2 pets, it's underperforming in term of magicka stack.

    There is NO REASON templar and dk couldn't not play whith shield like me or NBs, sorc don't have a magic secret thing making 1 damage shield "super OP OMG NEED NERF" You can do the same. Heavy armor dk and Templar was not viable before people try it.

    No one will use bound armor in a serious PvP build, 2 skill lost for that little magicka is stupid
    Edited by Aedaryl on April 19, 2017 6:47PM
  • KingJ
    KingJ
    ✭✭✭✭✭
    Aedaryl wrote: »
    If Templar was viable with shields you'd see them in light armor in cyrodiil.

    If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.

    Mag sorc has access to bound armor along with being able to use the necropotence set effectively because they have pets. The only other class that can stack as high as sorc is magblade. Templar and dragonknight have no way to active the necro 5 piece unless they use a set like shadowrend, but even then they lose out on 2 1 PC max magickas.

    I'll repeat it, the 3 statements are absolutely, positively, false.[
    /quote]


    Again, it's false, Necropotence is not the only way to have max magicka, and using with 2 pets, it's underperforming in term of magicka stack.

    There is NO REASON templar and dk couldn't not play with shield like me or NBs, sorc don't have a magic secret thing making 1 damage shield "super OP OMG NEED NERF" You can do the same. Heavy armor dk and Templar was not viable before people try it.

    No one will use bound armor in a serious PvP build, 2 skill lost for that little magicka is stupid
    The thing is only you use 1 shield majority of magic sorcs use 2.That's why they can still run light armor you take to much damage in light armor as a templar,DK or even a NB.That's why so many NB switch to heavy armor they can't survive in light the ability to stack 2 magic scaling damage shields is the problem.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    MagSorc needs to have several of his abilities increased in cost so that it is more in line with the cost of abilities on other classes. Crystal Fragments and Haunting Curse both cost less than the magicka abilities on other classes that deal much less damage.

    Crystal Fragments should cost the full amount of Magicka instead of 50% less when it's proc'd because Sorcerers only use the ability when it's proc'd and it is incredibly easy to proc just from shield stacking. Haunting Curse should also be increased in cost to reflect the amount of damage it deals from two detonations.

    Shield stacking wouldn't be such a problem on MagSorc if they had to deal with real resource constraints like MagDK does. You should have to use heavy attacks to sustain on MagSorc just like every other class.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Aedaryl wrote: »
    If Templar was viable with shields you'd see them in light armor in cyrodiil.

    If Dragonknight was viable with shields you'd see them in light armor in cyrodiil.

    Mag sorc has access to bound armor along with being able to use the necropotence set effectively because they have pets. The only other class that can stack as high as sorc is magblade. Templar and dragonknight have no way to active the necro 5 piece unless they use a set like shadowrend, but even then they lose out on 2 1 PC max magickas.

    I'll repeat it, the 3 statements are absolutely, positively, false.[
    /quote]


    Again, it's false, Necropotence is not the only way to have max magicka, and using with 2 pets, it's underperforming in term of magicka stack.

    There is NO REASON templar and dk couldn't not play whith shield like me or NBs, sorc don't have a magic secret thing making 1 damage shield "super OP OMG NEED NERF" You can do the same. Heavy armor dk and Templar was not viable before people try it.

    No one will use bound armor in a serious PvP build, 2 skill lost for that little magicka is stupid

    You can scream at us with CAPS until the cows come home, that doesn't make your opinion any more valid or somehow turn it into an irrefutable truth.

    The reasons why a templar (and DK) struggle in the light armor + casted shield archetype are legion. From someone who had tried to do so for the first two years of the game (and who has also run a light armor sorcerer), I would give these as reasons:
    • Templars do not have the mobility to extricate them from dangerous situations, which means they must use their small and finite stamina pool - of which neither light armor or shields do anything to sustain. A sorcerer can use their magicka pool for escape.
    • One shield works well Vs. a singel oppoennt, multiple opponents, even average ones, will break shields quickly and begin damaging the health pool. This is why so many sorcerers typically "shield stack." Just because you don't does not mean you do not have the option to do so. Templars also have a second shield, but it scales poorly and is so much less effective that Breath of Life is a more efficient option. A templar faced with multiple opponents must block and heal. A sorcerer faced by multiple opponents can escape or shield stack.
    • Templar skills, like Rune Focus, are also predicated on staying in one place, which means using their stamina to hold their ground. The Sorcerer version of thst skill not only has no such restriction, but actually increases their mobility. Stamina management, rather than a single shield, is necessary for a templar to get optimal use of her skills.
    • Templars have very little burst damage, which means they are going to need more than a single casted shield as a means of mitigation while trying to go on the offensive and skill something. A sorcerer can time 3 powerful skills to explode at the same instant (frags, curse, endless fury explosion, to say nothing of a potential weaved in heavy attack), of which a single casted shield provides enough defense.
    • Because templars play best relying on actual mitigation, this trends them toward heavy armor rather than light armor.
    • Because templars trend toward heavy armor, the value of shields is less because it deprives them of their higher mitigation
    • The best templar offensive skill is melee. Melee oriented characters face threats that light armor and a single shield are often not an adequate defense.
    • The best templar defense skill is reactive to damage; a light armor target with a single shield is playing against the logic of this skill (although it does play to the logic of a sorcerer's best defensive skill, hardened ward, which is a preventative defensive mechanic)

    This does not mean a templar can function in light armor and a casted shield - they can - but they most certainly cannot play "like you or NBs" because their toolkit is different; it lacks mobility and burst damage that favor such gameplay and emphasises staying in place and healing incoming daamge that favor more robust armor and actual shields.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Twohothardware
    Twohothardware
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    And again, BUFF STAMINA TEMPLARS. They've been nerfed into such a state that they don't compete at all for end-game PvE DPS so nobody runs a Stamina Templar in Trials and they're the hardest class to complete Veteran Maelstrom on. Now after this Major Mending removal from Templar they're going to be lacking further in PvP as well. BUFF STAMINA TEMPLARS ZOS!

    #Templarlivesmatter
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